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GW2 Has Revealed Something To Me

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  • Loke666Loke666 Member EpicPosts: 21,441

    Originally posted by Silverbranch

    Not really.

    I knew someone once who was given anything he wanted, whenever he asked or screamed for it, just as fast as he could demand it because he wanted it . . . right now!

    He grew up into a fat, sloppy slob with no social skills, was perpetually unhappy with life, didn't know how to deal with adversity or challenges, reverted to complaining and whining over everything, didn't attract any girls for sure, and basically missed out on all the things that make life great.

    Because of such a "simple" thing:  He was handed everything he demanded be given to him.

    I don't think GW2 fosters you to always be expecting someone to help you out with everything, in tht case you would spend 99% of the time lying dead an waiting for someone to rezz you.

    My experience was that sometimes someone popped in and gave a helping hand, not that they always were doing my work for me.

    Working together and always doing all the work are 2 different things. Your buddy would not only die a lot he would always get bronze medals which are close to no karma and XP.

    If that have any problems it might be that the game itself doesn't actually tells you why you got bronze, so you will have to use advice of other players and webbpages to better yourself. That works fine with me, I think MMOs have way too much handholding but some players might have an issue with it.

  • SoulOfRazielSoulOfRaziel Member UncommonPosts: 405

    Originally posted by Loke666

    Originally posted by Silverbranch

    .

    . I think MMOs have way too much handholding but some players might have an issue with it.

    That is true and i am really thankful for GW2 because its not a handholding game !

    image

  • vesuviasvesuvias Member UncommonPosts: 151

    Originally posted by ForumPvP

    Originally posted by Amjoco

    Your english is broken up so it may be hard for me to understand, but from what I gathered you don't think there is enough killing one another or pvp?

    GW2 you have many, many options to choose from whatever you might want to do in pvp. I'm sure if you did some research you would know this. There is a huge playing field called WvWvW that allows you to do as much killing as you want. Perhaps you have read about it.  Blah, just read this.  

    I think you are just upset you can't gank people in PvE perhaps. Just level 1 to 80 in WvWvW!

    Hehe i can tell you a secret ,this planet is called Earth not Great Britain.

    huge playfield called WvWvW ?

    why should i join that and kill peeps without a reason ? kill peeps who i dont even know and never see again,i dont  even know what they do ,i dont have any reason to kill them,and theres a safezone where i can kill them ? and thats WvWvW ?

     

     

    Ahh yes the real life analogy always a classic with you gankers. The difference that you will never seem to understand is the reason RL never devolves into the chaos that is present in FFA PvP with real loot MMOs is simply because of real death. We have figured out that banding togeather and approaching life cooperatively while killing off or jailing the sciopathic FFA PVPers is the most beneficial path in the real world. In real life your kind isn't allowed to play for very long before being completely removed from the system. Not no-death penalty "killed" where they can respawn 20 seconds later to simply murder someone else and take other peoples stuff. Permenantly gone so no coming back with this character, this account or even a second account.

     

    The point I am making here is that its a game and there is not equating it to RL. The GAME you want to play is always versus other players thats understandable. The GAME PvEs want to play is always with other players, you need to understand that perspective as well. You can't mix these two styles of play simultaneously, its either one or the other. The PvE in this game is the later, its never going to be the former for you so play a game that has that. FPSs are great BTW.

  • ForumPvPForumPvP Member Posts: 871

    Originally posted by cyress8

    Originally posted by ForumPvP

    yea, GW2 sounds to be exactly that,when theres someone screaming ,all i can do is help him and give him what he wants,i cant do anything else, I cant give him a lesson.

     What lesson could you give him?  You will teach him what exactly by not helping him?  In real life people help each other to make things go smoother.  You learn lessons by being helped by others in the first place.  You were helped by your mother and father to teach you right from wrong.  You were helped by teachers to learn mulitple things.  You were helped by your co workers on how to do your job properly.  Etc...  You learn by actually being helped by people all the time.  Only lesson I can see you giving is teaching the guy that you will be a dick ingame and should not expect help from you.  Hell, to even avoid you.  Which makes you anti-social.

    Hell, this does not even just encompass GW2.  This is real life in general.  You not helping and being nonchalant towards everything will just not make you any friends.

    Lesson simulator v1.0

    GW2

    - Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

    - ForumPvP  - well ,not interested to help you but thanks to Anet ,we are in this together.

