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Anybody got info on keybinding?

QuenchsterQuenchster Member Posts: 450

Right now I'm trying to find info on keybinding for this game. I've got three questions I need to solve.


  • Will I be able to use shift, alt, or ctrl modifiers? My pinky is usually idle on the "Shift" key. Making that finger actively shifting what skills my other fingers are already on would improve how fast I use them.

  • Will I be able to change keybindings of each weapon set? Some of the different weapon combinations have similar abilities, but some have a different default keybindings for those similar abilities. Take the greatsword and the one-handed sword in the first hand slot of a warrior for example. Both of those weapons gives the warrior a charge from the looks of it, but the one-handed sword has the charge on button "2" while the greatsword has it on button "5." I'd perfer to bind both of those mobility related skills to my "R" button, but I'm not sure if I can change both button "2" on the one-handed weapon and the button "5" on the greatsword to "R."

  • Will I be able to change the keybindings of each character? It will get annoying if "E" is immobilize on my warrior if it is button "2" on my engineer.

I might need to wait until the future beta to solve these questions, but I'm hoping somebody else might know.

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Comments

  • DanitaKusorDanitaKusor Member UncommonPosts: 556

    You can keybind most abilities to other keys, but I don't believe you can use modifiers (e.g. shift/ctrl/alt) as part of the key bindings. I also recall people saying that they couldn't bind to mouse keys, unless they have a razor naga or similar mouse with a lot of additional buttons.

    I also don't believe it's possible to bind each weapon set separately and I'm not sure if it is per character or per account for key bindings either.

    The good news is you don't have a lot of keys to actually bind.

    ~ = weapon swap

    1-5 = weapon skills

    6 = heal

    7-0 = utility skills

    F1-F4 = special class abilities (like attunements for elementalists)

    Then you have movement keys and spacebar for jump and that's about it.  So what 20 keys all up.

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  • ZylaxxZylaxx Member Posts: 2,574

    Right now you cant use modifyers and it is something I hopefully wish they fix.  I said it in a post a monthy or so again but this one lacking feature is almost enough to make me not want to play.  I'll wait till I get in beta to see if I work around it by being able to use alternate keybinds I am still comfortable with like the tilde key, R, F, C and T plus the normal 1-5.  I would much rather be able to keybind the way I want though.  My ideal keybind would be 1-5 for my weapon attacks, Tilde for my heal and Shift+ 1-3 for my specials and R for my elite skill.

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  • QuenchsterQuenchster Member Posts: 450

    Originally posted by DanitaKusor

    You can keybind most abilities to other keys, but I don't believe you can use modifiers (e.g. shift/ctrl/alt) as part of the key bindings. I also recall people saying that they couldn't bind to mouse keys, unless they have a razor naga or similar mouse with a lot of additional buttons.

    I also don't believe it's possible to bind each weapon set separately and I'm not sure if it is per character or per account for key bindings either.

    The good news is you don't have a lot of keys to actually bind.

    ~ = weapon swap

    1-5 = weapon skills

    6 = heal

    7-0 = utility skills

    F1-F4 = special class abilities (like attunements for elementalists)

    Then you have movement keys and spacebar for jump and that's about it.  So what 20 keys all up.

    Yeah, it is good that there aren't a ton of buttons, but I hope it isn't too painful doing rapid weapon swapping on a warrior. I'm thinking about dualing swords to bleed my target and using a rifle to watch them take bleed damage from a distance, but the savage leap button is "2" and the rifle butt button is "5." Using leap to apply DoTs and then using rifle butt to push a target with DoTs away might require a lot of weapon swapping. I would really like to have a single button that is used to both engage and disengage to and from a target to make myself more comfortable.

    Thanks for the info though.

  • WorstluckWorstluck Member Posts: 1,269

    Hmmm yeah, would like modifiers and mouse buttons very much.  Pretty crucial for my playstyle.  Could learn to live without, would rather not though.

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  • atzer0atzer0 Member Posts: 19

    I could not bind skills to my middle mouse, but I successfully bound my 6th slot (heal) and my auto run to my mouse button 4-5.

    Originally posted by Nailzzz
    The one thing that i miss about the world pre-internet is that people used diary's to write down all the retarded crap they had floating around in there head's and no one ever had to see it.

  • DerpybirdDerpybird Member Posts: 991

    Originally posted by DanitaKusor

    You can keybind most abilities to other keys, but I don't believe you can use modifiers (e.g. shift/ctrl/alt) as part of the key bindings. I also recall people saying that they couldn't bind to mouse keys, unless they have a razor naga or similar mouse with a lot of additional buttons.

    I also don't believe it's possible to bind each weapon set separately and I'm not sure if it is per character or per account for key bindings either.

