In celebration of its 13th anniversary, Sony Online Entertainment and the EverQuest team have sent out a brand new trailer called "EverQuest: A Living Legend" that takes a look back at what the game has accomplished and meant over the years. Enjoy!
I been playing for 3 weeks and enjoying it a lot. So many old memories comes back while running around the old zones. Really is one of the greatest game of all time.
Still the best MMO around after 13 years. Been back since it went F2P. Can't stop playing. Canceled my other pre-orders of games for this year. I'm hooked again.
And i thought i was cured but the habit is back.So long wife/work and hygine.Just kidding i never stoped playing just took a few months here and there to try the newist MMO just to drop them after a few weeks and return to EQ
the opening notes of the EQ song literally bring tears to my eyes, almost everytime i hear them. such are my memories of playing EQ. the only other game song to accomplish that with me at least is the opening final fantasy theme (of course, that's been in every FF game for far more than 13 years though)
I have been playing eq2 lately but i switched my sub to the 19.99 a month all games thingy to scratch the eq itch, which i feel coming strong.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Way of life for millions?In your dreams $oe. The game has never come close to even 1m subs, and if you exclude the excess box accounts prolly never more the 200k. A legend in its own mind,a niche game with limited appeal in reality. Classic story of right place and right time, had it not released in a market devoid of 3d mmo's it never would have seen 50k subs past 30 days.
Actually had like 500-650,000 subs, maybe more, and was the #1 western mmo...When the mmo player base was smaller...So yeah over a million people played it...
Released during a 3d void? Uhm yeah, it was one of the first, thats like being pissed at the Atari 2600 for not having modern graphics back in the day.
Way of life for millions?In your dreams $oe. The game has never come close to even 1m subs, and if you exclude the excess box accounts prolly never more the 200k. A legend in its own mind,a niche game with limited appeal in reality. Classic story of right place and right time, had it not released in a market devoid of 3d mmo's it never would have seen 50k subs past 30 days.
Aww someone just found out WoW wasn't really the first MMORPG. Sorry.
Way of life for millions?In your dreams $oe. The game has never come close to even 1m subs, and if you exclude the excess box accounts prolly never more the 200k. A legend in its own mind,a niche game with limited appeal in reality. Classic story of right place and right time, had it not released in a market devoid of 3d mmo's it never would have seen 50k subs past 30 days.
I think it's more along the lines that it's the reason so many people are playing this genre, and they're partly right.
Way of life for millions?In your dreams $oe. The game has never come close to even 1m subs, and if you exclude the excess box accounts prolly never more the 200k. A legend in its own mind,a niche game with limited appeal in reality. Classic story of right place and right time, had it not released in a market devoid of 3d mmo's it never would have seen 50k subs past 30 days.
I think it's more along the lines that it's the reason so many people are playing this genre, and they're partly right.
Actually finnmacool1, EQ has moved over 23 million paid accounts since its launch.
Granted, they've never had more than 200k subs at any given point, but over the years people have come & gone. Their accounts are still there, and if you took a look into the current un-banned accounts that have more than 10 expansions unlocked & paid for you'd see you're pretty much wrong .
EQ, one of the best MMOs of all time, and one of the reasons WoW exists at all today. UO being the second reason, but WoW couldn't copy anythingg from UO so I suppose that makes UO the golden child?
~Meh
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
Way of life for millions?In your dreams $oe. The game has never come close to even 1m subs, and if you exclude the excess box accounts prolly never more the 200k. A legend in its own mind,a niche game with limited appeal in reality. Classic story of right place and right time, had it not released in a market devoid of 3d mmo's it never would have seen 50k subs past 30 days.
I think it's more along the lines that it's the reason so many people are playing this genre, and they're partly right.
Actually finnmacool1, EQ has moved over 23 million paid accounts since its launch.
Granted, they've never had more than 200k subs at any given point, but over the years people have come & gone. Their accounts are still there, and if you took a look into the current un-banned accounts that have more than 10 expansions unlocked & paid for you'd see you're pretty much wrong .
EQ, one of the best MMOs of all time, and one of the reasons WoW exists at all today. UO being the second reason, but WoW couldn't copy anythingg from UO so I suppose that makes UO the golden child?
~Meh
Boxing wasnt that common in EQ's peak, certainly a lot less than out of every 5 accounts boxed so at the very least they had 400k subs.
