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With the onslaught of b2p and f2p titles, how long will it stay p2p?

//\//\oo//\//\oo Member, Newbie CommonPosts: 2,767

Played the beta and was pleasantly surprised, but it's getting harder nowadays to justify paying a subscription fee, especially since things are starting to inevitably converge to f2p anwyay.

This game, while it has awesomely innovative combat, still has direct competitors that have already been released and are on the way: Vindictus (to a lesser extent), Raiderz, Dragon Nest, Firefall along with others I have failed to recall. 

 

The MMO scene has become so ridiculously saturated with titles, both old ones that have gone f2p and new ones that were f2p from the start that new IPs tend to get overshadowed by the sheer amount of choice. It's more or less the competition effect compounded by diminishing utility; players have become spoiled and they can choose between titles that have low/no cost.

 

So how long do you think this one has before it goes the f2p route? WoW will inevitably go f2p as well, so I'm not equating f2p to failure, but merely a realization of demand.

Yeah, GW2 is on the way, but the combat is more traditional than this games and the focus is more PvP oriented.

I'd hate to be a developer nowadays with all of the different features that players expect....

 

So what is your take? Do you think this game has a long p2p life ahead of it, or will it go the Aion route soon?

 

 

This is a sequence of characters intended to produce some profound mental effect, but it has failed.

Comments

  • kevjardskevjards Member UncommonPosts: 1,452

    i said in an earlier thread that i thought it would go f2p at some point.about 1.5 yrs seems about right..i think once they recoup release into western market costs it might change to f2p..suppose it depends on how successful it is.

  • Entropy14Entropy14 Member UncommonPosts: 675

    There is a couple things I  would like to see in the saturated MMO market.

     

    1. Less of them , so many companies like gpot and and the like just reskin and pump out MMOs like mad, put them on Pay to win, really bringing down the quality of MMO's

     

    2. Even tho I do agree subs are becoming a thing of the past since you dont have to pay for bandwidth like the old days, free to play is not the answer, simply because a company needs to make money, and f2p usually means paying for too many things, and companies find ways to "scam" you to get your money

     

    So I think GW2 model is probably the best model, you make your money off box sales, have a cash shop to boost you income, leave content, armor, weapons ect... out of the cash shop and keep it for little things , like fancy mounts ect...

     

    Having said that I dont know how long this will take to go F2P simply cause its still successful in Korea, and 2nd in NA, we wont see 2 million copies sold, I think Tera will have a much smaller sales number, but higher retention the past MMO's

  • Deron_BarakDeron_Barak Member Posts: 1,136
    People do love a bargain but I also believe people want quality, usually they want both at the same time lol. I think people over time will gravitate to TERA because it is a quality game even if the combat is the only thin obvious at first glance. It will be in trouble if another solid MMO comes out with no tab targetting but I don't see one yet.

    While Vindictus and DN might have the same aim system they don't hold a candle to TERA in terms of being a complete and solid MMO. Firefall I'm not sure. It isn't a direct competitor because it's not sword/shield fantasy.

    Just not worth my time anymore.

  • ChrisboxChrisbox Member UncommonPosts: 1,729

    Alot of people will be playing TERA w/ GW2 or TERA w/ Diablo 3 so I forsee a good future for this game. 

    Played-Everything
    Playing-LoL

  • Deron_BarakDeron_Barak Member Posts: 1,136
    Oh, sorry OP lol. My take is that there's no way to tell when TERA will go f2p at this point because it has no direct competition. One year, two years, ten? Who knows.

    Just not worth my time anymore.

  • otacuotacu Member UncommonPosts: 547

    Originally posted by //\//\oo

     

    This game, while it has awesomely innovative combat, still has direct competitors that have already been released and are on the way: Vindictus (to a lesser extent), Raiderz, Dragon Nest, Firefall along with others I have failed to recall. 

     

    And you forgot Blade & Soul (and chinese clones) , Neverwinter  from Cryptic and the new mmorpg based on Kingdoms of Amalur.

    All action mmorpg.

    But i guess they won't be out until end 2012 early 2013 so TERA has at least 1 year of "golden age" to make profit.

