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I found that most BWE testers were very confused with what to do outside town and survive in combat.
Aside from exploration you have two types of quests you will come across.
Renowned hearts: These are those little hearts on your map screen. These are the closest thing to a traditional quest aside from the personal story line quests. By doing these renowned quests you unlock the Karma vendor for that area. It is very advantageous to do these since Karma vendors can give you really good items/gear for your level.
Dynamic Events: These are quests that happen in the world whether you are in the vicinity or not. Some dynamic events have consequences and other don't. For example, there is a dynamic event chain that goes on in the charr lands that leads you to a secret puzzle. You cannot get to this puzzle unless the portal to it is unlocked. To unlock this portal one must capture the area from the Flame Legion. You can solo this or do this with friends or random people. NPCs are also around to help. Even when trying to solve the puzzle the Flame Legion will try to take the area back. So there you have it.
Combat: This is not a game where you sit there and trade blows with your foe. IMO the object to winning and being successful in GW2 is to kill a mob without taking any damage at all even while using melee. When soloing an enemy 1v1 one should never have to use the healing skill. Cripple or Chilled is very valuable, and if damage cannot be avoided weakness or blind is your friend. To get the most DPS out of your character you should try to find ways to put as many condtions on the enemy or try to put as many boons on yourself as you can. Burning and poison is super effective. If you are downed almost every conflict you may want to fight lower level mobs. and if you cannot improve in combat after a couple games then GW2 may not be the game for you.
Roles: Do not forget that every profession can fulfill the 3 roles that Anet has offered in this game. Support/ DPS/ Control. Some professions may seems to do certain roles better than others but that is not the case. It really depends on your traits and what you allocated your points into.
This game does not hold your hand. This game is a challenge that is much needed in the MMO genre. I hear many players say this game should have this and that but that is just from laziness. Games used to be a brain exercise and now you can eat pizza in one hand and just click one button to win. GW2 has taken a big step in a direction that may be enjoyable to some and frustrating for others. It really depends on whether you the player can adapt. We all adapted to Super Mario or pong, GW2 is just as easy to adapt. All you have to do is think.
-I am here to perform logic
Comments
I am very pleased that GW2 does not "hold my hand". I want a game were I get punished for my mistakes, not an "oh no I better pop a cooldown", I mean if I walk into a room full of ten mobs all staring at me, drooling from the mouth, I want to get my @$£ slapped. The amount of streams I watched during the BWE where people didn't read there skills, use dodge, set traits was kinda infuriating. People that complain about something when they are misinformed is also one of my pet peeves.
Ignoring my rant it is always good to post information that can help people understand the way AN designed GW2, some people it will not suit and that is fair, but you want to understand there design angle before you criticise the game.
stylin'
Funny how this thread is being ignored.
-I am here to perform logic
Give everyone a break, we will all learn For example, I had a horrid time with melee on my first character absolutely horrid. So rolled an Elementalist and everything went much better. My biggest hint is that if you are feeling confused and frustrated slow down, go ranged (no need to reroll, every class has some range skills - try out all your weapon types), and watch what mobs are doing. Give yourself some time to get used to an area then stay in that area but switch to melee. No reason to rush through the game it really will launch and you really can live in it for a long time.
I found no humor in it. I also am glad it doesn't hold your hand all the way, still holds it plenty enough. I don't know if I stood back and had proper perspective to know if others were or were not struggling with the game in whole. To me when I was with people, they were doing the same stuff I was and I had a fair enough grasp as a beginner. I don't worry me some what others can or cannot do.
That is all good advice. . generally I absorb a lot of info about a game bofore playing it. . I join the forums and basically know what I am doing right out of the gate.
This was not the case with GW2. I went in blind and I could tell. The fact that some the "heart" quests are optional was a failry new conceptual change from recent games (and this is coming from a sandbox guy who just got used to themepark)
Dodging,. . well I completely ignored that all together. I figured I had to actuallty dodge based on visuals and did not understand how it worked.
I had a great time regardless. Thanks for the overview of differences.. . I think it will actually help a lot of people.
Wa min God! Se æx on min heafod is!
Good post, OP.
However, I agree with advice from another poster that if you find combat frustrating, you shouldn't quit the game, but rather try a more fogiving approach. A ranged weapon set may ease the learning curve and some professions seem more forgiving as well.
