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What old MMOs had that new MMOs will never have

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  • KonfessKonfess Member RarePosts: 1,667

    Originally posted by kokopuff

    Dropping any item you had on the ground. I'm not sure why, but many mmo's of the past you could drop random items around on the ground anywhere, and today's mmos you can't drop anything on the ground. I used to have alot of fun tossing items and watching the newbies scramble to pick them up, was fun entertainment, even used in pvp. Getting chased, throw some items away from you. They would go for the items, giving you the time to get away. /nostalagia

    This feature was removed because it became a customer support nightmare.  Player would drop items as you described, but days, weeks, or months later they would come to customer support to get the items back.  Undoing the drop takes time and results in additional customer service complaints.  The feature was deemed non-cost effective.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • ODWX9000ODWX9000 Member Posts: 17

    Originally posted by Icewhite

    Originally posted by Tedly224

    Broadband internet was rare.

    You know, I can't remember ever seeing a dialup number, even for the very earliest MMOs.

    But I'm sure they must've existed, at least briefly, AOL wasn't quite dead yet.

    I shudder in sympathy for those who tried to play on a dialup line.

     

    I was blessed, I only started using dialup in the mid-2000s, which was when AOHell started going at business. Then when I finally got a decent computer, I managed to score a nice subscription of cable internet. But in that time I played FFXI on 56k AOHell 2004~'06.

  • garretthgarretth Member UncommonPosts: 343

    If we want a great community then we have to put in the effort to create one.   

    If you are power-leveling, power-questing, or in solo exploratory mode then you don't have time to chat.    There's nothing wrong with those things, its just that you have to budget some time for interaction with players too.

    It starts with one person sometimes...and can then spread to the whole community.

    You need to pick a place as a central hub and folks need to congregate there when they want to socialize a bit.

    I have a feeling the GW2 with its mini-games will give us some of the tools for community.

     

     

  • DissolutionDissolution Member Posts: 210
    Originally posted by ODWX9000


    Originally posted by Icewhite


    Originally posted by Tedly224

    Broadband internet was rare.

    You know, I can't remember ever seeing a dialup number, even for the very earliest MMOs.

    But I'm sure they must've existed, at least briefly, AOL wasn't quite dead yet.

    I shudder in sympathy for those who tried to play on a dialup line.

     

    I was blessed, I only started using dialup in the mid-2000s, which was when AOHell started going at business. Then when I finally got a decent computer, I managed to score a nice subscription of cable internet. But in that time I played FFXI on 56k AOHell 2004~'06.

     

    Wow, thanks for the memories. I played quite a few years of EQ with dial up. EQ was bad enough for a social life, but when you had to trade playing EQ for the use of your telephone as well? Dear lord! Original EQ was all research as well. The quests did not hand you the solution like they do now, so on dial up, running EQ and then trying to alt+tab and research how to complete a quest, or where to get a drop with dial up at the same time. Good times.I am spoiled now, I do not think I would have the patience for that anymore. Only time I ever deal with dial up speeds is if I am in a lower quality location of Iraq or Afghanistan and it drives me insane. I normally do not even consider logging into a game with a subpar connection now.

    image

  • DSWBeefDSWBeef Member UncommonPosts: 789

    Originally posted by Loke666

    Only one way to really fix that, make a MMO together with your friends and have restricted access to it, or pay a company to make a server for you and your friend (I think you actually could bribe SOE to get a personal vanguard server for example).

    That more players play MMOs have both advantages and disadvantages, originally it was just us gamers but now everyone plays. On the plus side can the devs spend a lot more money on a game now.

    Its funny me and my friends were soo fed up with the current MMO market that we actually started making our own. Although its still all on paper. Atleast we are dedicated and brian storm everyday.

    Playing: FFXIV, DnL, and World of Warships
    Waiting on: Ashes of Creation

  • ODWX9000ODWX9000 Member Posts: 17

    Originally posted by Dissolution

    Originally posted by ODWX9000

    Originally posted by Icewhite


    Originally posted by Tedly224

    Broadband internet was rare.

