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Hi all,
Hope everyone had a nice weekend. Quick question about healing if someone doesn't mind answering.
Does healing always grab so much aggro or am I missing something here??
So I played the beta this weekend and rolled a Mystic. I enjoyed the class up until the first major "boss" fights. What I noticed was this. Everytime I used my MINOR heal, I would pull aggro like noones business. So then I tested it even further. We had the lancer grab aggro for almost a minute before everyone else stepped in. I healed him at that time and even after all the aggro grabs and such I still pulled the boss onto me. I'm not sure if glyphs or anything help with this but honestly its one of the main reasons why I may not purchase the game.
So I was wondering from fellow healers, were you noticing the same thing or was it something that we were doing incorrectly? I can't speak on behalf of a priest but if a Mystic has a minor heal that pulls aggro that way, I'd hate to see how it goes for a priest.
If you could let me know what your thoughts are on this
Thanks in advance
CPU-HP Omen 17.3" Laptop i7 12 GB AMD Radeon RX580 1 TB Hard Drive
Comments
pretty much your tank isn't doing his/her job. I been tanking all 3 dungeon and farming all 3 like crazy through out the past 4 beta. I rarely ever loss aggro at all to my healer. It happens every now and than but only for split second before i grab it back.
Thank you for the reply. See thats what I was thinking but it got so frustrating after awhile since all I could do was drop orbs pre fight. Since I knew once the fight started if I ever put out a heal I was screwed. I appreciate you letting me know since I was about to scrap the Mystic and play a dps class instead.
If anyone else has any thoughts about this it would be great
thanks again
CPU-HP Omen 17.3" Laptop i7 12 GB AMD Radeon RX580 1 TB Hard Drive
how many targets are u healing at the same time?
try to heal just one and u will have no problems with aggro
also mind that with mystic casting an orb deals aggro
I've been playing as a priest, along with my cousin who is a slayer.
At first, the aggro from healing drove me crazy! I was very very close to just switching classes so I didn't have to deal with kiting BAM's all the time, while my cousin chased after them with his big ass sword. But in our 20's, I started to mind less and less. If I was a BAM, I'd sure as hell go after the healer.
Now, playing as the healer, you have to be smart. A BAM will not switch aggro to you after EVERY heal, but will for most of them.
Look for a symbol of an eye to pop up and you'll know to start playing defensively.
Use any CC moves you have if necessary (priests get a sleep skill).
Other classes you're partied with can just as easily use their CC to help you out, knockdowns, stuns, etc.
It doesn't take long to learn a monster's movements and skills. Learn how to evade and CC. Time any of your skills with a cast time (or after cast delay) to correspond with the bosses moves. Make sure you are positioned well, often to the sides instead of right in front or behind a BAM.
If this game was tank and spank, I'd never have given it a chance. But monsters who actually switch agro and go after healers are better AI, AND make the fights more dynamic. Give it more time, at least through the 20's and see how the game feels.
Healing is definitely more tricky for mystic than priest in PvE. What you need to do is keep yourself mobile and avoid getting hit from enemies (blink should facilitate escapes if cornered). All your healing skills draw aggro, so you need to put your party between you and whatever you are healing. Expect to run a lot if your tank is not up to the task.
Also if you get tons of aggro don't attack anything. If you're in this semi-out of combat state, your 30% running buff kicks in so it is easier to kite whatever is not tanked.
It's your tanks fault, not yours. I hardly ever lose aggro while tanking, but when I do it's my fault completely. If you have a good tank you should honestly be doing more dding than healing. I've gone boss fights where I don't even take any damage for minutes at a time, let alone lose hate. It isn't you.
I know in the beginning tanks like to block BAM attacks with their faces making healing very frustrating. The good part about Tera though is that if the tank goes down it's not automatically a whipe. Every class in the game has the ability to rez through scrolls and the healer gets a enough defensive abilities to keep himself alive while some else rezzes the tank.
For the first couple two dungeons I strongly recommend rolling with both a Priest and a Mystic. Mystic doesn't really become a solo healer until later in the game.
Speaking as a Lancer, my inclination is to blame the tank on this one.
Yes, healing draws a lot of aggro. But a good tank will 1) use skills/attacks to generate aggro, and 2) Not take so much damage that they need too much healing. The former means they can't just sit there and block, the latter means they have to occasionally block.
I don't think Lancer has Shield Bash in the first instance, but he does have Threatening Shout, so you should be seeing them occasionally creating a ring around them (I think it shows up for everyone, not just the Lancer) and yelling/screaming. Early on, this shout creates massively more aggro than anything else available, and regular attacks alone generally don't cut the mustard for holding aggro reliably.
The only mistakes the healers tend to make are to overheal - Lancers can take a lot of damage, and get a decent self-heal with a one minute cooldown. So you don't need to top them up every time they take a scratch.
A Modest Proposal for MMORPGs:
That the means of progression would not be mutually exclusive from the means of enjoyment.
I played as a priest and fought BAMs in parties. I experienced the same "excitement" you did when we had no taunting class (two archers + priest). Every little heal, self or others, and I'm kiting the BAM. We killed a bunch of those but I learned a lot about party healing: At level 21, I can't be a heal-bot. I simply don't have that kind of juice to sit there and spam heals. One archer was much better at evading, and I didn't have to heal him much other than the occasional two-man lockon. The other archer was terrible and always getting trampled. I can't keep him alive long enough to recharge my mana, so he died twice. Fortunately I have a sleep and a combat rez, so things can pick back up again.
And then I partied up with two warriors levels 20 and 23. Again, one (20) was way more skilled than the other (23), and since they can taunt, I hardly had to run for my life. But the 23 was always getting dropped down to red bar, and again I cannot keep up with him so he had to evade a lot and stand there in front of me waiting for me to recharge and heal him. Due to the other well-played warrior, nobody died as he can tank all day without taking damage while I had time to recharge and heal the other warrior.
I learned whom to add to my friends list that day. And whom to leave out.
If its a pick up party the first thing you should do is inspect the tank to see if he has any agro stat's on his gear and what type of crystals he has socketed (this will give you a better mindset going in).
Another item to throw in the mix are glyphs, depending on what type of server your playing on some tanks might be glyphed for pvp and as such might have a harder time keeping agro.
As noted in the above post's, if you do pull agro pop your CC and evade but most importantly do not run away from the tank. The last thing you want is the tank chasing you and the boss trying to regain agro. Help him/her out by evading back towards the tank so he can regain agro/control of the mob.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
This, so many DPS/Healers do not understand this. Please take note everyone, causing BAMs to run all over the place is bad as they all have a "trample" effect, where if you come in contact with them while they are running you get hit hard and repetitively, it also has a high knockdown chance.
Warrior tanks should also take note, dodge backwards not side to side, try to keep the boss always facing you and keep it from running over the dps on the sides/behind the mob.
Aggro doesn't work like it does in other games.
The monsters don't accrue an aggro stat to see what they attack. If they see someone healing their target, they want to take out the healer.
Your tank's job is then to be between you and the monster - A lancer would simply put himself in between and block, or would use some skills to root the monster or pull it back.
If he doesn't do that and you get 'aggro', you have a bad tank on your hands
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