    The good news is you don't have a lot of keys to actually bind.

    ~ = weapon swap

    1-5 = weapon skills

    6 = heal

    7-0 = utility skills

    F1-F4 = special class abilities (like attunements for elementalists)

    Then you have movement keys and spacebar for jump and that's about it.  So what 20 keys all up.

    I believe that 0 is your "elite" skill, not a utility skill. And there is also a key for dodging, I can't remember what that is, but I think it's "V" and it's really really really important.

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  • atzer0atzer0 Member Posts: 19

    Originally posted by Charlizzard

    I believe that 0 is your "elite" skill, not a utility skill. And there is also a key for dodging, I can't remember what that is, but I think it's "V" and it's really really really important.

    You can also double tap a direction key to dodge ala Unreal Tournament.

    Originally posted by Nailzzz
    The one thing that i miss about the world pre-internet is that people used diary's to write down all the retarded crap they had floating around in there head's and no one ever had to see it.

  • ariboersmaariboersma Member Posts: 1,802

    Originally posted by atzer0

    I could not bind skills to my middle mouse, but I successfully bound my 6th slot (heal) and my auto run to my mouse button 4-5.

    THIS is good to hear.. I would prefer middle mouse button but that would probably tick off ppl in vent.. its also push to talk ;) In WoW I had mount and autorun on the 4/5 mouse buttons

     

    off topic but on the heal thing.. possibly because of not rebinding it.. has anyone else notice that peopl in most of the GW2 vids DONT heal.. even the footage from todays TB mailbox he died in PVP because he didnt utilize heal.

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  • NethriilNethriil Member Posts: 178
    Wow only 20 and that includes movement? My mage in wow had like 40 key binds. I guess this is what we call pvp for the masses.
  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775

    Originally posted by Nethriil

    Wow only 20 and that includes movement? My mage in wow had like 40 key binds. I guess this is what we call pvp for the masses.

    lol PvP for the masses would be WoW. GW2 (While not exactly skill based) comes a lot closer to PvP than what you would find in a game like WoW.

     

  • RequiamerRequiamer Member Posts: 2,034



    Originally posted by Nethriil
    Wow only 20 and that includes movement? My mage in wow had like 40 key binds. I guess this is what we call pvp for the masses.

    From my understanding in GW2 you also have a ton of skills to choose from (40+ i'm sure for each class), but you actually have to prepare yourself before combat and pick only a handful of those which are spread between your 2 weapon sets (you can have a lot of weapon combinations). In combat your choice will probably make a difference. So unlike usual themepark design, you actually have to prepare yourself before, and people using macro won't get an advantage over you because they actually can use those 40 bind a normal player that don't macro can't, at least not in a very efficient manner.

  • NethriilNethriil Member Posts: 178
    You might have 40 + skills but in the end of the day there will be a cookie cutter setup that everyone playing a certain Class will use.

    @ grayghost - 1. Anet wants a huge pvp player base i presume so masses. 2. Wow pvp at high levels is complex. Thats why you have arena tournaments and its diffucult due to having many keybinds.
  • NilenyaNilenya Member UncommonPosts: 364

    there is a button for dodging? Whaaa?

     

    I thought you dodged by tapping your directional keys to dodge in the direction of your choice.

     

    How does V work as dodging, what then determines the direction I dodge in?

  • fiontarfiontar Member UncommonPosts: 3,682

    Originally posted by Nethriil

    You might have 40 + skills but in the end of the day there will be a cookie cutter setup that everyone playing a certain Class will use.



    @ grayghost - 1. Anet wants a huge pvp player base i presume so masses. 2. Wow pvp at high levels is complex. Thats why you have arena tournaments and its diffucult due to having many keybinds.

    You might want to research the game a little, because you don't seem to know much at all about how skills/professions/traits work in the game.

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  • QuenchsterQuenchster Member Posts: 450

    Originally posted by Nethriil

    Wow only 20 and that includes movement? My mage in wow had like 40 key binds. I guess this is what we call pvp for the masses.

    I love WoW PvP, but it is such a CC fest because of how many abilities there are. Yeah, more keybindings, but you have less control. It is ironic, I know.

  • hcoelhohcoelho Member UncommonPosts: 529

    Originally posted by Nilenya

    there is a button for dodging? Whaaa?

     

    I thought you dodged by tapping your directional keys to dodge in the direction of your choice.

     

    How does V work as dodging, what then determines the direction I dodge in?

    i guess you can use both.  But if you hit V standing still you will dodge backwards else you will dodge to the direction you are going.

  • QuenchsterQuenchster Member Posts: 450

    Originally posted by Elandir90

    Originally posted by Nilenya

    there is a button for dodging? Whaaa?

     

    I thought you dodged by tapping your directional keys to dodge in the direction of your choice.

