When was Halo on the table for being made into an MMO? o.o
It was a while ago, you can find stuff on that around if you google enough. It didn't get very far if my memory serves right.
And great article Mr. Coyote. It reminded me of why I grabbed fifty copies of the Matrix Online. They are my invincible army, and one day they shall march. It might be Dennis Dyack (though in his ignorance he'd love the game), it might be Peter Molyneux (though he is a lover of horrible design decisions), it might even be you...
That delivery truck outside? That girlscout knocking on your door? You won't know... you'll never know, until you rip open that brown package or shove your hand into that seemingly innocent box of snicker-doodles. They WILL come.
I'm surprised you didn't mention Lord Of The Rings Online. That has to go as one of the biggest flops compared to the fame of the books and movies.
Eh, honestly I think Lord of the Rings Online flopped after it went F2P. Not in the conventional sense of course, but the way the game is being handled now, every aspect of it is being boxed up and sold in the store. You want more content to level up through? Have to buy it. You want to be able to use mounts? Have to pay for it. Want items that are required for a mini-game? Have to buy them (because any other way to earn them is inefficient).
There was a perfectly fine game there, it didn't need such a divisive store, but instead Turbine decided they could treat it just like they treat Dungeons and Dragons Online, when in fact they can't. The two MMOs are on opposite ends of the spectrum in terms of how they play, so treating it like the other end was bound to screw things up.
Comments
Another great article!
It was a while ago, you can find stuff on that around if you google enough. It didn't get very far if my memory serves right.
And great article Mr. Coyote. It reminded me of why I grabbed fifty copies of the Matrix Online. They are my invincible army, and one day they shall march. It might be Dennis Dyack (though in his ignorance he'd love the game), it might be Peter Molyneux (though he is a lover of horrible design decisions), it might even be you...
That delivery truck outside? That girlscout knocking on your door? You won't know... you'll never know, until you rip open that brown package or shove your hand into that seemingly innocent box of snicker-doodles. They WILL come.
I'm surprised you didn't mention Lord Of The Rings Online. That has to go as one of the biggest flops compared to the fame of the books and movies.
Eh, honestly I think Lord of the Rings Online flopped after it went F2P. Not in the conventional sense of course, but the way the game is being handled now, every aspect of it is being boxed up and sold in the store. You want more content to level up through? Have to buy it. You want to be able to use mounts? Have to pay for it. Want items that are required for a mini-game? Have to buy them (because any other way to earn them is inefficient).
There was a perfectly fine game there, it didn't need such a divisive store, but instead Turbine decided they could treat it just like they treat Dungeons and Dragons Online, when in fact they can't. The two MMOs are on opposite ends of the spectrum in terms of how they play, so treating it like the other end was bound to screw things up.
The worrying thing is he's still wearing them...
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So, you all sat in camps and that was fun?
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