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Will this be our saving grace, fellow sandboxers? Its called Realm Explorer. I think that Kickstarter can actually help good companies like this and Embers of Caerus actually get the funding they need; they can avoid the AAA themepark wannabe only attitude that publishers seem to have lately.
http://www.kickstarter.com/projects/realmsource/realm-explorer
Comments
Some positives there, but I like info and evidence on the engine and tech and how those make possible the features for new mmorpgs. Fly-by vids are great, but don't distinguish from other great fly-by vids in other mmorpgs?
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
Looks good, ill be keeping my eye on this
No matter how AAA a Sandbox MMO, and no matter how non-Buggy it is, it will always be ruined by Western Player culture.
Thats the problem that needs to be fixed.
Developers give players the option to ruin other's experience, these Sandbox MMO games will never grow.
Philosophy of MMO Game Design
This looks good and feels good.
Will be watching it.
Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
No, I guarantee that no matter how good a sandbox game is that a majority of the niche sandbox crowd will reject it for one of many reasons.
0. Where it was made
1. Graphics
2. Theme
3. Has just 1 single mechanic found in a Themepark game
4. Is made by a studio that is universally reviled (according to them)
5. Has a developer on it's team that is universally reviled (according to them)
6. It has, or does not have full loot PvP
Thing is that Sandbox means very different things depending on who you ask, this is why the sandbox crowd is never going to get THE sandbox game, it's not possible to make it.
They'd all have to become their own game developer & create their own - WAIT that's it, don't create a game, create a game development tool where everyone does exactly that, create their own game.
If a game where one player can ruin the game for others will never succeed in the west, then how do you explain WoW?
i think EVE is doing quite well.
No one can ruin your experience if you never go to the places where they can.
SWG had it good too, with Consentual PvP.
FFA PvP is not a criterion for a game to be Sandbox or not. Albeit FFA PvP in my opinion, makes the game more interesting, if you are a player that actually seeks to play with other players in an MMO and not just only amongst other players in an attempt to just compare with them your gear and bank account. If you are the later, then by all means play Themepark games and do not mind about Sanboxes, you do not even have to critisise them, they do not appeal to you.
Let those that these games appeal to enjoy them.
Order of the Silver Star, OSS
ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
See this is my point. you believe that in a sandbox MMO, players can only play with each other, if its dealing with PvP.
as if PvE cant have players playing with each other. FFA PvP has ruined Sandbox MMO. not bugs, not graphics,,, FFA PVP
Philosophy of MMO Game Design
Lol, the first sandbox MMO (Ultima) had FFA PVP?
Yes, UO had it. In the following years they tried to control it until deciding it is easier to just seperate pvp and pve.
How dare you bring reality and a real life practical application into a ffapvp discussion. You know UO would be killing WoW if EA (those bastards) would of just left UO alone. The only reason that (insert some ffapvp game) didn't do well with gamers is because (insert some random flaw), it had nothing to do with ffapvp. And (insert ffapvp game) closed because of (insert some random bug) drove people away and stopped new people from joining, it had nothing to do with ffapvp.
I hope my sarcasm wasn't lost on anyone.
Need our own land to claim where players can't touch any stuff that is locked down on it. That way, your stuff is safe.
WIld area for unrestricted pvp that way towns and quest areas are for restricted pvp only. Still FFA but makes you think if it's worth it in some areas penalties, laws, tribunal etc. Seen it done in other games. Detectives can tag you for full loot pvp if done inside towns etc like if guards or townfolks see you or there is always a dna trail for detective classes to follow and tag murderers for full unrestricted pvp for 1 hour in game time or something like that etc. Trail leading to the pvv'er etc. Kind of like the UO forensics skills.
Thieves etc can get tagged by detectives / forensic investigatores too for treaspassers thieves etc.
Need to be able to steal and loot though or technically it's not a sandbox but I personally don't think a good sandbox needs it or if it uses it for any negative actions be traceable to the original offendant and repecusions result in a hearing, jail time, marked for full loot pvp, temporary debuff etc depending on the crime. Seen it done before in other game so it can be done.
This isn't a signature, you just think it is.
You just keep playing wow don't worry so much, others will play sandbox to each his own right?
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
Sounds like the developers need money to make the game a reality. Don't think I want to sink money into an unknown at this point. Nothing to say the game will become a reality.
I don't think we will see any good "sandboxes" until devs of said titles will learn to embrace certain "themepark" features, instead of turning their games into "hardcore" userunfriendly mess, design and feature wise (I am looking at you MO). Archeage is a prime exmple of such a blend imo, which takes good from both genres and combines it into neither sandbox or themepark, but just a good game.