There has only ever been two other MMOs in the west to sustain 400k subs for more than a month or two, WoW and SWToR.
Great memories with friends and experiences in EQ, really looking forward to playing it FTP and getting evercracked again. I don't think anything ever will be like this game.... Why don't they just remake this game with way better graphics and same cust Ui and same music?
Way of life for millions?In your dreams $oe. The game has never come close to even 1m subs, and if you exclude the excess box accounts prolly never more the 200k. A legend in its own mind,a niche game with limited appeal in reality. Classic story of right place and right time, had it not released in a market devoid of 3d mmo's it never would have seen 50k subs past 30 days.
I think it's more along the lines that it's the reason so many people are playing this genre, and they're partly right.
Actually finnmacool1, EQ has moved over 23 million paid accounts since its launch.
Granted, they've never had more than 200k subs at any given point, but over the years people have come & gone. Their accounts are still there, and if you took a look into the current un-banned accounts that have more than 10 expansions unlocked & paid for you'd see you're pretty much wrong .
EQ, one of the best MMOs of all time, and one of the reasons WoW exists at all today. UO being the second reason, but WoW couldn't copy anythingg from UO so I suppose that makes UO the golden child?
~Meh
Not sure where you pulled 23m paid accounts from but i have an idea and you may want to check for dingleberrries. The highest number ive ever heard/seen was 2m and around 500k actual subs(many boxed) at its height.
Great memories with friends and experiences in EQ, really looking forward to playing it FTP and getting evercracked again. I don't think anything ever will be like this game.... Why don't they just remake this game with way better graphics and same cust Ui and same music?
I think I read somewhere that that is partly where they're going with what is currently being dubbed "EQ Next". Pretty sure that what I read stated that they'll be returning to the original way of having classes that was in EQ1, at least, instead of the way there are all those "classes" in EQ 2. Also, unless I'm mistaken, I think EQ Next is supposed to be a re-do of EQ 1. Someone correct me if I'm wrong because I would certainly like to know more about it myself. :-)
I wish the mmorpg genre would have went more the Asheron's Call 1 route.
Maybe we wouldn't have crap follow the quest line to level themeparks.
Edit: Can't even call them themeparks, more like waiting in line at the DMV. ( one way through, takes forever, smells bad, and in the end you are really probally more pissed off once you leave. )
i take back takes forever, nowadays level cap is usually max 4 days played.
Way of life for millions?In your dreams $oe. The game has never come close to even 1m subs, and if you exclude the excess box accounts prolly never more the 200k. A legend in its own mind,a niche game with limited appeal in reality. Classic story of right place and right time, had it not released in a market devoid of 3d mmo's it never would have seen 50k subs past 30 days.
I think it's more along the lines that it's the reason so many people are playing this genre, and they're partly right.
Actually finnmacool1, EQ has moved over 23 million paid accounts since its launch.
Granted, they've never had more than 200k subs at any given point, but over the years people have come & gone. Their accounts are still there, and if you took a look into the current un-banned accounts that have more than 10 expansions unlocked & paid for you'd see you're pretty much wrong .
EQ, one of the best MMOs of all time, and one of the reasons WoW exists at all today. UO being the second reason, but WoW couldn't copy anythingg from UO so I suppose that makes UO the golden child?
~Meh
Boxing wasnt that common in EQ's peak, certainly a lot less than out of every 5 accounts boxed so at the very least they had 400k subs.
There has only ever been two other MMOs in the west to sustain 400k subs for more than a month or two, WoW and SWToR.
SoE is 100% correct in their statement.
No they arent and neither are you. 3-4 years after the game was released boxing expoded, people grew tired of lfg or not having access to a rezzer/buffs. I played on Innoruk/stormhammer/errolisi marr, and vallon zek and boxing was commonplace.
You're are also dead wrong on your sub info. Aside from the obvious fact that only the actual companies know the real numbers, even the sites that offer guestimates have over 6 games that hit 400k+ for more than a month or two.
Spin it however you want the, bottom line is eq entered with zero competition and peaked at around 500k. Better games followed and blew those numbers out of the water in a market saturated with other offerings including eq.
Eq wasnt a bad game at launch(though the "vision" did have many horrible design decisions) nor is it a bad game now. Like many other games it has strong points and weak points and there have been fluctuations to both over its lifecycle. It was however and remains a niche game.
