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I played the original planetside and enjoyed it. I did get bored of it quite quickly because all of the places to go were exactly the same 3 things over and over. There were some great moments of 60-70 of my side against 60-70 of another, then the third faction turned up to flank everyone. Great fun!
My favourite game of all time is UT. I loved the fast action and the varied use of weaponry - some prediction, some hitscan and some combination effects.
However, since CS did so well and the likes of CoD have become a mainstream money making machine, ALL FPS seem to be "realistic" weapons, with random accuracy, recoil, etc. ALL OF THEM!!
I'm amazed that nobody has stepped into the gap which filled the lives of Quake and UT fans of fantasy FPS, with shots going where you shoot, no recoil and creative weaponry (and dodging!)
I briefly saw a Planetside video and I was hugely disappointed to see that it looks like Planetside has gone "Commercial". Yet another FPS with the same weapons, random shots and recoil. Is this definitely going to be the case?
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i never played Planetside 1 so i dont know how good / bad, big / small was it....
All i can say is that i hate the way MMOFPS on PC are developed. Most PC MMOFPS give you several gameplay modes which is good, but they throw you in a backyard, a warehouse, a small neighborhood, etc.... Thats pretty awful even for a free game. The 2 FPS games that set my lowest standard in terms of massive world size are Battlefield 3 and MAG (PS3 exclusive), and those are not MMO...just online shooters. Imagine how massive can be a true mmofps.
If you are going to develop a PC MMOFPS, give me a massive world with different camp sites, forests, huge battlefields maybe even a fortress on each side for certain modes like conquest.... Make an mmofps with massive servers so we can end this CoD crappy standard set on fps nowadays.... FPS games tend to be realistic so give us a massive war between 2 full scaled armies, not a fraggin 12 vs 12 minigame on a backyard.... lol
Back to Planet Side topic. Again, i dont know anything about PlanetSide 1, but i hope PS2 is well done and massive.
wow you read my mind. I feel your pain. PLaying supposed war games on backyards or a mall really takes out the war part of the equation. And 12 vs 12 matches dont really amount to a war.
MAG did a great job in maps and a real war. with 256 players in a match on a console game made the it super fun to play, too bad people are too stuck on COD franchise.
And yes, I want a game where bullets go where I point, not some random place feets apart from where I was pointing.
The main problem with "massive" scale combat, be it FPS or MMO, is that each person becomes less and less important and has less impact.
It can become a real numbers game. 20 highly skilled players against 50 average players will still lose. I'd like large scale battles, but where you get to fight in mini-battles and make a difference - not feel like you've been outnumbered (or outnumber your enemy) in every fight.
It won't be CS style or Quake style. From the looks of it, it will be Battlefield style, which is just the way I would love it. I'm not here to be the BF3 fanboy, but BF3 does an amazing job of combining all the elements that make the game feel like a war. Fighter Jet Battles, Tanks rolling out to the next point on the map while the line is being held by a couple of squads with machine guns and rocket launchers, snipers on a hill WAY in the distance, shooting people all the way across the map. Thats how PS2 will probably be, only the maps are FRIGGIN HUGE. It makes sense then to drive around as a combat bus driver or to just be the dropship pilot and getting your guys from one side of the battlefield to the next.
Any Planetside veteran would laugh heartily at that comment.
This is not something that happens in Planetside necessarily.
What is more important than numbers is coordination and teamwork. A highly trained very coordinated group can take on much larger numbers of zerg through good tactics and coordination.
50 random zerging people against 20 people using good tactics, teamwork, coordination, and organized voice communications will get stomped in Planetside. They usually don't attack at the same time. They die and respawn and run in one or two at a time. They don't attack the right parts of a base and frequently aren't even attacking the same sides of the base. They can't time their air/armor support to actually help them.
A coordinated team will use air, armor, artillery, infantry, etc to strike in a way that weakens the enemy defenses and causes confusion. They will focus on creating holes in the enemy defense big enough to get into a base and hold the control points.
Numbers matter in Planetside, don't get me wrong, but coordination is king. It's not about the individual being important, as you put it. It's about a squad or platoon knowing what they are doing and employing tactics that the zerg cannot withstand.
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You two should be pretty happy then if it's like PS1. PS1 was really ahead of it's time but then again who wants to subscribe to a shooter, not me personally but I have played it off and on, it's a great game. The continents are truly large as you'd expect in an mmorpg, if they don't mess it up you won't be disappointed with size. It's also 3 way fighting, so think of dark age of camelot as a scifi fps. although you didn't really blow up walls and stuff so much as finding ways over them, riding in the front door, or hacking the lock on the back one heh.
The part I highlighted in red is EXACTLY what Planetside is. Even Planetside 1. Except for one thing, there aren't 2 full scaled armies there are 3.
You're thinking of this as a traditional match based shooter. This is not the way to think of it.
Gameplay-wise you might compare the shooting to BF or something, but Planetside is an MMO in every sense of the word. It is an open persistant world. There is not 256 v 256 v 256. The battles are determined by how many people from each faction show up.
There is never an exactly even split during a battle as there would be in BF, COD, or almost any other FPS. Even if you have say 200 TR vs 200 NC on a map, 100 Vanu might show up and attack the NC from the other side. Eventually the 300 TR and VS might drive the 200 NC off the map, but then the TR is going to want to grab the bases that the VS captured. This is just a simple scenario, but the population is always fluid. People will come and go. Factions will get driven back. The entire dynamic of the battles changes frequently based on where everyone decides to fight.
There is no "round" or "match" that can end. There is no win condition (which some people don't like). The game doesn't end.
This isn't an arena. It isn't a deathmatch. This is war.
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Bingo, it's war. There is no matching directly. Really it's not a game for people that won't think of strategy. You have to make a plan and start moving toward a base to take it in a persistent world. There's no match making. The only thing remotely close to match making in PS1 I can think of is hitting the Instant Action button which drops you somewhere near a lot of your side's army doing... something.
Yep. In Planetside you aren't really looking for a fair fight. You want to have the advantage. That can mean a numbers advantage or just a strategic advantage of some kind.
You aren't going to go around looking for a fight that is fair (although they can be quite fun). You are looking for the fight that your side can win.
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Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com