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The game is far to be perfect but hey, give Bioware some credits

Is SWTOR perfect? Far from it. Is it my kind of MMO? Not realy (even if I play it a lot but there's not much out there atm). But there's a point I realy don't understand when it comes to criticize SWTOR: in what way the game was unfinished at launch? As far as I'm concerned, it was finished at Beta.

I played almost every single MMO out there and many of them at launch and I can tell it was by far the most finished and polished MMO I've seen. For me, unfinished means buggy, unstable, unplayable but that wasn't the case with SWTOR. Even if there's many features of the game I don't like, it doesn't mean those features were added unfinished. 

The engine runs fluidly even on a couple of years old machine, the missions, as boring as some of them can be, are working well and I crashed to desktop only twice since beta. Correct me if I'm wrong (with a solid argument please) but that game was finished at launch.

You can crucify Bioware on the street for putting on the market a boring game but certainly not for releasing a technical failure.

 

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Comments

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Rhavens
    You can crucify Bioware on the street for putting on the market a boring game but certainly not for releasing a technical failure.


    I think they released a good game for people interested in the sci-fi gene, Story seems well built, casual orientated and offers the standard features of most themepark mmorpgs out there today.

    They however are not pioneers on the technical front. Countless bugs i have encountered during my time playing the game, and in its beta stages have been quite annoying and ultimately contributed to my leaving the game.


    1 small example of the "ethics" of the programming team - in the beta after you alt tabed or manipulated your window in any fashion you display would be filled with black blocks(or artifacts) for about 10 seconds after resume. The answer to this? put a big splash-loading-screen over the top so no one can see the frizting out from doing a simple function.


    The second main, game breaking bug which caused my "rage-quit" was the pvp but that made you endlessly fall thought the floor. nothing can be done except leave the game
    and then your awarded a "deserter penalty". there are also many more bugs i shall not list.

    So no. not giving them any thumbs up for their technical work.

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    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    I saw a ton of technical problems and bugs. Particularly in PvP.

     

    The quality of execution was actually one of the things I was least pleased with.

  • RhavensRhavens Member Posts: 59

    I personaly didn't experienced any of these issues, and most of the minor bugs I could see for myself were easily resolved by ctrl+u+u. I had this frozen in the floor problem once during beta and it occured only in a specific location on the republic side of Taris and it was gone at launch.

    Anyway i don't want to start an argument about which bugs we experienced or not, I just find it unfair to bash on Bioware about the technical side of the game. I still think that SWTOR was better at launch than most of the other MMOs after months or even years in some cases of operation.

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  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by Mellkor

     




    Originally posted by Rhavens

    You can crucify Bioware on the street for putting on the market a boring game but certainly not for releasing a technical failure.




     



    I think they released a good game for people interested in the sci-fi gene, Story seems well built, casual orientated and offers the standard features of most themepark mmorpgs out there today.

     

    They however are not pioneers on the technical front. Countless bugs i have encountered during my time playing the game, and in its beta stages have been quite annoying and ultimately contributed to my leaving the game.



    1 small example of the "ethics" of the programming team - in the beta after you alt tabed or manipulated your window in any fashion you display would be filled with black blocks(or artifacts) for about 10 seconds after resume. The answer to this? put a big splash-loading-screen over the top so no one can see the frizting out from doing a simple function.



    The second main, game breaking bug which caused my "rage-quit" was the pvp but that made you endlessly fall thought the floor. nothing can be done except leave the game

    and then your awarded a "deserter penalty". there are also many more bugs i shall not list.

     

    So no. not giving them any thumbs up for their technical work.

     

    That would happen to my brother. His rage was extremely strong because of it.

  • KitaneKitane Member Posts: 39

    Umm I don't think you actually played the game at release. SWTOR was horribly buggy at release. Just ask the people that wasted cumulative hours in various Flashpoints because of bugs that kicked entire groups out, and then wouldn't let those groups back in until they re-formed and started all over again. Only to have a very high chance that it would just happen again btw.

