I'll put three questions here, and every D&D vet like me will know what I mean.
"What is D&D without multiclassing, where's the freedom to weave a bit more interesting character? What's with "at will" powers and all this crap of fourth edition? Five or six classes?"
The more I hear of Neverwinter, the more it seems like the game design I would have wished for GW2. GW1 was just about one of my favorite games, as it felt very RPG-ish to me (more than most MMOs I've played), without leaving me constantly "stuck" when I had a group quest or dungeon in some low-player-population zone. The heroes in GW1 were always ready to fill in where needed.
In my opinion, the heroes were the very best feature in GW1, a game loaded with great features, and yet GW2 has ditched the heroes. That, for me, was a hugely disappointing decision on their part.
In this sense, then, Neverwinter looks (in theory, at least) more interesting to me than GW2, because it doesn't try to mash players into standardized groups. To me, "LFG Hell" is the bane of most modern MMOs. Heroes allow soloers and smaller groups to enjoy content without having to find that magic "1 healer, 1 tank, and 3 DPS" class mix or give up on a group quest because no tank/healer is online or available.
I love fiddling with party composition and heroes. Neverwinter offers me, as a player, a variety of ways -- i.e., with a full group, a smaller-than-usual group, or solo -- to tackle dungeon/group content. I really like that.
You're kidding me right? Have you played GW2 that you're sprouting this nonsense? GW2 allows you to play with anyone you want or solo, there are no healers/tanks/dps there, in stories you get npc's with you which is the same as heroes.
I don't get why everyone are excited about Neverwinter. Player crafted dungeons?????? Sounds like they are too lazy to make their own so they let the players do the job for them, which means lame repetitive dungeons, no voice narration or any special loot, couse everything will most likely come from the same preset dungeon builder.
If it's about the D&D part, DDO has been out for way more time, has alot more content, over 10000000 possible character builds and generally much more established
DDO has so much content that the vast majority is forgotten or how it takes em months n months just for a few trivial amount of quests?
Yeah that 10000000 possible character builds which 99999975 are not even viable.
DDO isn't really D&D, all it is is a typical grind fest MMO that is D&D "inspired," many features of that game are non-existant in D&D or how many core features in D&D are not even evident in DDO.
So established that they had to merge the EU servers with the NA servers or how going to F2P was a ploy to save a sinking ship?
Obviously you never really ever played PnP nor know anything about the toolset in the NWN games with a your ignorance on player crafted dungeons skepticism.
Yea, DDO sucks. Of course it does. But the things tmr819 was saying about GW2 are just flat-out false, with the exception of no heroes (though there are a couple of systems in place to work with this concept). This LFG nonsense is just that, nonsense.
And how can anyone trust anything we hear from Cryptic. Sure, the graphics are pretty, but has anyone heard the saying "Never judge a book by it's cover"? Everything I've every touched from Cryptic has just been awful, and STO was no exception. On top of a terrible game with terrible mechanics and a terrible engine, they butchered the lore and world of Star Trek so badly that it cause me physical pain in my nerd bone.
Yea, it's pretty, but how can anything think it will be even a passable game with their track record?
You need to reread my post. I didn't say anything that was false.
I stated my opinion that I liked the heroes in GW1 and that I do not like having to LFG or skip content because I cannot find a group or the right kind of group. How is that "false"?
In GW1 this was not a problem. Whether it will be a problem in GW2 remains to be seen. GW2 does not have heroes. I do *like* the fact that GW2 is getting away from the "holy trinity" group composition idea; this should make finding groups easier. But I am not sure how well this address the problem of wanting to run dungeon(s)/group content when no one else is online or around and wants to run it with you. Heroes were a big help in this regard in GW1. Neverwinter has hero-like NPCs in it. It's just one of a number of features that I like about Neverwinter.
Try not to get your knickers in such a twist just because someone offers an opinion that differs from yours, OK? Sheesh.