Way of life for millions?In your dreams $oe. The game has never come close to even 1m subs, and if you exclude the excess box accounts prolly never more the 200k. A legend in its own mind,a niche game with limited appeal in reality. Classic story of right place and right time, had it not released in a market devoid of 3d mmo's it never would have seen 50k subs past 30 days.
I think it's more along the lines that it's the reason so many people are playing this genre, and they're partly right.
Actually finnmacool1, EQ has moved over 23 million paid accounts since its launch.
Granted, they've never had more than 200k subs at any given point, but over the years people have come & gone. Their accounts are still there, and if you took a look into the current un-banned accounts that have more than 10 expansions unlocked & paid for you'd see you're pretty much wrong .
EQ, one of the best MMOs of all time, and one of the reasons WoW exists at all today. UO being the second reason, but WoW couldn't copy anythingg from UO so I suppose that makes UO the golden child?
~Meh
Unlike blizzard who counts every account innactive, active and banned, SoE only count the accoutns active at any given time for its numbers. Blizzard is still counting all those chinense banned accounts as part of there subscription to make them look better than they realy are.
Way of life for millions?In your dreams $oe. The game has never come close to even 1m subs, and if you exclude the excess box accounts prolly never more the 200k. A legend in its own mind,a niche game with limited appeal in reality. Classic story of right place and right time, had it not released in a market devoid of 3d mmo's it never would have seen 50k subs past 30 days.
LOL are you being serious ???
When it was released it was the only 3d MMORPG, i think then followed by AC..
EQ is a legend and was an amazing game.. yes compared to some of todays games it very dated but so is pac man... i am also sure they have sold millinos of copies of the game.. now sure they where not all active at the same time but the MMORPG industry was a lot different then it was not fileld with millions of wow kids wanting instant gratification..
From Wikipedia
***************
Subscription history
Verant from 1999 to 2001 and SOE from 2001 to 14 January 2004 issued formal statements giving some indications of the number of EQ subscriptions and peak numbers of players online at any given moment.[12]
These records show "more than 225,000" subscriptions on 1 November 1999[citation needed], with an increase to "more than 450,000" subscriptions by 25 September 2003[citation needed].
Way of life for millions?In your dreams $oe. The game has never come close to even 1m subs, and if you exclude the excess box accounts prolly never more the 200k. A legend in its own mind,a niche game with limited appeal in reality. Classic story of right place and right time, had it not released in a market devoid of 3d mmo's it never would have seen 50k subs past 30 days.
I think it's more along the lines that it's the reason so many people are playing this genre, and they're partly right.
Actually finnmacool1, EQ has moved over 23 million paid accounts since its launch.
Granted, they've never had more than 200k subs at any given point, but over the years people have come & gone. Their accounts are still there, and if you took a look into the current un-banned accounts that have more than 10 expansions unlocked & paid for you'd see you're pretty much wrong .
EQ, one of the best MMOs of all time, and one of the reasons WoW exists at all today. UO being the second reason, but WoW couldn't copy anythingg from UO so I suppose that makes UO the golden child?
~Meh
Not sure where you pulled 23m paid accounts from but i have an idea and you may want to check for dingleberrries. The highest number ive ever heard/seen was 2m and around 500k actual subs(many boxed) at its height.
I don't think they mean concurrent but over the life of the game.
Unfortunately, I can't bother with a game if I don't have a new server to play on...
they started a new server (vox) the day it went f2p ^^
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Way of life for millions?In your dreams $oe. The game has never come close to even 1m subs, and if you exclude the excess box accounts prolly never more the 200k. A legend in its own mind,a niche game with limited appeal in reality. Classic story of right place and right time, had it not released in a market devoid of 3d mmo's it never would have seen 50k subs past 30 days.
I think it's more along the lines that it's the reason so many people are playing this genre, and they're partly right.
Actually finnmacool1, EQ has moved over 23 million paid accounts since its launch.
Granted, they've never had more than 200k subs at any given point, but over the years people have come & gone. Their accounts are still there, and if you took a look into the current un-banned accounts that have more than 10 expansions unlocked & paid for you'd see you're pretty much wrong .
EQ, one of the best MMOs of all time, and one of the reasons WoW exists at all today. UO being the second reason, but WoW couldn't copy anythingg from UO so I suppose that makes UO the golden child?
