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XP debt

WarcriminalWarcriminal Member Posts: 244

Hi all

I played in beta and was wondering if the xp-debt system is still unchanged. I was kinda tempted to try the retail version (new Gfx card :P)  but a friend of min adviced me against it because of the group debt system.

He basically said that the debt system encuraged people to log off rather than keep playing after a team whipeout, because of the added grind, and the way xp debt is reduced in real time.

so...to make it a short question.

has there been any changes to the way Xp debt is handled since launch?

Comments

  • SharkypalSharkypal Member Posts: 1,137

    Short Answer : No, it remains the same!

    S

  • WarcriminalWarcriminal Member Posts: 244

    not the answer I was hoping for, but thanks for the quick reply image

     

    Ill give this one a miss then

  • JodokaiJodokai Member Posts: 1,621
    Group XP debt is NOT a big thing.  When a whole group wipes you get like 4% debt. Kill 4-6 white mobs and you're out of debt. People make WAY too big a deal out of that.
  • BobiinBobiin Member Posts: 198



    Originally posted by Warcriminal

    Hi all
    I played in beta and was wondering if the xp-debt system is still unchanged. I was kinda tempted to try the retail version (new Gfx card :P)  but a friend of min adviced me against it because of the group debt system.
    He basically said that the debt system encuraged people to log off rather than keep playing after a team whipeout, because of the added grind, and the way xp debt is reduced in real time.
    so...to make it a short question.
    has there been any changes to the way Xp debt is handled since launch?


    It was reduced by a large amount

    --Nyture, Arc Convoker of fironia vie server (EQ) --Retired--
    -- Nytur 39 Conjuror of Lucan D'lere (Quit due to low populations)
    -- Currently playing WoW while waiting for vanguard
    Explorer 66%
    Socializer 60%
    Killer 53%
    Achiever 20%

    PLEASE SOE MAKE A CLASSIC EQ SERVER. Shadow of luclin was a prick in EQs side. PoP Was a gun to the face.
    image

  • EnigmaEnigma Member UncommonPosts: 11,384

    Personally, i think people place way too much emphasis on the exp debt.

    I think its one of the least harshist exp penalties in a mmorpg (where exp penalty exists)

    I mean if you die, all it takes is a few dead white lvl mobs to bring yourself current....and that is like 10 minuites of fighting.

    Ive seen some mmorpgs where when you die it takes DAYS to regain that lost xp back

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • WickesWickes Member UncommonPosts: 749

    Well, least harsh or not, it seems they're removing shared exp debt.  It's been removed on test. 

    Exp debt was already so throroughly inconsequential that I don't even know anyone who pays the slightest attention to it. But I guess the perpetual whiners did, and it seems they win again.

    And thus continues the dumbing down of the game.

  • moonfogmoonfog Member Posts: 979


    Originally posted by Wickes
    Well, least harsh or not, it seems they're removing shared exp debt.  It's been removed on test. 
    Exp debt was already so throroughly inconsequential that I don't even know anyone who pays the slightest attention to it. But I guess the perpetual whiners did, and it seems they win again.
    And thus continues the dumbing down of the game.

    I thought they removed the debt du to they want to focus the testing more then having ppl need to worry about dieing.
    But if they to remove it I think I will get mixed feelings about it. I mean having a punishment for death makes me fear death and breath out it joy when I escape a close call.
    Then again it will make grouping more enjoyabul.

    I remeber when I played WoW I didnt have any fear or exsitment when running from mobs. Heck at most times I just let myself die by charging in so I cound spawn inside.

  • KnoxayKnoxay Member Posts: 98

    It's not just for test, it's coming to live unless something drastic happens. The devs said it was the main reason people left according to their "exit polls", which is rediculous because debt is a joke after about level 20.

    However I am glad they're dropping group debt. It's just one more unneeded game mechanic that gets in the way of immersion. Keep it simple, if you die you get penelized.

  • WarcriminalWarcriminal Member Posts: 244

    well, for me the corpse run would be punishment enough. I really think the idea of punishing players with Xp loss/debt is an old dieing way of makeing MMOs. The whole idea of using punishment in a game, people pay to play seems a litttle odd. I'm not saying it should not be hard or take a long time, I am only argueing that, Xp debt and shared Xp debt has a lot of build-in conflict that scares people away. 

    A death might only cost me 10 minuttes of mob killing but 10 minuttes is a good chunk of my time and the only real comodity that I am really short of. time is of the essence :) Especially if I feel that I was the victim of my teammates' incompetence image

    Some of the newer games have really raised the bar on how you can enhance enjoyment by using rewards instead of punishment, while still keeping it fun and challenging. If a game has XP debt it should at least have an opposite -like "rest xp" for instance.  

    Then again. the purists will always argue that it is dumbing the game down and making it to easy. Still, correct me if I am wrong, reaching max lvl in EQII will still take you a fair amount of time even without having any XP debt, and what would it take away if t were scrapped, except a lot of aggrivation. 

    I hope soe sees the light and gets on the positive boat. It seems that a lot of good things have been going on in EQII since launch and I am sure they would get a lot more costumers if they keep adding positives in-stead of negatives

  • WickesWickes Member UncommonPosts: 749

    You're always at risk from mistakes by the people you play with.  It's the nature of playing with other people.  As moonfog observed above, no danger and risk = no excitement or thrills.  But then that's the kind of gaming experience a lot of the new mmorpg players seem to want, so I guess they wil get it.