I never really liked Neverwinter Nights 1 but NwN2 was a beast of a campaign regardless of all the bugs. I had the original box game of NWN2 but i bought the plat edition on steam and its just great. people still play PWs online today too. I hope this game brings great lore as I am really fond of the NwN/forgotten realms lore
NW2 and This game right here really do need to become very popular...its the only way the industry will really start to leave behind the outdated monthly pay model and evolve with the rest of the world. Its also the players best way to enforce quality.
With a monthly pay model, the company can lose a large amount of players and still make a large profit, with games like these, they MUST keep the quality good and add items or players will stop buying.
Factor in a popular game of this type, a drop in quality can cut vastly into income. This is the best thing players can hope for...a weapon we can use to keep quality high.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
The more I hear of Neverwinter, the more it seems like the game design I would have wished for GW2. GW1 was just about one of my favorite games, as it felt very RPG-ish to me (more than most MMOs I've played), without leaving me constantly "stuck" when I had a group quest or dungeon in some low-player-population zone. The heroes in GW1 were always ready to fill in where needed.
In my opinion, the heroes were the very best feature in GW1, a game loaded with great features, and yet GW2 has ditched the heroes. That, for me, was a hugely disappointing decision on their part.
In this sense, then, Neverwinter looks (in theory, at least) more interesting to me than GW2, because it doesn't try to mash players into standardized groups. To me, "LFG Hell" is the bane of most modern MMOs. Heroes allow soloers and smaller groups to enjoy content without having to find that magic "1 healer, 1 tank, and 3 DPS" class mix or give up on a group quest because no tank/healer is online or available.
I love fiddling with party composition and heroes. Neverwinter offers me, as a player, a variety of ways -- i.e., with a full group, a smaller-than-usual group, or solo -- to tackle dungeon/group content. I really like that.
You're kidding me right? Have you played GW2 that you're sprouting this nonsense? GW2 allows you to play with anyone you want or solo, there are no healers/tanks/dps there, in stories you get npc's with you which is the same as heroes.
I don't get why everyone are excited about Neverwinter. Player crafted dungeons?????? Sounds like they are too lazy to make their own so they let the players do the job for them, which means lame repetitive dungeons, no voice narration or any special loot, couse everything will most likely come from the same preset dungeon builder.
If it's about the D&D part, DDO has been out for way more time, has alot more content, over 10000000 possible character builds and generally much more established
DDO has so much content that the vast majority is forgotten or how it takes em months n months just for a few trivial amount of quests?
Yeah that 10000000 possible character builds which 99999975 are not even viable.
DDO isn't really D&D, all it is is a typical grind fest MMO that is D&D "inspired," many features of that game are non-existant in D&D or how many core features in D&D are not even evident in DDO.
So established that they had to merge the EU servers with the NA servers or how going to F2P was a ploy to save a sinking ship?
Obviously you never really ever played PnP nor know anything about the toolset in the NWN games with a your ignorance on player crafted dungeons skepticism.
Yea, DDO sucks. Of course it does. But the things tmr819 was saying about GW2 are just flat-out false, with the exception of no heroes (though there are a couple of systems in place to work with this concept). This LFG nonsense is just that, nonsense.
And how can anyone trust anything we hear from Cryptic. Sure, the graphics are pretty, but has anyone heard the saying "Never judge a book by it's cover"? Everything I've every touched from Cryptic has just been awful, and STO was no exception. On top of a terrible game with terrible mechanics and a terrible engine, they butchered the lore and world of Star Trek so badly that it cause me physical pain in my nerd bone.
Yea, it's pretty, but how can anything think it will be even a passable game with their track record?
You need to reread my post. I didn't say anything that was false.
I stated my opinion that I liked the heroes in GW1 and that I do not like having to LFG or skip content because I cannot find a group or the right kind of group. How is that "false"?
