You lost me here. The rest seemed legit, but seeing this part just invalidated all. Diablo 3 could be flagged as graphically "good", or for the hardest critics even "correct", but calling the screenshots all over the net to be "horrible", you just don't know what you're talking about.
All those kids looking for a fracking Renaissance painting in every new game are really starting to annoy me.
Not really. Compare the models of characters to mobs to the environment. It's a mishmash. The environment is higher resolution than the mobs which, for whatever reason, look better than my character does. o.O
lol, that resolution looking glass again ... Come on, what is this recent trend of complaining because two objects are slightly not the same resolution ? It's not like if we were talking about 256x256 versus 4096x4096 .... And even if it was 512 vs 1024, with tex filtering, the only thing you'll notice at that camera distance would be a slight blur in the former compared to the latter. So what ? Unless they're putting a giant 512x512 texture on a whole ground surface, your job is not to inspect that rock in the bottom of your screen, your job as a gamer is to pay attention to how you play.
Hell, some screenshots are even actually looking like a Renaissance painting...
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
Graphically, the game is horrible. (...) You could say it has a certain style to it, if you thought style could mean "looks like it's from early 21st century".
You lost me here. The rest seemed legit, but seeing this part just invalidated all. Diablo 3 could be flagged as graphically "good", or for the hardest critics even "correct", but calling the screenshots all over the net to be "horrible", you just don't know what you're talking about.
All those kids looking for a fracking Renaissance painting in every new game are really starting to annoy me.
I wouldn't call the graphics horrible but I also wouldn't call them good. I don't even think they are decent for a 2012 AAA game. Even some indy games look better, check out Trine 2 for example.
Especially the characters and creatures stand out to me, I think they don't look "solid" enough, colours are to bland and they also are a bit low res it seems. Hard to explain. Compare it to Trine 2 or Bastion (another indy game) and you might know what I mean.
Edit.
I even think Guild Wars 2 has better character/creature graphics and that's a mmo!
It's totally fine for you not to call them "good" dude. But calling them "horrible" like the OP is clearly a sign of overdramatizing things, just to gather some attention.
Also, comparing a game like Diablo 3 to Trine and Bastion (which I love) is like comparing watching a documentary about virgin islands to a one week trip in Bora Bora. Trine and Bastion are indie games, with maybe 1/10th of Diablo 3 content. You can't require such a larger game to have as precise and detailed backgrounds than a 5 hours long game.
This is exactly what I call uneducated judgements, when people are being very serious in comparing stuff that are simply not comparable, without even trying to foremost ponder it.
P.S : I'm not even excited that much with Diablo 3 you know :-) I know I will be bored in the first half hour, but at least I'm trying to stay objective about everything. Graphics are not "the best graphics around in 2012" for sure, but calling them "horrible" is gross, and basically "binary thinking" (what is not white is black, what is not orange is apple, etc).
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
Just a little info of the day torchlight is headed by the orginal guys from the original diablo games matter fact they were in the process of making diablo 3 but because it didnt meet the expectations of vivendi they were let go where they ran off and created flagship games then they got canned because main guy left or something like that now they started up on runic games.
Article and couple of Screenshots of what could be Diablo 3 by, today's Runic games...
Ouch that's horrible.
Based on what the original Diablo developers have done since leaving Blizzard, I'm not so sure they were responsible for the polish and final product we ended up with in Diablo and D2.
People, people, people .... sheesh ...... Article says :
Diablo III (2005)
1) Do you really think they would have let it stay like that for a 2012 release ?
2) Don't you tell yourself these are "maybe" prototype screenshots ... ?
Holy crap gents use your brain before you raise that judge hammer.
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
lol, that resolution looking glass again ... Come on, what is this recent trend of complaining because two objects are slightly not the same resolution ? It's not like if we were talking about 256x256 versus 4096x4096 .... And even if it was 512 vs 1024, with tex filtering, the only thing you'll notice at that camera distance would be a slight blur in the former compared to the latter. So what ? Unless they're putting a giant 512x512 texture on a whole ground surface, your job is not to inspect that rock in the bottom of your screen, your job as a gamer is to pay attention to how you play.
Hell, some screenshots are even actually looking like a Renaissance painting...
Man, you have to see the characters close up to understand the difference.