    - ForumPvP - puts of the fire with water bucket and gains 100 exp

    --Nittami -Spoonfed Squad - gains 200 exp ,ding!

     

    some other game

    - Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

    - ForumPvP  - well ,not interested to help you but thanks to my sword,you are soon in pieces.

    -ForumPvP -hits Nittami -Spoonfed Squad- Critical strike 1990dmg,gains 1000 exp Ding!

    - ForumPvP - puts of the fire with water bucket and gains 100 exp.

     

     

    Let's internet

  • SilverbranchSilverbranch Member UncommonPosts: 195

    Originally posted by ForumPvP

    Originally posted by Silverbranch


    Originally posted by ForumPvP


    Originally posted by Meleagar

     

    This made me wonder: what kind of malicious, sadistic, anti-social misfits have been programming MMOGs up until now? Why make it so that other players could steal your kill in the first place? Why make it so that resource nodes and loot was open to ninja stealing? Why program the game to force formal grouping and ultimately reward only those wiling to sacrifice their real lives for the game? Why set up a system that formally kept most of the players out of the top content and rewards?

    This made me wonder:what kind of product is GW2 ?makes me think  all those C64,Amiga,whatever console 2 player,4 player ,multiplayer games which were fun because you were able to steal ,kill ,attack other players or help them,if you wanted to.

    those games were for sadists ,anti-social misfits ?

    i dont think so.

    in GW2 peeps cant do what they want,they are not allowed to do what they want and when they want.

    thats pretty much malicious, sadistic, anti-social misfits programming than anything else.

     

    Not really.

    I knew someone once who was given anything he wanted, whenever he asked or screamed for it, just as fast as he could demand it because he wanted it . . . right now!

    He grew up into a fat, sloppy slob with no social skills, was perpetually unhappy with life, didn't know how to deal with adversity or challenges, reverted to complaining and whining over everything, didn't attract any girls for sure, and basically missed out on all the things that make life great.

    Because of such a "simple" thing:  He was handed everything he demanded be given to him.

    yea, GW2 sounds to be exactly that,when theres someone screaming ,all i can do is help him and give him what he wants,i cant do anything else, I cant give him a lesson.

     

    Sure you can.  You're just not smart enough to figure it out.

    Binary thought processes and all.

    Wherever you go, there you are.

  • AAnarkiAAnarki Member Posts: 16

    The only thing he would have learned from that, is that...

    1. Your attitude towards helping a fellow human being sucks (This would be good for him to learn so he can avoid you)

    2. Make him less likely to want to be social and thus make yet another anti social player (This would be a bad lesson, as MMO's are indeed designed with co-operaytion with your fellow players in mind)

     

    I'm quite saddened that you believe lessons come only from giving someone a kicking, heaven help you if one day you find something you need to be 'taught'. If you believe all lessons should be that way anytime you need a lesson it may be a sad & painful day for you.

  • wowfan1996wowfan1996 Member UncommonPosts: 719


    Originally posted by ForumPvP
    -ForumPvP -hits Nittami -Spoonfed Squad- Critical strike 1990dmg,gains 1000 exp Ding!
    There are tons of MMOs on the market right now where you can gank people who are questing (at least as long as they belong to the opposite faction). Which leads to a question - what exactly are you doing on GW2 forums while you could play one of those great games?

    MMORPG genre is dead. Long live MMOCS (Massively Multiplayer Online Cash Shop).

  • cyress8cyress8 Member Posts: 832

    Originally posted by ForumPvP

    Originally posted by cyress8

    Originally posted by ForumPvP

    yea, GW2 sounds to be exactly that,when theres someone screaming ,all i can do is help him and give him what he wants,i cant do anything else, I cant give him a lesson.

     What lesson could you give him?  You will teach him what exactly by not helping him?  In real life people help each other to make things go smoother.  You learn lessons by being helped by others in the first place.  You were helped by your mother and father to teach you right from wrong.  You were helped by teachers to learn mulitple things.  You were helped by your co workers on how to do your job properly.  Etc...  You learn by actually being helped by people all the time.  Only lesson I can see you giving is teaching the guy that you will be a dick ingame and should not expect help from you.  Hell, to even avoid you.  Which makes you anti-social.

    Hell, this does not even just encompass GW2.  This is real life in general.  You not helping and being nonchalant towards everything will just not make you any friends.

    Lesson simulator v1.0

    GW2

    - Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

    - ForumPvP  - well ,not interested to help you but thanks to Anet ,we are in this together.

