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My opinion, take it or leave it

If you've played Funcom games for an extended period of time, you'll know a few things:

1.  Yes there will be bugs....any game has them

2.  Every Funcom MMO put out to this day has added their own "wrinkle" to the genre, whether it be combat with AoC or instanced dungeons and an instant quest hub with AO.

3.  Don't ever play a Funcom game with the idea that it will be mainstream and should be like other games you've played....never happens and never will happen.  They will have similarities but will always stick out from the crowd.

4.  I don't PVP, but I've never really seen Funcom as the leader in PVP...they focus most of their attention on PVE.  So all you PVP nuts better not rage quit a month after TSW comes out saying that there isn't enough love for PVP....that's commonplace in Funcom games.

5.  AO and AoC (this is my opinion only) were not only ground-breaking, but are still my 2 favorite MMO's out there.

6.  What Funcom does the best is create atmosphere in a game.  I think there are two ways to tell a story, with text or with atmosphere and I tend to like atmosphere better because than I get to use my imagination a bit more.

7.  This game WILL be awesome for many but will also suck for many too....it won't flop though....Ragnar knows how to make a game.

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Comments

  • Sector13Sector13 Member UncommonPosts: 784

    Atmosphere is not worth full retail + sub + cash shop. Once it goes freemuium, then we can talk. 

  • s1fu71s1fu71 Member Posts: 220

    Well done.

    Agree with all your points.

    Still can't wait to play this one.

    It's not about fighting, it's about balance. It's not about enlightenment, it's about balance. It's not about balance.

  • chaod1984chaod1984 Member Posts: 271

    haha....thanks for paying attention to my one sentence in the thread.  Atmosphere is what I said they do best....the game will not be advertised for it's atmosphere...just watch some videos with the quests and the different locales....add to that 3 different starting factions and areas, countless dungeons (im sure, funcom is the dungeon king imo) and pretty detailed story with alot of real life myths, legends and lore popped into it....should be alot of fun.  oh, and each faction has it's own very unique way of thinking which will no doubt mix up the questing for each different faction.

  • iNeokiiNeoki Member UncommonPosts: 353

    I Deeply agree with most of your points other than that AO was actually a very Original game and did bring a lot to offer to the genre, sadly it never got the popularity it deserved. Otherwise, well done.

    TwitchTV: iNeoki

  • chaod1984chaod1984 Member Posts: 271

    I agree...AO will always be my favorite video game of any genre that I've ever played.  I tend to believe that it STILL is the most original MMORPG ever released.  No other game will ever offer a yalm or a froob shirt for that matter!

  • iNeokiiNeoki Member UncommonPosts: 353

    If you didn't see already, my avatar is actually a leet from AO :P well with DJ headphones on since I used to have a AO based Live365 station back when it was hopping.

    TwitchTV: iNeoki

  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767

    This is a sad state of affairs. When you have to actively promote the game on the forums, then you know something is up.

    You're wasting your own time though, because no manner of hype on this web site will save whatever it is you're trying to sell.

    You can keep reminding the AO and AoC fans, such as myself, how good the games were, but from both the beta and leaked footage (not from me, but it was posted on this site before it got deleted) this game simply looks bad. 

     

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • BlackbrrdBlackbrrd Member Posts: 811

    The funny thing is that the people that actually can comment on how  the game plays are all under NDA, so the biggest fans are keeping their mouths shut. ;)

  • tarestares Member Posts: 381

    Originally posted by chaod1984

     

    1.it won't flop though....Ragnar knows how to make a game.

                   Ragnar led the development of two of the biggest flops in gaming history.  Casper and Dragon heart.  From what I can tell in beta this MMO has less content than most non subscription games be it FPS, RPG, or whatever.  AO and AoC flopped for good reasons,  the minimal "wrinkle" didn't make up for the fact that those games were inferior to the competition at the time.  AO couldn't hold a candle to DoAC's PvP or EQ's PvE.  AoC has less content four years after launch today than most day one MMOs released since, Aion, rift, swtor.

     

  • BlackbrrdBlackbrrd Member Posts: 811

    Originally posted by tares

    Originally posted by chaod1984

     

    1.it won't flop though....Ragnar knows how to make a game.