    Or the bugs with some of the gathering professions that were exploited and ruined the economy.

    Or all the quests that couldn't be completed because of players not getting credit for quest items they found

    Or the extremely dumb AI for MOBS.

    Then add to that the almost childlike attempt at a group finding system for PvE (They still haven't got a functional group finder, and to top it off all they're working on is a server wide system. Not the cross-server the game desperately needs, and has needed from day one).

    Then all the problems with Ilum, and PvP in general.

    RPers have consistently twisted what RPG means. In doing that, and consistently being the most vocal minority on pretty much every gaming related site, they are slowly killing the genre.

  • DrakxiiDrakxii Member Posts: 594

    I will agree they had less bugs then most new launches, but then I won't give them bredit for this because they lanched the most basic of basic MMOs.   There was little to go wrong.

    I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.

  • OneEyeRedOneEyeRed Member UncommonPosts: 515

    The game was plagued with issues in beta and release. But the ironic part is how much trouble they caused with this new patch. It really takes the cake...

    “Once the game is over, the king and the pawn go back in the same box.” ~ Italian proverb   

      

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Oh, remember that bug where you would do daily quests and it wouldn't give you credit? I remember having to win like 4 PvP matches until I got credit for a win. There were just so many of these things popping up all the time. 

     

    Don't forget some raid bosses were broken too. 

  • whisperwyndwhisperwynd Member UncommonPosts: 1,668

    I gave them credit, alot of my credit so I can play a SW game. I didn't expect what I got but 'Them's the brakes'

    I don't hate, but I am disappointed that the game is no longer for me. I so wanted a good SW game...

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    I'd say that as far as bugs go the game launched with average performance. The skeleton MMO design and lack of replayability compound with any bugs you come across because the experience is already No-Fat Milk thin. The result is an extra stress on the user. compound enough of these stresses and you get dissatisfaction.

    Add customer interface (Customer service, devs on videos) that seems less than supportive, and it's a recipe for rancor.

     

    Survivor of the great MMORPG Famine of 2011

  • darkehawkedarkehawke Member Posts: 178

    SWTOR does not reflect the budget it had

    Currently playing- SWG PreCU & GW 2
    Have tried WoW, AoC, & Vanguard, SWG:NGE, GW, LOTRO & SWTOR
    Best MMO: SWG
    Worst MMO: SWTOR

  • chibineko89chibineko89 Member CommonPosts: 107

    Originally posted by Rhavens

    Is SWTOR perfect? Far from it. Is it my kind of MMO? Not realy (even if I play it a lot but there's not much out there atm). But there's a point I realy don't understand when it comes to criticize SWTOR: in what way the game was unfinished at launch? As far as I'm concerned, it was finished at Beta.

    I played almost every single MMO out there and many of them at launch and I can tell it was by far the most finished and polished MMO I've seen. For me, unfinished means buggy, unstable, unplayable but that wasn't the case with SWTOR. Even if there's many features of the game I don't like, it doesn't mean those features were added unfinished. 

    The engine runs fluidly even on a couple of years old machine, the missions, as boring as some of them can be, are working well and I crashed to desktop only twice since beta. Correct me if I'm wrong (with a solid argument please) but that game was finished at launch.

    You can crucify Bioware on the street for putting on the market a boring game but certainly not for releasing a technical failure.

     

    credit is given when its due and in this case it is not. swtor is a mediocore mmo missing many key mmo features and designed to b a CORPG not an MMORPG. the game does not run on old machines it even has issues running on top end gaming desktops. the game is clunky and is not AAA quality. for 200+mill game its one of the biggest fails in gaming. look at rift its a WoW clone just like swtor cept rift actually has the MMO features and they do a good job putting out content updates fast. it took swtor from december to april to finally put content into the game that was supposed to b there at launch.

