It looks like you're new here. If you want to get involved, click one of these buttons!
Back when I played, I really wanted to be the stealthy assassin. In most fantasy games, I like this style of character.
I had a REALLY hard time with the assassin. I understand that in the day time, stealth is next to impossible. And I never got the hang of the light meter.
During day time game play, I was next to worthless. I had to wear silks and fight toe to toe with mobs b/c I could not be an assassin.
I admit, I could've been just doing it wrong. But, is this still an issue?
It's not about fighting, it's about balance. It's not about enlightenment, it's about balance. It's not about balance.
Comments
Pretty much, yeah. And no, you weren't doing it wrong. However, an assassin can do OK in the daytime as long as you use crowd controls and other tools right, but it is certainly far easier for a 'sin at night.
I rolled an assassin character for that purpose - to try the whole sneaky sneaky stabby stabby thing.
By and large, in the daytime & outside, stealth is pretty useless (though has some uses for rangers), though there are a few spots offering a little more cover e.g. the shade of trees, or up against the edges of some areas.
I learnt to do 1 of 2 things when soloing on my assassin - either do his levelling/questing etc at night, or if I wanted to play during the daytime, not try to stealth, but instead shoot them with my crossbow to pull (it's surprising how much an assassin can do with an xbow). Indoor instances of course don't suffer from the day/night thing, but one has to be careful in some areas depending on how much light is around.
I'm also perhaps lucky as I have several characters I enjoy - if I want to do some solo stuff, I sometimes play my assassin if it's night, or play something else if it isn't.....probably not the answer you want.
I guess it's realistic that someone can't sneak around in broad daylight in the open and not be seen, but it does mean that the opportunities for the stealth-style gameplay are quite limited.
One thing which AoC never implemented (but should have, IMO) is some kind of facing system for mobs, and determining whether or not the mob sees you based on that.
You're correct. It's not the answer I wanted to hear. But, it is the answer I needed to hear.
Thanks for the info.
It's not about fighting, it's about balance. It's not about enlightenment, it's about balance. It's not about balance.