    In any event, this is small news now.  The big news is bye bye locked encounters ... IMO by far the best change since release  image

  • madazzmadazz Member RarePosts: 2,115

    In war, if you are making an assult with some comrades and they get shot down, that does not count as an injury to you. Someone elses failing should not affect you. If you are deep in a dungeon and your team dies, isnt it already punishment enough to try and run the heck outta there with your own life? Ive been on many teams previously where my team would drop like flies. I had to leave the team rather than helping them as my xp debt would grow quite substantial. That being said, it still didn't bother me that much. I thought it was a stupid decision to begin with, but didnt care if it came or went.

    Sharing XP debt kinda sounds like the Borg. Assuming we are all linked somehow rather than just working together.

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by madazz

    In war, if you are making an assult with some comrades and they get shot down, that does not count as an injury to you. Someone elses failing should not affect you. If you are deep in a dungeon and your team dies, isnt it already punishment enough to try and run the heck outta there with your own life? Ive been on many teams previously where my team would drop like flies. I had to leave the team rather than helping them as my xp debt would grow quite substantial. That being said, it still didn't bother me that much. I thought it was a stupid decision to begin with, but didnt care if it came or went.
    Sharing XP debt kinda sounds like the Borg. Assuming we are all linked somehow rather than just working together.



    In combat if your wingman/guy covering your back gets killed, you're screwed and most assuredly will cause injury to you.
  • madazzmadazz Member RarePosts: 2,115

    Exactly, but it appears you didnt understand what I posted. That or you didn't read my post entirely and just decided to re-word part of what I said. If the wingman dies it doesnt mean AUTO DAMAGE. It means thats when your skill comes in to play. I even created a scenario outlining this. I think if you are stuck somewhere dangerous and your group dies, thats punishment enough. You shouldnt have to gain xp debt due to another persons failings. Ofcourse you would get debt due to their failings if you ended up dieing due to lack of support. Ive had groups break up because of XP Debt where normally things would just get slower. Ive left groups in extreme cases.

    From your scenario maybe it would be better to have a group bonus for strength or recharge time that would grow smaller as each member dies off. XP Debt is hardly realistic in our world or a fantasy world.

  • JodokaiJodokai Member Posts: 1,621

    And I think if a person in your group dies, you are partly to blame for their death. You either let an idiot into your group, you didn't train him well enough, you took on somthing that was beyond your skill level, or you didn't protect him enough. That's the way the military looks at it too.

    That's the way I see it, you don't have to agree, but take a quote from one of the greatest military leaders ever: There are no bad troops, just bad leaders.

  • amappalaamappala Member UncommonPosts: 159

    EQ2 xp party debt suxs big time.
    I dont mind grouping with new players, but their mistakes affects me big time.

    I rolled a new toon and got him to level 8.
    I was alone on in 1 of the newbie zone, when a lvl 6 priest zoned in and ask for my help.
    I was glad to group with him and help him get his corpse.
    3 minutes into the group, he died and pulled alot of mobs on me.
    I died too, but no biggie.
    2 minutes after, he already died another 4 times, and I was hurrying to leave the group.
    By the time I was able to disband (since I cant disband when a party member is in fight),
    I have incurred a huge xp penalty.

    I want to group with that priest, but he is giving me too much xp debt.
    I only died once, but he died 5 times in the 5 minutes we grouped.

    If the xp debt I incurred was from people I know and people I know who plays well, then the party xp debt is ok.
    I dont like to share the debt of people who are new and are prone to mistakes.
    I like to group with newbies, but I dont want to share in thier newbie death penalties

     

  • JodokaiJodokai Member Posts: 1,621



    Originally posted by amappala

    EQ2 xp party debt suxs big time.
    I dont mind grouping with new players, but their mistakes affects me big time.
    I rolled a new toon and got him to level 8.
    I was alone on in 1 of the newbie zone, when a lvl 6 priest zoned in and ask for my help.
    I was glad to group with him and help him get his corpse.
    3 minutes into the group, he died and pulled alot of mobs on me.
    I died too, but no biggie.
    2 minutes after, he already died another 4 times, and I was hurrying to leave the group.
    By the time I was able to disband (since I cant disband when a party member is in fight),
    I have incurred a huge xp penalty.
    I want to group with that priest, but he is giving me too much xp debt.
    I only died once, but he died 5 times in the 5 minutes we grouped.
    If the xp debt I incurred was from people I know and people I know who plays well, then the party xp debt is ok.
    I dont like to share the debt of people who are new and are prone to mistakes.
    I like to group with newbies, but I dont want to share in thier newbie death penalties



    See this is a perfect example of why it should stay. This situation was totally your fault. After the first time the guy died I would try to tell them what they did wrong. Second time it happened, if they did they same thing I'd be gone, but the 3rd time I wouldn't be around for the 4th or 5th.
  • HjörvarrHjörvarr Member Posts: 38

    Of course removing the group XP debt is not enjoyable for those who play tanks. My job is to take the aggro even if it kills me, but if I die and the party shares the debt it makes a tank more likely to stand their ground. Instead, if the healer is a little too slow with those heals or thinks they should waste their mana on nuking, why should I die for them? Group XP debt was a great idea and I hope it stays, it made being a true tank, fun again. WIthout it, someone who is a good tank, takes all the penalties for doing their job right, or someone else doing their job wrong.

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