~Meh
Boxing wasnt that common in EQ's peak, certainly a lot less than out of every 5 accounts boxed so at the very least they had 400k subs.
There has only ever been two other MMOs in the west to sustain 400k subs for more than a month or two, WoW and SWToR.
SoE is 100% correct in their statement.
No they arent and neither are you. 3-4 years after the game was released boxing expoded, people grew tired of lfg or not having access to a rezzer/buffs. I played on Innoruk/stormhammer/errolisi marr, and vallon zek and boxing was commonplace.
You're are also dead wrong on your sub info. Aside from the obvious fact that only the actual companies know the real numbers, even the sites that offer guestimates have over 6 games that hit 400k+ for more than a month or two.
Spin it however you want the, bottom line is eq entered with zero competition and peaked at around 500k. Better games followed and blew those numbers out of the water in a market saturated with other offerings including eq.
Eq wasnt a bad game at launch(though the "vision" did have many horrible design decisions) nor is it a bad game now. Like many other games it has strong points and weak points and there have been fluctuations to both over its lifecycle. It was however and remains a niche game.
Do you not understand what the phrase 'western subs' means? It means games like FFXI or Lineage/Lineage2, or Aion dont count because they never reached 400k subs in the west, their player bases were heaveily eastern (almost all eastern in Aion and lineage's case)
So yes, only *one* game has blown EQs numbers out of the water. That is World of Warcraft. SWToR had a big start, but they are fading fast and remains to be seen how their overall success would be.
And EQ didnt cross over 400k subs until there was a lot of competition. UO, DAoC and AC were all competition.
I realize you just hate SoE and cant think straight because of it, but ony an idiot would deny that EQ was a huge game, one on the genre's legends, and there was a hell of a lot more to it than right place, right time. For instance, name an MMORPG with better grouping mechanics, even today, than Everquest.
Comments
One of the greatest MMOs ever made. I wil be playing when it goes F2P.
been f2p for a month
Duh! I missed it. I thought it was next month it went F2P.
I been playing for 3 weeks and enjoying it a lot. So many old memories comes back while running around the old zones. Really is one of the greatest game of all time.
Still the best MMO around after 13 years. Been back since it went F2P. Can't stop playing. Canceled my other pre-orders of games for this year. I'm hooked again.
And i thought i was cured but the habit is back.So long wife/work and hygine.Just kidding i never stoped playing just took a few months here and there to try the newist MMO just to drop them after a few weeks and return to EQ
the opening notes of the EQ song literally bring tears to my eyes, almost everytime i hear them. such are my memories of playing EQ. the only other game song to accomplish that with me at least is the opening final fantasy theme (of course, that's been in every FF game for far more than 13 years though)
I have been playing eq2 lately but i switched my sub to the 19.99 a month all games thingy to scratch the eq itch, which i feel coming strong.
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
Way of life for millions?In your dreams $oe. The game has never come close to even 1m subs, and if you exclude the excess box accounts prolly never more the 200k. A legend in its own mind,a niche game with limited appeal in reality. Classic story of right place and right time, had it not released in a market devoid of 3d mmo's it never would have seen 50k subs past 30 days.
When did they update SF, QH, PoF, and Blackburrow?
Also, WHAT HAVE THEY DONE TO NAGAFEN?
Actually had like 500-650,000 subs, maybe more, and was the #1 western mmo...When the mmo player base was smaller...So yeah over a million people played it...
Released during a 3d void? Uhm yeah, it was one of the first, thats like being pissed at the Atari 2600 for not having modern graphics back in the day.
$OE thanks you for your money though.
Aww someone just found out WoW wasn't really the first MMORPG. Sorry.
I think it's more along the lines that it's the reason so many people are playing this genre, and they're partly right.
Actually finnmacool1, EQ has moved over 23 million paid accounts since its launch.
Granted, they've never had more than 200k subs at any given point, but over the years people have come & gone. Their accounts are still there, and if you took a look into the current un-banned accounts that have more than 10 expansions unlocked & paid for you'd see you're pretty much wrong .
EQ, one of the best MMOs of all time, and one of the reasons WoW exists at all today. UO being the second reason, but WoW couldn't copy anythingg from UO so I suppose that makes UO the golden child?
~Meh
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
Boxing wasnt that common in EQ's peak, certainly a lot less than out of every 5 accounts boxed so at the very least they had 400k subs.