The environments are good looking, the characters look like they're from Icewind Dale 2 or something, considering how low polygon they are. It distracts me from the game because MY CHARACTER IS UGLIER THAN EVERYTHING ELSE.
Originally posted by sicness277
One of yours and his primary complaints is the lack of customization as well as the dumbed down gameplay. Neither of which you can seriously criticize when you're in beta that no only has the game set to it's easiest level but also limits you to level 13. Therefor gameplay complaints as far as depth, customization and difficulty (which is half of what your originally post is about) are all negated by this because you have no real experience in how those aspects of the game will really be.
You yourself compared the gameplay to CoD levels, when it's hardly comparable to that at all when you look at the game as a whole. I mean even going to such lengths as criticizing the healing options on the easiest level is exactly what I mean. Yes the first 13 levels on easy mode may be equivalent, but that's not the entirity of the game, nor should it be criticized as though it is.
Which isn't about difficulty, it's about the game mechanics.
The lack of customisation ruins the game as every character of that class will only be differentiated by gear, which is very minimal unless gear is going to have some serious abilities stacked on it instead of just +1-3 magic damage. It's something I was wary of BEFORE I played the beta, and now I truly hate it.
Not being able to choose how many character is going to advance pissed me the fuck off. Every level, I'm meant to be getting an improvement to my skills, but it's arbitrarily chosen by Blizzard and 99% of the time it's absolutely useless.
Yes, I was comparing it to CoD because they pretty much use the exact same levelling scheme. You level up, you unlock a new ability (or, in CoD, gun or whatever which is pretty much a new ability), without any choice in how you want to progress.
The healing orb issue is something completely unrelated to the difficulty, as well. In fact, I'd say the healing orbs are going to get MORE useless when the game gets more difficult, as they always drop inside packs of mobs and no one is going to dive mobs on higher difficulties.
Originally posted by k-damage
It's totally fine for you not to call them "good" dude. But calling them "horrible" like the OP is clearly a sign of overdramatizing things, just to gather some attention.
Also, comparing a game like Diablo 3 to Trine and Bastion (which I love) is like comparing watching a documentary about virgin islands to a one week trip in Bora Bora. Trine and Bastion are indie games, with maybe 1/10th of Diablo 3 content. You can't require such a larger game to have as precise and detailed backgrounds than a 5 hours long game.
This is exactly what I call uneducated judgements, when people are being very serious in comparing stuff that are simply not comparable, without even trying to foremost ponder it.
P.S : I'm not even excited that much with Diablo 3 you know :-) I know I will be bored in the first half hour, but at least I'm trying to stay objective about everything. Graphics are not "the best graphics around in 2012" for sure, but calling them "horrible" is gross, and basically "binary thinking" (what is not white is black, what is not orange is apple, etc).
So, you're saying those budget indie games have better looking graphics than Diablo 3?
Man, you have to see the characters close up to understand the difference.
The environments are good looking, the characters look like they're from Icewind Dale 2 or something, considering how low polygon they are. It distracts me from the game because MY CHARACTER IS UGLIER THAN EVERYTHING ELSE.
Originally posted by k-damage
It's totally fine for you not to call them "good" dude. But calling them "horrible" like the OP is clearly a sign of overdramatizing things, just to gather some attention.
Also, comparing a game like Diablo 3 to Trine and Bastion (which I love) is like comparing watching a documentary about virgin islands to a one week trip in Bora Bora. Trine and Bastion are indie games, with maybe 1/10th of Diablo 3 content. You can't require such a larger game to have as precise and detailed backgrounds than a 5 hours long game.
This is exactly what I call uneducated judgements, when people are being very serious in comparing stuff that are simply not comparable, without even trying to foremost ponder it.
P.S : I'm not even excited that much with Diablo 3 you know :-) I know I will be bored in the first half hour, but at least I'm trying to stay objective about everything. Graphics are not "the best graphics around in 2012" for sure, but calling them "horrible" is gross, and basically "binary thinking" (what is not white is black, what is not orange is apple, etc).
So, you're saying those budget indie games have better looking graphics than Diablo 3?
They are terrible. Outright.