                   Ragnar led the development of two of the biggest flops in gaming history.  Casper and Dragon heart.  From what I can tell in beta this MMO has less content than most non subscription games be it FPS, RPG, or whatever.  AO and AoC flopped for good reasons,  the minimal "wrinkle" didn't make up for the fact that those games were inferior to the competition at the time.  AO couldn't hold a candle to DoAC's PvP or EQ's PvE.  AoC has less content four years after launch today than most day one MMOs released since, Aion, rift, swtor.

    I think you completely missed his point.

    Ragnar Tørnquist is the guy behind The Longest Journey and Dreamfall.

    http://en.wikipedia.org/wiki/The_Longest_Journey

    "The Longest Journey was well received by the gaming press. GameSpot called it "one of the best adventure games in years" and applauded the "complex and interesting story""

    http://en.wikipedia.org/wiki/Dreamfall

    "Dreamfall was generally well received by both critics and players. The media praised the story and the characterisation in the game, but criticized its fighting and stealth elements, as well as the abrupt cliffhanger ending."

    The Secret World is a bit of an Adventure/MMORPG with it's puzzle quests and very open character development system. It's a hybrid which takes away some of the repetitiveness of an mmorpg by using interesting quests where you have to think when you play, instead of just collecting 10 quests, looking at the minimap and try to connect the dots in the most efficient manner.

  • ConnmacartConnmacart Member UncommonPosts: 723

    Originally posted by Blackbrrd

    Originally posted by tares


    Originally posted by chaod1984

     

    1.it won't flop though....Ragnar knows how to make a game.

                   Ragnar led the development of two of the biggest flops in gaming history.  Casper and Dragon heart.  From what I can tell in beta this MMO has less content than most non subscription games be it FPS, RPG, or whatever.  AO and AoC flopped for good reasons,  the minimal "wrinkle" didn't make up for the fact that those games were inferior to the competition at the time.  AO couldn't hold a candle to DoAC's PvP or EQ's PvE.  AoC has less content four years after launch today than most day one MMOs released since, Aion, rift, swtor.

    I think you completely missed his point.

    Ragnar Tørnquist is the guy behind The Longest Journey and Dreamfall.

    http://en.wikipedia.org/wiki/The_Longest_Journey

    "The Longest Journey was well received by the gaming press. GameSpot called it "one of the best adventure games in years" and applauded the "complex and interesting story""

    http://en.wikipedia.org/wiki/Dreamfall

    "Dreamfall was generally well received by both critics and players. The media praised the story and the characterisation in the game, but criticized its fighting and stealth elements, as well as the abrupt cliffhanger ending."

    The Secret World is a bit of an Adventure/MMORPG with it's puzzle quests and very open character development system. It's a hybrid which takes away some of the repetitiveness of an mmorpg by using interesting quests where you have to think when you play, instead of just collecting 10 quests, looking at the minimap and try to connect the dots in the most efficient manner.

    So you are going to dismiss the bad games just because he had good games as well?

    Bioware has made good singleplayer games and yet look at SWTOR it's subpar for a Bioware game.

  • BlackbrrdBlackbrrd Member Posts: 811

    Originally posted by Connmacart

    Originally posted by Blackbrrd


    Originally posted by tares


    Originally posted by chaod1984

     

    1.it won't flop though....Ragnar knows how to make a game.

                   Ragnar led the development of two of the biggest flops in gaming history.  Casper and Dragon heart.  From what I can tell in beta this MMO has less content than most non subscription games be it FPS, RPG, or whatever.  AO and AoC flopped for good reasons,  the minimal "wrinkle" didn't make up for the fact that those games were inferior to the competition at the time.  AO couldn't hold a candle to DoAC's PvP or EQ's PvE.  AoC has less content four years after launch today than most day one MMOs released since, Aion, rift, swtor.

    I think you completely missed his point.

    Ragnar Tørnquist is the guy behind The Longest Journey and Dreamfall.

    http://en.wikipedia.org/wiki/The_Longest_Journey

    "The Longest Journey was well received by the gaming press. GameSpot called it "one of the best adventure games in years" and applauded the "complex and interesting story""

    http://en.wikipedia.org/wiki/Dreamfall

    "Dreamfall was generally well received by both critics and players. The media praised the story and the characterisation in the game, but criticized its fighting and stealth elements, as well as the abrupt cliffhanger ending."

