in this thread, idiots calling other people retards for enjoying a game....
this site is quite amusing in a way. Granted TOR is not going to overtake wow as the best mmo ever ( i personally hate wow) but to belittle other's for enjoying a game, is comical at best.
if you enjoy wow themepark tab target clones then power to ya
see signature.
and i enjoy all styles of gameplay....just because you dont like it, doesnt make you seperior too anyone else.
i never said i was superior to anyone, if you enjoy these types of clones then good for you. i dont get why you people get all excited about the next mmorpg thats just another themepark clone. you'll probably buy elder scrolls online and they have already said its going to be a wow clone.
your paragraph is enough to strengthen my point alone. Your condensating tone couldn't be more obvious.
Also the EA CEO says with got some great stuff on iOS coming next month,
What about ROCK STAR on IOS, they are closing the server leaving people that bought the App for $ 4,99 with nothing at the end of this month. All apps are online, no offline mode.
So basically if you buy an App from EA, you can if they want, they can also decide to stop hosting the game and you will be left with nothing, NOTHING !!
So not only it cost you bandwith because there is no offline gaming on it but will you trust EA with your money to buy somthing on your phone that you actually don't own at all ??
if they say we stop, you got to stop as well. they still own the game/app and you bought a game card in the app store.
I quit playing less than a month after release. Unfortunately I'm still subbed because my 6 year old loves to play it. I keep threatning him that I'll delete it and cancel the sub if he's bad... and oddly enough he keeps doing better after that. : I just cant get rid of TOR.
in this thread, idiots calling other people retards for enjoying a game....
this site is quite amusing in a way. Granted TOR is not going to overtake wow as the best mmo ever ( i personally hate wow) but to belittle other's for enjoying a game, is comical at best.
I stopped playing any MMO but I play mmorpg, The chat game
Good riddance. I know I play at odd times, but when the Fleet has 6 people and my guild 2... SOMETHING went wrong. This game is so unbelieveably gone wrong. I mean, yes you can have fun here and there. But overall, it is so depressingly empty. Even those 1.3 millions seem made up fantasy numbers!
It's like in the "good old" days when we had Socialism here (East Germany): the experts have all planned, all is going well and this is as good as it gets, and all who deny that are evil naysayers... No need to worry! ... Wonderful, how that mentality of denying reality is really omnipresent.
EDIT: Tatooine: 2 people. lol
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
What about ROCK STAR on IOS, they are closing the server leaving people that bought the App for $ 4,99 with nothing at the end of this month. All apps are online, no offline mode.
So basically if you buy an App from EA, you can if they want, they can also decide to stop hosting the game and you will be left with nothing, NOTHING !!
So not only it cost you bandwith because there is no offline gaming on it but will you trust EA with your money to buy somthing on your phone that you actually don't own at all ??
This has been EA's MO for quite a while now, they used to be one of the most respected publishers in the gaming industry many years ago, but as soon as they started their 'aquire - suck dry - kill' strategy of development they were never quite the same. They have systematically taken over and destroyed some of the most innovative development studio's in the history of gaming (Bullfrog & Westwood studios anyone?).
Add to that their attempts to enforce a 'leased' gaming model (the Spore 3 installs incident) over the years which was only halted via class action law suits, you really have to wonder what the hell is going on over there.
Let's not jump the gun because it still hasn't been said that they will ever close this game, but then again you also have to remember that they are profit driven publishers, not developers with any interest in the game or the players.
It must be Thursday, i never could get the hang of Thursdays.
That was me that made the comment a number of different times. What I basically said is 0.5 million subs, we could break even at the margin.
1 million subs would be meaningfully profitable, but nothing to write home about. It certainly would not make us feel good about the investments to date. It would simply be a good business on an ongoing basis.
This is the key point. And it comes down to how much the game cost to make, costs to run and costs for the IP.
