It looks like you're new here. If you want to get involved, click one of these buttons!
What has been your favourite endgame in a game, or what would be your ideal endgame.
Inserted a poll, out of curiousity but also curious what other ideas are because there comes a point when you can no longer level in a lot of mmorpgs, you hit some level cap and there needs to be some sort of game to keep people playing. A lot of mmorpgs have gone about this different ways;
Eq had raiding and continuous progression with alternate advancements.
Ac2 had some sort of hero system.
DaOC has a realm vs realm system.
WoW I think has opted with both; raiding and pvp.
Comments
UO really got it right. I don't know if it was because of the open pvp or because of just the way the game played. Personally I don't believe any type of PvE can make for an interesting End Game. Also I believe that a level system in a game pretty much spells are crappy end game no matter what feature is put in. Because even with pvp, a game should allow you to constantly raise skills. Whether by trading them in for something else or something of that sort. In UO you could get 7 out of 25+ or so skills to 100(GM or Max). Cap was 700 points so you could cap 7 skills or mix and match much more. I reached 700 skill points many times while playing UO but never spent a day not trying to raise a new skill or tweaking my char. My main went from a smith, to a swordsman, to an archer, to a mage... and so on.
So my final answer is Open PVP, a skill system identical to UO, and major social features like guilds and guild wars.
You just described Darkfall in a nutshell Laserwolf.
I also chose PvP, and i also dont think that any sort of PvE can make for a long endgame. PvP has endless content, especially if there is wars between guilds/factions/races. An open-pvp game with a skill system and full looting will have the most longevity of any other game, in my opinion.
www.darkfallonline.com
"We feel gold selling and websites that promote it damage games like Vanguard and will do everything possible to combat it."
Brad McQuaid
Chairman & CEO, Sigil Games Online, Inc.
Executive Producer, Vanguard: Saga of Heroes
www.vanguardsoh
Toughest rater in the world
Try to impress me, please, i dare u
Yes this is true, raiding is fun, but not so fun for endgame as highlighted by OP. I played Fung Wan Online too, raiding was fun. But once you hit the highest lvl, you can't level or get many more skills, you can't raid everyday, it will just become boring.
It's like this, morning you raid everyone, cool you won it, captured relics. Then you log off, come back, someone else from dif time zone already stole everything back, basically just go and hunt it again.
Worst part is, when you are high level, you can pretty much beat anyone lower level than you, unless someone the same level as you is defending. Other than that, raiding isn't much fun, its basically PvP with a little more objective.
So I vote PvP
Raiding in a PvE game and RvR in a PvP game.
I live for the PvP. Dont get me wrong the PvE Story line and Content is what makes an MMORPG if you have an MMORPG with no depth no quests no storline what so ever you may as well be playing Unreal Tournament. But a MMORPG with no PvP its just missing something
I prefer there be no "end" to the game. I've played Asheron's Call for around four years, and my highest level character is about 190 levels away from reaching the level cap. Granted, I'm one of the slowest of the slow out there, but I somehow managed to reach level 60 in World of Warcraft with very little trouble. I play MMOs for the journey, not the destination. When I reach the point in a game where there's no way to improve my character other than equipment, I go looking for a new game.
Id have to agree with the above poster, sadly I do like the grind, and I do like something that seems almost endless, or at least 6 months down the road for even the hardcore grinders. The sad truth is there has to be an end to a game of some sort, and developers generally do try to put something at the end so people don't just leave for another game, although I do love a good long pve game. Games like Guild Wars bored me as the PVE took no time at all, and although I liked the pvp, there just was not enough content. So I suppose in my dream game, id like to have an almost endless PVE story oriented game, that every few months brought out a huge update, so the pvp never gets boring, and I can switch back and forth. But something tells me for such a game, id have to pay 50 dollars a month in subscription just to pay for the salaries of all the programmers/designers.
There should be no end game. You die and you start over. Permadeath, the ultimate solution.
*Signature*The Pessimist says the cup is half empty. The Optimist says the cup is half full. The Pragmatist says the cup is half full of air. The Engineer says the cup is operating at 50% capacity. The Psychologist says the cup is your mother. The Punk Kid also says the cup is your mother. The Cricket Player says his cup is definately full. Everyone knows that Pamela Andersons cups are full. The Defendant says it was like that when he found it. Me, I just ask the waitress for a refill.
territory control is cool, but you need to opportunity to keep grinding because else i would get bored.
im playing guild wars right now, but the level maximun is 20 so you cant get very strong and impress other people >_<
In my dream system, it would be choosing a class and getting content related to that class's guild.
decent skill system,skill caps and/or some sort of rebirth/semi-rebirth system,open pvp and full corpse looting, a dynamic world with the ability to place and customise your house anywhere that suits you.
basically something like uo but updated
Trials of Ascension is the only one I'm aware of, but there might be more. Permadeath is sort of a niche concept since so few players are actually willing to deal with the loss of invested time that represents. Apparently you'll have a number of 'lives,' and when you run out of lives it'll be game over. The number they were talking about in their FAQ was 100, I believe, but they also said that was far from written in stone. Also mentioned in the FAQ were the fact that the game was full PvP and featured no 'consider' function, however, so those 100 deaths will probably slip away pretty quickly. Definitely not a mainstream title, but it does appear to offer something out of the ordinary.
EDIT: Here's a link- Trials of Ascension
i voted PvP.
having obtained lv 60 in WoW, i realized that for a game like that there is nothing to be offered at the level cap to the player. there's no customization. you're too locked in. certain classes are too overplayed and others too underplayed. end game all you can do is raid for gear, or if you're VERY lucky, you can get in on some good PvP action. but for what? more gear! i really wish there was a way to make WoW worth playing post lv 60. as such i have absolutely no intentions of going back until the level cap is raised signficantly, there are multiple hundreds of new and significantly more powerful items and sets, new dungeons, balanced classes, and three VIABLE talent trees for EACH class. maybe i want something too perfect...i donno. like somebody else said, the reason i was playing an MMORP was because of the journey not the destination; because quite frankly the destination was (is) crap. i quit my WoW subscription last night and gave my gold to my friends and put some in the guild bank. will i be back? not for 3-4 months minimum, and certainly not on my old toon either.
anyway that's my wow rant and all of you who have played WoW probably know most of what i already said
btw is there any game that already has the things i described above?
hi2u
Combination of PVP, Raiding and Terretory control. Pretty much a whole giant city capturing/building/map controlling system.
always my opion when i talk as this is me and my ideas if you disagree with something i dont want flaming plz. thank you. and Dont question a forum posters spelling you think we got spell check on this thing.