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Dark Age of Camelot: Call to Arms" a DAoC Community Event TONIGHT!

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Comments

  • FatherAnolevFatherAnolev Member UncommonPosts: 265

    Originally posted by Syllendale

    I"ll be the first person to say Im not a huge fan of pvp, however, DAoC was some really fun pvp in my eyes. It was very delightful and just a fun experience for me and it opened me up to pvp in games after that.  Plus it was always fun to see in the chat box.....

    "PlayerOne was just killed by Priest".. then you had to watch your back for PlayerOne to come back and try to kill you specifically to make them feel better hehe. (yes, my name was Priest *smile*.)

    Agree 100%

    I also am not a huge PvP fan, but DAoC was the exception.  PvP with a point, and the interesting balance between 3 factions (when 1 was steam rolling another on a relic raid, only to be steamrolled/blindsided by the third faction - priceless).

     

  • RaevanhawkRaevanhawk Member Posts: 86

    Originally posted by Comaf

    Originally posted by mmoDAD

    I never understood why people speak so highly of DAoC PvP.

    Ultimately, it's still just PvP in a dedicated area. I yearn for something much more. I want meaning for PvP within the ENTIRE GAME.

    First and apparently last (unless Elder Scrolls Online pulls it off) mmorpg to have dedicated realms that each had their own end game without any cheap forced quest crossovers from other factions.  Each faction was unto itself, unless that player specifically chose to explore the persistant pvp areas where castles contained relics that affected the abilities of every player in the game. 

     

    Realm pride for defending one's realm and her castles was unique to the Dark Age experience.  All other pvp games are either free for all (this is to you Mordred folks as well :)), or 2 factions. In today's pvp games, you are lucky if anyone says hello.  No one cares about anyone, and as in instanced pvp, why even bother to know someone's name when chance are you'll never see them again? 

     

    People play games with simple ladder rankings, are forced to fight mirror images of their races and classes, and experience relatively small worlds or worlds that are nearly barren until you reach "end game."  Dark Age involves an entire community of players in a constant struggle for territorial domination in a persistant non-instanced environment.

     

    There are 44 classes and 24 (27?) races, spread across three factions.  Many classes have similarities but they all have their strength and weaknesses because pvp in DAoC is a team effort (though some folks try very hard to solo everyone else lol).  

     

    Anyway - nothing of this quality and depth has ever been done.  There's one reason why folks see this as they do (at least those who experienced it fully). 


     

    ^ This. You just don't have that in any game since DAOC. GW2 will be great but it's really just a watered down version of DAOC. Everything is a Mirror of each other, WvW will change every two weeks and no names of who your fighting or why your even fighting. In DAOC you knew exactly who the enemy was as it was the same enemy every day of every week.

  • rygard49rygard49 Member UncommonPosts: 973

    Originally posted by Raevanhawk

    ^ This. You just don't have that in any game since DAOC. GW2 will be great but it's really just a watered down version of DAOC. Everything is a Mirror of each other, WvW will change every two weeks and no names of who your fighting or why your even fighting. In DAOC you knew exactly who the enemy was as it was the same enemy every day of every week.

    The statement I highlighted is so important for PvP it's not even funny.

    It all comes down to one thing. Rivalry. Without rivalry, most competition becomes meaningless (purely my opinion, but I'm sure others feel this way as well). As evidence, take a look at any professional or collegiate sport. Every school has it's rival whether it be for football, basketball, hockey, etc, and any rivalry game will be packed with fans.

    Rivalry creates an emotional connection with your opponent, and a desire to win. It makes PvP more than just playing well, killing an enemy, or capping an objective. It gives you a face and name and becomes a driving force to beat your opponent.

    I can't tell you how many names I still remember from my time playing DAoC, as well as the fights we had. That's why DAoC was so great. It wasn't just the 3 faction PvP, or the massive frontier combat. It was that I knew my opponents and they knew me, and we'd find each other in fights to see who would win this time.

  • mmofreak888mmofreak888 Member Posts: 9

    Uo and Daoc best of all mmo too bad when the DEV gave up the game so did the players.  Its time to move on GW2 and TESO u are my only hope.

     

     

  • GrakulenGrakulen Staff WriterMMORPG.COM Staff LegendaryPosts: 894

    Originally posted by adonys

    what was the event, after all, please?




     

    It was just myself, live streaming from my POV, the community manager, Kai Schober, and one of the content devleopers Talal Saad.  The three of us were running around with a few hundred other poeple RvR'n.  You can watch the video here http://www.youtube.com/watch?v=EvA9EYu9W5E&list=UUUkRQQSx2-fQwqDWPng_mdA&index=1&feature=plcp

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