    The Secret World is a bit of an Adventure/MMORPG with it's puzzle quests and very open character development system. It's a hybrid which takes away some of the repetitiveness of an mmorpg by using interesting quests where you have to think when you play, instead of just collecting 10 quests, looking at the minimap and try to connect the dots in the most efficient manner.

    So you are going to dismiss the bad games just because he had good games as well?

    Bioware has made good singleplayer games and yet look at SWTOR it's subpar for a Bioware game.

    I am saying that when you have the same senior producer on two successful games and he is working on a third, there is a good chance it will be a good game.

    Regarding bad games, I played AoC for from 2008-2010 and I didn't think it was a bad game. I have a friend who played AO from 2001-2004 and he didn't think it was a bad game. That you think the games are bad after trying them is a matter of taste, so I won't argue with you there. I am not playing AoC now, but I actually found aspects of the game that was quite compelling, even if I got bored by the game in the end.

    What I do believe is that TSW isn't a new WoW or trying to be. - It's a game with it's own genre like EVE Online, not that TSW it's going to be similar at all, but that the concept is going to be different enough for people to like it or, if they dislike it not say it's a bad game.

  • ArkainArkain Member UncommonPosts: 491

    Originally posted by chaod1984

    If you've played Funcom games for an extended period of time, you'll know a few things:

    1.  Yes there will be bugs....any game has them

    2.  Every Funcom MMO put out to this day has added their own "wrinkle" to the genre, whether it be combat with AoC or instanced dungeons and an instant quest hub with AO.

    3.  Don't ever play a Funcom game with the idea that it will be mainstream and should be like other games you've played....never happens and never will happen.  They will have similarities but will always stick out from the crowd.

    4.  I don't PVP, but I've never really seen Funcom as the leader in PVP...they focus most of their attention on PVE.  So all you PVP nuts better not rage quit a month after TSW comes out saying that there isn't enough love for PVP....that's commonplace in Funcom games.

    5.  AO and AoC (this is my opinion only) were not only ground-breaking, but are still my 2 favorite MMO's out there.

    6.  What Funcom does the best is create atmosphere in a game.  I think there are two ways to tell a story, with text or with atmosphere and I tend to like atmosphere better because than I get to use my imagination a bit more.

    7.  This game WILL be awesome for many but will also suck for many too....it won't flop though....Ragnar knows how to make a game.

    Well said image

    image
  • kishekishe Member UncommonPosts: 2,012

    The game can be buggier than Mexican Prostitute but the fact theres no classes or levels means they cant take my money fast enough!

     

     

  • BartDaCatBartDaCat Member UncommonPosts: 813

    Originally posted by kishe

    The game can be buggier than Mexican Prostitute but the fact theres no classes or levels means they cant take my money fast enough!

     

     

    I just laughed out loud and woke up my kitten.  Shame on you.

    TSW is one of those games I wasn't exactly planning on getting, but if I come back to MMORPG.com and it's not being bashed like Rodney King at an abusive L.A. Cop Convention, I might check it out.

  • ArkainArkain Member UncommonPosts: 491

    Originally posted by kishe

    The game can be buggier than Mexican Prostitute but the fact theres no classes or levels means they cant take my money fast enough!

     

     

    ROFLMAO! 

    image
  • SevenwindSevenwind Member UncommonPosts: 2,188

    Originally posted by BartDaCat

    Originally posted by kishe

    The game can be buggier than Mexican Prostitute but the fact theres no classes or levels means they cant take my money fast enough!

     

     

    I just laughed out loud and woke up my kitten.  Shame on you.

    TSW is one of those games I wasn't exactly planning on getting, but if I come back to MMORPG.com and it's not being bashed like Rodney King at an abusive L.A. Cop Convention, I might check it out.

    Haha I am the opposite. If it is getting bashed here I will probably like it. The more the trolls bash the more I get interested in learning more about the game.

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • dageezadageeza Member Posts: 578

    Ragnar knows how to market a half baked product to make it seem fully baked and he also knows how to fix a broken release game and then turn around and re-break the same game later for most players at the wimper of a big guild or two..

    I would be the first to say TSW looks amazing but i have also said that about every game funcom ever released and none have ever lived up to their hype and or went without being altered in a huge and or negative way...