If SWTOR had been SWKotR3 - a single player game with co-op features (Assassin's Creed style say) then 2.4M sales would have been 'respectable' - not FIFA or Battlefield 3 but respectable. And SWTOR would be considered a 'good single player' game with solid sales.
However it has cost a lot of money and consequently needs a lot of on-going subscribers to recover the investment. And as a result of the IP cost EA basically need c.3 subscribers to get the same amount of money as 2 non-IP $15/month mmos. Of the $15 EA get $10 say, LucasArts get $5; whatever the exact number there is a large cost.
At the moment based on EA's own statements it isn't looking good. (To be fair to some folk EA gave out lower numbers earlier in the development cycle but the game ended up costing more).
Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark. Looks like we're right on track .
Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark. Looks like we're right on track .
Yeah, but with mmo's these days, that's like predicting the sky will be blue tomorrow.
Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark. Looks like we're right on track .
a lot of us said that and honestly it wasn't hard at all to predict.. I'm really interested to see the numbers at its 1 year anniversary and see if it even holds upto Rifts 1 year numbers.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark. Looks like we're right on track .
a lot of us said that and honestly it wasn't hard at all to predict.. I'm really interested to see the numbers at its 1 year anniversary and see if it even holds upto Rifts 1 year numbers.
Exactly. Many did. What will be interesting will be seeing what happens a year in. Pretty sure those numbers considering the ip and backing are going to be horrendous.
Which is a shame really
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
They've supposedly lost 24% of their subs. But it feels like they've lost a far larger percentage of the actual number playing.
Agreed.
Friends of mine while still paying the subs aren't playing the game anymore, not even once a week. When I ask them why they keep paying they tell me they're going to finish levelling their main toon and then move on. Thing it they don't even log once a day and one of them even told me he restrains from loggin on the forums afraid of being banned after posting his opinion on the status of the game.
Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark. Looks like we're right on track .
Or even ahead of schedule.
EA sold 2.4M - so that is 2.4M subs at some point over the last 4 -5 months (counted as per the standard definition that EA used in the Feb presentation). 1.3M now is close to 50%.
Originally posted by Wickedjelly Originally posted by Aerowyn
Originally posted by Creslin321
Just wanted to say... Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark. Looks like we're right on track .
a lot of us said that and honestly it wasn't hard at all to predict.. I'm really interested to see the numbers at its 1 year anniversary and see if it even holds upto Rifts 1 year numbers. Exactly. Many did. What will be interesting will be seeing what happens a year in. Pretty sure those numbers considering the ip and backing are going to be horrendous. Which is a shame really
Why is it a shame? Seriously. They've pulled more people into the MMORPG genre than any game since WoW. The game itself is also profitable (though not a major part of EA's 'game plan'). 1.3 million people are subscribed to the game. Nobody else, other than WoW has done that.
It's still an MMORPG. It's still going to follow the usual trend of MMORPG. Star Wars or not, that's how things are going to go. It's going to go the same way for every single MMORPG that releases in the West until something that isn't an MMORPG comes along to replace the genre.
If you want MMORPG to last longer, stop development on new mmorpg and other new games in general. While you're at it, nix online forums like this one. Because that's what it would take*. It almost doesn't matter what the games themselves do...so long as they reach a certain minimum level of quality, they're going to follow the normal mmorpg 'path' for reasons that have nothing to do with the games themselves.
* You could also understate your advertising and "hype" level like The Secret World is doing, but that's just going to modify the sales/subs curve a bit, not change it or eliminate it.
I can not remember winning or losing a single debate on the internet.
Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark. Looks like we're right on track .
a lot of us said that and honestly it wasn't hard at all to predict.. I'm really interested to see the numbers at its 1 year anniversary and see if it even holds upto Rifts 1 year numbers.
Exactly. Many did. What will be interesting will be seeing what happens a year in. Pretty sure those numbers considering the ip and backing are going to be horrendous.
