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A BIG part of GW2 is its PvP. But looking over how Skills work in Melee, they use the Queue system that GW1 has.
this causes players to stop moving at times just to activate melee skills. Many Melee class skills from Guardians and Warrior have cast times.
Guardians mace skills for example, all have Cast time.
What happens here is that, with lots of skill spamming going on to get skills to go off after another,
the Guardian skills can be interrupted by simply moving, or using another skill.
But the skill will still go on Cooldown even if it didnt activate.
You basically have to stop moving or else waste a long cooldown (30+ second) skills.
With Moving while casting being a maor focus in this game, this issue with Melee classes gimps them further since they are usually stuck fighting ranged kiters that can pick and nip at you until dead.
A lot of skills have a animation charge time or require you to stand still or some skills when activated stop your movement. It feels a lot like GW1 where you basically couldn't move around your target when attacking.
And as pointed out in another thread, the Dodge mechanics dont work to the Melee fighter's advantage. Since most attacks are AoE/Ground Target, most of the time you simply wont be able to avoid damage from massive AoE spam fest that you will encounter in WvW.
Cast time needs to be removed from ALL MELEE skills or something.
Right now
Range > Melee.
The only weapon skill in WvW for guardians that is useful for fighting is Scepter sadly.
the rest are only useful to play Buff bot and support in the back with the rangers on your team. Feels very limiting.
Philosophy of MMO Game Design
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so this thread is all about u complaining about the guardian right? if u want to play a melee go warrior
i did not have any problem with my guardian. idid not die either in wvw and i was always on the middles of the fight
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~The only opinion that matters is your own.Everything else is just advice,~
thats more of a damage reduction related issue. I am talking about the Combat.
Philosophy of MMO Game Design
Both Warriors and Guardians suffer from this issue. To pretent like this isnt the case, wont solve anything here.
Melee<Range.
This game is built around Ranged combat. and Meleers suffer from it.
Philosophy of MMO Game Design
I don't know about guardian, but I played a warrior, and it was one of the most fun experiences I've had in a long time.
GW2... I'll give you that! :P
I could move while casting, except for killshot i believe (F1 skill with rifle)... I don't remember if dual axes had any cast time, but I was constantly moving, the only problem i had was skills going off even though I weren't in range of my target (that's a good thing!) just because I didn't know the class all that well yet.
Using a skill out of range of your target will set that ability on cooldown.
But I quickly figured out that your abilities' hotkey will turn white if you're in range of your oponent with a particular skill, so I did fairly well with the warrior in the end, that was in instanced PvP mind you, never went to the mist.
Might be a different story in the mist, with 50 players around you, don't know.
if Guardian can't move while casting, maybe his skills are more powerful to make up for the loss of mobility? Or maybe a bug, no idea?...
well i guess that ur opinion. because i had no problem at all with my guardian. i think he a bad ass !
~The only opinion that matters is your own.Everything else is just advice,~
Did that as well
Philosophy of MMO Game Design
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I like to use the staff. It gives medium-range AoE damage. I use it a lot. I am not much into hammers, but I understand OP's concern. If the ability has a cooldown, why it's interrupted if you move? This may be an issue for PvE as well.
I don't play warriors for PvP, but was wondering if using bow/gun is a better alternative than going classic sword/shield. I will have to try it, I may like that.
I didn't experience Guardian so it might be a class thing.
As Warrior i didn't feel anything like this.
On PVP i'm using Greatsword + Sword / Shield.
Hundred Blades does root you but i learned how to interrupt this and move to another skill if needed.
Other then that it was extremely mobile, Savage Leap, Shield Bash, Rush, Whirlwind Attack, then you have stuff like Bull's Charge and Balanced Stance.
In WvWvW we had push a team, 3 warriors together with a guardian, we'd rush in AoE Dodge back, so on a so forth, in instanced pvp i never got kited on 1vs1.
Close combat is done as opportunities arise but every player needs to adapt based on the situation.
The whole "ranged profession" or "melee profession" is from mmos of the past. If you play one dimensionally you will be frustrated in gw2
Philosophy of MMO Game Design
Skills have animations, some skills have cast times. The symbol on the mace has a cast time and it locks you in place when casting it but every other skill can be used on the move. The greatsword skills 2 and 3 keep you in place because again, symbol and the other is probably that way because they don't want it to be too awesome.
Apart from that... everything else can be used on the move.
This is not a game.
despite my squishiness as a theif, i always go into melee because it does so much more damage.
EDIT: the gaurdian is a gaurdian. for what the class is supposed to do, it makes sense. same with the theif though in opposite way. if i'm in the same place i was 2 seconds ago, something's wrong.
So it's not Melee?
It's one weapon in one class?
Well what you expect it's a big ass sword lol you think a little dude is gonna swing a big sword without a delay?
EDIT: Also the dmg it does makes up for that delay/small casting time. I watched my friend use the greatsword on his warrior and he killed mobs of enemy's so much faster then any of my classes could ever do.
So? The question is: Do you actually have to use those skills all the times?
The answer is: No. There's no "rotation" in GW2, you use those skills when the situation calls for, otherwise, just stick with your default attacks. If you spam your skills mindlessly you ought to get owned. Get it in your head.
My only problem with melee is in PVE. If many players take part in an event and there is a massive amount of mobs as result, I find it impossible to anticipate mob's attacks as melee. I just cant distinguish mobs in that large blob of red. It becomes a lot easier to just stay back and use longbow for AOE or rifle for a boss. You can react to the most damaging attacks a lot easier from a distance.
In PVP it depends. I think you are supposed to both use ranged and melee as warrior/guardian.
I haven't played Guardian though. I didn't know that there were skills that lock you into place.
Run in do a big move move out most the mobs split up anyways after the first attack so you can get 1vs 1 or 1 vs 2 battles easy after they split up then all you have to do is move hit move hit ect
So, from what I'm reading from everyone bashing the OP in this thread, if you want to use the skill set YOU WANT TO USE you'll get owned?
If you don't use a Gun, being a warrior or guardian, almost 70% of the time, you'll get owned?
If you don't do what the game FORCES you to do on any given basis you'll get owned?
If I'm playing a Guardian or a Warrior in ANY game, I don't care what it is, and the game FORCES me most of the time to play a RANGED class I will outright quit. It is poor form, and bad practice. I don't care what excuses you have like "It's a better way of dealing with combat, actually knowing when and where rather than button mashing!". Getting rid of "button mashing" is all well and good, in fact I hope it happens. However, forcing everyone to be a RANGED CLASS in order to compete is absolutely a horrible game design, and quite simply isn't fun for a 2012 product.
Get your act together ANET, from everything I'm reading here & on the GW2 forums you badly need to fix melee professions. Forcing MELEE (ie: close range) professions to become ranged classes with guns is absolutely POOR FORM.
For now, I'll wait until the weekend after next to pre-purchase if at all. From what I'm seeing from gameplay videos from this weekend GW2 looks nothing different from GW1 mixed with Warhammer Online. I played GW1 day-one release, but it got boring FAST .
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