    Im not saying raggys games are not fun as they usually are but only to a certain point, maybe if EA wasnt involved i would actually have hope that funcom finally nailed one, but...only time will tell..

    And i will not buy in early unless i can try it and like it..

    Wonder if ragnar has figured out that doing the biddings of one or two elite guilds is not listening to your playerbase?

     

    I would like to thank anet, funcom and a couple others for being bold enough to finally try to evolutionize mmo gaming even though in my mind even with these advances this industry is still 5 or 6 years behind where it should be...

    Playing GW2..

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    Originally posted by Connmacart

    Originally posted by Blackbrrd


    Originally posted by tares


    Originally posted by chaod1984

     

    1.it won't flop though....Ragnar knows how to make a game.

                   Ragnar led the development of two of the biggest flops in gaming history.  Casper and Dragon heart.  From what I can tell in beta this MMO has less content than most non subscription games be it FPS, RPG, or whatever.  AO and AoC flopped for good reasons,  the minimal "wrinkle" didn't make up for the fact that those games were inferior to the competition at the time.  AO couldn't hold a candle to DoAC's PvP or EQ's PvE.  AoC has less content four years after launch today than most day one MMOs released since, Aion, rift, swtor.

    I think you completely missed his point.

    Ragnar Tørnquist is the guy behind The Longest Journey and Dreamfall.

    http://en.wikipedia.org/wiki/The_Longest_Journey

    "The Longest Journey was well received by the gaming press. GameSpot called it "one of the best adventure games in years" and applauded the "complex and interesting story""

    http://en.wikipedia.org/wiki/Dreamfall

    "Dreamfall was generally well received by both critics and players. The media praised the story and the characterisation in the game, but criticized its fighting and stealth elements, as well as the abrupt cliffhanger ending."

    The Secret World is a bit of an Adventure/MMORPG with it's puzzle quests and very open character development system. It's a hybrid which takes away some of the repetitiveness of an mmorpg by using interesting quests where you have to think when you play, instead of just collecting 10 quests, looking at the minimap and try to connect the dots in the most efficient manner.

    So you are going to dismiss the bad games just because he had good games as well?

    Bioware has made good singleplayer games and yet look at SWTOR it's subpar for a Bioware game.

    Nothing subpar about SWTOR except that EA pushed the game out half a year before it was ready.

    Although this subpar product still managed to make major sales and keep 2~~million subs. SWTOR was a success if someone were to ask me :o

    I hardly doubt TSW is going to fail. Their goal is 500k subs and I find that more than possible :J

  • Crunchy221Crunchy221 Member Posts: 489

    Originally posted by GoldenArrow

    Originally posted by Connmacart

    Originally posted by Blackbrrd

    Originally posted by tares

    Originally posted by chaod1984

     

    1.it won't flop though....Ragnar knows how to make a game.

                   Ragnar led the development of two of the biggest flops in gaming history.  Casper and Dragon heart.  From what I can tell in beta this MMO has less content than most non subscription games be it FPS, RPG, or whatever.  AO and AoC flopped for good reasons,  the minimal "wrinkle" didn't make up for the fact that those games were inferior to the competition at the time.  AO couldn't hold a candle to DoAC's PvP or EQ's PvE.  AoC has less content four years after launch today than most day one MMOs released since, Aion, rift, swtor.

    I think you completely missed his point.

    Ragnar Tørnquist is the guy behind The Longest Journey and Dreamfall.

    http://en.wikipedia.org/wiki/The_Longest_Journey

    "The Longest Journey was well received by the gaming press. GameSpot called it "one of the best adventure games in years" and applauded the "complex and interesting story""

    http://en.wikipedia.org/wiki/Dreamfall

    "Dreamfall was generally well received by both critics and players. The media praised the story and the characterisation in the game, but criticized its fighting and stealth elements, as well as the abrupt cliffhanger ending."

    The Secret World is a bit of an Adventure/MMORPG with it's puzzle quests and very open character development system. It's a hybrid which takes away some of the repetitiveness of an mmorpg by using interesting quests where you have to think when you play, instead of just collecting 10 quests, looking at the minimap and try to connect the dots in the most efficient manner.

    So you are going to dismiss the bad games just because he had good games as well?

    Bioware has made good singleplayer games and yet look at SWTOR it's subpar for a Bioware game.