1) I wrote a whole rant about people putting their looking glass unnecessarly, and you're talking about close ups in a Diablo game ! xD
Why are you judging on close up for starters ? Diablo's camera view has always been from up above, at a long distance, never was it designed for close ups. And if there are close ups in game, they might be 1/100th of your total gametime. So why putting this detail as a serious deal breaker if it's not what you're seeing most of the time ? Would be like if I said "WoW is ass, look at this Maraudon dungeon, it's seriously ugly !"
2) Are you really saying that Trine graphics are terrible ? Really ... ? You have some problems with your eyes dude, lol. Or maybe are you the reincarnation of Leonardo a Vinci, Michaelangello ? lol
Anyway, no offense, but trying to explain that Diablo 3 graphics are not "horrible" to someone who thinks that Trine is looking terrible .... There's absolutely no point to continue that discussion.
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
Graphically, the game is horrible. It reminds me of Icewind Dale 2 in terms of looks. You could say it has a certain style to it, if you thought style could mean "looks like it's from early 21st century". Low polygon models, ugly arse textures and a general bad colour scheme just makes the game seem faded and already aged. Compare it with, say, Diablo or Diablo 2 in modern resolutions and they don't look nearly as aged as this game.
I think most of the angry people really are Diablo fans and are angry because they don't think the game feels like diablo...
Comparing itgraphically with 2 games that are over 10 years old (and weren't really famous for the graphics even when the first game came out in '97) isn't fair.
What you can compare is the art. I prefered the art from the first game compared to both D2 and D3, it felt darker and more fitting to the theme.
But I guess blizzard realized that a game that would be like the first Diablo today would attract few new players. The first Diablo were simple and really hard but a very elegant game anyways, loved it.
D2 never really worked for me. I think D3 will be a lot popular with Wow fans than Diablo fans from the old games and I can understand why Blizz made it that way, but I still wish they used another IP for it.
The first Diablo was really one of the few timeless classics a game developer makes once in a lifetime.
Based on what the original Diablo developers have done since leaving Blizzard, I'm not so sure they were responsible for the polish and final product we ended up with in Diablo and D2.
The first Diablo was so good because it had Jeff Strain as lead designer.
He made 2 more PC games on the top PC game list since then: Warcraft 3 and Guildwars. He also coded the engine and made the basic features for GW2 and are now working on Class 4.
That is 3 of the best sold 20 PC games ever, how much more competent do you want a dev to be?
If you were thinking of Bill Roper he wrote the awesome story for Diablo (Go down all the way in the dungeon, kill the big@ss demon). If you remember from th time people played Diablo for the action and Baldurs gate for the story, I never met anyone who did things theother way around.
All the talent left Blizzard a long time ago, so I really can't say that I'm surprised D3 is turning out to be 'baby's first action RPG'.
Fortunately, said talent is now gainfully employed at Arenanet and Runic Games, and I can't wait to sample the fruits of their labours later this year.
We've also got a lot of talent over at Grinding Gear Games cranking out that which is (graphically, at least) a bit more true to the Diablo franchise than anything I've seen from ActiBlizz, and is at least pushing some kind of innovation. The folks at Crate Entertainment also seem to be on the right track with their efforts as well, although it's a bit early to say for sure.
Sadly D3 will still do well, because Kotick's little sheep will buy whatever has that shiny blue logo on it.
Graphically, the game is horrible. (...) You could say it has a certain style to it, if you thought style could mean "looks like it's from early 21st century".
You lost me here. The rest seemed legit, but seeing this part just invalidated all. Diablo 3 could be flagged as graphically "good", or for the hardest critics even "correct", but calling the screenshots all over the net to be "horrible", you just don't know what you're talking about.
All those kids looking for a fracking Renaissance painting in every new game are really starting to annoy me.
I wouldn't call the graphics horrible but I also wouldn't call them good. I don't even think they are decent for a 2012 AAA game. Even some indy games look better, check out Trine 2 for example.
Especially the characters and creatures stand out to me, I think they don't look "solid" enough, colours are to bland and they also are a bit low res it seems. Hard to explain. Compare it to Trine 2 or Bastion (another indy game) and you might know what I mean.
Edit.
I even think Guild Wars 2 has better character/creature graphics and that's a mmo!
It's totally fine for you not to call them "good" dude. But calling them "horrible" like the OP is clearly a sign of overdramatizing things, just to gather some attention.
