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Lets discuss the ELementalist

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  • aguliondewaguliondew Member Posts: 95

    Originally posted by Lord.Bachus

    Originally posted by aguliondew


    Originally posted by star

    I haven't played around much with the skill builder, but from some of the footage we've seen - especially in PvP - earth attuned elementalists are pretty much unkillable. I'd be interested to see someone play a mixed Water/Earth ele in PvP.....

    Do you have any video links of earth elementalist? I have been trying to find some videos of earht elementalist gameplay but I have not seen anything. Earth elementalists  are the only class that can have the protection buff (-33% damage taken) on the majority of the time. I am going to try a crit/debuff build with my elementalist so fire/earth (long high dmg coonditions) or earth/arcane (multiple random high dmg coonditions).

    There is no such thing as an Earth elementalist, every Elementalist will have to use all 4 elements in their strategy...

     

    personaly i am getting more and more enthousiast about the dagger-dagger build, its build for very fast mellee action and  has lots and lots of defense too.

     

    http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3232o0gj2eaolk2g00aaakk0c0teb1femenf1

    Yes I understand that but few videos show players messing around the the earth attunement.  Everyone always is fire/water/air rarely earth. I have been planning on going a coondition build or a reactionary crit effect build. 

  • ThzlolThzlol Member UncommonPosts: 38

    I think wanting to be dominantly earth could be very viable. One of the biggest issues with earth is the low damage output, however the #2 skill for earth while using the scepter actually hits very hard. Could weave in other things and work around that.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Thzlol

    I think wanting to be dominantly earth could be very viable. One of the biggest issues with earth is the low damage output, however the #2 skill for earth while using the scepter actually hits very hard. Could weave in other things and work around that.

     

    Well for doing damage you can and should always switch to fire for AoE and lightning for single targeteven while still being earth specced

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • sanshi44sanshi44 Member UncommonPosts: 1,187

    Go here and look at earth attunment skills for elementalist (Skill are subjective to change of course since its in beta but will give you a rough outline of what they get) http://gw2.luna-atra.fr/skills_tool/?lang=en&code=34a7g078h6m33qia7000000

     

    Earth attunment offer muiltipal defence type skill - from reflecting projectiles, Aoes cripples so you can keep range, AoE knockdowns, Invunerability buffs, blinds and armor buffs.

    Fire is basicly full on dmg with no survivabilty buffs or debuff skills

    Water offers suppurt skills - heals being its main thing, has slows, cleanses

    Air attunments Seems to be a mix of dmg and movment increases and stuns/blinds.

    They can also summon elemental weapons such as the ice bow,Lava axe, Lightning hammer, magnetic shield. that the elementalist or other players can use. Which provide good support and defensive skill especialy the shield.

    Also have some utility skill that provide some defensive skills aswell.

  • Fir3lineFir3line Member Posts: 767

    Earth attunment with scepter. #2 skill, Rock armor+hurl does impressive damage, i was doing around 8-10k with all the hurls in less than a seccond, does more with some combos. Don't think that because earth is more defensive it doesnt do damage, thats not true at all

    "I am not a robot. I am a unicorn."

  • aguliondewaguliondew Member Posts: 95

    Originally posted by Lord.Bachus

    Originally posted by Thzlol

    I think wanting to be dominantly earth could be very viable. One of the biggest issues with earth is the low damage output, however the #2 skill for earth while using the scepter actually hits very hard. Could weave in other things and work around that.

     

    Well for doing damage you can and should always switch to fire for AoE and lightning for single targeteven while still being earth specced

    Well they are trying to balance the various combat formulas so they all can be competative. So if you are planning on doing (earth)coondition damage, (arcane)critical effect damage, (air)high critical damage, or (fire)high power damage they all should have comparable dps. Just some are better in different situation. From what I understand, coondition damage cuts through high armor enemys, critical effect damage is an all around build, critical damage is best for bursting down key enemies, and power damage builds are good against low armor enemys.