    Nothing subpar about SWTOR except that EA pushed the game out half a year before it was ready.

    Although this subpar product still managed to make major sales and keep 2~~million subs. SWTOR was a success if someone were to ask me :o

    I hardly doubt TSW is going to fail. Their goal is 500k subs and I find that more than possible :J

    Well SWTOR was a fantastic solo 1-50 game.  Some didnt like it for that reason.  Most didnt like the game because endgame was unfinished and poorly thought out.  They will fix it eventually....however ilum being a total and complete flop was a big reason many left.  People didnt want pvp queues as the endgame, and raids and endgame dungeons were fairly boring and easy....they just werent very fun.

     

    This game isnt going for the gold, they are not trying to appeal to everyone and all gamers.  When games try to appeal to everyone...no one is left satisfied.  Either way we wont know how good this game actually is untill its played for a good month.

  • GoldenArrowGoldenArrow Member UncommonPosts: 1,186

    Originally posted by Crunchy221

    Originally posted by GoldenArrow


    Originally posted by Connmacart


    Originally posted by Blackbrrd


    Originally posted by tares


    Originally posted by chaod1984

     

    1.it won't flop though....Ragnar knows how to make a game.

                   Ragnar led the development of two of the biggest flops in gaming history.  Casper and Dragon heart.  From what I can tell in beta this MMO has less content than most non subscription games be it FPS, RPG, or whatever.  AO and AoC flopped for good reasons,  the minimal "wrinkle" didn't make up for the fact that those games were inferior to the competition at the time.  AO couldn't hold a candle to DoAC's PvP or EQ's PvE.  AoC has less content four years after launch today than most day one MMOs released since, Aion, rift, swtor.

    I think you completely missed his point.

    Ragnar Tørnquist is the guy behind The Longest Journey and Dreamfall.

    http://en.wikipedia.org/wiki/The_Longest_Journey

    "The Longest Journey was well received by the gaming press. GameSpot called it "one of the best adventure games in years" and applauded the "complex and interesting story""

    http://en.wikipedia.org/wiki/Dreamfall

    "Dreamfall was generally well received by both critics and players. The media praised the story and the characterisation in the game, but criticized its fighting and stealth elements, as well as the abrupt cliffhanger ending."

    The Secret World is a bit of an Adventure/MMORPG with it's puzzle quests and very open character development system. It's a hybrid which takes away some of the repetitiveness of an mmorpg by using interesting quests where you have to think when you play, instead of just collecting 10 quests, looking at the minimap and try to connect the dots in the most efficient manner.

    So you are going to dismiss the bad games just because he had good games as well?

    Bioware has made good singleplayer games and yet look at SWTOR it's subpar for a Bioware game.

    Nothing subpar about SWTOR except that EA pushed the game out half a year before it was ready.

    Although this subpar product still managed to make major sales and keep 2~~million subs. SWTOR was a success if someone were to ask me :o

    I hardly doubt TSW is going to fail. Their goal is 500k subs and I find that more than possible :J

    Well SWTOR was a fantastic solo 1-50 game.  Some didnt like it for that reason.  Most didnt like the game because endgame was unfinished and poorly thought out.  They will fix it eventually....however ilum being a total and complete flop was a big reason many left.  People didnt want pvp queues as the endgame, and raids and endgame dungeons were fairly boring and easy....they just werent very fun.

     

    This game isnt going for the gold, they are not trying to appeal to everyone and all gamers.  When games try to appeal to everyone...no one is left satisfied.  Either way we wont know how good this game actually is untill its played for a good month.

    The endgame simply wasn't tested enough. The crafting was bad, fixed in 1.2. The Ilum was bad, they removed it in 1.2. Raids are good imho, but that's a matter of preferance. They keep adding them in upcoming patches though. I personally played at launch, then quit and now came back (mainly because I enjoy the small scale PvP and they are buffin snipers 8).

     That said SWTOR wasn't the next WoW but it surely is bigger than Rift (mainly 'cos of the IP) but it will stay online and well for years to come.

    TSW truly is a niche game and aiming for a certain gamer crowd, which is good for TSW and it will surely get it's place with around 500k subs. Although a game that tried to please everyone (WoW) did do pretty good.