Also, comparing a game like Diablo 3 to Trine and Bastion (which I love) is like comparing watching a documentary about virgin islands to a one week trip in Bora Bora. Trine and Bastion are indie games, with maybe 1/10th of Diablo 3 content. You can't require such a larger game to have as precise and detailed backgrounds than a 5 hours long game.
This is exactly what I call uneducated judgements, when people are being very serious in comparing stuff that are simply not comparable, without even trying to foremost ponder it.
I understand what you mean; if people compare Fallout new Vegas graphics to some better looking games I also go "doooh!" because the game is sooo much bigger. A huge free roaming 3D world with smart AI NPC's etc. etc.I can easily forgive and understand it's somewhat poorer graphics.
But I don't think this justification can be used for Diablo 3. It doesn't have a free huge open world with smart AI NPC's and hundreds of intertwining quests and what not.
so all this talk boils down to graphics? Thats like the most unimportant thing in the game. were here for the loot not for the graphics. On a sidenote, whats gotten into you ppl with PoE? that game is a friggin snorefest with random skill drops and a passive skilltree where the only thing that comes to your mind is 'what where they thinking?!?'
For me the worst problem is that there are no permanent choices. No character building that can make you different. I think that is important in RPG:s. There is no reason to level up new characters to try different builds. Less replayability... If its done well every build can feel like playing a new and different class. For me building the character and making the right choices is 90% of the fun when I play RPG:s.
D3 is dumbed down enough to no longer feel like a RPG, IMO. Its bad... Its like a typical action game. But perhaps there are a lot of actiongamers that just want to kill things without needing to build a complex character. And in that case it makes sense from a bussines point of view.
For me the worst problem is that there are no permanent choices. No character building that can make you different. I think that is important in RPG:s. There is no reason to level up new characters to try different builds. Less replayability... If its done well every build can feel like playing a new and different class. For me building the character and making the right choices is 90% of the fun when I play RPG:s.
D3 is dumbed down enough to no longer feel like a RPG, IMO. Its bad... Its like a typical action game. But perhaps there are a lot of actiongamers that just want to kill things without needing to build a complex character. And in that case it makes sense from a bussines point of view.
hence the term hack&slay not planning&tactics. btw i dont see the merit of goin to a website to check the latest cookie cutter build for pala, especially with synergies wich limited the viable builds even more. Sure you can experiment in d2 but come hell dificulty and your fancy bow-barbarian dies on the first mob. Ppl like you amaze me in terms of not seeing the countless skill/runes combinations in D3. How can you even judge a game after we've only seen it till lvl 13?
Just a little info of the day torchlight is headed by the orginal guys from the original diablo games matter fact they were in the process of making diablo 3 but because it didnt meet the expectations of vivendi they were let go where they ran off and created flagship games then they got canned because main guy left or something like that now they started up on runic games.
Article and couple of Screenshots of what could be Diablo 3 by, today's Runic games...
Ouch that's horrible.
Based on what the original Diablo developers have done since leaving Blizzard, I'm not so sure they were responsible for the polish and final product we ended up with in Diablo and D2.
People, people, people .... sheesh ...... Article says :
Diablo III (2005)
1) Do you really think they would have let it stay like that for a 2012 release ?
2) Don't you tell yourself these are "maybe" prototype screenshots ... ?
Holy crap gents use your brain before you raise that judge hammer.
Well, yes indeed. Whos to say that this very version of game would be developed for 7 years. If Blizz north stayed, we would have this out in 2009 by latest scenario. Heck, we would maybe have D4 in development at this point.
Thing is here, that Blizz scraped all of primary D3 code and started to work on a new one from scratch. And we all know what is result... *cough* RPG Duke Nukem *cough*.
And yes, these seems to be pre-alpha screenshots.
Main MMO at the moment: Guild Wars 2 Waiting for: Pathfinder Online
For me the worst problem is that there are no permanent choices. No character building that can make you different. I think that is important in RPG:s. There is no reason to level up new characters to try different builds. Less replayability... If its done well every build can feel like playing a new and different class. For me building the character and making the right choices is 90% of the fun when I play RPG:s.
