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So I get home from work ready to jump back into the world event in SWTOR and I log into a disappointment. Over 120 people, huddled together, infecting each other and dying afk in order to farm the latest currency without actually having to play, or socialize, or really do anything at all. Same thing happened on Ilum with kill trading. One could blame this on Bioware for not spotting an obvious exploit. But really, it comes down to why the feck people play mmos these days.
I mean, finally, we have a morsel of actual mmo content in this game and what do people do? AFK for the rewards. Those of us trying to take down bosses legit are sparse. Not enough people to take one down atm. So frustrating. Whats gonna happen when instant gratification becomes the norm in mmos? That reality is just around the corner. In fact, it is being embraced and heralded as the next generation.
I feel the need to find a briken, low pop, hardcore indie mmo and just enjoy playing with people who also enjoy playing. Because the majority, it seems, doesnt give a shit anymore.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Comments
Makes you miss the days when you had to play your ass off to get a small amount of currency or a piece of gear.
The old saying is dead, it is now "Patience was a virtue, which required hours we now either dont have or want to invest in with proper substantial rewards for time spend idle or no".
I am sorry it's playing out like that. It sounds like it was a great idea and I would have guessed that the comunity would have responded favorably. I suppose on some servers it went over well, but events like this are the things that can make MMOs so exciting.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
I sit on a man's back, choking him and making him carry me, and yet assure myself and others that I am very sorry for him and wish to ease his lot by all possible means - except by getting off his back.
Welcome to the new era of "Push Button, Receive Prize" gaming. You win by just logging in!!! Huzzah!!!
Bren
while(horse==dead)
{
beat();
}
Why are you putting the blame on players? If something can be exploited, it will be exploited. Games should always be designed with that in mind. Always assume the worst. It is the fault of the designer, not the player.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
I would say everything its exploitable when we talk about computers; so some refrain its expected yes. No to please me, or others ofc, but to sustain itself; or will simply vanish imo.
Sorry, what are y'all talking about? What is this event? Some sorta open world boss fight? I don't need the exploit explained, I assume it is a reward for being in the area, even if you don't contribute. There should always be a minimum number of hits to show active participation.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
Yah, this is one of those things you don't like to say, but it's true -- if something can be exploited, it will be. Always. Without fail. It has nothing whatsoever to do with 'Instant Gratification' (really, little does -- it's more a hobgoblin than anything) and everything to do with human nature.
No, it is the fault of the players that many lack any sort of honor and will cheat whenever its possible to do so.
The fault of the developer is in expecting better from people and not preventing them from falling to their baser instincts.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Progression only.
What do you expect? You know full well that the event was mostly over after 8 hours and all that is left was people wanting the green/black crystals, rakghould pet, or infected companion customization.
1 green crystal costs 83 DNA
Nobody knows how long the event will last so they aquire the DNA in the fast means possible which is by turning into a rakghoul, exploding, and infecting others.
Funny how the event starts with warning people to not goto tatooine because of an rakghoul outbreak but after it is more or less over, everyone has brough the plague to the station and WANT to infect each other.
I think I'm due for another vaccine. The urge is coming back...
BTW are RP servers really about roleplaying? In newer MMOs I didn't know the whole server still did that.
When the gameplay is not fun and it becomes a mindless grind for titles/achievements/gear what would you expect. People don't want to PLAY games anymore, they simply want achievements that they can flaunt to other players.
Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.
The former quest reward is significantly better than the latter quest. But because the latter continuously gives out stuff, many would prefer many but smaller rewards, because to them quantity > quality.
People love their stuff. And they want a lot of it
This why you don't have rewards for pvp that don't get taken away from the person you killed. Otherwise it get's exploited.
Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
I will play no more MMORPGs until somethign good comes out!
" WHEN YA PRESS A BUDDON SOMETHIN AWESOM HAS TO HAPPEN"
I'll agree its human nature but not everyone does it.
Anything that is exploited... whether like this or use of 3rd party programs. Simply comes down to the fact that its not in the interest of the game company to ban people... and banning accounts is really the only thing that would change it. The "afk" for currency crowd falls under that little "spirit of the game clause" that every ToS/Eula include.
Oh well.. whatever I guess. I quit TOR months ago.. but for people still playing that want others to take part in the game with them... its pretty sad.
Seems in keeping with the first law of MMO development: When thinking up a new feature or content, put yourself in the shoes of the biggest exploiter asshat griefer troll you can imagine, and ponder how you would use that feature for your intentions. There's just something about anonymity that brings out the worst in people...
Haven't you seen the Felicia Day thread over in the GW2 section? People falling to their baser insticts seems to be the norm now and developers should always have that in mind. They shouldn't treat their players as human beings, but like animals.
I've seen it and have stayed away from it, since. Some of the comments I've seen when Pokket posts here are pretty bad too. Seems like there's nothing a woman can be that won't generate hate in some men. And other women, for that matter.
http://www.cracked.com/article_19785_5-ways-modern-men-are-trained-to-hate-women.html
Back OT, Kyleran is mostly right. Many devs consistently underestimate how low a player will stoop to game the system. Like I said earlier, one of the biggest priorities for new concepts should be to figure out how a person can exploit it and/or use it against other players. I know it sounds cynical, but it's the truth.
The fault of the designer is when they don't actively punish players that are not playing the game as intended. In this case since it's a new currency all players involved in the exploitation should simply have all of that currency removed. Make judgment swift and make sure it's painful. Today's MMO players are used to being coddled by the designers; always given the benefit of the doubt and given no reason whatsoever not to exploit or cheat fast and hard whenever the chance comes up. That needs to be weeded out.
So long as there are no negative consequences, there will continue to be exploiting in all of these games. Every possible bug cannot be foreseen.