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This MMO is revolutionary for one reason...

13

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  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by krakken

    thats cool!

    is there also dynamic weather (miss sandstorms and stuff from the good ole swg days)?

    Yes, and that can also spawn events.

  • krakkenkrakken Member Posts: 200

    Originally posted by Loke666

    Originally posted by krakken

    thats cool!

    is there also dynamic weather (miss sandstorms and stuff from the good ole swg days)?

    Yes, and that can also spawn events.

    very nice.

    i think it is time to give the mmorpg genre another try with gw2

  • stragen001stragen001 Member UncommonPosts: 1,720

    Originally posted by Isasis

    It has a day/night cycle.

     

    A nice change of pace from the constant day/night in other games and MMOs, or the day/night not being dynamic and only happening at certain parts of the story.

     

    This is revolutionary because a lot of games are starting to get rid of the day/night, because it is much too hard to code. However, Arenanet sees the power of the day/night and even has certain events happen depending on the time of day.

    Arenanet has proven that even the hardest thing to code in a game (MMO or singleplayer) is day/night and they've done it.

     

    Nice job Arenanet. :D

    Day / Night cycle is a great feature that adds immersion and realism, but it certainly is NOT innovative or revolutionary. 


    DAOC, Vanguard, LOTRO, Xyson and MO, as well as others I cant think of right now all have day night cycles if i recall correctly


     


    Other new games coming out soon such as ArchAge and (I think) TSW have a day/night cycle too so GW2 is not alone there. 


     

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  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by xDayx

    Night was darker than this in Lineage 1? http://www.youtube.com/watch?v=8Saw-Kc2Ogk 

    I played L1 for a week or so, and dont remember the night that well other than it looked black and white.

    It was really black, but I played during the few months of the western beta, they might have chickened out later and made night lighter...

    Heck, the noob zones had torches placed out so people could see. :)

  • gimmesomegimmesome Member Posts: 362

    Again, this weather effects and night/day change mechanic is nothing new.   At all.   Other games did it and other MMORPGs before it did it and many of them did it well.      

    The thing is, those mechanics have been forgotten and replaced with things to grab the attention of the newer generation of gamers that aren't impressed with playing a game that simply attempts to make them feel like they are in a living world.

     

    Now, GW2 is bringing them back, and all the people who got into this genre post-WoW think it's a revolution.

     

    Kind of cute, but unfortunately, it's still incorrect.

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326

    That is the ONE thing this MMO is revolutionary for? OMG, why did I click this thread?

    imageimage
  • ApraxisApraxis Member UncommonPosts: 1,518

    Originally posted by Isasis

    It has a day/night cycle.

     

    A nice change of pace from the constant day/night in other games and MMOs, or the day/night not being dynamic and only happening at certain parts of the story.

     

    This is revolutionary because a lot of games are starting to get rid of the day/night, because it is much too hard to code. However, Arenanet sees the power of the day/night and even has certain events happen depending on the time of day.

    Arenanet has proven that even the hardest thing to code in a game (MMO or singleplayer) is day/night and they've done it.

     

    Nice job Arenanet. :D

    I wish a mmorpg would have a change of season. But is most probably expecting to much. I have played once a strategie game, where they got a change of season, where a river froze and you could use it as passage.. or the other side of it, and the ice broke and your tanks/infantry/whatever broke through the ice.

    Day/Night cycle are rather common, but neverthelss better than nothing, or better than not having it.

  • Creslin321Creslin321 Member Posts: 5,359

    Hehehe fun thread.

    It's obviously not revolutionary, but it's a nice feature and I'm glad it's in the game :).

    Are you team Azeroth, team Tyria, or team Jacob?

  • MyriaMyria Member UncommonPosts: 699

    Originally posted by Loke666

    It was really black, but I played during the few months of the western beta, they might have chickened out later and made night lighter...

    Originally in Fallen Earth night was so dark you had to use a Flashlight/headlight (hit 'F', it still works) just to see. People hated it, so it was changed. Honestly even now I find the day/night cycle in FE to be a bit of a pain in the arse and would just as soon see it go the way of the dodo.

  • LarsaLarsa Member Posts: 990

    Originally posted by Apraxis

    ...

    I wish a mmorpg would have a change of season. ...

    Ryzom and Xsyon are the only games I know with changing seasons. In Xsyon it doesn't matter that much (when I played Xsyon seasons had little effect on gameplay), in Ryzom however seasons are very important because materials harvested at a spot change with seasons.

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  • fischsemmelfischsemmel Member UncommonPosts: 364

    THIS is why we get shit MMOs.

     

    Because people think that a day/night cycle is "revolutionary."