D3 is dumbed down enough to no longer feel like a RPG, IMO. Its bad... Its like a typical action game. But perhaps there are a lot of actiongamers that just want to kill things without needing to build a complex character. And in that case it makes sense from a bussines point of view.
hence the term hack&slay not planning&tactics. btw i dont see the merit of goin to a website to check the latest cookie cutter build for pala, especially with synergies wich limited the viable builds even more. Sure you can experiment in d2 but come hell dificulty and your fancy bow-barbarian dies on the first mob. Ppl like you amaze me in terms of not seeing the countless skill/runes combinations in D3. How can you even judge a game after we've only seen it till lvl 13?
I experimented with my own builds in D2. It made no difference if it was the best or most efficient build. If it was working it was good enough for me. It really made no difference if some other guy with a cookie cutter build could do a baal run 25% faster than me. It was all about having fun. And to figure out how to make some not very common build work well enough for me to do all content with it was great fun. To experiment with different types of gear that could help my build.
You really cant do that the same way in D3. Because builds are not permanent. You can do and try everything with the same character. It makes it feel like it means nothing from a RPG point of view. I want to be different. I dont think anyone should be able to respec and copy my build in 2 min. And I very much enjoy working hard and spending time creating new characters and builds.
Most of the time I spend playing D2 I levelled up new characters because I wanted to try new builds. If there had been no reason to do that I would have been finished with the game after a few months. For me it gets very boring to farm items close to max level. I really need a reson to level up new characters for the game to be fun to play long term. For several years like D2...
I doubt people will still play D3 after 5 or 8 years. It will probably be popular when its new. But not long term.
D2 is a RPG. Not only a action game. There is a difference.
You didn't read what the OP posted whatsoever did you?
He never said anything about it being New making it bad.
He pointed out MULTIPLE issues that showed the game is not only NOT improved, but a backwards version & dumbed down Diablo 2. In other words, WORSE....not improved.
Gamers don't fear change. They fear companies with too much money with no direction trying to create an entirely different game from its predecessor that was one of the best dungeon crawlers EVER. All they had to do was improved upon Diablo 2 for Diablo 3. They, instead, decided to dumb the product down and make it worse.
Of course they fear change. They have been begging for D2 characters to make a return. In fact Diablo 2 fans have been asking for a lot of Diablo 2 which is why we also have pots now, to go with the orbs. I can make many more examples of complaints about Diablo 3 taking a new direction and how a lot of people hate that. They essentially want a Diablo 2.0
You're the one that didn't read it throughly. Everytime the OP mentions features comparing to diablo 2 he thinks they are ok. The controls for instance. "they are like Diablo 2 so they are ok"
I am concerned that Diablo 3 gameplay is going to be watered down compared to Diablo 2, especially since the most recent patches have stripped so many features from the game in such a short time period.
That being said, I thought the game looked great, and what little I saw of the desert zone at BlizzCon looked amazing. Getting lost in a sandstorm was a HUGE step up from the bland (in comparison to D3's look) desert environments of Diablo 2; the color pallete, the detailing, the animations-- I definitely wanted to see more.
I have my copy pre-ordered. At least they aren't charging a bulls*** $150 price tag per Collector's Edition for limited use items like another game I won't mention.
You didn't read what the OP posted whatsoever did you?
He never said anything about it being New making it bad.
He pointed out MULTIPLE issues that showed the game is not only NOT improved, but a backwards version & dumbed down Diablo 2. In other words, WORSE....not improved.
Gamers don't fear change. They fear companies with too much money with no direction trying to create an entirely different game from its predecessor that was one of the best dungeon crawlers EVER. All they had to do was improved upon Diablo 2 for Diablo 3. They, instead, decided to dumb the product down and make it worse.
Of course they fear change. They have been begging for D2 characters to make a return. In fact Diablo 2 fans have been asking for a lot of Diablo 2 which is why we also have pots now, to go with the orbs. I can make many more examples of complaints about Diablo 3 taking a new direction and how a lot of people hate that. They essentially want a Diablo 2.0
You're the one that didn't read it throughly. Everytime the OP mentions features comparing to diablo 2 he thinks they are ok. The controls for instance. "they are like Diablo 2 so they are ok"
I dont think "fear" is the right word. They just want to continue playing the same type of game and the same genre. Why change things that players like and want?