Which is a shame really
Why is it a shame? Seriously. They've pulled more people into the MMORPG genre than any game since WoW. The game itself is also profitable (though not a major part of EA's 'game plan'). 1.3 million people are subscribed to the game. Nobody else, other than WoW has done that.
It's still an MMORPG. It's still going to follow the usual trend of MMORPG. Star Wars or not, that's how things are going to go. It's going to go the same way for every single MMORPG that releases in the West until something that isn't an MMORPG comes along to replace the genre.
If you want MMORPG to last longer, stop development on new mmorpg and other new games in general. While you're at it, nix online forums like this one. Because that's what it would take*. It almost doesn't matter what the games themselves do...so long as they reach a certain minimum level of quality, they're going to follow the normal mmorpg 'path' for reasons that have nothing to do with the games themselves.
* You could also understate your advertising and "hype" level like The Secret World is doing, but that's just going to modify the sales/subs curve a bit, not change it or eliminate it.
You know they are counting free time as part of that 1.3 million don't you?
As for pulling more people into MMOs, I don't know if it's a good 1st impression when they quit in frustration.
What makes TOR a MMORPG? Seriously, where is TOR more like EQ, UO, SWG and such more than it's like Call Of Duty and other games with mutli-player?
And as for following a trend, that worked out real well for all those other games that follow a trend. Warhammer, Rift, LoTR and how many more are staples of the industry because they followed a trend? Yeah, whatever.
That minimum level of quality is exactly why they fail. We don't want to follow the normal MMORPG path, we are bored with that and every game that takes that path has and will continue to fail.
Comments
your paragraph is enough to strengthen my point alone. Your condensating tone couldn't be more obvious.
Also the EA CEO says with got some great stuff on iOS coming next month,
What about ROCK STAR on IOS, they are closing the server leaving people that bought the App for $ 4,99 with nothing at the end of this month. All apps are online, no offline mode.
So basically if you buy an App from EA, you can if they want, they can also decide to stop hosting the game and you will be left with nothing, NOTHING !!
So not only it cost you bandwith because there is no offline gaming on it but will you trust EA with your money to buy somthing on your phone that you actually don't own at all ??
if they say we stop, you got to stop as well. they still own the game/app and you bought a game card in the app store.
UNBELIEVABLE !! follow the link.
http://www.gamebreaker.tv/mobile-2/wtf-ea/
Diablow 3, it sucks ...
ESRB Teen rating not under 13 years old .....
http://www.swtor-life.com/news/teen-esrb-rating/3803/
Diablow 3, it sucks ...
I stopped playing any MMO but I play mmorpg, The chat game
Better than TV .
Diablow 3, it sucks ...
Good riddance. I know I play at odd times, but when the Fleet has 6 people and my guild 2... SOMETHING went wrong. This game is so unbelieveably gone wrong. I mean, yes you can have fun here and there. But overall, it is so depressingly empty. Even those 1.3 millions seem made up fantasy numbers!
It's like in the "good old" days when we had Socialism here (East Germany): the experts have all planned, all is going well and this is as good as it gets, and all who deny that are evil naysayers... No need to worry! ... Wonderful, how that mentality of denying reality is really omnipresent.
EDIT: Tatooine: 2 people. lol
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
It must be Thursday, i never could get the hang of Thursdays.
This is the key point. And it comes down to how much the game cost to make, costs to run and costs for the IP.
If SWTOR had been SWKotR3 - a single player game with co-op features (Assassin's Creed style say) then 2.4M sales would have been 'respectable' - not FIFA or Battlefield 3 but respectable. And SWTOR would be considered a 'good single player' game with solid sales.
However it has cost a lot of money and consequently needs a lot of on-going subscribers to recover the investment. And as a result of the IP cost EA basically need c.3 subscribers to get the same amount of money as 2 non-IP $15/month mmos. Of the $15 EA get $10 say, LucasArts get $5; whatever the exact number there is a large cost.
