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SWTOR subs dip from 1.7 Million to 1.3

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  • miagisanmiagisan Member Posts: 5,156

    Originally posted by dooney

    Originally posted by miagisan


    Originally posted by dooney


    Originally posted by miagisan

    in this thread, idiots calling other people retards for enjoying a game....

     

    this site is quite amusing in a way. Granted TOR is not going to overtake wow as the best mmo ever ( i personally hate wow) but to belittle other's for enjoying a game, is comical at best.

    if you enjoy wow themepark tab target clones then power to ya

    see signature.

    and i enjoy all styles of gameplay....just because you dont like it, doesnt make you seperior too anyone else.

    i never said i was superior to anyone, if you enjoy these types of clones then good for you. i dont get why you people get all excited about the next mmorpg thats just another themepark clone. you'll probably buy elder scrolls online and they have already said its going to be a wow clone.

    your paragraph is enough to strengthen my point alone. Your condensating tone couldn't be more obvious. 

    image

  • Bushi13Bushi13 Member Posts: 123

    EA's CEO John Riccitiello on CNBC last night discussing the investor blow back after the quarterly report release.

     

    http://www.cnbc.com/id/47341927

    Also the EA CEO says with got some great stuff on iOS coming next month,

    What about ROCK STAR on IOS, they are closing the server leaving people that bought the App for $ 4,99 with nothing at the end of this month. All apps are online, no offline mode.

    So basically if you buy an App from EA, you can if they want, they can also decide to stop hosting the game and you will be  left with nothing, NOTHING !!

    So not only it cost you bandwith because there is no offline gaming on it but will you trust EA with your money to buy somthing on your phone that you actually don't own at all ??

    if they say we stop, you got to stop as well. they still own the game/app and you bought a game card in the app store.

    UNBELIEVABLE !! follow the link.

    http://www.gamebreaker.tv/mobile-2/wtf-ea/

    Diablow 3, it sucks ...

  • Bushi13Bushi13 Member Posts: 123

    Originally posted by JohnShields

    I quit playing less than a month after release. Unfortunately I'm still subbed because my 6 year old loves to play it. I keep threatning him that I'll delete it and cancel the sub if he's bad... and oddly enough he keeps doing better after that. : I just cant get rid of TOR.

    ESRB Teen rating not under 13 years old .....

    http://www.swtor-life.com/news/teen-esrb-rating/3803/

     

    Diablow 3, it sucks ...

  • Bushi13Bushi13 Member Posts: 123

    Originally posted by miagisan

    in this thread, idiots calling other people retards for enjoying a game....

     

    this site is quite amusing in a way. Granted TOR is not going to overtake wow as the best mmo ever ( i personally hate wow) but to belittle other's for enjoying a game, is comical at best.

    I stopped playing any MMO but I play mmorpg, The chat game :)

    Better than TV .

    Diablow 3, it sucks ...

  • ElikalElikal Member UncommonPosts: 7,912

    Good riddance. I know I play at odd times, but when the Fleet has 6 people and my guild 2... SOMETHING went wrong. This game is so unbelieveably gone wrong. I mean, yes you can have fun here and there. But overall, it is so depressingly empty. Even those 1.3 millions seem made up fantasy numbers!

    It's like in the "good old" days when we had Socialism here (East Germany): the experts have all planned, all is going well and this is as good as it gets, and all who deny that are evil naysayers... No need to worry! ... Wonderful, how that mentality of denying reality is really omnipresent.

     

    EDIT: Tatooine: 2 people.  lol

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • ShadoedShadoed Member UncommonPosts: 1,459

    Originally posted by Bushi13

    What about ROCK STAR on IOS, they are closing the server leaving people that bought the App for $ 4,99 with nothing at the end of this month. All apps are online, no offline mode.

    So basically if you buy an App from EA, you can if they want, they can also decide to stop hosting the game and you will be  left with nothing, NOTHING !!

    So not only it cost you bandwith because there is no offline gaming on it but will you trust EA with your money to buy somthing on your phone that you actually don't own at all ??

    This has been EA's MO for quite a while now, they used to be one of the most respected publishers in the gaming industry many years ago, but as soon as they started their 'aquire - suck dry - kill' strategy of development they were never quite the same. They have systematically taken over and destroyed some of the most innovative development studio's in the history of gaming (Bullfrog & Westwood studios anyone?).

    Add to that their attempts to enforce a 'leased' gaming model (the Spore 3 installs incident) over the years which was only halted via class action law suits, you really have to wonder what the hell is going on over there. 

