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Something I read recently here in the forums, and other places over the years. Is the fact that a real sustained world cannot be built simply because that when charactors level up, you need stronger monsters to fight. Well, how about this.
You dont earn experience by killing monsters. You earn experience not by win, but by any PVP type of fights, training with NPC charactors, read books on different weapon techniques. You learn from your accutal experience. You can take classes with other charactors, who learn from NPC Tutors. (Not just idiots standing in the middle of the town, these guys would be like a 16 hours trip to reach up in a mountain, and old rouge master that teaches you different foot movements, and shows you ways to practice your combat evasivenes. So, in a way. Players could accutally become mentors, teaching people how to fight, for a price.
Theres another 11 paragraphs I want to type, but im too lazy and I think you all get the point.
I just kinda thought of this while I was playing Shadows of Rome.
I also just thought, that monsters would be left unnecessary. Yes, they will be mostly. Perhaps monsters could storm the village, forcing you to protect your own house. And ofcourse, treasure hunting cant be done if there isnt some wickedly cool dude at the end.
I have an opinnion, ban me.
Comments
There would be towns, the whole idea is making it feasible. You could still go into towns. War Rooms in Gladiator Buildings. Endless thing you could do to. It just takes the idea of training your charactor to a new extreme.
I have an opinnion, ban me.
Interesting idea, though I could have a different intepretation other than what you mean.
Your idea is that you progress by training from other player characters. And at the same time those that train them get experience, mentor experience or whatever I presume.
For this to occur I presume that a random npc has to spawn somewhere and an advanced player has to train from it to attain a rare ability that others can train and for others to level up on.
However, from my intepretation this doesn't solve the problem you presented which could easily be solved by randomly spawning mobs with a little higher hp and calling them a higher level rewarding with different exp. I mean its a great idea, and I really think mmorpgs need ideas that are more "out of the box" but you have all these players that progress by mentor experience but what is the point of experience if theres nothing to fight.
You have a level 60 mob, from what I can gather , this level 60 mob is the higher you can go and therefore a player is restricted to those mobs to gain exp. Your idea then is to carry on evelling for this level 60 guy to progress past 60 is to provide mentor experience by training others with their own rare abilities. However, this level 60 who perhaps goes onto 70 then still has that original problem of finding something to fight, but now has a mechanism to level simply for level sake.
H@rlee, I think I'm with you in spirit so forgive me for this but....
Did this give anyone else a mental image of a gay, make-up artist teaching someone to tap dance? Hehe, sorry man but it made me laugh. If you don't get why just ignore me.
Well for buying books on skills, Eve Online has that accomplished. Your suggestion sounds good on paper, but id rather spend 16 hours doing something far more interesting than climbing some mountain, but its sound. Add a noob area were tey can take a tutorial, wipe out the level system, ass tweaks here and there to strike a balance between fun and realism, and you might just have a good game.
I think it's the objective of your past self to make you cringe.
Did this give anyone else a mental image of a gay, make-up artist teaching someone to tap dance? Hehe, sorry man but it made me laugh. If you don't get why just ignore me.
Hahaha, yeah I still don't understand people can't spell rogue, I was a rogue on WoW ever other person would say he Rouge! ROUGE! Something with Tounge its Tongue! People are funny.
Professor Hubert Farnsworth - That question is less stupid but, you asked it in a profoundly stupid way.