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A d3 review by a d2 vet.

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Comments

  • StekkyStekky Member Posts: 36

    Originally posted by Nightshade55

         So you would rather run around the room manually picking up spare change like a desperate bum?

         Why not just pick it up on walk-over like it is now? Does it really add anything to the game to have to run to each little change pile to pick it up?

         In real life when I kill a giant butcher he doesn't spew change all over the room. Oh wait..None of this could possibly happen in real life.

         yes the game needs to be grounded in some form of reality (Why do I have to walk everywhere? just teleport to the end!) but picking up the gold, getting lost in giant fields, and going down a streamlined character development path were not fun. Just as someone above noted one of my biggest gripes with D2's system is that you were stuck with whatever you chose for forever. I got bored using the same skills over and over again.

         That being said D3 is just a natural progression. If they allowed respec then that makes skill trees pretty much useless no? You can see how they came do doing it this way. It wasn't lazy-ness to scrap them it was common sense.

         They already knew they wanted some way to respec, that was one of the largest complaints from the community about D2. Took way too long to experiment with high level builds. Originally D3 did just have a respec system but then they noticed, hey..this pretty much makes skill tree's obsolete. You can just go back to town to change a skill anyways, this is just making it more complicated by forcing you to put back all of your skill points.

         So instead of that, get rid of the trees and just give them the skills, they practically have all of them anyways because they can respec. So they made it so you had all the skills but had to be in town (originally) to change them. People didn't really like that, why do I have to be in town to change the skills?

         So then it naturally progressed into, you can change them anywhere but you won't be able to do it in battle really and it gives the skills a cooldown. This means you won't just have access to all skills and must make a choice before combat on which to use. The first way just added tedium as people would treck back to town to change skills ALL THE TIME and they hated trecking back and forth.

         Blizzard has impressed me by how well they listened to the community and their testers. All of their systems are natural progressions of what people complained about.

    Mediocrity here we come!   The achievement you feel after working hard for something is no longer fun.    Everyone needs #1 trophies!      Thanks Blizzard!

     

     

  • GajariGajari Member Posts: 984

    Fuck you, OP.

    Don't take this personally, I love you, but I'm too drunk for coherent thought.

    AND YOU ANGERED ME!!!

    WHAT!?

    I don't agree with your points 100%, but they're probably true, I'll read it in the morning.

    Mods don't edit this.

    I love you too.

     

  • StrixMaximaStrixMaxima Member UncommonPosts: 865

    I was thoroughly disappointed by D3 from a very early stage. Changes in art direction, the Activision-ization of Blizzard, the ludicrous auction system... the list goes on and on.

    So, like some other games I could eventually purchase but will not, due to crappy publishers, off goes D3. Frankly, there are so many other quality titles around that I will not miss it one bit.

    EA will never again see my money. Activision will never again see my money. And I stand by this decision. I was ready to pull the wallet when I first read about Kingdoms of Amalur, mainly due to Salvatore and McFarlane, but when I saw that little Origin logo, the decision was made.

    I just wish more people would make their opinions heard with their wallets, showing what kind of business practices should not stick. Since the majority doesn't seem to care about online passes, nickel and diming and obtrusive DRM, these 'features' are becoming ever more present.

  • GajariGajari Member Posts: 984

    Originally posted by StrixMaxima

    I was thoroughly disappointed by D3 from a very early stage. Changes in art direction, the Activision-ization of Blizzard, the ludicrous auction system... the list goes on and on.

    So, like some other games I could eventually purchase but will not, due to crappy publishers, off goes D3. Frankly, there are so many other quality titles around that I will not miss it one bit.

    EA will never again see my money. Activision will never again see my money. And I stand by this decision. I was ready to pull the wallet when I first read about Kingdoms of Amalur, mainly due to Salvatore and McFarlane, but when I saw that little Origin logo, the decision was made.

    I just wish more people would make their opinions heard with their wallets, showing what kind of business practices should not stick. Since the majority doesn't seem to care about online passes, nickel and diming and obtrusive DRM, these 'features' are becoming ever more present.

    My opinion is heard by opening my wallet.  Exactly what Blizzard deserves with this game. It's addictive as hell and the only game I think about at the moment.

  • StrixMaximaStrixMaxima Member UncommonPosts: 865

    Originally posted by Gajari

    Originally posted by StrixMaxima

    I was thoroughly disappointed by D3 from a very early stage. Changes in art direction, the Activision-ization of Blizzard, the ludicrous auction system... the list goes on and on.

    So, like some other games I could eventually purchase but will not, due to crappy publishers, off goes D3. Frankly, there are so many other quality titles around that I will not miss it one bit.

    EA will never again see my money. Activision will never again see my money. And I stand by this decision. I was ready to pull the wallet when I first read about Kingdoms of Amalur, mainly due to Salvatore and McFarlane, but when I saw that little Origin logo, the decision was made.

    I just wish more people would make their opinions heard with their wallets, showing what kind of business practices should not stick. Since the majority doesn't seem to care about online passes, nickel and diming and obtrusive DRM, these 'features' are becoming ever more present.