     

    How does V work as dodging, what then determines the direction I dodge in?

    i guess you can use both.  But if you hit V standing still you will dodge backwards else you will dodge to the direction you are going.

    I'm going to keybind my "S" key for dodge then. No use backpedaling.

    Edit: But then again, I wonder if you can dodge backwards diagonally. I might need my backbutton if that is the case.

  • NethriilNethriil Member Posts: 178
    @ fiontar - really sorry for asking questions. You saying there will not be a cookie cutter spec for each Class ?
    If gw1 pvp was such a breakthrough why was there no prof game league like wow has?
  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Quenchster

    Originally posted by Elandir90


    Originally posted by Nilenya

    there is a button for dodging? Whaaa?

     

    I thought you dodged by tapping your directional keys to dodge in the direction of your choice.

     

    How does V work as dodging, what then determines the direction I dodge in?

    i guess you can use both.  But if you hit V standing still you will dodge backwards else you will dodge to the direction you are going.

    I'm going to keybind my "S" key for dodge then. No use backpedaling.

    Edit: But then again, I wonder if you can dodge backwards diagonally. I might need my backbutton if that is the case.

    Not sure that's wise, but to each his own. I actually used back pedalling a lot when playing ranged. I bound dodge to mouse 4 I believe it was. Dodge is really important, so you wanna make sure it's on a key that's both convenient, and unlikely to be pushed accidentally.

  • QuenchsterQuenchster Member Posts: 450

    Originally posted by aesperus

    Originally posted by Quenchster


    Originally posted by Elandir90


    Originally posted by Nilenya

    there is a button for dodging? Whaaa?

     

    I thought you dodged by tapping your directional keys to dodge in the direction of your choice.

     

    How does V work as dodging, what then determines the direction I dodge in?

    i guess you can use both.  But if you hit V standing still you will dodge backwards else you will dodge to the direction you are going.

    I'm going to keybind my "S" key for dodge then. No use backpedaling.

    Edit: But then again, I wonder if you can dodge backwards diagonally. I might need my backbutton if that is the case.

    Not sure that's wise, but to each his own. I actually used back pedalling a lot when playing ranged. I bound dodge to mouse 4 I believe it was. Dodge is really important, so you wanna make sure it's on a key that's both convenient, and unlikely to be pushed accidentally.

    I just thought of rolling forward on my melee classes. Doh! Was thinking about strafing with the engineer class with that "S" keybind. I've got to find a snug spot for that button. Probably going to be my "Z" key then.

  • komobokomobo Member Posts: 144

    Flexible keybinds are very important to me, so i really hope they implement proper keybinding features in GW2 - that is enable keybindable modifier-combos and mouse-button binds etc.

    As for dodging, I will probably end up binding dodge to one of my mouse thumb buttons for quick access as dodging obviously will be an essential skill.

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  • aesperusaesperus Member UncommonPosts: 5,135

    Originally posted by Quenchster

    I just thought of rolling forward on my melee classes. Doh! Was thinking about strafing with the engineer class with that "S" keybind. I've got to find a snug spot for that button. Probably going to be my "Z" key then.

    Ya, a lot to think about, especially depending on how many characters you plan on rolling.

    The class-dependant skills are very important, and F1-4 is just horrible placement keys, so I remapped all of those closer to WASD. Also having a 4-5 button mouse will be very useful. Pretty much the only combat keys I kept the same were 1-5, everything else + the weapon swap was remapped, lol. Makes it soo much easier to respond to enemies.

  • heavyhebrewheavyhebrew Member Posts: 309

    It would be nice if I could swap 6-0 to other keys, maybe heal to Q and burst/elite to E and R?

     

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  • austriacusaustriacus Member UncommonPosts: 618

    Originally posted by Nethriil

    @ fiontar - really sorry for asking questions. You saying there will not be a cookie cutter spec for each Class ?

    If gw1 pvp was such a breakthrough why was there no prof game league like wow has?

    The more complex a game is, the lower the people that play it. The general masses are not interested in exercising the mind.

    Its funny you say WoW is complex when its as simple as League of legends

    You could say in the PVP deparment GW1 was like HoN and WoW was like LoL, the first ones have better pvp in general but lack the simplicity that the masses enjoy that the second have.

  • heavyhebrewheavyhebrew Member Posts: 309

    Originally posted by komobo

    Flexible keybinds are very important to me, so i really hope they implement proper keybinding features in GW2 - that is enable keybindable modifier-combos and mouse-button binds etc.

    As for dodging, I will probably end up binding dodge to one of my mouse thumb buttons for quick access as dodging obviously will be an essential skill.

    I hope so as well. I am just glad the need to macro is now dead like a well flogged horse.

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