    You know, I can't remember ever seeing a dialup number, even for the very earliest MMOs.

    But I'm sure they must've existed, at least briefly, AOL wasn't quite dead yet.

    I shudder in sympathy for those who tried to play on a dialup line.

     

    I was blessed, I only started using dialup in the mid-2000s, which was when AOHell started going at business. Then when I finally got a decent computer, I managed to score a nice subscription of cable internet. But in that time I played FFXI on 56k AOHell 2004~'06.

     

    Wow, thanks for the memories. I played quite a few years of EQ with dial up. EQ was bad enough for a social life, but when you had to trade playing EQ for the use of your telephone as well? Dear lord! Original EQ was all research as well. The quests did not hand you the solution like they do now, so on dial up, running EQ and then trying to alt+tab and research how to complete a quest, or where to get a drop with dial up at the same time. Good times.I am spoiled now, I do not think I would have the patience for that anymore. Only time I ever deal with dial up speeds is if I am in a lower quality location of Iraq or Afghanistan and it drives me insane. I normally do not even consider logging into a game with a subpar connection now.

     

    Oh yeah, I did play EQOA with AOHell too, just remembered.

     

    Anyways, I'm the same way myself. If I get much more than 100ms, there's no way I'm going to log in and play anymore. Call me spoiled, and I'll even admit I am spoiled now to a point.

  • demongoatdemongoat Member UncommonPosts: 68

    Originally posted by Konfess

    Originally posted by Tedly224

    Ultima Online, Everquest, Asheron's Call, and Dark Age of Camelot all had one thing in common when it came to communities.

    Broadband internet was rare. Computer prices were formidable.

    This combination required the average user to have a second phone line for constant internet connection as well as to be an adult owner of the PC running the game. The vast percentage of players were young adults of around college age who owned their personal computers and gamed with them as a hobby.

     

    Thus, your MMO community was composed of very, very similar players.

     

    Now? DSL / Wireless broadband is everywhere, computers are cheap, and members of a household of younger ages are able to hop on where it was simply not possible back then.

     

    Game companies such as Blizzard recognized this and catered to it. Nothing else that needs to be said on the issue.

     

    You are correct.  I played those games on a 14.4k modem.  I couldn't get broadband DSL until Feb, '01.  And those communities everyone is so fond of from those old MMOs.  Were only 10% or 20% of the total online active player base, something like "Barren's Chat".

    Someone proabably already mentioned this but what those old MMOs had that the new ones don't?  Lower expectations of the playerbase.  Most of those games had the feature set of a modern browser game.

    gah, i remember trying to play eq on a 28.8? i think, i didn't have a comp powerful enough to run it well so i didn't even start playing it really till about 2000 when we got cable.

    yeah people expect more bang for their buck now, they won't settle for buggy trash that barely functions, if they get that, they raise a shitstorm over it.

    i also think back in the day we accepted it because it was a new experence that was extremely different from every other we had have before.  a 3d first person game where you fight dragons and goblins? with other people!? REALLY?! i want that!  i don't care if it runs like crap and is poorly balanced! i want to kill griffions and shoot fireballs!

    now when i look back i realize how utterly awful the way eq is designed.  spending hours and hours to do something when i could be doing something more fun and rewarding, but i didn't care at the time, i was a lizardman who could kill stuff with poison and had a skeleton minion!

     

  • DissolutionDissolution Member Posts: 210
    Originally posted by demongoat


    Originally posted by Konfess


    Originally posted by Tedly224


    Ultima Online, Everquest, Asheron's Call, and Dark Age of Camelot all had one thing in common when it came to communities.
    Broadband internet was rare. Computer prices were formidable.
    This combination required the average user to have a second phone line for constant internet connection as well as to be an adult owner of the PC running the game. The vast percentage of players were young adults of around college age who owned their personal computers and gamed with them as a hobby.
     
    Thus, your MMO community was composed of very, very similar players.
     