    My opinion is heard by opening my wallet.  Exactly what Blizzard deserves with this game. It's addictive as hell and the only game I think about at the moment.

    As it should be. If you like the game, go ahead and buy it. Nothing's wrong with that. I was talking about the people that dislike some practices present in the game, but bought it simply because "it's Diablo 3".

    That's my issue, because I happen to know some people who are in this category.

  • OmaliOmali MMO Business CorrespondentMember UncommonPosts: 1,177

    I've become accustomed to "A ___ review by a vet/loyal fan," translating into shameless incoherent flame-baiting against the game, the developers, and the fans.

    "The real Diablo fans will not buy Diablo 3, the rest of you who are saw the add on the world of warcraft forums and will but it because its pretty."


    The best way to get your point across is to start making personal attacks against the people you're trying to appeal to. 

    image

  • simmihisimmihi Member UncommonPosts: 709

    - If there's RMAH, it's bad, bad rude company Blizzard takes their share of the money, how inappropriate. IF there's not a RMAH, it's bad, because D2 didn't have one also and we all saw how that went, with 3rd party sites selling stuff. A cash shop like GW2 has with XP buffs, karma buffs and crafting buffs would be totally ok because well they're not Blizzard

     

    - If it's always online it's bad, if it's not always online it's total a fail because D2 wasnt always online and the content was not fully server generated and there were tons of map hacks and item dupes etc, anyway it's Blizzard's fault for making it always online (or not making it always online if they would've done that)

     

    - The graphics are not as dark as they should, they should've made the game as Path of Exile... but in the same time they should've made the game as Torchlight 2 which is the natural born child of the franchise, and that has cartoony-neon-lights graphics... plus we want 2012 graphics with tons of polygons and incredible spell detail but in the same time the game to work on systems from 4 years ago

     

    Really, a simple topic named "I hate Blizzard no matter what they do" would be appropriate. Then everyone who hates the company can dump their garbage there.

  • MikkelBMikkelB Member Posts: 240

    Originally posted by Stekky

    Originally posted by Nightshade55

         So you would rather run around the room manually picking up spare change like a desperate bum?

         Why not just pick it up on walk-over like it is now? Does it really add anything to the game to have to run to each little change pile to pick it up?

         In real life when I kill a giant butcher he doesn't spew change all over the room. Oh wait..None of this could possibly happen in real life.

         yes the game needs to be grounded in some form of reality (Why do I have to walk everywhere? just teleport to the end!) but picking up the gold, getting lost in giant fields, and going down a streamlined character development path were not fun. Just as someone above noted one of my biggest gripes with D2's system is that you were stuck with whatever you chose for forever. I got bored using the same skills over and over again.

         That being said D3 is just a natural progression. If they allowed respec then that makes skill trees pretty much useless no? You can see how they came do doing it this way. It wasn't lazy-ness to scrap them it was common sense.

         They already knew they wanted some way to respec, that was one of the largest complaints from the community about D2. Took way too long to experiment with high level builds. Originally D3 did just have a respec system but then they noticed, hey..this pretty much makes skill tree's obsolete. You can just go back to town to change a skill anyways, this is just making it more complicated by forcing you to put back all of your skill points.

         So instead of that, get rid of the trees and just give them the skills, they practically have all of them anyways because they can respec. So they made it so you had all the skills but had to be in town (originally) to change them. People didn't really like that, why do I have to be in town to change the skills?

         So then it naturally progressed into, you can change them anywhere but you won't be able to do it in battle really and it gives the skills a cooldown. This means you won't just have access to all skills and must make a choice before combat on which to use. The first way just added tedium as people would treck back to town to change skills ALL THE TIME and they hated trecking back and forth.

         Blizzard has impressed me by how well they listened to the community and their testers. All of their systems are natural progressions of what people complained about.

    Mediocrity here we come!   The achievement you feel after working hard for something is no longer fun.    Everyone needs #1 trophies!      Thanks Blizzard!

     

     

    Just to clarify things, because my sarcasm was pretty much lost on Nightshade55 I think judging from his post, Nightshade55 just summed up why I believe the Diablo 3 progression system is alright. At first I was turned off by the "handholding", but when you think it through, if you put respeccing in the game, you can just go all the way, which is what Blizzard did with Diablo 3.

    In did respect, I still fail to see how this can be clarified as "dumbing down" and "mediocrity". When I think of talent trees and the satisfaction I got from them, it was more that I worked towards a certain level (in WoW Vanilla this was pretty much level 40 IIRC, when you reach the end of your main talent tree and got the "big" skill at the end), not as much putting points in the tree at every level. Same goes for stat points. The progression in Diablo 3 feels pretty much the same for me. The only system like this that did it better, is the one in Guild Wars 2. You have a bunched of locked skills that you can place in slot 6, 7 and 8. The difference is that they have varying costs, but you can choose yourself which ones to unlock first. It gives a certain freedom, but in the end, you can get every skill unlocked.

    That said, the system I liked the much is the "level skills when you use them"-system, like in Skyrim etc. Too bad it's also easy to abuse image

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