In GW1 this was not a problem. Whether it will be a problem in GW2 remains to be seen. GW2 does not have heroes. I do *like* the fact that GW2 is getting away from the "holy trinity" group composition idea; this should make finding groups easier. But I am not sure how well this address the problem of wanting to run dungeon(s)/group content when no one else is online or around and wants to run it with you. Heroes were a big help in this regard in GW1. Neverwinter has hero-like NPCs in it. It's just one of a number of features that I like about Neverwinter.
Try not to get your knickers in such a twist just because someone offers an opinion that differs from yours, OK? Sheesh.
I'm sorry, but you make it sound in your first post like GW2 is going to have this "LFG hell" when half the point of the game is to avoid that. It's patently ridiculous. Yes, there might be a problem if there is no one whom you want to group with who wants to group with you online, but there are not six dozen dungeons like some games. There are a few dungeons with very different avenues you can take. So if there aren't four other people at all you can group with, with all the class freedom the game offers, that's not a problem with the game. That's a problem with you not being open to group with new people.
I like heroes in Guild Wars to a certain extent, but having to always play with 7 other people, NPCs or real, really annoys the crap out of me.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
I really got a kick out of the interviewee stating that they were intending to avoid adhering to one edition of DnD, drawing inspiration from all, and then so vehemently correct the interviewer about level progression in DnD (referring specifically to only 4e as accurate).
When all has been said and done, more will have been said than done.
About the only thing that worries me about the game is the action combat. The D&D name alone is going to bring in a lot of D&D players that are not the hack-n-slash action RPGer types...and it will also keep people away because the D&D name brings up visions of old style RPing.
I wonder if this choice is missing the mark in terms of target audience.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Long posting short, don't blame Cryptic for what Arari actually did and made other companies do (look at Age of Conan with Funcom and Turbine with DDO.) When PWE took over after Atari "Settled" their lawsuit with Wizards, I learned it was they who forced the simplified version of the game why they called it a "co-op" over an MMORPG. PWE has stated they are letting Cryptic fully develop a game as a multiplayer feature, not some solo game that has some multi-options.
All that posted, Cryptic is exceptionally tight-lipped in releasing information to their community at the moment, and while I may have some potential optimisim, I'm very disappointed at the lack of reaching out to the community. But at least it was explicitly made clear cosmetics, xp boosts and pets are the cash shop only items; no content and foundry costs are being incurred at the moment, thanks to Cryptic's other titles learning it doesn't work, and the DDO "freemium" is somewhat limiting (even if it revitalized their game from their dying sub model.)
Andy Velasquez is a liar to say that this game isn't D&D 4th edition exclusive when it totally reeks of it. He doesn't realize that Magic Missile is a staple 1st level arcane spell in all editions of D&D. Not to mention 4th ed will soon to be a wasted version since Wizards of the Coast recently anounced a new edition only after 4 years since its release. 4th ed D&D may have its good points but it was a step back from previous iterations of the game.
Honestly Neverwinter Online should have stayed with 3rd ed like its predecessors since it would attract fans of the original single player game. I'm definitely not playing this not just because it uses mechanics based on the edition of I dislike the most but there's nothing really innovative and new about it. It's merely just trying to cash in on the brand name.
Comments
I'll put three questions here, and every D&D vet like me will know what I mean.
"What is D&D without multiclassing, where's the freedom to weave a bit more interesting character? What's with "at will" powers and all this crap of fourth edition? Five or six classes?"
We?re all dead, just say it.
I like 4e so I am looking foward to this. If ever a table top game was made to be an mmo then its 4e.
You need to reread my post. I didn't say anything that was false.
I stated my opinion that I liked the heroes in GW1 and that I do not like having to LFG or skip content because I cannot find a group or the right kind of group. How is that "false"?