    @ Thzlol Unless you have played beta and tested out that earth does less than the other traits lines. The damage numbers of skills on the skill tool are not accurate. You can not tell how much damage each skill will do at lvl 80. Yogcast elemental spotlight show you each skills animation. Do not trust the skill tools to tell you how much damage each skill does.

  • ThzlolThzlol Member UncommonPosts: 38

    I'm not judging by things on the internet. I know for a fact that the scepter #2 for earth does VERY good damage.

  • Fir3lineFir3line Member Posts: 767

    Originally posted by aguliondew

    Originally posted by Lord.Bachus


    Originally posted by Thzlol

    I think wanting to be dominantly earth could be very viable. One of the biggest issues with earth is the low damage output, however the #2 skill for earth while using the scepter actually hits very hard. Could weave in other things and work around that.

     

    Well for doing damage you can and should always switch to fire for AoE and lightning for single targeteven while still being earth specced

    Well they are trying to balance the various combat formulas so they all can be competative. So if you are planning on doing (earth)coondition damage, (arcane)critical effect damage, (air)high critical damage, or (fire)high power damage they all should have comparable dps. Just some are better in different situation. From what I understand, coondition damage cuts through high armor enemys, critical effect damage is an all around build, critical damage is best for bursting down key enemies, and power damage builds are good against low armor enemys.

    @ Thzlol Unless you have played beta and tested out that earth does less than the other traits lines. The damage numbers of skills on the skill tool are not accurate. You can not tell how much damage each skill will do at lvl 80. Yogcast elemental spotlight show you each skills animation. Do not trust the skill tools to tell you how much damage each skill does.

    What the tooltip doesnt tell u ingame is that when you use #2 on earth scepter for eg, you summon 5 rocks to ur side that give u armor, and then u can send each of this rocks individualy.

    Seriously this is one of the most bursty spells in the game, beats anything air attunment can do, or fire, single target.

     

    Unless we talking about vulnerable targets getting hit with a dragon's tooth, but in that case Hurl would do much more

    "I am not a robot. I am a unicorn."

  • boydousboydous Member Posts: 9

    to the original poster. first of all, you say that elementalist are versatile. which they are..THEN you say can they be defensive. you directly contradict what you just claimed. wtf?

    why don't you go on the wiki and look at skills and how talents are structered. [Mod Edit]

    to your question. yes you can build up toughness and vitality and be earth attuned to be rather tanky. you would knoiw that if you spent 2 minutes looking at how the ele works and talents. probly take less time then writing this thread

     

     

     

     

  • boydousboydous Member Posts: 9

    not trolling....yes I may of been a bit harsh in what i said. I apologise for that. but im just making the original poster aware that the information he is seeking is so readily available. dont just come to the agreement someone is trolling if there being very blunt. 

    Edit: i even answered his question. how is that trolling. and again I apologise for being Harsh

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by boydous

    to the original poster. first of all, you say that elementalist are versatile. which they are..THEN you say can they be defensive. you directly contradict what you just claimed. wtf?
     
     
     
     

     

    Ellementalists can be damage and support and they have a lot of controll abilities, which makes them versatile, but for that versatillity they pay in durabillity and survivabillity.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • evilastroevilastro Member Posts: 4,270

    Originally posted by Lord.Bachus

    Originally posted by boydous

    to the original poster. first of all, you say that elementalist are versatile. which they are..THEN you say can they be defensive. you directly contradict what you just claimed. wtf?

     

    Ellementalists can be damage and support and they have a lot of controll abilities, which makes them versatile, but for that versatillity they pay in durabillity and survivabillity.

     

    They dont really. They can switch between water and earth attunements to be just as durable and have equal survivability to any other class.

    All classes are versatile. Elementalist do it through attunements, other classes do it with weapon switching and toolkits. If anything Elementalists are just more idiot proof - because they will always have defensive and offensive attunements, whereas someone else could pick two weapon sets that are both support or both damage and therefore lose some versatility.

    Although I should add, to be tanky actually requires some investment in the Earth traits, as the attunement alone wont do the trick.