    - ForumPvP - puts of the fire with water bucket and gains 100 exp

    --Nittami -Spoonfed Squad - gains 200 exp ,ding!

     

    some other game

    - Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

    - ForumPvP  - well ,not interested to help you but thanks to my sword,you are soon in pieces.

    -ForumPvP -hits Nittami -Spoonfed Squad- Critical strike 1990dmg,gains 1000 exp Ding!

    - ForumPvP - puts of the fire with water bucket and gains 100 exp.

     

     

     So pretty much proving my point, thanks! 

    You still have not shown me what lesson was taught.  I only see you being anti-social.  You seem to want to be solo all the time, since helping others is beneath you.  Why not play a singleplayer game?

    BOOYAKA!

  • SilverbranchSilverbranch Member UncommonPosts: 195

    As a practical question, as opposed to ForumPvP picking his nose in public on the forums thinking no one has noticed . . .

    . . . how is the PvP dynamic setup in GW2 as compared to GW 1.

    I'm a new player to GW1 as of a couple of months ago, so I don't have a full grasp of all the dynamics, rep and reward systems yet.  But, generally speaking what I've experienced in PvP in GW 1 so far is:

    The most balanced PvP I've experienced in any MMO to date.  Specifically, everyone is dangerous, no on so far as I've seen is overt roadkill with an absolute redirection to "The Grind" as the only correction (e.g. level up / gear up more, more stats).  I like it a lot because the Risk Factor is ever present, no one is able to couch-potato into ez-mode.  Is this (general) impression still true in GW2?

    In GW1 there are several outlets for PvP.  Various "battlegrounds", like the Jade Quarry, the stuff over in the Islands, what appears to be Arena / Tournament setups.  For those of you who've played Beta, is it possible to simply LIST the PvP outlets and types without necessarily going into long dialog?

    How do you deal with Targetting in GW2 during fast and furious fights?  Stuff in your face, next to you, as well as at a bit of distance both in front, to the sides, and behind you.  I do have some trouble in GW1 with the blind, 360 degree round-robin tab targetting dynamic.  Never understood why this makes sense for any game as the default.  What do you, as a "pro" PvP competitor do to handle FAST target swapping, without many (even if not all) misdirects?

    Do you find the PvP dynamics cater to tactical play as much as face-first blitzkreig (when it makes sense to)?

    What are the rewards and recognition systems, if any, for PvP victories?  Same kind of stuff as in GW1, or expanded?

    Lots of ways to get the PvP bug out of your system in GW1, so I'm assuming the same exists in GW2.  Just looking for input to put shape and color to it.

    Thanks.

    Wherever you go, there you are.

  • ForumPvPForumPvP Member Posts: 871

    Originally posted by cyress8

    Originally posted by ForumPvP


    Originally posted by cyress8


    Originally posted by ForumPvP



    yea, GW2 sounds to be exactly that,when theres someone screaming ,all i can do is help him and give him what he wants,i cant do anything else, I cant give him a lesson.

     What lesson could you give him?  You will teach him what exactly by not helping him?  In real life people help each other to make things go smoother.  You learn lessons by being helped by others in the first place.  You were helped by your mother and father to teach you right from wrong.  You were helped by teachers to learn mulitple things.  You were helped by your co workers on how to do your job properly.  Etc...  You learn by actually being helped by people all the time.  Only lesson I can see you giving is teaching the guy that you will be a dick ingame and should not expect help from you.  Hell, to even avoid you.  Which makes you anti-social.

    Hell, this does not even just encompass GW2.  This is real life in general.  You not helping and being nonchalant towards everything will just not make you any friends.

    Lesson simulator v1.0

    GW2

    - Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

    - ForumPvP  - well ,not interested to help you but thanks to Anet ,we are in this together.

    - ForumPvP - puts of the fire with water bucket and gains 100 exp

    --Nittami -Spoonfed Squad - gains 200 exp ,ding!

     

    some other game

    - Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

    - ForumPvP  - well ,not interested to help you but thanks to my sword,you are soon in pieces.

    -ForumPvP -hits Nittami -Spoonfed Squad- Critical strike 1990dmg,gains 1000 exp Ding!

    - ForumPvP - puts of the fire with water bucket and gains 100 exp.

     

     

     So pretty much proving my point, thanks! 

