One of my major concerns with GW2 is the possibility that all lvl 80 items will have identical stats. I was an avid original Guild Wars player and one of my biggest complaints is the fact that I wasn't rewarded for spending hours and hours accumulating items to build high-end Fissure armor. Yes, the armor looked cool, but it had the exact same stats as (lvl 20) Droknars Forge armor. So here's the question. Will my dedication and time be worth the investment in end game dungeons offer better armor that has better stats than other level 80 armor or will it all be the same???!!!! I really hope I'm not going to spend all these hours in this game just to find out that its a socialist nation at level 80....
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Nope, just need to go to the mist and look at them. They have different stats to fortify your builds or strengthen your weakness. They also have runes and insignias you can place on your gear to give mutliple effects. Up to you on the stats.
BOOYAKA!
A lot of people did end game content in GW1 for just that. I do it because I'm a completionist. If you like the gear grind this game is not for you.
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It's called prestige, worked pretty wall in Guild Wars 1.
No clue. Anything on how level 80 works outside of non-WvW PVP is purely speculative, as no one has been there yet.
However, even in PVP there were multiple builds of items through sigils and the like. By the looks of things, there will be even more variations than we've seen in PVP.
MMO's played: Ragnarok Online (For years), WoW (for a few weeks only), Guild Wars, Lineage 2, Eve, Allods, Shattered Galaxy, 9 Dragons, City of Heroes, City of Villains, Star Trek Online (Got someone ELSE to pay for it), Champions Online (Someone else paid), Dofus, Dragonica, LOTRO, DDO and more... A LOT more. I've played good AND bad. The bad didn't last long. :P
You could do them because they are fun and you want to beat them... kind of like why people played the original Contra (without the extra lives cheat). It was fun and challenging.
Sorry, but the "No Life/I have more time/money than you so I get better gear" games are that way -->
ANet has a very clear and consistent philosophy that SKILL is more important than GRIND (or P2W) so Top Tier/Top Stat Gear is relatively easy to obtain.
If you need gear with higher Stats to feel good about your time played/actually succeed in PvP there are plenty of other games that will provide that to you.
Have a great day!
It looks like this is going to be one of those games were you will either have to love cosmetic options or pvp to play for much longer than the lvling process.
I think it will be fun to play through lvling up and checking out all the dungeons, but I don't think it will be a game that you would find yourself playing for years on end as your main game. It will likely be many people's side game, possbily to log in a few times a week for a change of pace.
The item level will all be the same. The difference between the items will be give and take, let one sword may have more power, but the other lessens the power to increase condition damage. Each level 80 item will have the same scale, just slightly different numbers such as +100 power or +100 condition damage or +100 vitality etc.
The main purpose is to keep all level 80s at the same power and give players that don't grind for a better item a chance to fight some hardcore player that plays every dungeon 5 times a day.
Philosophy of MMO Game Design
If you want the gear grind I feel bad for you son,
Theres 99 games out there for you but guildwars2 aint one.
(am I doing that correctly?)
Just like in Guild Wars 1 really, the hook is
Cosmetic looks
Competivie PvP
And now we have WvWvW to compete your server to the #1 rank.
All multiplayer games are competitive in nature. Guild Wars 2 will just say its in PvP where as other games compete for better PvE progression gear. From a player standpoint the joy is in doing better with your own skill rather than doing better by getting stronger stats. It is a matter of preference which game you rather enjoy at end game.
Again not everyone plays for the same reasons. There are plenty of games out there for gear grinders. There are completionists and trophy whores a plenty that will enjoy GW2 endgame just fine.
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I vote this best post in thread.
My theme song.
^^^^ I agree with what you say. YOu get to max lvl and then what? You already have the best armor level in the game. You can pvp for fun, but once again there is no reward.
I know it is hard to understand for people like you - but many play a game, just because they like to play it. This whole grind towards items=reward thing has so many disadvantages and destroys competetive balance in PvP.
GW1 has always been regarded as one of the best PvP-MMOs of all time, because everybody has the same armor-stats. And GW2 will be exactly the same.
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.
I disagree item improvmenty and upgrades are an important carrot and their absences will cost GW2 % of players in the multiple of tens. Or at least far less play time and $$ investment in the game. This is important, because it reflect enjoyment of the game.
Now i'll be the first to say the item treadmill is BS. But that doesn't mean there should be no item progression. How about item progrssion but at a slow rate. Such as, with new dungeons etc. being released, you obtain like 1-2 slots of items that have upgrades and not massive one just slight bumbs. So like new max lvl dungeon is released it has rings that are ~5-10% more more powerful then the last. Well thats 5-10% seems liek a lot but think is it really? how many tiems do you have how much does that one contibute to your damage? In the end thats no big deal but also allows for character devlopment in the Strength department (without making old content useless).
Oh and the (competitive) structured pvp use all the same equipment and are always maxed skilled and levels, so thats a non-issue.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Why does gear grind have to be the hook to keep you playing, as opposed to enjoyment? Books don't give people gear, yet they hook people.
I never found the gear grind to be engaging, its basically a slot machine. Insert time and money and for 30 days you have a chance to get that piece of gear you want.
Thanks you too!
in wvw you get buffed up to 80 but you don't have your level 80 skills or traits you just have level 80 health..in instant pvp you have all your level 80 traits.
No gear grind - #1 selling point for a true pvpr. Plus alts.... dont have to grind to get them competitve.