  • mcrippinsmcrippins Member RarePosts: 1,642

    I've always been curious about why people complain about P2P. Honestly, for every game that i've ever played and been interested in that was f2p, I ended up spending wayyy more money in. For example - with Mobas I played HoN for 1.5 years and spent i total of $50 (including the $30 game purchase). Since I switched over to LoL - i've probably spent around $400. Granted HoN wasn't P2P, but still the money difference is massive.

  • sanshi44sanshi44 Member UncommonPosts: 1,187

    Originally posted by //\//\oo

    Played the beta and was pleasantly surprised, but it's getting harder nowadays to justify paying a subscription fee, especially since things are starting to inevitably converge to f2p anwyay.

    This game, while it has awesomely innovative combat, still has direct competitors that have already been released and are on the way: Vindictus (to a lesser extent), Raiderz, Dragon Nest, Firefall along with others I have failed to recall. 

     

    The MMO scene has become so ridiculously saturated with titles, both old ones that have gone f2p and new ones that were f2p from the start that new IPs tend to get overshadowed by the sheer amount of choice. It's more or less the competition effect compounded by diminishing utility; players have become spoiled and they can choose between titles that have low/no cost.

     

    So how long do you think this one has before it goes the f2p route? WoW will inevitably go f2p as well, so I'm not equating f2p to failure, but merely a realization of demand.

    Yeah, GW2 is on the way, but the combat is more traditional than this games and the focus is more PvP oriented.

    I'd hate to be a developer nowadays with all of the different features that players expect....

     

    So what is your take? Do you think this game has a long p2p life ahead of it, or will it go the Aion route soon?

     

     

    Everything i saw in tera has been done before so you can realy call the combat system innovative they did however do islightly better. Darkfall has practicly the same combat system minus the lock on spells and they also have the politic system. And basicly everything else has come from WoW and it clones.

  • ClywdClywd Member UncommonPosts: 261
    Who told you that f2p means free of cost? I hope it stays p2p forever, as i will quit when it adds a cash shop...

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

  • MoonBeansMoonBeans Member Posts: 173

    F2P = pay to win.   i stop playing if it ever goes that way.    same reason i have no interest whatsoever in playing Gw2

     

    if i could predict the future, i woulden't be here right now.  i would be winning every lottery, and moving to my own private island.

     

    so Tera success depends, how well and fast the devs, keep adding content.  to keep their playing base happy and entertained.

  • synnsynn Member UncommonPosts: 563

    with IP bans in place I don't see this game doing as well as it would if it were global. That being said I do hope it is successful and encourages other developers to change things up and stop making "wow clones".

  • MoonBeansMoonBeans Member Posts: 173

    Originally posted by synn

    with IP bans in place I don't see this game doing as well as it would if it were global. That being said I do hope it is successful and encourages other developers to change things up and stop making "wow clones".

    or you could make your own MMO.  that could work as well

  • shadow9d9shadow9d9 Member UncommonPosts: 374

    I don't like being reminded of money in game and I have no interest in being nickel and dimed.  $15 is nothing.  IF subscriptions go away, so will I.

  • ClocksimusClocksimus Member Posts: 354

    F2P games cost more money to play than P2P games.  F2P games generate more profit for their developers than P2P games have for some years now.  Why is it you think F2P games are increasing in numbers? Do you believe companies enjoy making less money?  Players are playing more and under the illusion that the game is free.

    G2W will cost you 60 bucks to buy and then another 60 bucks every 6-8months for the expansions + the additional money  scaling upwards to an infinite  amount on "optional" cash shop items ingame.

    TERA will cost you 60 bucks and at most 180 dollars for a year with no additional money spent on "optional" items.  P2P games are cheaper than even B2P games.

     

    This is real life people. Nothing is free.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Not long.

    It even has straight competitor that is F2P : RaiderZ

    And honestly although i love TERA. I mean I really enjoyed it (which is much more than i can say for most of MMOs lately)

    Still I can get the same kicks from F2P game...

