It looks like you're new here. If you want to get involved, click one of these buttons!
This has probably been done MANY times before and u are all sick of it and wat not.
But can u guys lay out the pros and cons of these two games.
I'd prefer a game that doesnt lag like crazy as I would probably start cursing it and its creators. My comp is not top of the line but it fits the min requirements of both games.
Thanx for all your help.
Ohh, Also any other games that you sudgest would be awsome too.
Check out AoE3 it looks frekkin amazing. I MEAN THERES A GUY FALLING OFF A CLIFF AND MAKIN A SPLASH IN THE WATER FOR CRYIN OUT LOUD!!! looks mazing.
Comments
Would need to know what your preferences are to give you an answer that was actually worth anything. Anything else is just giving you our opinions of what's "worth playing".
Do you want PvP/dislike PvP? Does it have to have the latest/greatest graphics, or if it has the "play" can the graphics be "less than the latest/greatest"?
Do you prefer to group, or solo-play? Or, do you like grouping, but want to have the option (without limitation) to play solo? Or do you hate grouping and just want to run around in the world yourself? Again, gotta know what you like to give you a good answer.
Do you like a wide variety of options at character creation -- as in, lots of hairstyles, clothing, etc, races/classes/"jobs". Does it matter if you look like every other "1st level warrior", so to speak?
Do you want deep, detailed crafting (item creation), or simpler crafting that still lets you build/create things without having a detailed process to it?
Do you like games with deep lore (story, quest, characters, background information, etc.) or does the lore matter at all?
Sci-Fi or Fantasy or World-War or... what genre do you want? Does it matter?
If you can give us an idea of what you're looking for, I'm sure that I and other folks will be happy to steer you in a positive direction.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
Basically i like a game that has PvP, but the world is not overwhelmed by people running around killing each other. I would also prefer the gameplay over the graphics. Graphics are great, but the better gameplay is what i would like. Id also prefer a lot of customization with my character, but also if I make a bad decision on a skill or whatever, I could get rid of that skill or something like that.
I also really like player housing but hopefully not all houses look exactly the same as in most mmorpgs. Crafting should be in the game too but not everything should be driven from a "player" economy. Meaning that all the crafters could choose to up the price on some thing and it would cost you an arm and a leg to get that.
Thanks for your imput.
opps damn. I meant GW-Guild wars. But hit the u by mistake. Well thats what u get by not paying attention to what u write
Okay. Let's see.
Guildwars has PvP, the world isn't overrun by people killing each other because the world, outside the cities, is utterly instanced. You won't run into another living soul in the world (outside the cities), except those in your group or yourself, because of that. Can be, well, very empty because of that. PvP is an Arena of sorts, and you don't have to do the world at all because you can choose to "auto-level" to the max level (20) for your time while PvPing. Sounds like you want a little more meat on your RPG, so I'd avoid Guild Wars. GW is a disposable play-it-ocassionally-without-spending-a-fortune, but it's not something that let's you sink your teeth into the world and enjoy the interactive experience of travelling/questing/killing in the same world as thousands of others (again, no other people 'cept in the same cities). No housing that I'm aware of. Doesn't really sound like this is the game for you.
World of Warcraft has PvE servers that can have PvP (duels, etc.), but you have to CHOOSE to turn on your PvP flag, so it's entirely up to you. It's designed to be very easy to get into, and that does help the initial "fun" factor. It is TOTALLY a player-driven economy, you will NEVER be able to craft something useful (other than potions and first-aid kits) that can't be outdone by something you can buy in the Auction House. There's no real endgame, just endless Raids in a very few instances. You can play on PvP servers, but the choice, then, isn't yours. Further, the community is huge, which is a plus AND a minus, a minus because it brings out all the l33t-speaking, "Uber-" folks in droves. No housing at all. Again, I'd recommend it because it is fun (for a while), but there's no housing and it's a TOTALLY player-made-item economy. You'll get lots of drops, and can build stuff, but you'll live in the Auction House for your own gear. You can roam at will, which is cool, since it lets YOU determine what you do and when. If you sample WoW, try an RP (roleplaying) server, if the L33t-speaking crowd bothers you. No real limit to how many characters you can create, just choose another server, etc.