Not quite true, there were games in the past where players would actually made it almost impossible for you to ruin the game for others. Like in Tibia, which is ancient game, but still has like 30k-60k people on all the time, it has open world pvp but most people dont actually go around killing randoms, because you are likely to get punished for it. By other players.
Also, people are confusing sandbox games with unfriendly, overly hardcore, unpolished games, clunky ui, non functional features, and games where you are actually just given a sand to play with, with no apparent box it fits in. Thats not a sandbox, its just a poorly developed game
And people should stop expecting miracles from games with 2m budget, regardless of how enthusiastic devs may look, or their great ideas/vision they might have, you need money to make it work or its gonna end up like MO or other indie sanboxes
True, but there is a limit to how much you can sabotage in Wow. In some sandbox games there really is no limit whatsoever.
It is not an easy thing really. Sandbox games have enornous possibilities but when players can anhilate other players by stealing all they own, burning their house and PK them every time they log in it is hard to get enough new players.
well, playigjn devil's advocate, do tell. How doesTibia make it so players don't grief other players over any other ffa pvp game?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Because if you kill a person you are
a) flagged for 15 or so minutes, and for a week with red skull above your head if you kill 3 (or was it 7 not sure havent played in a while) or more people in short amount of time
b) theres a skill that lets you track people, and everyone can use it. And you cant logout while your skull is active (some 15 mins after you kill someone).
c) there are people killing pkers on pretty much every server, and because its full loot game, there are inectives to do so. So just going to town and asking people for help works most of the time too.
so imo ffa pvp games can work, if its ffa with consequences. Now of course some people will say but but thats not a sandbox if im not allowed to go around maniacally killing people as i please, but i dont believe there was a single point in our history where you could go around killing random people just like that
So its ffa pvp, but you usually need a hella good reason to kill someone. If someone really pisses you off you can kill him and try to hide somewhere, trying to avoid people as you cant logout until your skull expires (tibia has no instances, but there are different floors in dungeons, like UO so if you go really really deep it gets harder to track you).
So its sort of controlled ffapvp, where you cant see other player levels and have to wage your wars wisely, but nothing is stopping you from going on rampage if you are willing to live with consequences, and thats why you rarely see people goind around and pking strangers for no reason.
UO's system was just like what you explained. Except that the PKer's name turned red instead of a skull.
It slowed PKing down some, but not enough. You still had players who'd get on their "reds" characters in small groups and make runs through dungeons. And a miner out in the mountain sides was almost certain to be spotted by a blue character who had a "red", and would come back with that "red" to PK him and loot him.
Mostly the players who think those systems worked are PKers.
Once upon a time....
hes saying in his opinion it makes the game better, i agree. Maybe you shouldnt be such a carebear next time you play a sandbox mmo with full loot pvp and accept that its a dangerous world. You dont have to pvp to play a sandbox game with pvp as 1 of its many features, run from it, avoid it but you live with it as an aspect of the game, as potetnial danger more invloving than anything found in a pve enviroment.
Next time you die to a pk or pvp, dont moan and be of the frame of mind that they are ruining your play time. Instead they are making it, with great risk comes greater reward and achievement when u succeed.
there are 2 types of mmo, imitators and innovaters.
hate to get back on topic but how is this game a MMO? i read it's kickstarter page and it just seems like another game you or someone else hosts for multiplayer or just player by yourself. think age of empires or dungeon defenders. also why in the world do they need 250k for? i already recongize the engine they are using because they are using alot of the STOCK textures such as rock and grass, even the foilage. theres a free version and my guess is thats what they are using. what they show on the youtube video, you can easily make in less then 2 days, maybe even one if you are really good at 3d graphics.
i keep hearing about how "X" game "dev" wants money on kickstarter to make "X" game and a couple of months later the project was shut down with the "dev" running off with the money. kickstarter seems to be a great way to scam people out of money. not saying this game is doing the same thing, but i dont see any reason whatsoever to donate a cent.
There's a new sandbox MMO coming out called "Origins of Malu" that has a lot of promise.
Check out this article delving into the character talents behind in-game customization like player housing and other crafted items - http://bgwld.co/P3yjkS
That might have some potential, in an Eve sort of way. Alien, simplistic(?), but with a good foundation hopefully.
Need a LOT more information.
Edit to add: Web site
http://www.originsofmalu.com/
Once upon a time....
Not really sure what you are laughing about or what point you are trying to make. UO had ffa pvp, emphasis on had.
UO is still going pretty strong for a decade + old mmo with consentual pvp.