They found it was more fun that way. With too many players the screen becomes too cluttered by spell effects.
This and the fact that 8 players never actually played together in a coordinated effort. You always people in town selling, people afk, and people just looking to be carried. 4 players is just better and easier to balance vs. bosses/elites.
They found it was more fun that way. With too many players the screen becomes too cluttered by spell effects.
This and the fact that 8 players never actually played together in a coordinated effort. You always people in town selling, people afk, and people just looking to be carried. 4 players is just better and easier to balance vs. bosses/elites.
My understanding is that you can't boot people in pugs. leeching could actually be a bigger problem in some cases as one leecher in D3 = 2 in D2..
I'd definitely be OK with toned down effects and no mercs in cases where there are lots of players in an area.
They found it was more fun that way. With too many players the screen becomes too cluttered by spell effects.
This and the fact that 8 players never actually played together in a coordinated effort. You always people in town selling, people afk, and people just looking to be carried. 4 players is just better and easier to balance vs. bosses/elites.
False, we had a 8man cell back in Diablo 2 that loved playing together. Another reason we're dodging Diablo 3 like the plague is the inability for us all to play together again.
That and all the other reasons beaten to death before. Diablo 3 is a sad horse indeed .
The Theory of Conservative Conservation of Ignorant Stupidity: Having a different opinion must mean you're a troll.
Because zergs are stupid. There's no point in having 8 players, really. 5 I can undestand. But 8? You're doing something fishy here.
The game is progressively more difficult to balance the more players you allow. Especially in terms of monster count and the amount of space that a player actually takes up and how much that modifies the flow of the game. That's why everything in WoW is always so big and fat - it's designed for lots of players. DIII isn't. It even has plenty of support for the long forgotten and kicked to the curb solo player.
Too much stuff is going on on the screen with that many players. Too hectic.
My guess would be its 4 person because of increased difficulty and balance around some tactics during boss fights. Boss's hp in D3 will reset if you wipe unlike D2 where you could just "bore boss to death" as I call it cuz they HP didnt resest. 8 players would be probably too much of a chaos and zerg.
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Let's go back in time here to when mercs were not the norm.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
This and the fact that 8 players never actually played together in a coordinated effort. You always people in town selling, people afk, and people just looking to be carried. 4 players is just better and easier to balance vs. bosses/elites.
My understanding is that you can't boot people in pugs. leeching could actually be a bigger problem in some cases as one leecher in D3 = 2 in D2..
I'd definitely be OK with toned down effects and no mercs in cases where there are lots of players in an area.
False, we had a 8man cell back in Diablo 2 that loved playing together. Another reason we're dodging Diablo 3 like the plague is the inability for us all to play together again.
That and all the other reasons beaten to death before. Diablo 3 is a sad horse indeed .
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
Because zergs are stupid. There's no point in having 8 players, really. 5 I can undestand. But 8? You're doing something fishy here.
The game is progressively more difficult to balance the more players you allow. Especially in terms of monster count and the amount of space that a player actually takes up and how much that modifies the flow of the game. That's why everything in WoW is always so big and fat - it's designed for lots of players. DIII isn't. It even has plenty of support for the long forgotten and kicked to the curb solo player.
Too much stuff is going on on the screen with that many players. Too hectic.
Playing: Nothing
Looking forward to: Nothing
Especially considering they implemented WASD movement. /sarcasm
I was also extremely disappointed by the max 4 players. I was like "well hell, i might as well play Dungeon Siege 3" which is a great freakin game.
But i still love Diablo and i really enjoyed what i played in the beta. Its sad seeing it downgraded from 8 players tho.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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I was under the impression that Dungeon Siege 3 was specifically designed for the console with poor mapping to the PC.