    Now? DSL / Wireless broadband is everywhere, computers are cheap, and members of a household of younger ages are able to hop on where it was simply not possible back then.
     
    Game companies such as Blizzard recognized this and catered to it. Nothing else that needs to be said on the issue.
     

    You are correct.  I played those games on a 14.4k modem.  I couldn't get broadband DSL until Feb, '01.  And those communities everyone is so fond of from those old MMOs.  Were only 10% or 20% of the total online active player base, something like "Barren's Chat".

    Someone proabably already mentioned this but what those old MMOs had that the new ones don't?  Lower expectations of the playerbase.  Most of those games had the feature set of a modern browser game.

    gah, i remember trying to play eq on a 28.8? i think, i didn't have a comp powerful enough to run it well so i didn't even start playing it really till about 2000 when we got cable.

    yeah people expect more bang for their buck now, they won't settle for buggy trash that barely functions, if they get that, they raise a shitstorm over it.

    i also think back in the day we accepted it because it was a new experence that was extremely different from every other we had have before.  a 3d first person game where you fight dragons and goblins? with other people!? REALLY?! i want that!  i don't care if it runs like crap and is poorly balanced! i want to kill griffions and shoot fireballs!

    now when i look back i realize how utterly awful the way eq is designed.  spending hours and hours to do something when i could be doing something more fun and rewarding, but i didn't care at the time, i was a lizardman who could kill stuff with poison and had a skeleton minion!

     

     

    LMAO. That is the truth. Before I stumbled on EQ, only because it was a quarter of the price of the other shelf games at the time (and didnt even understand that I had to pay a subscription when I bought it) I had never even dreamt of an open world game. The entire concept boggled my mind. The fact that it even existed was so amazing to me that the fact they had some bugs, glitches and hitches was nothing. The fact that it existed was amazing enough. Now it is so old hat we can complain about anything and feel justified. The concept of a 3D open world online game where you played with other people at the same time felt nothing less than magical when I discovered it. There was also really nothing else to compare it to. UO was a MMORPG, but not the 3d, third person style MMORPG we have all come to know and love.

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  • HurvartHurvart Member Posts: 565

    1. Harsh death penalty, delevelling possible. (The world is dangerous. Respect it.)

    2. Long corpse runs. Naked. (get your corpse back or risk losing everything)

    3. Slow levelling. Max level means something! (Be proud)

    4. Meaningful travel. (Exploring is essential and takes time)

    5. No instances. (you are part of a virtual world)

    These are my favorit features that I miss very much. And hope to be able to experience again in a new AAA game.

  • BanaghranBanaghran Member Posts: 869

    Originally posted by demongoat

    now when i look back i realize how utterly awful the way eq is designed.  spending hours and hours to do something when i could be doing something more fun and rewarding, but i didn't care at the time, i was a lizardman who could kill stuff with poison and had a skeleton minion!

     

    Several years ago i was very much into chocolate icecream, but now i like hot pockets, obviously it means the icecream is awfully designed and stupid. AND ITS COLD!! WHO WOULD EAT THAT, if he can eat something more tasty AND HOT?!?

    Flame on!

    :)

     

  • DissolutionDissolution Member Posts: 210
    Originally posted by Hurvart

    1. Harsh death penalty, delevelling possible. (The world is dangerous. Respect it.)
    2. Long corpse runs. Naked. (get your corpse back or risk losing everything)
    3. Slow levelling. Max level means something! (Be proud)
    4. Meaningful travel. (Exploring is essential and takes time)
    5. No instances. (you are part of a virtual world)
    These are my favorit features that I miss very much. And hope to be able to experience again in a new AAA game.

     

    You may actually be interested in Vanguard. If this is really what you like you may want to try/give it a shot again after it goes F2P. The only dissapointing factor is there is no PVP. Outside of that it is a different game from the negative start that it had. It has nearly the exact template you explain with a more modern approach than the originators (EQ/DAoC). End hype/

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