  • boydousboydous Member Posts: 9

    Originally posted by Lord.Bachus

    Originally posted by boydous

    to the original poster. first of all, you say that elementalist are versatile. which they are..THEN you say can they be defensive. you directly contradict what you just claimed. wtf?

     

     

     

     

     

    Ellementalists can be damage and support and they have a lot of controll abilities, which makes them versatile, but for that versatillity they pay in durabillity and survivabillity.

    what makes them versatile is there ability to have damage, supply support and be defensive "on the fly". there versailty is there attunements

  • Fir3lineFir3line Member Posts: 767

    Originally posted by evilastro

    Originally posted by Lord.Bachus


    Originally posted by boydous

    to the original poster. first of all, you say that elementalist are versatile. which they are..THEN you say can they be defensive. you directly contradict what you just claimed. wtf?

     

    Ellementalists can be damage and support and they have a lot of controll abilities, which makes them versatile, but for that versatillity they pay in durabillity and survivabillity.

     

    They dont really. They can switch between water and earth attunements to be just as durable and have equal survivability to any other class.

    All classes are versatile. Elementalist do it through attunements, other classes do it with weapon switching and toolkits. If anything Elementalists are just more idiot proof - because they will always have defensive and offensive attunements, whereas someone else could pick two weapon sets that are both support or both damage and therefore lose some versatility.

    that actually makes a lot of sense, and its true aswell tbh.

     

    Also, dont get that mindset that "Fire is for aoe damage, air is for single target burst" it's just not true.

    Fire is more of an noob stomper, because only idiots stand in AoE, specially when it takes like 3 secconds to do damage, unless you have someone immobilzing targets for you, fire is very useless. And air attunment doesnt just do a lot of damage, like, secpter+focus has 1 skill that does damage on a 10 sec cooldown that does a lot of damage, want to see you use that for a lot of burst.

     

    Just see it as everything has its place and situation to use

    "I am not a robot. I am a unicorn."

  • evilastroevilastro Member Posts: 4,270

    Originally posted by Lord.Bachus

    THe Elementalist seems like a very very versatile class, but..

     

    WIll they allways be glass canons? Or can i build them as defensive as a Necro by suffering DPS?

    Traiting into Water and Earth makes them defensive, focusing on healing and defense respectively.

    The can summon some nice mellee weapons, but will they themselves be able to wield them efficiently?

    The weapon summons replace your weapon skills hotbar and have a number of uses. They tend to be powerful elemental attacks based on the weapon type. Axe and Greatsword are fire based damage (AE focus), the Bow is ice / water based damage (healing / crowd control focus), Hammer is lightning / air based damage (single target DPS / stun focus) and the Shield is earth based damage (defensive focus). These skills can help balance out things you didnt spec for in traits to add extra versatility. For instance if you focused mostly on damage in your trait spec, you might want to take the earth shield to gain invulnerability in a tight spot, or an ice bow for crowd control.

    They wear cloth armor, but do they have to wear those stupid robes in structured PvP? and how about PvE, will there be a lot nonrobe clothgear for clothcasters?

    Guild Wars has a strong tradition of uh... lets say non robe looking light armor. Others might say slutty outfits. With the ability to transmute gears appearance with transmutation stones, I'm sure you can find a light armor piece which has a look you like.

    People are talking about Elementalist pets, but it seems they are only temporary pets? are they summon and forget?

    They are temporary but have decent duration, they will assist you on your target. There is an elite and a non-elite version and the type is based on your attunement at the time of the summon, meaning you can pull out a healing one with water attunement then switch to a fire / lightning attunement.

     

    Anyone toyed around with the character builder tools and found some nice things about the Ele?

     

     

     

     

  • evilastroevilastro Member Posts: 4,270

    Originally posted by Fir3line

    Originally posted by evilastro


    Originally posted by Lord.Bachus


    Originally posted by boydous

    to the original poster. first of all, you say that elementalist are versatile. which they are..THEN you say can they be defensive. you directly contradict what you just claimed. wtf?