    You still have not shown me what lesson was taught.  I only see you being anti-social.  You seem to want to be solo all the time, since helping others is beneath you.  Why not play a singleplayer game?

    Well answering to all those above posts on the same run.

    i see that you do PvP for buffs and catapults and some weird macaroni stufff,in my eyes its PvE.

    but when i attack someone ,i have a reason to do so ,in this case Nittami -Spoonfed Squad- is well known loser,from well known  ganker guild.

    in my eys you who are after catapults and buffs are playing that single player game,sorry.

     

    Let's internet

  • cyress8cyress8 Member Posts: 832

    Originally posted by ForumPvP

    Originally posted by cyress8

    Originally posted by ForumPvP

    Originally posted by cyress8

    Originally posted by ForumPvP

    yea, GW2 sounds to be exactly that,when theres someone screaming ,all i can do is help him and give him what he wants,i cant do anything else, I cant give him a lesson.

     What lesson could you give him?  You will teach him what exactly by not helping him?  In real life people help each other to make things go smoother.  You learn lessons by being helped by others in the first place.  You were helped by your mother and father to teach you right from wrong.  You were helped by teachers to learn mulitple things.  You were helped by your co workers on how to do your job properly.  Etc...  You learn by actually being helped by people all the time.  Only lesson I can see you giving is teaching the guy that you will be a dick ingame and should not expect help from you.  Hell, to even avoid you.  Which makes you anti-social.

    Hell, this does not even just encompass GW2.  This is real life in general.  You not helping and being nonchalant towards everything will just not make you any friends.

    Lesson simulator v1.0

    GW2

    - Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

    - ForumPvP  - well ,not interested to help you but thanks to Anet ,we are in this together.

    - ForumPvP - puts of the fire with water bucket and gains 100 exp

    --Nittami -Spoonfed Squad - gains 200 exp ,ding!

     

    some other game

    - Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

    - ForumPvP  - well ,not interested to help you but thanks to my sword,you are soon in pieces.

    -ForumPvP -hits Nittami -Spoonfed Squad- Critical strike 1990dmg,gains 1000 exp Ding!

    - ForumPvP - puts of the fire with water bucket and gains 100 exp.

     

     

     So pretty much proving my point, thanks! 

    You still have not shown me what lesson was taught.  I only see you being anti-social.  You seem to want to be solo all the time, since helping others is beneath you.  Why not play a singleplayer game?

    Well answering to all those above posts on the same run.

    i see that you do PvP for buffs and catapults and some weird macaroni stufff,in my eyes its PvE.

    but when i attack someone ,i have a reason to do so ,in this case Nittami -Spoonfed Squad- is well known loser,from well known  ganker guild.

    in my eys you who are after catapults and buffs are playing that single player game,sorry.

     

     So me playing with others, helping others.  I'm playing a single player game?  I feel sorry for the people waiting for Archeage or DAoC fans, trying to help capture keeps with their siege weapons and what not.   Seeing that you are making up imaginary friends to fight.  I'll leave you alone.

    BOOYAKA!

  • AmjocoAmjoco Member UncommonPosts: 4,860

    Originally posted by ForumPvP

    Originally posted by cyress8


    Originally posted by ForumPvP


    Originally posted by cyress8


    Originally posted by ForumPvP



    Well answering to all those above posts on the same run.

    i see that you do PvP for buffs and catapults and some weird macaroni stufff,in my eyes its PvE.

    but when i attack someone ,i have a reason to do so ,in this case Nittami -Spoonfed Squad- is well known loser,from well known  ganker guild.

    in my eys you who are after catapults and buffs are playing that single player game,sorry.

     

    Three more words for you. "Don't play then."

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • AsalzSyAsalzSy Member UncommonPosts: 230

    Originally posted by Amjoco

    Originally posted by ForumPvP


    Originally posted by cyress8


    Originally posted by ForumPvP


    Originally posted by cyress8


    Originally posted by ForumPvP



    Well answering to all those above posts on the same run.

    i see that you do PvP for buffs and catapults and some weird macaroni stufff,in my eyes its PvE.

    but when i attack someone ,i have a reason to do so ,in this case Nittami -Spoonfed Squad- is well known loser,from well known  ganker guild.

    in my eys you who are after catapults and buffs are playing that single player game,sorry.

     

    Three more words for you. "Don't play then."

    I dont think so there is a gamer that will not play/try GW2 even if he/she is a hater..