  • I am not sure about the current state but PvP certainly had some serious bugs.

     

    What was it like matches popping that were 12 v 8?  That is just bad.

     

    Also the skill/animation delays were real bad.

  • jtcgsjtcgs Member Posts: 1,777

    Wait, why am I supposed to give them credit? Because YOU think the game is good?

     

    No, I do believe the people that have quit or that are complaining are doing so for a reason, not just because they have nothing better to do. Maybe you should give them credit, for having their own opinions, voicing them and not just excepting a product that is not meeting their expectations.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • WicoaWicoa Member UncommonPosts: 1,637

    Originally posted by darkehawke

    SWTOR does not reflect the budget it had

    +1

  • ArkiniaArkinia Member Posts: 251

    Originally posted by chibineko89

    Originally posted by Rhavens

    Is SWTOR perfect? Far from it. Is it my kind of MMO? Not realy (even if I play it a lot but there's not much out there atm). But there's a point I realy don't understand when it comes to criticize SWTOR: in what way the game was unfinished at launch? As far as I'm concerned, it was finished at Beta.

    I played almost every single MMO out there and many of them at launch and I can tell it was by far the most finished and polished MMO I've seen. For me, unfinished means buggy, unstable, unplayable but that wasn't the case with SWTOR. Even if there's many features of the game I don't like, it doesn't mean those features were added unfinished. 

    The engine runs fluidly even on a couple of years old machine, the missions, as boring as some of them can be, are working well and I crashed to desktop only twice since beta. Correct me if I'm wrong (with a solid argument please) but that game was finished at launch.

    You can crucify Bioware on the street for putting on the market a boring game but certainly not for releasing a technical failure.

     

    credit is given when its due and in this case it is not. swtor is a mediocore mmo missing many key mmo features and designed to b a CORPG not an MMORPG. the game does not run on old machines it even has issues running on top end gaming desktops. the game is clunky and is not AAA quality. for 200+mill game its one of the biggest fails in gaming. look at rift its a WoW clone just like swtor cept rift actually has the MMO features and they do a good job putting out content updates fast. it took swtor from december to april to finally put content into the game that was supposed to b there at launch.

    one thing I'll give Rift, the game played flawlessly on my older rig, unlike SWTOR which chugged along like a Model T, Sad, really.

  • RhavensRhavens Member Posts: 59

    Originally posted by jtcgs

    Wait, why am I supposed to give them credit? Because YOU think the game is good?

     

    No, I do believe the people that have quit or that are complaining are doing so for a reason, not just because they have nothing better to do. Maybe you should give them credit, for having their own opinions, voicing them and not just excepting a product that is not meeting their expectations.

    First read carefuly my post, I never said it was good, I said it is far to be perfect and that is not my kind of game. I just mentioned that (IN MY CASE ANYWAY) I didn't experienced any major technical issues, only minor bugs, maybe I was just lucky, I don't know.

    Second, I wasn't talking about expectations or quality of the content or what was or wasn't suppose to be there, I was saying that what was there at launch was not so badly done. I repeat, IN MY CASE I didn't experienced any major technical issues and the game is running pretty well full graphic on my 4+ years old PC.

    Third, you want me to give credit to everyone and their mother for having their own opinion but you sure don't want to give me credits for having mine.

     

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  • itgrowlsitgrowls Member Posts: 2,951

    Originally posted by Rhavens

    Is SWTOR perfect? Far from it. Is it my kind of MMO? Not realy (even if I play it a lot but there's not much out there atm). But there's a point I realy don't understand when it comes to criticize SWTOR: in what way the game was unfinished at launch? As far as I'm concerned, it was finished at Beta.

    Let me stop you right there. The game at launch was NOT the same code as in final beta. They even admitted to many elements just suddenly not working at launch that were in the final beta. So no it wasn't the same game.

    The engine runs fluidly even on a couple of years old machine, the missions, as boring as some of them can be, are working well and I crashed to desktop only twice since beta. Correct me if I'm wrong (with a solid argument please) but that game was finished at launch.