    Let's not jump the gun because it still hasn't been said that they will ever close this game, but then again you also have to remember that they are profit driven publishers, not developers with any interest in the game or the players.

    It must be Thursday, i never could get the hang of Thursdays.

  • gervaise1gervaise1 Member EpicPosts: 6,919

    snip

    Those quotes are from EA themselves you donkey.

     


    John Riccitiello - Electronic Arts Inc. - CEO


    That was me that made the comment a number of different times. What I basically said is 0.5 million subs, we could break even at the margin.


    1 million subs would be meaningfully profitable, but nothing to write home about. It certainly would not make us feel good about the investments to date. It would simply be a good business on an ongoing basis.


     


     

     

    This is the key point. And it comes down to how much the game cost to make, costs to run and costs for the IP.

    If SWTOR had been SWKotR3 - a single player game with co-op features (Assassin's Creed style say) then 2.4M sales would have been 'respectable' - not FIFA or Battlefield 3 but respectable. And SWTOR would be considered a 'good single player' game with solid sales.

    However it has cost a lot of money and consequently needs a lot of on-going subscribers to recover the investment. And as a result of the IP cost EA basically  need c.3 subscribers to get the same amount of money as 2 non-IP $15/month mmos. Of the $15 EA get $10 say, LucasArts get $5; whatever the exact number there is a large cost.

    At the moment based on EA's own statements it isn't looking good. (To be fair to some folk EA gave out lower numbers earlier in the development cycle but the game ended up costing more).

     

  • BardusBardus Member Posts: 460

    Originally posted by fansede

    another article regarding loss of 400k subscribers - http://games.yahoo.com/blogs/plugged-in/star-wars-old-republic-loses-400-000-subscribers-233012275.html

    If you read the comments and there are 238 ATM, you might think it's this forum but it's Yahoo LOL.

    TOR has gone so viral with negitivity. Has anything ever had this much attention even counting NGE?

    image

  • Creslin321Creslin321 Member Posts: 5,359

    Just wanted to say...

    Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark.  Looks like we're right on track ;).

    Are you team Azeroth, team Tyria, or team Jacob?

  • ZorgoZorgo Member UncommonPosts: 2,254

    Originally posted by Creslin321

    Just wanted to say...

    Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark.  Looks like we're right on track ;).

    Yeah, but with mmo's these days, that's like predicting the sky will be blue tomorrow.

  • AerowynAerowyn Member Posts: 7,928

    Originally posted by Creslin321

    Just wanted to say...

    Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark.  Looks like we're right on track ;).

    a lot of us said that and honestly it wasn't hard at all to predict.. I'm really interested to see the numbers at its 1 year anniversary and see if it even holds upto Rifts 1 year numbers.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by Aerowyn

    Originally posted by Creslin321

    Just wanted to say...

    Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark.  Looks like we're right on track ;).

    a lot of us said that and honestly it wasn't hard at all to predict.. I'm really interested to see the numbers at its 1 year anniversary and see if it even holds upto Rifts 1 year numbers.

    Exactly. Many did. What will be interesting will be seeing what happens a year in. Pretty sure those numbers considering the ip and backing are going to be horrendous.

    Which is a shame really

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • NaeviusNaevius Member UncommonPosts: 334

    They've supposedly lost 24% of their subs. But it feels like they've lost a far larger percentage of the actual number playing.

  • DeeweDeewe Member UncommonPosts: 1,980

    Originally posted by Naevius

    They've supposedly lost 24% of their subs. But it feels like they've lost a far larger percentage of the actual number playing.

    Agreed.

     

    Friends of mine while still paying the subs aren't playing the game anymore, not even once a week. When I ask them why they keep paying they tell me they're going to finish levelling their main toon and then move on. Thing it they don't even log once a day and one of them even told me he restrains from loggin on the forums afraid of being banned after posting his opinion on the status of the game.

  • gervaise1gervaise1 Member EpicPosts: 6,919

    Originally posted by Creslin321

    Just wanted to say...

    Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark.  Looks like we're right on track ;).

    Or even ahead of schedule.

    EA sold 2.4M - so that is 2.4M subs at some point over the last 4 -5 months (counted as per the standard definition that EA used in the Feb presentation). 1.3M now is close to 50%.

    Damm those casuals ....

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Wickedjelly

    Originally posted by Aerowyn

    Originally posted by Creslin321

    Just wanted to say...
    Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark.  Looks like we're right on track ;).
    a lot of us said that and honestly it wasn't hard at all to predict.. I'm really interested to see the numbers at its 1 year anniversary and see if it even holds upto Rifts 1 year numbers.