At the moment based on EA's own statements it isn't looking good. (To be fair to some folk EA gave out lower numbers earlier in the development cycle but the game ended up costing more).
another article regarding loss of 400k subscribers - http://games.yahoo.com/blogs/plugged-in/star-wars-old-republic-loses-400-000-subscribers-233012275.html
Take the Magic: The Gathering 'What Color Are You?' Quiz.
If you read the comments and there are 238 ATM, you might think it's this forum but it's Yahoo LOL.
TOR has gone so viral with negitivity. Has anything ever had this much attention even counting NGE?
Just wanted to say...
Before this game came out, I predicted that it would sell very well at release, but lose about 50-60% of its subs by the 6-month mark. Looks like we're right on track .
Are you team Azeroth, team Tyria, or team Jacob?
Yeah, but with mmo's these days, that's like predicting the sky will be blue tomorrow.
a lot of us said that and honestly it wasn't hard at all to predict.. I'm really interested to see the numbers at its 1 year anniversary and see if it even holds upto Rifts 1 year numbers.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Exactly. Many did. What will be interesting will be seeing what happens a year in. Pretty sure those numbers considering the ip and backing are going to be horrendous.
Which is a shame really
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
They've supposedly lost 24% of their subs. But it feels like they've lost a far larger percentage of the actual number playing.
Agreed.
Friends of mine while still paying the subs aren't playing the game anymore, not even once a week. When I ask them why they keep paying they tell me they're going to finish levelling their main toon and then move on. Thing it they don't even log once a day and one of them even told me he restrains from loggin on the forums afraid of being banned after posting his opinion on the status of the game.
Or even ahead of schedule.
EA sold 2.4M - so that is 2.4M subs at some point over the last 4 -5 months (counted as per the standard definition that EA used in the Feb presentation). 1.3M now is close to 50%.
Damm those casuals ....
Exactly. Many did. What will be interesting will be seeing what happens a year in. Pretty sure those numbers considering the ip and backing are going to be horrendous.
Which is a shame really
Why is it a shame? Seriously. They've pulled more people into the MMORPG genre than any game since WoW. The game itself is also profitable (though not a major part of EA's 'game plan'). 1.3 million people are subscribed to the game. Nobody else, other than WoW has done that.
It's still an MMORPG. It's still going to follow the usual trend of MMORPG. Star Wars or not, that's how things are going to go. It's going to go the same way for every single MMORPG that releases in the West until something that isn't an MMORPG comes along to replace the genre.
If you want MMORPG to last longer, stop development on new mmorpg and other new games in general. While you're at it, nix online forums like this one. Because that's what it would take*. It almost doesn't matter what the games themselves do...so long as they reach a certain minimum level of quality, they're going to follow the normal mmorpg 'path' for reasons that have nothing to do with the games themselves.
* You could also understate your advertising and "hype" level like The Secret World is doing, but that's just going to modify the sales/subs curve a bit, not change it or eliminate it.
I can not remember winning or losing a single debate on the internet.
Last Quarter
http://files.shareholder.com/downloads/ERTS/1855246619x0x539144/d895626f-e715-4f00-bd50-31bf095027fd/Q3_Script_-_20_2112_1251pm.pdf
"Star Wars: The Old Republic is going to be an important factor in next year’s results, and
there could be a wide range of outcomes. We will be able to provide more informed total
company guidance once we have better insight on the trajectory of Star Wars"
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
You know they are counting free time as part of that 1.3 million don't you?
As for pulling more people into MMOs, I don't know if it's a good 1st impression when they quit in frustration.
What makes TOR a MMORPG? Seriously, where is TOR more like EQ, UO, SWG and such more than it's like Call Of Duty and other games with mutli-player?
And as for following a trend, that worked out real well for all those other games that follow a trend. Warhammer, Rift, LoTR and how many more are staples of the industry because they followed a trend? Yeah, whatever.
That minimum level of quality is exactly why they fail. We don't want to follow the normal MMORPG path, we are bored with that and every game that takes that path has and will continue to fail.