     

    Ellementalists can be damage and support and they have a lot of controll abilities, which makes them versatile, but for that versatillity they pay in durabillity and survivabillity.

     

    They dont really. They can switch between water and earth attunements to be just as durable and have equal survivability to any other class.

    All classes are versatile. Elementalist do it through attunements, other classes do it with weapon switching and toolkits. If anything Elementalists are just more idiot proof - because they will always have defensive and offensive attunements, whereas someone else could pick two weapon sets that are both support or both damage and therefore lose some versatility.

    that actually makes a lot of sense, and its true aswell tbh.

     

    Also, dont get that mindset that "Fire is for aoe damage, air is for single target burst" it's just not true.

    Fire is more of an noob stomper, because only idiots stand in AoE, specially when it takes like 3 secconds to do damage, unless you have someone immobilzing targets for you, fire is very useless. And air attunment doesnt just do a lot of damage, like, secpter+focus has 1 skill that does damage on a 10 sec cooldown that does a lot of damage, want to see you use that for a lot of burst.

     

    Just see it as everything has its place and situation to use

    Oh I wouldnt say that Air is spike damage at all, in fact I think they have avoided spike damage in general for this game since there are no healers. But it definitely does more damage to single targets, with a few AE abilities there too (chain lightning etc), but they arent as powerful at AE as fire, thats for sure. Air is a bit of a hybrid between fire and water, having decent damage with some crowd control thrown in (stuns, blinds etc).

    I think air will probably be the most popular attunement for damage in PvP, rather than fire. Fire seems more useful in PvE.

  • From what I have seen they cannot be made as tanky as a necro, but are not frails.  However they can be much more mobile than a necro which is its own kind of defense.  Also they have some active defenses like Mist form

  • boydousboydous Member Posts: 9

    Originally posted by Lord.Bachus

    Originally posted by boydous

    to the original poster. first of all, you say that elementalist are versatile. which they are..THEN you say can they be defensive. you directly contradict what you just claimed. wtf?

     

     

     

     

     

    Ellementalists can be damage and support and they have a lot of controll abilities, which makes them versatile, but for that versatillity they pay in durabillity and survivabillity.

    learn the game before you correct people son.

  • fiontarfiontar Member UncommonPosts: 3,682

    This build could be fun for those who like to fully utilize the dodge skill. The build is pretty versatile to begin with, but the traits allow you to remove a condition and create a random spell based on your attunement everytime you dodge. Frequent use of Phoenix will benefit endurance (the energy pool used by dodging), by doubling the endurance regen rate for 10 seconds.

    Good DPS and a lot of utility and survivability. You could go with staff instead, losing Phoenix and some damage mitigation for more healing.

    http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3222206vap2a2blm00a0kkk0g0t0v13181df0

    Let me note that survivability in GW2, even for the heavy armor professions, is much more about active mitigation, boons, conditions, crowd control and dodging than about standing toe to toe and relying on passive mitigation from armor or high health pools. Some builds for some professions may rely more on inate toughness or armor mitigation than others, but build choice for any profession can have a major impact on survivability.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • terrantterrant Member Posts: 1,683

    Ele is one of the classes I've been watching not because I wanted to play one, but because I wanted to see how well Anet kept their promises.

     

    The ele more or less resembles the traditional MMO Mage in many aspects: cloth wearer, magic-based damage, etc. But Anet told us all classes would be able to fulfill all roles; or more accurately, woudl HAVE to be able to handle all roles to some degree to adapt to the chaos of the battlefield. This meant one of three things:

     

    1) They were lying

    2) Everyone ends up uber tankmages

    3) By some miracle they find a decent balance between the glass cannon and tankmage.

     

    From what I've seen in the videos, it might be number 3. The mage is STILL weak defensively and strong offensively, but only in a toe-to-toe scenario. They have an amazing number of mobility/evasion skills, strong heals in the water tree, etc to get them out of a jam.