    Exactly. Many did. What will be interesting will be seeing what happens a year in. Pretty sure those numbers considering the ip and backing are going to be horrendous.
    Which is a shame really



    Why is it a shame? Seriously. They've pulled more people into the MMORPG genre than any game since WoW. The game itself is also profitable (though not a major part of EA's 'game plan'). 1.3 million people are subscribed to the game. Nobody else, other than WoW has done that.

    It's still an MMORPG. It's still going to follow the usual trend of MMORPG. Star Wars or not, that's how things are going to go. It's going to go the same way for every single MMORPG that releases in the West until something that isn't an MMORPG comes along to replace the genre.

    If you want MMORPG to last longer, stop development on new mmorpg and other new games in general. While you're at it, nix online forums like this one. Because that's what it would take*. It almost doesn't matter what the games themselves do...so long as they reach a certain minimum level of quality, they're going to follow the normal mmorpg 'path' for reasons that have nothing to do with the games themselves.

    * You could also understate your advertising and "hype" level like The Secret World is doing, but that's just going to modify the sales/subs curve a bit, not change it or eliminate it.

    I can not remember winning or losing a single debate on the internet.

  • Ice-QueenIce-Queen Member UncommonPosts: 2,483

    Originally posted by Bushi13

    Originally posted by endgame1

    EA's CEO John Riccitiello on CNBC last night discussing the investor blow back after the quarterly report release.

     

    http://www.cnbc.com/id/47341927

    Lol, ok LOL, the guy says (EA CEO) Star wars the old republic is not on our top priority, not in the top 5 but in the top 10, but it's a solid succes.

    I can't believe the crap coming out of his month... hahahah, just suck it boy !!

    Pls investor just don't EA.

    Last Quarter

    http://files.shareholder.com/downloads/ERTS/1855246619x0x539144/d895626f-e715-4f00-bd50-31bf095027fd/Q3_Script_-_20_2112_1251pm.pdf

    "Star Wars: The Old Republic is going to be an important factor in next year’s results, and

    there could be a wide range of outcomes. We will be able to provide more informed total

    company guidance once we have better insight on the trajectory of Star Wars"

    image

    What happens when you log off your characters????.....
    http://www.youtube.com/watch?v=GFQhfhnjYMk
    Dark Age of Camelot

  • BardusBardus Member Posts: 460

    Originally posted by lizardbones

     




    Originally posted by Wickedjelly





    Originally posted by Aerowyn






    Originally posted by Creslin321



    Just wanted to say...

    Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark.  Looks like we're right on track ;).






    a lot of us said that and honestly it wasn't hard at all to predict.. I'm really interested to see the numbers at its 1 year anniversary and see if it even holds upto Rifts 1 year numbers.





    Exactly. Many did. What will be interesting will be seeing what happens a year in. Pretty sure those numbers considering the ip and backing are going to be horrendous.

    Which is a shame really








    Why is it a shame? Seriously. They've pulled more people into the MMORPG genre than any game since WoW. The game itself is also profitable (though not a major part of EA's 'game plan'). 1.3 million people are subscribed to the game. Nobody else, other than WoW has done that.



    It's still an MMORPG. It's still going to follow the usual trend of MMORPG. Star Wars or not, that's how things are going to go. It's going to go the same way for every single MMORPG that releases in the West until something that isn't an MMORPG comes along to replace the genre.



    If you want MMORPG to last longer, stop development on new mmorpg and other new games in general. While you're at it, nix online forums like this one. Because that's what it would take*. It almost doesn't matter what the games themselves do...so long as they reach a certain minimum level of quality, they're going to follow the normal mmorpg 'path' for reasons that have nothing to do with the games themselves.



    * You could also understate your advertising and "hype" level like The Secret World is doing, but that's just going to modify the sales/subs curve a bit, not change it or eliminate it.

     

    You know they are counting free time as part of that 1.3 million don't you?

    As for pulling more people into MMOs, I don't know if it's a good 1st impression when they quit in frustration.

    What makes TOR a MMORPG? Seriously, where is TOR more like EQ, UO, SWG and such more than it's like Call Of Duty and other games with mutli-player?

    And as for following a trend, that worked out real well for all those other games that follow a trend. Warhammer, Rift, LoTR and how many more are staples of the industry because they followed a trend? Yeah, whatever.

    That minimum level of quality is exactly why they fail. We don't want to follow the normal MMORPG path, we are bored with that and every game that takes that path has and will continue to fail.

    image

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