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News on Queen of Argon part 2

rexzshadowrexzshadow Member Posts: 1,428

Here some update news on Queen of Argon part 2

https://forum.tera-europe.com/showthread.php?t=54718

Good Morning everyone! A new dev diary entry has been published on the korean official site to answer some of the questions players asked and to reveal some information about upcoming updates, in this case, about part 2 of the Argon Queen update. I've tried to translate the important parts, do note that it may not be 100% accurate.



Q: The future of BGs?



A: 10vs10 BGs are being actively worked on, also PvP balance is being analyzed. Additionally, monsters will be placed on the maps for a more strategic battle, by defeating the monsters the party will get additional buffs. BG party matching also being worked on.



Q: Future plans for the Nexus System?



A: More and more rewards will be added. New tier 13 enhancing items will be also introduced.

New effects will be implemented and the 20 man party aka Raid Party will be added too.

Further adjustments will be made regarding the difficulty, expect some of it from the 5th of April patch.



Q: Warrior and other class balancing plans?



A: Part 2 of the Argon Queen update will feature major changes for our tankers.

Warriors as tankers proove to be a difficult issue to handle but the second part of Argon Queen update aims to solve these problems. Various balance restoring plans will be tested out.







One of them is the Stamina Bar/Gauge you can see above (I assume the current stamina will revert back to condition as it was referred to previously). If a Lancer successfully blocks an attack no MP will be consumed but Stamina instead. This will ensure that Lancers will have better resources.



Warriors on the other hand will be able to continually evade and dodge attacks while they have Stamina so as long as you have stamina, no cooldown will be applied to the skill.



The formal introduction of the Stamina Gauge is yet to be finalized but the current internal tester's feedback was positive so far.



Warriors will get additional tanking skills and Lancers will get some skills to enhance solo gameplay.



Q: Any update on Priest's and Mystic's weapon enchanting?



A: This seems to be a persistent problem (random options on weapons, moneysink to reseal again and again for healer fitting options) and some sort of fix for the issue will be presented in the second part of the Argon Queen update. Staves and Scepters will get a fixed healing options when enchanting to +3/+6/+9. The balancing of such options is being tested and evaluated at the moment.



source

 

Very interesting changes here, the new Stamina Gauge definitly helps Warrior a lot but i wonder if ti will be added on to slayer and berserker as well effecting their block and dodge.

 

Comments

  • Deron_BarakDeron_Barak Member Posts: 1,136
    Thank you for the update Rex! You have to appreciate how much work BHS continues to put into tweaks and overhauls. I'm sure they would have liked a better release financially but in the end the game is probably further along because it wasn't.

    The stamina bar seems like it would work well for the tanks. I don't think they would apply it for Slayer and Zerk but you never know. I assume " enhance solo gameplay" means a buff to dps for the Lancers which would probably help the monotony some have mentioned while playing them.

    I love that they are making Warriors more viable in groups. I would still like to see tools that don't involve moving the mob around constantly. A guildy from The Empyrean Divine mentioned another "Death from Above" ability without an integrated attack.

    Just not worth my time anymore.

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