  • KyleranKyleran Member LegendaryPosts: 44,063

    Originally posted by fischsemmel

    THIS is why we get shit MMOs.

     

    Because people think that a day/night cycle is "revolutionary."

    I think the OP was really a very sophisticated form of reverse troll, and we all fell for it.

     

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  • ariboersmaariboersma Member Posts: 1,802

    Originally posted by Larsa

    Originally posted by Apraxis


    ...

    I wish a mmorpg would have a change of season. ...

    Ryzom and Xsyon are the only games I know with changing seasons. In Xsyon it doesn't matter that much (when I played Xsyon seasons had little effect on gameplay), in Ryzom however seasons are very important because materials harvested at a spot change with seasons.

    Wakfu also and I think its predecessor Dofus and again they are important to harvesting but these games are sandbox and there is a reason to have seasons. It would just be fluff in a game like GW2. Heh I wonder if WoW will add seasons now for its farmville aspect coming up in MoP.

    image

  • DoomedfoxDoomedfox Member UncommonPosts: 679

    Originally posted by Isasis

    It has a day/night cycle.

     

    A nice change of pace from the constant day/night in other games and MMOs, or the day/night not being dynamic and only happening at certain parts of the story.

     

    This is revolutionary because a lot of games are starting to get rid of the day/night, because it is much too hard to code. However, Arenanet sees the power of the day/night and even has certain events happen depending on the time of day.

    Arenanet has proven that even the hardest thing to code in a game (MMO or singleplayer) is day/night and they've done it.

     

    Nice job Arenanet. :D

    LOL

    GW2 might become a good game it might even be revolutionary is some aspects but day/night cycle?? I mean come on

    A lot of games have it hell FF11 has it and certain monsters do only spawn at night.

    Beeing a fan and praising the game is normal but now it really gets out of hand whats the next thing maybe its revolutionary because they allow you to change the games resolution?

  • xDayxxDayx Member Posts: 712

    Originally posted by Larsa

    Originally posted by Apraxis


    ...

    I wish a mmorpg would have a change of season. ...

    Ryzom and Xsyon are the only games I know with changing seasons. In Xsyon it doesn't matter that much (when I played Xsyon seasons had little effect on gameplay), in Ryzom however seasons are very important because materials harvested at a spot change with seasons.

    Yeah I forgot Xsyon nights. They were good too. And the seasons in Xsyon where snow piled deeper in the winter vs the spring. Very cool feature.

  • MorbidCurioMorbidCurio Member Posts: 127

    Originally posted by fischsemmel

    THIS is why we get shit MMOs.

     

    Because people think that a day/night cycle is "revolutionary."

     

    lol yeah....sigh.

     

    People who have no concept of video game history, so they think anything that they haven't seen before is actually new.

     

    Here's a hint:

     

    NOTHING ANYONE CAN DO IS NEW, JUST DIFFERENT.

     

    Different doesn't mean new. If you take an ipad and bedazzle it it's not a new ipad, it's just different.

     

    There have been probably hundreds of thousands of games that have been released since the 80's. Somewhere, at some time, in some way, a game has already done what any new game might try to do. Just because the DEVELOPERS call it 'new' doesn't mean it is. Maybe they just think it is. Maybe they're just flat out 'massaging the truth' in order to provoke sales.

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    Originally posted by MorbidCurio

    Originally posted by fischsemmel

    THIS is why we get shit MMOs.

     

    Because people think that a day/night cycle is "revolutionary."

     

    lol yeah....sigh.

     

    People who have no concept of video game history, so they think anything that they haven't seen before is actually new.

     

    Here's a hint:

     

    NOTHING ANYONE CAN DO IS NEW, JUST DIFFERENT.

     

    Different doesn't mean new. If you take an ipad and bedazzle it it's not a new ipad, it's just different.

     

    There have been probably hundreds of thousands of games that have been released since the 80's. Somewhere, at some time, in some way, a game has already done what any new game might try to do. Just because the DEVELOPERS call it 'new' doesn't mean it is. Maybe they just think it is. Maybe they're just flat out 'massaging the truth' in order to provoke sales.

    I have similar feelings about the personal story system. It's been done like gazillion times and Arena.net is like  "THIS IS SOOOO NEW AND AWESOME" about it. (Personal Story = Quest Chain/Main story)

  • stragen001stragen001 Member UncommonPosts: 1,720

    Originally posted by GoldenArrow

    Originally posted by MorbidCurio


    Originally posted by fischsemmel

    THIS is why we get shit MMOs.

     

    Because people think that a day/night cycle is "revolutionary."

     

    lol yeah....sigh.

     

    People who have no concept of video game history, so they think anything that they haven't seen before is actually new.

     

    Here's a hint:

     

    NOTHING ANYONE CAN DO IS NEW, JUST DIFFERENT.