In GW1 this was not a problem. Whether it will be a problem in GW2 remains to be seen. GW2 does not have heroes. I do *like* the fact that GW2 is getting away from the "holy trinity" group composition idea; this should make finding groups easier. But I am not sure how well this address the problem of wanting to run dungeon(s)/group content when no one else is online or around and wants to run it with you. Heroes were a big help in this regard in GW1. Neverwinter has hero-like NPCs in it. It's just one of a number of features that I like about Neverwinter.
Try not to get your knickers in such a twist just because someone offers an opinion that differs from yours, OK? Sheesh.
I never really liked Neverwinter Nights 1 but NwN2 was a beast of a campaign regardless of all the bugs. I had the original box game of NWN2 but i bought the plat edition on steam and its just great. people still play PWs online today too. I hope this game brings great lore as I am really fond of the NwN/forgotten realms lore
NW2 and This game right here really do need to become very popular...its the only way the industry will really start to leave behind the outdated monthly pay model and evolve with the rest of the world. Its also the players best way to enforce quality.
With a monthly pay model, the company can lose a large amount of players and still make a large profit, with games like these, they MUST keep the quality good and add items or players will stop buying.
Factor in a popular game of this type, a drop in quality can cut vastly into income. This is the best thing players can hope for...a weapon we can use to keep quality high.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
I'm sorry, but you make it sound in your first post like GW2 is going to have this "LFG hell" when half the point of the game is to avoid that. It's patently ridiculous. Yes, there might be a problem if there is no one whom you want to group with who wants to group with you online, but there are not six dozen dungeons like some games. There are a few dungeons with very different avenues you can take. So if there aren't four other people at all you can group with, with all the class freedom the game offers, that's not a problem with the game. That's a problem with you not being open to group with new people.
I like heroes in Guild Wars to a certain extent, but having to always play with 7 other people, NPCs or real, really annoys the crap out of me.
"There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit."
John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman
If only it were not Cryptic developing this.
I really got a kick out of the interviewee stating that they were intending to avoid adhering to one edition of DnD, drawing inspiration from all, and then so vehemently correct the interviewer about level progression in DnD (referring specifically to only 4e as accurate).
When all has been said and done, more will have been said than done.
About the only thing that worries me about the game is the action combat. The D&D name alone is going to bring in a lot of D&D players that are not the hack-n-slash action RPGer types...and it will also keep people away because the D&D name brings up visions of old style RPing.
I wonder if this choice is missing the mark in terms of target audience.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Long posting short, don't blame Cryptic for what Arari actually did and made other companies do (look at Age of Conan with Funcom and Turbine with DDO.) When PWE took over after Atari "Settled" their lawsuit with Wizards, I learned it was they who forced the simplified version of the game why they called it a "co-op" over an MMORPG. PWE has stated they are letting Cryptic fully develop a game as a multiplayer feature, not some solo game that has some multi-options.
All that posted, Cryptic is exceptionally tight-lipped in releasing information to their community at the moment, and while I may have some potential optimisim, I'm very disappointed at the lack of reaching out to the community. But at least it was explicitly made clear cosmetics, xp boosts and pets are the cash shop only items; no content and foundry costs are being incurred at the moment, thanks to Cryptic's other titles learning it doesn't work, and the DDO "freemium" is somewhat limiting (even if it revitalized their game from their dying sub model.)
GameVeteran
Andy Velasquez is a liar to say that this game isn't D&D 4th edition exclusive when it totally reeks of it. He doesn't realize that Magic Missile is a staple 1st level arcane spell in all editions of D&D. Not to mention 4th ed will soon to be a wasted version since Wizards of the Coast recently anounced a new edition only after 4 years since its release. 4th ed D&D may have its good points but it was a step back from previous iterations of the game.
Honestly Neverwinter Online should have stayed with 3rd ed like its predecessors since it would attract fans of the original single player game. I'm definitely not playing this not just because it uses mechanics based on the edition of I dislike the most but there's nothing really innovative and new about it. It's merely just trying to cash in on the brand name.
This game will be awesome.