Asheron's Call 1. This is dated, though the recent graphics update including in Throne of Destiny expansion do tighten up the graphics some. Still dated. Good things: no loading screens a la EQ/EQ2, the world is consistent, you keep running it goes on forever. Massive world, very deep lore. The good thing with Asheron's Call 1 is that it lets YOU, the player, choose how you play. Not much real variety in terms of your initial character, but an overwhelming number of items in the world. And each one is fully realised (unlike WoW, EQ2, etc), which means if you drop your sword on the ground, you see your sword on the ground. Tremendous amount of lore (background info, character data, quests, books, stories). Full characterisation is up to you -- you literally spend the experience points you get on your skills, no forced "take this spell at level 10" type thing. Again, it's old, the graphics aren't the flashiest, but they are fully 3d and they do get the job done. Further, AC1 does world events like no one else -- real, actual storylines that CHANGE the world over time. And seasons that change, so watch out when winter comes. Neither GW nor WoW do these types of events -- WoW thinks it's a world event when they put Santa Claus in the game. Oh, and there's a halfway-crafting called "salvaging", where you dismantle what you find for the component pieces, and then use those pieces to improve your equipment. Very cool addition. Infinite playing -- I think the top level is now like 250 or some ungodly number like that. Player housing is out there, often in little "suburbs" of houses. Strange omission: no banks, and you can't get a house until level 20, so you're inventory (which is admittedly very large) is what you can carry until then. Also, no quest log as in the others, so you have to keep track of pieces of paper in your inventory that has the info on it. Strange omissions, to an otherwise stellar "playable" game with oldish graphics. Also another open design, so you can roam at will as an "explorer", and travel is facilitated by Portals that connect towns. Like WoW, keep making characters and put them on multiple servers, etc.
Everquest 2. Vastly superior graphics, if you want uber-realism. However, that requires a LOT of horsepower. Uses loading screens between zones (you can't just walk from one neighborhood of the city to another, you have to sit through loading screens while it transits you from one place to the other). Vastly detailed crafting, some would say the system for doing the crafting was TOO complicated, too detailed. I like it, but I can see how some folks would be intimidated by the amount of involvement you have to put into it. On the flipside, tremendous variety of recipes (mind-bogglingly huge # of recipes for potions, equipment, furniture, etc.). Player housing is largely just "instanced" doors in the two cities -- so "your house" on the outside is EXACTLY the same house for a hundred other people, 'cause it just creates a unique instance inside the instanced shell. The game can be soloed, but it's still mostly a group-oriented game. Kind of lacking in the "making someone look unique" department. Fantastic detailed graphics, but there needs to be more color in the world and more different equipment. ridiculously large range of "adjust your chin line" type characterisation, but for some reason, you still end up mostly looking like every other "dwarven fighter". Right now, I'm playing EQ2, and they're making some changes that are good and some that have a lot of us nervous -- but we'll see how it all plays out. Unlike in WoW and AC1, creatures aren't just in the world -- there's an artificial mechanism that creates, in a lot of cases, "groups" of creatures, so that the entire group will react to your actions and not just one (regardless of whether or not the environmental conditions make that make sense). That, too, though, is being looked at. Not as "fun" as WoW, but a lot deeper, and they're working almost DAILY to improve it. Player economy is available through "brokers". You won't really find good armor, weapons from drops, but there plenty of merchants and the brokers are there for player-crafted items. No PvP until the Desert of Flames expansion in two or three weeks (it comes out literally very shortly). Very narrowly tailored in terms of letting you explore the world -- unlike the others, which let you explore at will and find out for yourself where the stuff you can do is. Take a 9th level character and try to roam across the big zone of Antonica and go just "see" the Thundering Steppes and you'll have your butt handed to you. Not as "open" as the others. Oh, and you don't really get to differentiate your characters, since the new "spells" are handed to you at level-ups and that means every other like you has the same things. The only thing you can do is "improve" the spell/skill by buying higher "Ranks" in it, so to speak. Very limited in terms of how many characters you're allowed -- 6 for the normal game, 10 for the Station Pass. Then again, Station Pass subscriptions lets you play Star Wars Galaxies, EQ1, EQ2 for one subscription fee (and the cost of each retail box).