     

    Different doesn't mean new. If you take an ipad and bedazzle it it's not a new ipad, it's just different.

     

    There have been probably hundreds of thousands of games that have been released since the 80's. Somewhere, at some time, in some way, a game has already done what any new game might try to do. Just because the DEVELOPERS call it 'new' doesn't mean it is. Maybe they just think it is. Maybe they're just flat out 'massaging the truth' in order to provoke sales.

    I have similar feelings about the personal story system. It's been done like gazillion times and Arena.net is like  "THIS IS SOOOO NEW AND AWESOME" about it. (Personal Story = Quest Chain/Main story)

    Yup, the whole personal story thing sounds a lot like the SWTOR personal story which was flamed so much. GW2s personal story is going to be largely instanced from what I can gather. The exact thing that GW2 fans were flaming SWTOR for a couple of months ago. 

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  • ariboersmaariboersma Member Posts: 1,802

    Originally posted by stragen001

    snip

    Yup, the whole personal story thing sounds a lot like the SWTOR personal story which was flamed so much. GW2s personal story is going to be largely instanced from what I can gather. The exact thing that GW2 fans were flaming SWTOR for a couple of months ago. 

    It was only flamed because its bad... not for being what it is and yes the perosnal story is instanced because it changes depending on your choices. Others can join you or you can join others to experience each others stories. SWTOR got flamed so bad because its fanbase refused to accept ANY criticism productive or not. I myself was bashed, called a whore and more for calmly explaining why I thought the game was lacking. 

    image

  • AnkurAnkur Member Posts: 334

    Originally posted by ariboersma

    Originally posted by stragen001


    snip

    Yup, the whole personal story thing sounds a lot like the SWTOR personal story which was flamed so much. GW2s personal story is going to be largely instanced from what I can gather. The exact thing that GW2 fans were flaming SWTOR for a couple of months ago. 

    It was only flamed because its bad... not for being what it is and yes the perosnal story is instanced because it changes depending on your choices. Others can join you or you can join others to experience each others stories. SWTOR got flamed so bad because its fanbase refused to accept ANY criticism productive or not. I myself was bashed, called a whore and more for calmly explaining why I thought the game was lacking. 

    You are entitled to your opinion but story telling is the strongest aspect of SWTOR. I was just waiting for this response 'but it was famed because it was bad duh'.

    I would love to see your reactions when players flame GW2 personal stories. In one of the articles done by mmorpg.com they already mentioned that personal story telling is nothing special in GW2 and cut scenes with static background mostly distract from the game. 

  • makkaalmakkaal Member Posts: 48

    Seeing how this thread is already derailed, I would like to seize the moment to thank fischsemmel and fenistil for their delighting screennames. Those are actually revolutionary.

    Let me point out that, in fact, I couldn't care less about these first world problems. I'm just having fun.

  • Cthulhu23Cthulhu23 Member Posts: 994

    Originally posted by ariboersma

    Originally posted by stragen001


    snip

    Yup, the whole personal story thing sounds a lot like the SWTOR personal story which was flamed so much. GW2s personal story is going to be largely instanced from what I can gather. The exact thing that GW2 fans were flaming SWTOR for a couple of months ago. 

    It was only flamed because its bad... not for being what it is and yes the perosnal story is instanced because it changes depending on your choices. Others can join you or you can join others to experience each others stories. SWTOR got flamed so bad because its fanbase refused to accept ANY criticism productive or not. I myself was bashed, called a whore and more for calmly explaining why I thought the game was lacking. 

    Well, being called a "whore" certainly wasn't an appropriate response, but you certainly don't seem to know very much if you are stating that the Swtor personal story was "bad" while believing that the GW2 weirdly instanced backdrop outside-of-the-actual-game-and apropos-to-nothing storyline is going to be good.  Maybe ToR didn't offer the kind of choices that everyone likes, and maybe it was very guided, but to say it was "bad" while lauding GW2's story?  Kind of ignorant.

     

     

  • DarkPonyDarkPony Member Posts: 5,566

    Originally posted by Kyleran

    I think the OP was really a very sophisticated form of reverse troll, and we all fell for it.

    Inorite? :)

     

     

  • LarsaLarsa Member Posts: 990

    Originally posted by makkaal

    Seeing how this thread is already derailed, I would like to seize the moment to thank fischsemmel and fenistil for their delighting screennames. Those are actually revolutionary.

    Good observation.

    Of course right after those two comes Blizzard for inventing the MMORPG. :)

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  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by Cthulhu23

    So now we're giving Arena Net credit for doing stuff that's been done in other MMOs?  Man, those guys are living a charmed life.

    It's just plain stupid.

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