    Well since i've not played since 1.2 just have a few questions here. Are there shadows now? Do objects mobs disappear in the background? because i have to say that those problems re-inforce my point about about the whole stable launch thing. Just because they had alot of staff doesn't mean it was working as intended thus not stable.

    You can crucify Bioware on the street for putting on the market a boring game but certainly not for releasing a technical failure.

    Uhm actually we can. You see, when elements are lost from beta to launch someone dropped the ball, when shadows, objects, npcs, disappear someone dropped the ball, when head devs get in interviews and tell us things like "you often see multiple heroes beating on a single enemy. That just isn't heroic." implying the combat is something other then it still is now

    or "We wanted to take the lessons that have been developed in that genre over years and years and years and basically refine them, much like other companies do with other genres." post mortem, someone dropped the ball.

  • mikahrmikahr Member Posts: 1,066

    The game is definition of medicore.

    I tried to like it, but its so generic and medicore its not really worth the time and money.

    If you are OK with that, enjoy.

    OTOH, the amount of money and (supposedly) talent invested in the game....it fails.

    Oh, and on the note og game performace...its awful. For the level of graphics (DX9) it should run flawlessly on newewst machines, but it cant support 20vs20 fights on any graphic card.

    Loading times are ridiculous, with SSD i was expecting similar to all other games i have (MMOs included) but SWTOR is special snowflake in that respect.

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483

    Originally posted by Rhavens

    The engine runs fluidly even on a couple of years old machine, the missions, as boring as some of them can be, are working well and I crashed to desktop only twice since beta. Correct me if I'm wrong (with a solid argument please) but that game was finished at launch.

    You can crucify Bioware on the street for putting on the market a boring game but certainly not for releasing a technical failure.

     

    This part I disagree with. I built 3 gaming rigs for myself, my husband, and our son 2 months before SWTOR came out, each with the following hardware.

    I7 2600K CPU's Sandy Bridge

    16 Gig Ram

    2 560 TI's in each rig

    Motherboard Asus P867 Deluxe

    30Mbps Internet speeds

    AND STILL LAG  on the fleets and ILLUM.

    There were pages after pages after pages of other people with higher end rigs having problems with lag and stuttering at the fleets and ILLUM. Out of curiousity once I took a guest computer we have for kids to play on, an old Dell with 9800Gtx, some dual core forget what it is, 4 gig ram...and it ran on medium with less stuttering and lag. I have friends and guild members that constantly complained as well because they had built new rigs just for SWTOR and they were getting so much lag in ILLUM with more than 20 people on the screen. TotalBiscuit even asked someone from BW in an interview what they were doing to fix the terrible fps on higher end rigs. Their response was basically that shouldn't happen it's on your end...

    They need to drop the egos and admit the problems with their game, only then would I have a bit of respect for them.

     

     

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • RhavensRhavens Member Posts: 59

    I don't get it then, I have a 4 core 2.2 ghz with a 8800gt and 4 gigs of RAM and I run the game full graphics and I rarely go under 30 fps except on the Ilum battlefield with 2 full ops groups bashing at each others.

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  • mikahrmikahr Member Posts: 1,066

    Originally posted by Rhavens

    I don't get it then, I have a 4 core 2.2 ghz with a 8800gt and 4 gigs of RAM and I run the game full graphics and I rarely go under 30 fps except on the Ilum battlefield with 2 full ops groups bashing at each others.

    Game is so graphically backwards it should run flawelessly on any decent 3-4 year old graphic card. Yet its far from that.

    When i fire up LOTRO which is DX11 with lots of DX10/11 fluff it runs so much better than SWTOR which is DX9 its ridiculous. AOC too.

    (Just used MMOs as comparison, not to go in single player games to really see the difference).