     

  • CantorageCantorage Member Posts: 186

    Originally posted by chaod1984

    funcom is the dungeon king

    That is the single most true statement in the history of this website.

    Not a single dungeon/ raid content team in this industry measures up to Funcom.

  • fallenlordsfallenlords Member UncommonPosts: 683

    Originally posted by chaod1984

    If you've played Funcom games for an extended period of time, you'll know a few things:

    1.  Yes there will be bugs....any game has them

    Not to the extent of AOC, AOC was my first MMO and I went from there to everything else. Game quality, performance and general issues were far worse in AOC than any other game I ever tried. In fact other MMO's blew me away in terms of the effort they put into all the different aspects of the game.   Funcom put next to no effort into a game after release, they do just enough to keep it going.

     

    2.  Every Funcom MMO put out to this day has added their own "wrinkle" to the genre, whether it be combat with AoC or instanced dungeons and an instant quest hub with AO.

    Wrinkle is an odd word, when I think of Funcom I think of things like false advertising. Sieges in AOC marketed as a major feature of the game from the start  just didn't work. If anything I think Funcom showed the MMO world how not to do things. 

     

    3.  Don't ever play a Funcom game with the idea that it will be mainstream and should be like other games you've played....never happens and never will happen.  They will have similarities but will always stick out from the crowd.

    Stick out from the crowd in terms of lack of quality, bug fixing and overall stability. Also the lack of care shown to their user base, the lack of events, promotions, anything really. I agree Funcom stick out from the crowd, but not to my mind in the right way.  They would be better if they started following the crowd a little more.

     

    4.  I don't PVP, but I've never really seen Funcom as the leader in PVP...they focus most of their attention on PVE.  So all you PVP nuts better not rage quit a month after TSW comes out saying that there isn't enough love for PVP....that's commonplace in Funcom games.

    PVP was solid in AOC at the beginning, the Game Director turned the game into a PVE game. Against all the requests from the players to focus more on PVP.  The only reason people moved to PVE in AOC was because of imbalances that were not corrected. The majority of the user base was asking for more/better balanced PVP. It was a popular element that just got neglected by Funcom, because the either didn't want to fix the issues or they couldn't fix the issues.   PVP players were strung along for a long time with various promises that never came to anything.  They showed more loyalty to the game than Funcom has ever shown to them. 

     

    5.  AO and AoC (this is my opinion only) were not only ground-breaking, but are still my 2 favorite MMO's out there.

    Ground breaking I would argue about, a lot of things such as combat in AOC were not ground breaking but the same old formula repackaged.  AOC was my favorite MMO, but for various reasons Funcom ruined it.  Which to me is a more of a crime than just releasing something which is substandard from the start. 

     

    6.  What Funcom does the best is create atmosphere in a game.  I think there are two ways to tell a story, with text or with atmosphere and I tend to like atmosphere better because than I get to use my imagination a bit more.

    The players create the atmosphere in an MMO to my mind, what I will say is in the case of AOC the player base was a little more adult.  Which in turn helped to create a better game and atmosphere.

     

    7.  This game WILL be awesome for many but will also suck for many too....it won't flop though....Ragnar knows how to make a game.

    I don't know how you can say a game will be awesome before it's even seen the light of day properly. Having played the beta awesome is not a word I would associate with the game.   Funcom have burned a lot of people in the past, good reputations are hard to make and easy to lose.  This isn't a forward thinking company to my mind, this is a company that needs this game to be a commercial success.  That can easily happen through clever marketing and biased reviews. They will care more about that commerical aspect than the game, don't be fooled into thinking that this is some sort of labour of love.  Funcom have shareholders they need to make money and quickly.

     

  • TheocritusTheocritus Member LegendaryPosts: 10,014

           AO was a solid game but really only appeals to the gameplay>graphics crowd.....AoC was eye candy but I found it very boring......TSW seems to have elements of both of its previous titles in it and we can only take a wait and see at this time.

  • ruejacobsruejacobs Member UncommonPosts: 41

    Originally posted by Sector13

    Atmosphere is not worth full retail + sub + cash shop. Once it goes freemuium, then we can talk. 

    Atmosphere is the biggest draw for me. I want a game that is unique, with good graphics, plenty of exploration, and a well developed storyline. What is not worth it to you may be completely worth it to others. It's all subjective.

    image

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