The only reasonable explaination is that Blizzard is trying to target a different (more minstream) audience that they believe will be bigger.
Torchlight 2 is what you are looking for , the people who made D2 are employed by Runic games now who are making TL2
If any one is looking for a reskinned D2 then TL2 is what they're looking for (no I am not trolling TL2), they've made no effort to change things up, still have allocate attribute points and choose points in a talent tree. More or less D2 in a WoW skin.
Just dont think D3 is dumbed down cus t does not feature the old talent tree and attribute system.
This game is so good. I can't freaking wait for the 15th. Bye bye crappy copy paste MMO's for a while. Having Guild Wars 2 and Diablo 3 installed on my hard drive means I don't have to pay attention to this sorry genre for a year or more and maybe when I come back a developer will do something solid.
This game is so good. I can't freaking wait for the 15th. Bye bye crappy copy paste MMO's for a while. Having Guild Wars 2 and Diablo 3 installed on my hard drive means I don't have to pay attention to this sorry genre for a year or more and maybe when I come back a developer will do something solid.
yeah I pre ordered D3 and GW2 , hopefully those two games wil last me for a long time . I can't see anything that can top those 2 games for at least another 3-5 years .
Comments
lol, that resolution looking glass again ... Come on, what is this recent trend of complaining because two objects are slightly not the same resolution ? It's not like if we were talking about 256x256 versus 4096x4096 .... And even if it was 512 vs 1024, with tex filtering, the only thing you'll notice at that camera distance would be a slight blur in the former compared to the latter. So what ? Unless they're putting a giant 512x512 texture on a whole ground surface, your job is not to inspect that rock in the bottom of your screen, your job as a gamer is to pay attention to how you play.
Hell, some screenshots are even actually looking like a Renaissance painting...
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
It's totally fine for you not to call them "good" dude. But calling them "horrible" like the OP is clearly a sign of overdramatizing things, just to gather some attention.
Also, comparing a game like Diablo 3 to Trine and Bastion (which I love) is like comparing watching a documentary about virgin islands to a one week trip in Bora Bora. Trine and Bastion are indie games, with maybe 1/10th of Diablo 3 content. You can't require such a larger game to have as precise and detailed backgrounds than a 5 hours long game.
This is exactly what I call uneducated judgements, when people are being very serious in comparing stuff that are simply not comparable, without even trying to foremost ponder it.
P.S : I'm not even excited that much with Diablo 3 you know :-) I know I will be bored in the first half hour, but at least I'm trying to stay objective about everything. Graphics are not "the best graphics around in 2012" for sure, but calling them "horrible" is gross, and basically "binary thinking" (what is not white is black, what is not orange is apple, etc).
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
People, people, people .... sheesh ...... Article says :
Diablo III (2005)
1) Do you really think they would have let it stay like that for a 2012 release ?
2) Don't you tell yourself these are "maybe" prototype screenshots ... ?
Holy crap gents use your brain before you raise that judge hammer.
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
Man, you have to see the characters close up to understand the difference.
The environments are good looking, the characters look like they're from Icewind Dale 2 or something, considering how low polygon they are. It distracts me from the game because MY CHARACTER IS UGLIER THAN EVERYTHING ELSE.
Which isn't about difficulty, it's about the game mechanics.
The lack of customisation ruins the game as every character of that class will only be differentiated by gear, which is very minimal unless gear is going to have some serious abilities stacked on it instead of just +1-3 magic damage. It's something I was wary of BEFORE I played the beta, and now I truly hate it.
Not being able to choose how many character is going to advance pissed me the fuck off. Every level, I'm meant to be getting an improvement to my skills, but it's arbitrarily chosen by Blizzard and 99% of the time it's absolutely useless.
Yes, I was comparing it to CoD because they pretty much use the exact same levelling scheme. You level up, you unlock a new ability (or, in CoD, gun or whatever which is pretty much a new ability), without any choice in how you want to progress.
The healing orb issue is something completely unrelated to the difficulty, as well. In fact, I'd say the healing orbs are going to get MORE useless when the game gets more difficult, as they always drop inside packs of mobs and no one is going to dive mobs on higher difficulties.
So, you're saying those budget indie games have better looking graphics than Diablo 3?
They are terrible. Outright.