  • jtcgsjtcgs Member Posts: 1,777

    Originally posted by Rhavens

    First read carefuly my post, I never said it was good, I said it is far to be perfect and that is not my kind of game. I just mentioned that (IN MY CASE ANYWAY) I didn't experienced any major technical issues, only minor bugs, maybe I was just lucky, I don't know.

    Third, you want me to give credit to everyone and their mother for having their own opinion but you sure don't want to give me credits for having mine.

     

    Note the altred colored text...

    You may have been lucky and not gotten any bugs...but you dont know...but you still base your argument on not getting any and are telling people to give Bioware credit.

    The complaints are legit, it doesnt matter what YOUR opinion is, your opinion does not override theirs...nor theirs yours.

    You had no issues, great! You give Bioware credit for the game...great!

    your lack of issues does not negate the issues other people have with it.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • ABRaquelABRaquel Member UncommonPosts: 541

    Originally posted by mikahr

    Originally posted by Rhavens

    I don't get it then, I have a 4 core 2.2 ghz with a 8800gt and 4 gigs of RAM and I run the game full graphics and I rarely go under 30 fps except on the Ilum battlefield with 2 full ops groups bashing at each others.

    Game is so graphically backwards it should run flawelessly on any decent 3-4 year old graphic card. Yet its far from that.

    When i fire up LOTRO which is DX11 with lots of DX10/11 fluff it runs so much better than SWTOR which is DX9 its ridiculous. AOC too.

    (Just used MMOs as comparison, not to go in single player games to really see the difference).

    As much as I would like to disagree with you, I can't.

    This game really does suffer from some weird optimization issues,  I'm running a Q6700@3.2GHz, 480GTX, 4GB, SSD and this game unfortunately suffers from inconsistent frame rate, I'm always between 30~40FPS (min) to 60FPS (max with V-Sync), dipping into the low 10sFPS for no apparent reason. I play other MMOs like TERA, AoC, LotRO, WoW, Aion for example and it runs flawlessly, SWTOR...not so much.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by Tayah

    Originally posted by Rhavens

    The engine runs fluidly even on a couple of years old machine, the missions, as boring as some of them can be, are working well and I crashed to desktop only twice since beta. Correct me if I'm wrong (with a solid argument please) but that game was finished at launch.

    You can crucify Bioware on the street for putting on the market a boring game but certainly not for releasing a technical failure.

     

    This part I disagree with. I built 3 gaming rigs for myself, my husband, and our son 2 months before SWTOR came out, each with the following hardware.

    I7 2600K CPU's Sandy Bridge

    16 Gig Ram

    2 560 TI's in each rig

    Motherboard Asus P867 Deluxe

    30Mbps Internet speeds

    AND STILL LAG  on the fleets and ILLUM.

    There were pages after pages after pages of other people with higher end rigs having problems with lag and stuttering at the fleets and ILLUM. Out of curiousity once I took a guest computer we have for kids to play on, an old Dell with 9800Gtx, some dual core forget what it is, 4 gig ram...and it ran on medium with less stuttering and lag. I have friends and guild members that constantly complained as well because they had built new rigs just for SWTOR and they were getting so much lag in ILLUM with more than 20 people on the screen. TotalBiscuit even asked someone from BW in an interview what they were doing to fix the terrible fps on higher end rigs. Their response was basically that shouldn't happen it's on your end...

    They need to drop the egos and admit the problems with their game, only then would I have a bit of respect for them.

     

     

    Same kind of thing happened with AoC.

    My cousin had an uber gaming rig when it came out with 2 near top of the line SLI NVIDIA cards, and everything else decked out.  I had a dell XPS 1800 gaming laptop.  And yet, AoC played at around 30fps on mine, but was terribly jerky and probably around 5-10 FPS on his.

    I think the problem is that compatability testing usually occurs at the end of a development cycle, and MMORPGs tend to always go over budget and schedule and get rushed out the door.

    Are you team Azeroth, team Tyria, or team Jacob?

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