Even knowing just about everything I could know about the game before finally getting a chance to play it, I had a learning curve myself. I found my game play improving through out the entire Beta Weekend Event. I'd improve at a certain weapon set or strategy, then something else would click and I'd up my game with weapon swaps, new tactics, new utility skills or traits.
Everyone going in should understand there is a learning curve, but the payoff for being patient is a much more engaging and dynamic form of combat and MMORPG game play.
Even as I ended roughly 38 hours of game play last weekend, I was still improving my play and learning new things. I still had weapon sets to master and I was just starting to appreciate the power and depth of the trait system. The cool thing, though, is that the game just gets more fun the more you learn. I think the major hump is the first 3 to 6 hours of play. If people commit themselves to at least six hours before judging the game play, I think they will be far enough along the learning curve to start to have some idea of how the game works and why a little work on their part to adapt is well worth the effort!
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Its not ignored. I am here after all, just to say that i agree with you. Except for one little thing, but i wont bother you with that.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Right now ere is a balance issues with Melee vs Ranged. Anet has taken note of this, and plans on addressing this issue, because it seem like the dodge concept and many concepts in the game were built following FPS games, aka Ranged Combat mechanics. This is why Melee is so gimp right now, that Anet overlooked.
No matter what anybody say, Melee is not recommended at the time in PvE nor PvP, except conquest PvP. Larger the population playing in the same area, the more server glitches will happen. And being in Melee combat with a strong mob, that the server say you are hit when you aren't, won't be fixed. In traditional MMO, this is the same issue when two fighters both stun each other at the same time. Server side issue, that can't be fixed. So you may not be in range of the attack animation, but you will sometimes get hit anyway and go downed, with few if any, ally in the range to rally you.. This isn't players fault. Ranged is a lot more easy to manage.
And all classes can do all three roles, but the OP is totally wrong if he/she believes that all classes can equally do each role.
this isn't true at all. Just like in traditional MMO, when you solo a mob, you basically (tank the mob, heal self, dps mob) you perform all three roles when you solo in traditional MMO. Doesn't mean all classes that solo, perform each of those three roles equally just because they all are doing it. Same thing happening in GW2. Some classes heal better than others. Some have better defense than others. Some do better damage than others. If you are guardian for example, you ranged combat is super poor, so it's best to play defense, or buff bot. Tanking in this game is different. In GW2 to tank, you simply prevent th mob from attacking others. Aka wards, and shields, and blocks. Like mentioned before, Melee is gimp, so this takes a bit of skill to exploit mechanic designs.
Philosophy of MMO Game Design
If you wanne take time to learn and invest in the game and don't mind it resembles other mmo's don't hold hands, you will have blast.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
lots of games can start out challenging,doesnt mean there gonna stay that way
Philosophy of MMO Game Design
Well its obvious you have not played the game it seems your talking about another game becouse what your saying here make no sense at all but its clearly not GW2 that your talking about and why your affraid or have a grudge agains GW2 is also beyond me.
Offcorse when you play a guardian your range combat will not be on par with a ranger lol why you state the obvious lol.
Why you speak of these untruths about GW2 anyway?
Its not even close to traditional mmo ala WoW its a complete different game in many ways.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
mmos are generally aimed at casuals
casuals arent really the type of people who want to spend time learning in my expierance
Well its obvious you have not played the game it seems your talking about another game becouse what your saying here make no sense at all but its clearly not GW2 that your talking about and why your affraid or have a grudge agains GW2 is also beyond me.
Offcorse when you play a guardian your range combat will not be on par with a ranger lol why you state the obvious lol.
Why you speak of these untruths about GW2 anyway?
Its not even close to traditional mmo ala WoW its a complete different game in many ways.
Philosophy of MMO Game Design
mmos are generally aimed at casuals
casuals arent really the type of people who want to spend time learning in my expierance
Philosophy of MMO Game Design
That you would even ask "What's to learn" sort of proves that you just are not equiped with the knowledge or experience needed to possess an accurate picture of this game. I hope you will have an opportunity to participate in a BWE and will commit to extensive game play, with an open mind. Even if you were to find the game is not for you, I think you'd still gain an appreciation for what the game offers and the learning curve involved in becoming a good player.
There is a lot of depth to this game, but you need to take a leap down that rabbit hole to appreciate what lies beneath the surface.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Well its obvious you have not played the game it seems your talking about another game becouse what your saying here make no sense at all but its clearly not GW2 that your talking about and why your affraid or have a grudge agains GW2 is also beyond me.