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Me and a Friend are Bad At Games
1) I wrote a whole rant about people putting their looking glass unnecessarly, and you're talking about close ups in a Diablo game ! xD
Why are you judging on close up for starters ? Diablo's camera view has always been from up above, at a long distance, never was it designed for close ups. And if there are close ups in game, they might be 1/100th of your total gametime. So why putting this detail as a serious deal breaker if it's not what you're seeing most of the time ? Would be like if I said "WoW is ass, look at this Maraudon dungeon, it's seriously ugly !"
2) Are you really saying that Trine graphics are terrible ? Really ... ? You have some problems with your eyes dude, lol. Or maybe are you the reincarnation of Leonardo a Vinci, Michaelangello ? lol
Anyway, no offense, but trying to explain that Diablo 3 graphics are not "horrible" to someone who thinks that Trine is looking terrible .... There's absolutely no point to continue that discussion.
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
I think most of the angry people really are Diablo fans and are angry because they don't think the game feels like diablo...
Comparing itgraphically with 2 games that are over 10 years old (and weren't really famous for the graphics even when the first game came out in '97) isn't fair.
What you can compare is the art. I prefered the art from the first game compared to both D2 and D3, it felt darker and more fitting to the theme.
But I guess blizzard realized that a game that would be like the first Diablo today would attract few new players. The first Diablo were simple and really hard but a very elegant game anyways, loved it.
D2 never really worked for me. I think D3 will be a lot popular with Wow fans than Diablo fans from the old games and I can understand why Blizz made it that way, but I still wish they used another IP for it.
The first Diablo was really one of the few timeless classics a game developer makes once in a lifetime.
The first Diablo was so good because it had Jeff Strain as lead designer.
He made 2 more PC games on the top PC game list since then: Warcraft 3 and Guildwars. He also coded the engine and made the basic features for GW2 and are now working on Class 4.
That is 3 of the best sold 20 PC games ever, how much more competent do you want a dev to be?
If you were thinking of Bill Roper he wrote the awesome story for Diablo (Go down all the way in the dungeon, kill the big@ss demon). If you remember from th time people played Diablo for the action and Baldurs gate for the story, I never met anyone who did things theother way around.
A good lead designer can pull off anything.
Uhm, might be time to take another art class...
It could be worse, it look okay but it sure doesn't look like a painting.
All the talent left Blizzard a long time ago, so I really can't say that I'm surprised D3 is turning out to be 'baby's first action RPG'.
Fortunately, said talent is now gainfully employed at Arenanet and Runic Games, and I can't wait to sample the fruits of their labours later this year.
We've also got a lot of talent over at Grinding Gear Games cranking out that which is (graphically, at least) a bit more true to the Diablo franchise than anything I've seen from ActiBlizz, and is at least pushing some kind of innovation. The folks at Crate Entertainment also seem to be on the right track with their efforts as well, although it's a bit early to say for sure.
Sadly D3 will still do well, because Kotick's little sheep will buy whatever has that shiny blue logo on it.
I understand what you mean; if people compare Fallout new Vegas graphics to some better looking games I also go "doooh!" because the game is sooo much bigger. A huge free roaming 3D world with smart AI NPC's etc. etc.I can easily forgive and understand it's somewhat poorer graphics.
But I don't think this justification can be used for Diablo 3. It doesn't have a free huge open world with smart AI NPC's and hundreds of intertwining quests and what not.
so all this talk boils down to graphics? Thats like the most unimportant thing in the game. were here for the loot not for the graphics. On a sidenote, whats gotten into you ppl with PoE? that game is a friggin snorefest with random skill drops and a passive skilltree where the only thing that comes to your mind is 'what where they thinking?!?'
For me the worst problem is that there are no permanent choices. No character building that can make you different. I think that is important in RPG:s. There is no reason to level up new characters to try different builds. Less replayability... If its done well every build can feel like playing a new and different class. For me building the character and making the right choices is 90% of the fun when I play RPG:s.
D3 is dumbed down enough to no longer feel like a RPG, IMO. Its bad... Its like a typical action game. But perhaps there are a lot of actiongamers that just want to kill things without needing to build a complex character. And in that case it makes sense from a bussines point of view.