     

    Today , imho

    Only way to justify P2P , is really structured PVP with serious theritory control, resource control.

     

    Casual PVE/PVP hybrids should not be P2P

     



  • alkarionlogalkarionlog Member EpicPosts: 3,584

    Originally posted by Clocksimus

    F2P games cost more money to play than P2P games.  F2P games generate more profit for their developers than P2P games have for some years now.  Why is it you think F2P games are increasing in numbers? Do you believe companies enjoy making less money?  Players are playing more and under the illusion that the game is free.

    G2W will cost you 60 bucks to buy and then another 60 bucks every 6-8months for the expansions + the additional money  scaling upwards to an infinite  amount on "optional" cash shop items ingame.

    TERA will cost you 60 bucks and at most 180 dollars for a year with no additional money spent on "optional" items.  P2P games are cheaper than even B2P games.

     

    This is real life people. Nothing is free.

     

    true but in case of tera in a 1year and half at most it will become a f2p, p2p is cheaper, keep things in a fairplay environment.

     

    but since most of people are stupid enough to toss they money in a bin can thinking it a good thing.... we have more people "enjoying" f2p games

    FOR HONOR, FOR FREEDOM.... and for some money.
  • fenistilfenistil Member Posts: 3,005

    Originally posted by Lobotomist

     

     Today , imho

    Only way to justify P2P , is really structured PVP with serious theritory control, resource control.

     

     

    Basically sandbox games.

    I won't give an opinion on whetever Tera or some other games should or should not stay P2P. I don't care that much either.

     

    Still for me games that fit P2P model nicely are sandboxy games with tools that allow to make each game server an unique and separate virtual world and then use this to make unique gaming experience for many players. 

    Being an well-known through virtual world / server crafter , or to be a figher or guild of fighters that control great castle in region that is bountifoul with best iron to make weapons ,etc 

    Features of game and gameplay that would be hurt by CS - if game has those features then pure P2P system is better as it does not directly impact gameplay.

     

    If game has no that features (like most mmorpg's and themeparky games) then it does not benefit from P2P business model and thus it might but does not have to be used.

     

    Ofc imho.

     

     

    Still I wish TERA all the best.  It seem like really nice game and definately worth to spend 15 $ on (after all what is 15$ ? an cost of a pizza?) ,question is will enogh people spend it on?

  • zimboy69zimboy69 Member UncommonPosts: 395

    TERA looks a great mmo

    but i just cant afford to even try it

     

    i know i couldnt afford the £15 a month  sub 

     

    its a shame i would have loved to play it  so i guess ill wait for it to go f2p

    image

  • BartDaCatBartDaCat Member UncommonPosts: 813

    Originally posted by shadow9d9

    I don't like being reminded of money in game and I have no interest in being nickel and dimed.  $15 is nothing.  IF subscriptions go away, so will I.

    I can somewhat agree with this, if it means that the development team is constantly striving to add new content in "Update Patches" that include a lot of new content without breaking the game.  I'm not talking about content that should have been in the game in the first place, but wasn't (I won't name names...).

    I think World of Warcraft did this correctly, and I see RIFT doing it as well.

    I guess it's a matter of perspective, but MOST of the time-- when I'm paying a subscription-- I'm getting everything that game has to offer sans expansion packs.  I'm not going to hit a wall at some point, and have to go to a cash shop to unlock expanded content.

    I also see subscriptions as a kind of filter that weeds out a majority of the asshats that tend to ruin the experience for the paying customers.

    This doesn't come without it's downside though, mostly for the developer.

    If there's one thing I've seen time and time again in subscription based MMORPG's, it's that the PvE'ers tend to be loyal for the longterm, while PvP'ers tend to step into a game, if they can exploit an "Overpowered" class they will, but as soon as the imbalances are detected and "fixed", they get pissed off, burn out, and leave the game.  Thus, the drop in subscription rates hurts the overall sustainability of the game.

    I think it depends on the approach of the development team and what they intend for the game world and its mechanics.  If it caters more to PvP, I can see a B2P model working, but they're asking for trouble if it's F2P with character enhancing cash shop items.

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