  • PurgatusPurgatus Member Posts: 342

    One of the interesting things I see in this discussion are those defending the old model of non-copoperative gaming. I see terms like "Fear" and "Personal Choice"

    The only fear is of having your gameplay experience ruined by jerks. Ninja looting is taking something from a character who was CLEARLY entitled and working for something. They were playing the game as intended, and someone just stole what they earned. How is that a valid fear?

    And personal choice. Personal choice by basic mechanics (outside of groups) was essentially, Help no-one or greif others. In GW2 its now, Help others or Help no-on. You can still be a jerk and not help anyone. Now you can't ruin it for someone else. If you were a compassionate gamer, one who helped as much as possible, it was hard. If you do too much, you take away from what they were doing. The only ones who miss this option are those who wanted to make other miserable.

     

    That doesn't mean that compeditive games suck. You just have to invest in that idea at the get go. Make it about competition and not greifing.

  • SiphaedSiphaed Member RarePosts: 1,114

    Originally posted by ForumPvP

    Originally posted by cyress8


    Originally posted by ForumPvP



    yea, GW2 sounds to be exactly that,when theres someone screaming ,all i can do is help him and give him what he wants,i cant do anything else, I cant give him a lesson.

     What lesson could you give him?  You will teach him what exactly by not helping him?  In real life people help each other to make things go smoother.  You learn lessons by being helped by others in the first place.  You were helped by your mother and father to teach you right from wrong.  You were helped by teachers to learn mulitple things.  You were helped by your co workers on how to do your job properly.  Etc...  You learn by actually being helped by people all the time.  Only lesson I can see you giving is teaching the guy that you will be a dick ingame and should not expect help from you.  Hell, to even avoid you.  Which makes you anti-social.

    Hell, this does not even just encompass GW2.  This is real life in general.  You not helping and being nonchalant towards everything will just not make you any friends.

    Lesson simulator v1.0

    GW2

    - Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

    - ForumPvP  - well ,not interested to help you but thanks to Anet ,we are in this together.

    - ForumPvP - puts of the fire with water bucket and gains 100 exp

    --Nittami -Spoonfed Squad - gains 200 exp ,ding!

     

    some other game

    - Nittami  -Spoonfed Squad- " help me with this imba quest ForumPvP,you need this and i need this.

    - ForumPvP  - well ,not interested to help you but thanks to my sword,you are soon in pieces.

    -ForumPvP -hits Nittami -Spoonfed Squad- Critical strike 1990dmg,gains 1000 exp Ding!

    - ForumPvP - puts of the fire with water bucket and gains 100 exp.

     

     

    What you're looking for is Darkfall or EVE. Those games let you openly gank whoever you want, wherever you want.  Both of those games cater to the asshat mentality.   Guild Wars doesn't do that.  Guild Wars,...being that guild is in the title, is all about teamwork and social playing.  This game is not for your kind.  Move along.


  • bhimabhima Member Posts: 81

    To the OP,

     

    Best post on MMORPG of 2012. +1 for you good sir.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    I don't know, whenever you collect a large group of people in one place, even in a virtual place, the whole moral fiber tends to follow the lowest common denominator not the brightest example.

    GW2 is simply removing the need for some of that lowest-common-denominator human-nature that forces competition into an environment where it should be about cooperation (PvE)

    Yet again, 50% of GW2 is fully and truly about competition.

    I don't see what the huge problem is that the PvE 50% is anti-competition.

     

     

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by BadSpock

    I don't know, whenever you collect a large group of people in one place, even in a virtual place, the whole moral fiber tends to follow the lowest common denominator not the brightest example.

    GW2 is simply removing the need for some of that lowest-common-denominator human-nature that forces competition into an environment where it should be about cooperation (PvE)

    Yet again, 50% of GW2 is fully and truly about competition.

    I don't see what the huge problem is that the PvE 50% is anti-competition.

    This is one of those rare times I was actually confused about what you were trying to get across.

     

    Are you saying the PvE game is 50% competitive? I mean I know you are trying to make a point about the design behind cooperation, but for whatever reason, I'm having a hard time understanding where you are going with this particular post.

     

    To me, so far, PvE has appeared to be, at least in practice, a 100% cooperative experience.

     

    And then there is WvW, BG style combat, and then later, tournaments which might be the other half you are talking about?

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by colddog04

    Originally posted by BadSpock

    I don't know, whenever you collect a large group of people in one place, even in a virtual place, the whole moral fiber tends to follow the lowest common denominator not the brightest example.