There has only ever been two other MMOs in the west to sustain 400k subs for more than a month or two, WoW and SWToR.
SoE is 100% correct in their statement.
Great memories with friends and experiences in EQ, really looking forward to playing it FTP and getting evercracked again. I don't think anything ever will be like this game.... Why don't they just remake this game with way better graphics and same cust Ui and same music?
Gustave
Not sure where you pulled 23m paid accounts from but i have an idea and you may want to check for dingleberrries. The highest number ive ever heard/seen was 2m and around 500k actual subs(many boxed) at its height.
I think I read somewhere that that is partly where they're going with what is currently being dubbed "EQ Next". Pretty sure that what I read stated that they'll be returning to the original way of having classes that was in EQ1, at least, instead of the way there are all those "classes" in EQ 2. Also, unless I'm mistaken, I think EQ Next is supposed to be a re-do of EQ 1. Someone correct me if I'm wrong because I would certainly like to know more about it myself. :-)
Edit: Found it at www.everquestnext.com:
EQNext will be a “re-imagining” of EverQuest
Fully scalable graphics engine
Less Classes (than EQ2)
More engaging combat
original everquest art direction (you can see this by simply looking at the similarities of the Kobold concept artwork to a Kobold in the original EQ)
I wish the mmorpg genre would have went more the Asheron's Call 1 route.
Maybe we wouldn't have crap follow the quest line to level themeparks.
Edit: Can't even call them themeparks, more like waiting in line at the DMV. ( one way through, takes forever, smells bad, and in the end you are really probally more pissed off once you leave. )
i take back takes forever, nowadays level cap is usually max 4 days played.
No they arent and neither are you. 3-4 years after the game was released boxing expoded, people grew tired of lfg or not having access to a rezzer/buffs. I played on Innoruk/stormhammer/errolisi marr, and vallon zek and boxing was commonplace.
You're are also dead wrong on your sub info. Aside from the obvious fact that only the actual companies know the real numbers, even the sites that offer guestimates have over 6 games that hit 400k+ for more than a month or two.
Spin it however you want the, bottom line is eq entered with zero competition and peaked at around 500k. Better games followed and blew those numbers out of the water in a market saturated with other offerings including eq.
Eq wasnt a bad game at launch(though the "vision" did have many horrible design decisions) nor is it a bad game now. Like many other games it has strong points and weak points and there have been fluctuations to both over its lifecycle. It was however and remains a niche game.
Unlike blizzard who counts every account innactive, active and banned, SoE only count the accoutns active at any given time for its numbers. Blizzard is still counting all those chinense banned accounts as part of there subscription to make them look better than they realy are.
Unfortunately, I can't bother with a game if I don't have a new server to play on...
LOL are you being serious ???
When it was released it was the only 3d MMORPG, i think then followed by AC..
EQ is a legend and was an amazing game.. yes compared to some of todays games it very dated but so is pac man... i am also sure they have sold millinos of copies of the game.. now sure they where not all active at the same time but the MMORPG industry was a lot different then it was not fileld with millions of wow kids wanting instant gratification..
From Wikipedia
***************
Subscription history
Verant from 1999 to 2001 and SOE from 2001 to 14 January 2004 issued formal statements giving some indications of the number of EQ subscriptions and peak numbers of players online at any given moment.[12]
These records show "more than 225,000" subscriptions on 1 November 1999[citation needed], with an increase to "more than 450,000" subscriptions by 25 September 2003[citation needed].
***************
I don't think they mean concurrent but over the life of the game.
Wa min God! Se æx on min heafod is!
they started a new server (vox) the day it went f2p ^^
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
Do you not understand what the phrase 'western subs' means? It means games like FFXI or Lineage/Lineage2, or Aion dont count because they never reached 400k subs in the west, their player bases were heaveily eastern (almost all eastern in Aion and lineage's case)
So yes, only *one* game has blown EQs numbers out of the water. That is World of Warcraft. SWToR had a big start, but they are fading fast and remains to be seen how their overall success would be.
And EQ didnt cross over 400k subs until there was a lot of competition. UO, DAoC and AC were all competition.
I realize you just hate SoE and cant think straight because of it, but ony an idiot would deny that EQ was a huge game, one on the genre's legends, and there was a hell of a lot more to it than right place, right time. For instance, name an MMORPG with better grouping mechanics, even today, than Everquest.