Phew.
Shadowbane is a fun game if you want a PvP-centric game, but it sounds like that isn't your desire ("not overwhelmed with people running around killing each other").
Dark Ages of Camelot has oldish but still good graphics, not much variety in the creation of your character's looks. The best PvP out there, in their Realm-versus-Realm PvP areas (vast areas where sieges take place and hordes of players can gather to fight, much better organized than it's very pale imitation in WoW called Battlegrounds). Negative is, the community has been shrinking, so Realm-vs-Realm, which needs lots of people, is sort of... not quite as great as it used to be. Deep lore. Tiny inventory interface in any good resolution (which is hard on the eyes, though this is totally in my opinion and may not be others). Crafting is okay. Player housing is available.
Avoid Asheron's Call 2. Can't even see how the same folks who made the great AC1 made this.
EQ1 is still a great game, though the graphics are dated. Doesn't have the modern interface for conversations, you type in what you want to say and gear your responses to "keywords" in what people tell you. Enormously deep lore, but then, it's been out for years. Endgame is mostly Raiding. You choose how you evolve, you buy spells at your choice, etc. Still a grind once you're into the teens in levels. Merchants and player-based economy, it's not remotely as fully "auction house" oriented as WoW, and you'll get good stuff in drops.
Star Wars galaxies. Soloable. Fantastic crafting system. Good graphics. Good variety. (Needs more people playing things OTHER than jedis). They're adding expansion on a very regular basis, 'nother one coming soon.
Don't let the "we hate Sony/SOE" bunch deter you, if you're interested in one of those games. Nor the "we hate Blizzard" (or the "we love Blizzard, they can do no wrong" crowd either) types. If you're going to look at any of the Sony games, it's like an extra $6 bucks a month for Station Access, and if you want to play Star Wars and say EQ2, you can do it for your monthly cost and the two boxes. And EQ1, too, etc. Not a bad method for giving access to multiple games.
Hope this helps. Could go on, but I wanted to just touch on a few, touch on some highlights and lowpoints, and hopefully gear it all towards what you said you wanted to see.
First off,
Wow, thanks for all your input. From what you described AC1 seems to be a farily good game. I would like to check out EQ2 also, but as I said before, my comp is seriously lacking. I used to play SWG until a little after they had the combat upgrade. I have played EQ (it was my first mmorpg) but after reaching a certain level I grew tired of their click and kill combat routine. Again, thanks for your imput.
I left Guild Wars after my Ranger/Monk reached level 20 after playing for a week. Level 20 is the cap, I hate PVP, and the only content is to PVP once you cap your level. I'll only come back once they release an expansion with more PVE content, which isn't until mid-2006!
WoW? Always new PVE content, I hate PVP, and I don't do Battlegrounds anymore.
WoW FTW!
___________ ___ __ _ _ _
Stealth - Ambush - Hemorrhage - Sinister Strike x2 - Cold Blood - Eviscerate - Vanish - Preparation - Cold Blood - Ambush - ... you're dead! :P
I suggest trying them both. Guild Wars is a one time cost for the box, then no monthly fee, so it is worth having, even if you don't play it that often.
World of Warcraft and Guild Wars are nothing alike at all. In fact, Guild Wars has very little in common with any of the typical mmorpgs. That is because it is not a mmorpg. So to compare Pros and Cons of these two games is like comparing the Pros and Cons of a FPS to a RTS. The games are different, try them and enjoy them both. I think that WoW and GU are both great games.
If your dead set on picking between guildwars and world of warcraft, I say go for wow. Youll get alot more enjoyment out of the game before you get bored of it. GW took me about 4 days and I couldnt take anymore.
If your open to play another game I would say Asherons Call 1 or star wars galaxies. Both have a very good crafting system, although I would give the pvp to ac1. Theyve both got there ups and downs. The exploration in both games is good and the overall look of star wars galaxies is georgeous.
You could try a good plain ol rpg like baldurs gate or morrowind. Lotta people are just biding there time till a better mmo comes out, especially since there are so many promising games in the works.
Hope that helped.