    GW2 is simply removing the need for some of that lowest-common-denominator human-nature that forces competition into an environment where it should be about cooperation (PvE)

    Yet again, 50% of GW2 is fully and truly about competition.

    I don't see what the huge problem is that the PvE 50% is anti-competition.

    And then there is WvW, BG style combat, and then later, tournaments which might be the other half you are talking about?

    This.

    The PvE side, roughly "half" of the game is based totally on cooperation, not competition.

    The PvP side, roughly the other "half" of the game is obviously based on competition (though there are cooperative elements in team building, etc.)

    Sorry, still on first cup of joe.

  • HrothaHrotha Member UncommonPosts: 821

    Originally posted by palulalula

    Originally posted by 4bsolute


    Originally posted by Meleagar

    what kind of malicious, sadistic, anti-social misfits have been programming MMOGs up until now?

    Mate, this is the fundament of our economy these days. Ellbows, ellbows, ellbows.

    Social-skills dont bring you money. Compasion in our economy? Yeah..

    Since now all MMOs and games in general forced you to live by the teachings of our economy, which lived by the old: Survival of the fittest.

    We have noticed in the past 2 years with the crash, that we cant continue this. And this is only the start.

     

    But what has this to do with MMOs or games in general?

    Developers are just normal people, they are influenced by the same things as most of you people are :) and this is the media. Developers can bring up the craziest fantasy stories, but in their main-core they are still human somewhat. This I mean by 'influence'. They sit on a round table and discuss things that hold a game together "How we are gonna solve that, so John Doe does understand it?" - and so forth.

     

    I wonder how we speak about this issue in 10years.

    Will we still have games which main-focus is TO KILL ?

    I hope not.

     

    Well, better to kill in games then in real life

    You have no inner desire to kill. Nobody has. The lust to kill ingame is a simply let-off-steam from problems in RL, if you enjoy it.

    I do not enjoy killing player-pixels ingame and I do not hate it. I also do not do it unconscious, I just have my moral standards and so should you (plural, generaly ment).

    image

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by 4bsolute

    Originally posted by palulalula


    Originally posted by 4bsolute


    Originally posted by Meleagar

    what kind of malicious, sadistic, anti-social misfits have been programming MMOGs up until now?

    Mate, this is the fundament of our economy these days. Ellbows, ellbows, ellbows.

    Social-skills dont bring you money. Compasion in our economy? Yeah..

    Since now all MMOs and games in general forced you to live by the teachings of our economy, which lived by the old: Survival of the fittest.

    We have noticed in the past 2 years with the crash, that we cant continue this. And this is only the start.

     

    But what has this to do with MMOs or games in general?

    Developers are just normal people, they are influenced by the same things as most of you people are :) and this is the media. Developers can bring up the craziest fantasy stories, but in their main-core they are still human somewhat. This I mean by 'influence'. They sit on a round table and discuss things that hold a game together "How we are gonna solve that, so John Doe does understand it?" - and so forth.

     

    I wonder how we speak about this issue in 10years.

    Will we still have games which main-focus is TO KILL ?

    I hope not.

     

    Well, better to kill in games then in real life

    You have no inner desire to kill. Nobody has. The lust to kill ingame is no excuse.

    Why do you think nobody has an inner desire to kill? Is it because you don't?

  • HrothaHrotha Member UncommonPosts: 821

    Originally posted by colddog04

    Originally posted by 4bsolute


    Originally posted by palulalula


    Originally posted by 4bsolute


    Originally posted by Meleagar

    what kind of malicious, sadistic, anti-social misfits have been programming MMOGs up until now?

    Mate, this is the fundament of our economy these days. Ellbows, ellbows, ellbows.

    Social-skills dont bring you money. Compasion in our economy? Yeah..

    Since now all MMOs and games in general forced you to live by the teachings of our economy, which lived by the old: Survival of the fittest.

    We have noticed in the past 2 years with the crash, that we cant continue this. And this is only the start.

     

    But what has this to do with MMOs or games in general?

    Developers are just normal people, they are influenced by the same things as most of you people are :) and this is the media. Developers can bring up the craziest fantasy stories, but in their main-core they are still human somewhat. This I mean by 'influence'. They sit on a round table and discuss things that hold a game together "How we are gonna solve that, so John Doe does understand it?" - and so forth.

     

    I wonder how we speak about this issue in 10years.