  • fiontarfiontar Member UncommonPosts: 3,682

    Here is a more offensive build that would rely more on mobility and quicker kills for survivability. Even though Fire and Air are maxed and there are no trait points in Earth or Water, remember that those other attunements can still be very valuable situationally.

    http://gw2.luna-atra.fr/skills_tool/?lang=en&code=3210606v2faolhlm00uu00a0g0h0me6e8eaf0

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • aguliondewaguliondew Member Posts: 95

    Originally posted by terrant

    Ele is one of the classes I've been watching not because I wanted to play one, but because I wanted to see how well Anet kept their promises.

     

    The ele more or less resembles the traditional MMO Mage in many aspects: cloth wearer, magic-based damage, etc. But Anet told us all classes would be able to fulfill all roles; or more accurately, woudl HAVE to be able to handle all roles to some degree to adapt to the chaos of the battlefield. This meant one of three things:

     

    1) They were lying

    2) Everyone ends up uber tankmages

    3) By some miracle they find a decent balance between the glass cannon and tankmage.

     

    From what I've seen in the videos, it might be number 3. The mage is STILL weak defensively and strong offensively, but only in a toe-to-toe scenario. They have an amazing number of mobility/evasion skills, strong heals in the water tree, etc to get them out of a jam.

    Well elementalist have the lowest hp and armor, but have some of the best defensive utilities and traits. The earth attunement has skills to increases your defenses and enables you to cripple your enemies. Or you can go the other way around with air attunement and be able to move faster than anyone or knockback enemies that get close.  

     

    Those are just the things that all elelementalist can do. If you go into to trait lines, elementalists are one of the 2 professions that has multiple ways to get protection(33% reduce dmg). Earth/arcane builds should have proctection up the majority of the time. Glyph of Elemental harmony give you protection every 20sec if you are attune to earth when you heal, elemental attunement(arcane trait) give you protection when swapping to earth, and you can even use auras(earth trait) to give you protection every 20second.

     

    From all of the videos I have watched tanking is more about controling the enemies. Debuffing enemies to reduce/stop damage or buffing yourself to negate damage. Also class well be able to kite enemies by crippling them or casting swiftness on yourself. 

     

    Curious why people like the french skill tool instead of the english one(yes I know your browser can translate the text)? Is it just that it was the first one everyone found?  or you link that website?

  • Fir3lineFir3line Member Posts: 767

    Originally posted by aguliondew

    Originally posted by terrant

    Ele is one of the classes I've been watching not because I wanted to play one, but because I wanted to see how well Anet kept their promises.

     

    The ele more or less resembles the traditional MMO Mage in many aspects: cloth wearer, magic-based damage, etc. But Anet told us all classes would be able to fulfill all roles; or more accurately, woudl HAVE to be able to handle all roles to some degree to adapt to the chaos of the battlefield. This meant one of three things:

     

    1) They were lying

    2) Everyone ends up uber tankmages

    3) By some miracle they find a decent balance between the glass cannon and tankmage.

     

    From what I've seen in the videos, it might be number 3. The mage is STILL weak defensively and strong offensively, but only in a toe-to-toe scenario. They have an amazing number of mobility/evasion skills, strong heals in the water tree, etc to get them out of a jam.

     

    Curious why people like the french skill tool instead of the english one(yes I know your browser can translate the text)? Is it just that it was the first one everyone found?  or you link that website?

    It was the first one to show up on the web, more than a year ago, besides u can switch the language of the website to english

    "I am not a robot. I am a unicorn."

  • AdalwulffAdalwulff Member, Newbie CommonPosts: 1,152

    I dont see the elem as a mage or glass cannon type, but more of a support.

    Actually, that class will probably be the best support class in game, I can see most group builds having at least one. No focus on dps, just pure support.

    image
  • BunksBunks Member Posts: 960

    At this point, ele's have the best skill bars but probably the worst trait skill enhancments of any class. Back in Jan, they were the OP class. Now they are the best support class. My guess is they went overboard bringing the Ele back into line. Or just ran out of good ideas for their trait trees.

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