Offcorse when you play a guardian your range combat will not be on par with a ranger lol why you state the obvious lol.
Why you speak of these untruths about GW2 anyway?
Its not even close to traditional mmo ala WoW its a complete different game in many ways.
Is that your way to make a counter argument? You didn't disprove anything I said
Then you eather read english very bad or just don't wanne see and believe what other say.
But its np whatever makes you happy if you feel the need to keep saying GW2 is WoW clone goahead any one who have played it know its not even close to truth hehe.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
Well its obvious you have not played the game it seems your talking about another game becouse what your saying here make no sense at all but its clearly not GW2 that your talking about and why your affraid or have a grudge agains GW2 is also beyond me.
Offcorse when you play a guardian your range combat will not be on par with a ranger lol why you state the obvious lol.
Why you speak of these untruths about GW2 anyway?
Its not even close to traditional mmo ala WoW its a complete different game in many ways.
Is that your way to make a counter argument? You didn't disprove anything I said
Then you eather read english very bad or just don't wanne see and believe what other say.
But its np whatever makes you happy if you feel the need to keep saying GW2 is WoW clone goahead any one who have played it know its not even close to truth hehe.
Philosophy of MMO Game Design
Nice thread, i agree with everything you said.
The way this game works its diferent than some mmos we were used to. How it can become a nice challenge is what makes it good imo, some may prefer it others not, i definitly prefer it.
That you would even ask "What's to learn" sort of proves that you just are not equiped with the knowledge or experience needed to possess an accurate picture of this game. I hope you will have an opportunity to participate in a BWE and will commit to extensive game play, with an open mind. Even if you were to find the game is not for you, I think you'd still gain an appreciation for what the game offers and the learning curve involved in becoming a good player.
There is a lot of depth to this game, but you need to take a leap down that rabbit hole to appreciate what lies beneath the surface.
I ask, prove me and Anet wrong.
Philosophy of MMO Game Design
Right, the developers also said there is a learn to play issue with melee as well, did you read that as well MMOExposed?
Well, you actually have already admitted to having problems.
For instance you think guardians are underpowered. You actually called your build a "hammer guardian" which I found strange since in GW2, weapon switching is an extremely important part of gameplay.
I mean, there is the possibility that you are just bad at it. Many other people are seeing the potential and it appears you are not able to. I don't think anyone trusts your opinion about the depth of gameplay in general because you've made so many comments than make you sound bad at the game.
I saw it at twitter earlier, crazy
The only thing ArenaNet said about fixing melee vs ranged is how mobs attack melee much more than range. Jon Peters was very clear in his post that people need to learn to play melee better. Quit twisting words to fit your complaints. You already have Rift which you love so much. Just play it. We are ok with it. We don't expect you to play GW2 if it isn't for you.
Here is his post btw:
Hey all. I wanted to talk about this a bit since it is a hot topic here and also on the internets. The intention is that both styles are viable. Certainly right now Melee is more difficult than ranged. There are some things we will try to do to address this, but I think the more you play you would find they are closer than you think.
First what’s already there:
1) Melee does more damage. Melee damage is simply higher than ranged damage across the board.
2) Melee has more control. With a few intentional exception Melee has a lot more control than ranged.
What Melee needs:
1) defensive tools on more weapons, particularly on lower armor professions.
2) ai needs to favor Melee a bit less than it currently does.
What else:
Finally because of the more action based nature of combat Melee needs to be taught better. Effective Melee requires skills that translate over from FPS games which are notoriously harder on casual players. You have to wasd to move, constantly aim with your mouse camera, and hit skills on 1-5.
Some tips:
If you have learned any good Melee tips that you think we should pass on to newer players feel free to post them here. I’ll start with a few tips of my own.
- If you don’t have mouse look on when using a skill you will turn to face. I sometimes let go of mouse look as I activate to help me aim through the chaos and then click it back down in between attacks.
- Melee has a lot of hard hitting skills and good setup. Utility skills Can really help set up big Melee attacks. Bulls charge on warrior, scorpion wire on thief, judges intervention on guardian.
- know when to run. No matter what you are not a tank. You have to move in and out avoiding damage. If you have to soak damage try and bring boons like Protection and Regeneration or conditions like Blindness and the very undervalued Weakness.
Thanks for reading this all. Rest assured we will keep working on this and just keep in mind the subtle differences in GW2 combat that take a while to sink in.
Jon