    Will we still have games which main-focus is TO KILL ?

    I hope not.

     

    Well, better to kill in games then in real life

    You have no inner desire to kill. Nobody has. The lust to kill ingame is no excuse.

    Why do you think nobody has an inner desire to kill? Is it because you don't?

    Nobody has an inner desire to kill. Killing a being requires a lack of empathy and compassion. When people kill in real-life (excluding war!) then this has a long road behind it, a mental one. Most of them are depressions.

    If you think for a longer time or meditate on the ill-will of humans, you come to a conclusion that everybody is innocent within himself. Every problem has a beginning in the growing-up of a being. Tho this does not mean you can excuse murder. Never.

    image

  • Sp1dersbaneSp1dersbane Member Posts: 49

    Originally posted by colddog04

    Originally posted by 4bsolute


    Originally posted by palulalula


    Originally posted by 4bsolute


    Originally posted by Meleagar

    what kind of malicious, sadistic, anti-social misfits have been programming MMOGs up until now?

    Mate, this is the fundament of our economy these days. Ellbows, ellbows, ellbows.

    Social-skills dont bring you money. Compasion in our economy? Yeah..

    Since now all MMOs and games in general forced you to live by the teachings of our economy, which lived by the old: Survival of the fittest.

    We have noticed in the past 2 years with the crash, that we cant continue this. And this is only the start.

     

    But what has this to do with MMOs or games in general?

    Developers are just normal people, they are influenced by the same things as most of you people are :) and this is the media. Developers can bring up the craziest fantasy stories, but in their main-core they are still human somewhat. This I mean by 'influence'. They sit on a round table and discuss things that hold a game together "How we are gonna solve that, so John Doe does understand it?" - and so forth.

     

    I wonder how we speak about this issue in 10years.

    Will we still have games which main-focus is TO KILL ?

    I hope not.

     

    Well, better to kill in games then in real life

    You have no inner desire to kill. Nobody has. The lust to kill ingame is no excuse.

    Why do you think nobody has an inner desire to kill? Is it because you don't?

    Anyone with an inner desire to kill in RL should immediately seek professional help. People enjoy fantasy because it's a break from the norm. You can't have swords and srocery without some kind of death and destruction.

     

    OP - Awesome post, never thought about the games like that before. They do all seem to encourage the asshat in most people, myself included at times unfortunately.

    image

  • BeansnBreadBeansnBread Member EpicPosts: 7,254

    Originally posted by Sp1dersbane

    Originally posted by colddog04


    Originally posted by 4bsolute


    Originally posted by palulalula


    Originally posted by 4bsolute


    Originally posted by Meleagar

    what kind of malicious, sadistic, anti-social misfits have been programming MMOGs up until now?

    Mate, this is the fundament of our economy these days. Ellbows, ellbows, ellbows.

    Social-skills dont bring you money. Compasion in our economy? Yeah..

    Since now all MMOs and games in general forced you to live by the teachings of our economy, which lived by the old: Survival of the fittest.

    We have noticed in the past 2 years with the crash, that we cant continue this. And this is only the start.

     

    But what has this to do with MMOs or games in general?

    Developers are just normal people, they are influenced by the same things as most of you people are :) and this is the media. Developers can bring up the craziest fantasy stories, but in their main-core they are still human somewhat. This I mean by 'influence'. They sit on a round table and discuss things that hold a game together "How we are gonna solve that, so John Doe does understand it?" - and so forth.

     

    I wonder how we speak about this issue in 10years.

    Will we still have games which main-focus is TO KILL ?

    I hope not.

     

    Well, better to kill in games then in real life

    You have no inner desire to kill. Nobody has. The lust to kill ingame is no excuse.

    Why do you think nobody has an inner desire to kill? Is it because you don't?

    Anyone with an inner desire to kill in RL should immediately seek professional help. People enjoy fantasy because it's a break from the norm. You can't have swords and srocery without some kind of death and destruction.

     

    OP - Awesome post, never thought about the games like that before. They do all seem to encourage the asshat in most people, myself included at times unfortunately.

    Yeah... I was just wondering how someone could think the inner desire to kill didn't exist. 

     

    But I read his post and it was mostly hopeful thinking without anything substantial.

  • SoulOfRazielSoulOfRaziel Member UncommonPosts: 405

    Games cant lead people to become violent but if they do its because THEY have some kind of problem not the game....

    image

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