-Read OP's complaint about diablo 3
-Click on OP's youtube channel
-See outdated 2D game being played
*Facepalm*
hence the term hack&slay not planning&tactics. btw i dont see the merit of goin to a website to check the latest cookie cutter build for pala, especially with synergies wich limited the viable builds even more. Sure you can experiment in d2 but come hell dificulty and your fancy bow-barbarian dies on the first mob. Ppl like you amaze me in terms of not seeing the countless skill/runes combinations in D3. How can you even judge a game after we've only seen it till lvl 13?
Well, yes indeed. Whos to say that this very version of game would be developed for 7 years. If Blizz north stayed, we would have this out in 2009 by latest scenario. Heck, we would maybe have D4 in development at this point.
Thing is here, that Blizz scraped all of primary D3 code and started to work on a new one from scratch. And we all know what is result... *cough* RPG Duke Nukem *cough*.
And yes, these seems to be pre-alpha screenshots.
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
I experimented with my own builds in D2. It made no difference if it was the best or most efficient build. If it was working it was good enough for me. It really made no difference if some other guy with a cookie cutter build could do a baal run 25% faster than me. It was all about having fun. And to figure out how to make some not very common build work well enough for me to do all content with it was great fun. To experiment with different types of gear that could help my build.
You really cant do that the same way in D3. Because builds are not permanent. You can do and try everything with the same character. It makes it feel like it means nothing from a RPG point of view. I want to be different. I dont think anyone should be able to respec and copy my build in 2 min. And I very much enjoy working hard and spending time creating new characters and builds.
Most of the time I spend playing D2 I levelled up new characters because I wanted to try new builds. If there had been no reason to do that I would have been finished with the game after a few months. For me it gets very boring to farm items close to max level. I really need a reson to level up new characters for the game to be fun to play long term. For several years like D2...
I doubt people will still play D3 after 5 or 8 years. It will probably be popular when its new. But not long term.
D2 is a RPG. Not only a action game. There is a difference.
i can't wait for this game. i'm in beta right know.. all i can say is come on May 15th 2012.
other thing D2 is run by Spam bot + other bots
ConGratz to blizzard on a well done game.
May 15th, will be a good day, haters gona hate as they kids say. D3 art style will age well, PoE will look dated in one year.
Of course they fear change. They have been begging for D2 characters to make a return. In fact Diablo 2 fans have been asking for a lot of Diablo 2 which is why we also have pots now, to go with the orbs. I can make many more examples of complaints about Diablo 3 taking a new direction and how a lot of people hate that. They essentially want a Diablo 2.0
You're the one that didn't read it throughly. Everytime the OP mentions features comparing to diablo 2 he thinks they are ok. The controls for instance. "they are like Diablo 2 so they are ok"
Torchlight 2 is what you are looking for , the people who made D2 are employed by Runic games now who are making TL2
I am concerned that Diablo 3 gameplay is going to be watered down compared to Diablo 2, especially since the most recent patches have stripped so many features from the game in such a short time period.
That being said, I thought the game looked great, and what little I saw of the desert zone at BlizzCon looked amazing. Getting lost in a sandstorm was a HUGE step up from the bland (in comparison to D3's look) desert environments of Diablo 2; the color pallete, the detailing, the animations-- I definitely wanted to see more.
I have my copy pre-ordered. At least they aren't charging a bulls*** $150 price tag per Collector's Edition for limited use items like another game I won't mention.
I dont think "fear" is the right word. They just want to continue playing the same type of game and the same genre. Why change things that players like and want?
The only reasonable explaination is that Blizzard is trying to target a different (more minstream) audience that they believe will be bigger.
If any one is looking for a reskinned D2 then TL2 is what they're looking for (no I am not trolling TL2), they've made no effort to change things up, still have allocate attribute points and choose points in a talent tree. More or less D2 in a WoW skin.
Just dont think D3 is dumbed down cus t does not feature the old talent tree and attribute system.
This game is so good. I can't freaking wait for the 15th. Bye bye crappy copy paste MMO's for a while. Having Guild Wars 2 and Diablo 3 installed on my hard drive means I don't have to pay attention to this sorry genre for a year or more and maybe when I come back a developer will do something solid.
yeah I pre ordered D3 and GW2 , hopefully those two games wil last me for a long time . I can't see anything that can top those 2 games for at least another 3-5 years .