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Keeping or Cancelling? (poll inside!)

xZeRGzxZeRGz Member Posts: 118

Keeping your pre-orders or cancelling them?

 

Please explain your reasons!

«13

Comments

  • supbrosupbro Member Posts: 327

    You missed a "neither" option :)

    GW2 the future of MMO gaming

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297

    I missed a "Going to buy it now that I've tried it" option.

    There are issues, that are all managable tbh.. but the whole theme is so alien to this genre that its a breath of fresh air in my opinion. The immersion is one it's best features... there's a lot of story, visuals and charcter progression to sink your teeth into. Animations, quest log system.. meh, all will be fixed. They arn't game breaking.

    I don't suffer from insanity, I enjoy every minute of it.
  • xZeRGzxZeRGz Member Posts: 118

    Originally posted by supbro

    You missed a "neither" option :)

     

    Why would there be a neither?

     

    You are either keeping your pre-order, cancelling it, or just checking the numbers if you did not pre-order.... or those who want to kick their dog for pre-buying a lifetime subscription without actually playing the game first.

  • TheocritusTheocritus Member LegendaryPosts: 10,014

         Yeah it cracks me up to no end that people will buy lifetime subs without even playing a game first......I cant imagine how pissed off I would have been had I done that with this game.

  • MyrdynnMyrdynn Member RarePosts: 2,483

    keeping and possibly buiying lifetime now

  • ThraliaThralia Member Posts: 219

    after 7 h playtime and alot of fun im definetly keeping it!

  • Dahkot72Dahkot72 Member Posts: 261

    On the fence option , but leaning toward cancelling. Can cancel/return Amazon preorder even after playing all the way through early access , beauty of Amazon , as I'll judge it then , but if combat and animations aren't smooth for early access , I wont be able to stomach it. At least will cost me zero to try it then in it's "real" form as according to the Funcom stockholders who apprently are posting here , Funcom has a magical perfect build that will appear at launch, so we'll see.

  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    This weekend for me was the 'preorder or not to preorder' decision maker. It's a no at this point. But I still maintain that there's too much potential in TSW to just write it off. It'll stay on my radar and I'll keep track of it until it's improved a bit more.

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • GreenHellGreenHell Member UncommonPosts: 1,323

    Originally posted by Theocritus

         Yeah it cracks me up to no end that people will buy lifetime subs without even playing a game first......I cant imagine how pissed off I would have been had I done that with this game.

    I can't believe anyone would fall for that quick cash grab known as a lifetime sub to begin with. How many games that offered lifetime sub are not F2P?

     

  • dageezadageeza Member Posts: 578

    After 8 hours i am still playing which says something however I am still trying it but i will not initially buy it as there is a lot of work funcom needs to put into this, before you rush out and buy it though think about this, if the beginning area is this buggy what do you think waits beyond it?

    This games release will be like all funcom releases and that is launched unfinished and then they are slow to finish it up after release..

    Im not knocking the game, other than maddening linearity and a game that most certainly isnt ready to launch it is very fun and has some potential..

    So i would say if you enjoy it and can live with its buggy state a while buy it, i definately like its storyline, setting and style better than most available linear mmo games..

    Playing GW2..

  • Konner920Konner920 Member UncommonPosts: 295

     I love the game. It's different and not another fantasy mmo. I'll be paying off my preorder and playing at launch. If anyone wants to join me  under the illuminati at launch, send a PM and we'll play together! :3

  • SoulOfRazielSoulOfRaziel Member UncommonPosts: 405

    Originally posted by Vannor

    I missed a "Going to buy it now that I've tried it" option.

    There are issues, that are all managable tbh.. but the whole theme is so alien to this genre that its a breath of fresh air in my opinion. The immersion is one it's best features... there's a lot of story, visuals and charcter progression to sink your teeth into. Animations, quest log system.. meh, all will be fixed. They arn't game breaking.

    yeah me too xD

     

    image

  • Crunchy221Crunchy221 Member Posts: 489

    Debating buying at launch or waiting for a few weeks after launch.

    I think the first month is going to have a lot of people realizing they want a quest hub themepark with set classes, with a lot of people raging about quests that they cant find/complete.  Im heavily leaning towards voulentarily missing that and jumping in after the first free month is over for everyone.  I really dont want to play this game with global chat closed and block list brimming. 

    Basically i want to ensure its complete and i want the community that isnt going to stay to have left when i hop in....Unless i hear nothing but raving reviews before launch then i might just take the pluge if its that good.

  • sardaukar101sardaukar101 Member UncommonPosts: 26

    I am pretty much keeping the preorder after a week of playing.

  • synnsynn Member UncommonPosts: 563

    i'm just trying to think of any game that offered lifetime sub that is still p2p :/

  • EudaimonEudaimon Member UncommonPosts: 116

    Having tried the beta (several times now!), it's a "no" for me.

    Edit: To clarify, I mean that I'm not intending to subscribe.

  • niceguy3978niceguy3978 Member UncommonPosts: 2,051

    Originally posted by Vannor

    I missed a "Going to buy it now that I've tried it" option.

    There are issues, that are all managable tbh.. but the whole theme is so alien to this genre that its a breath of fresh air in my opinion. The immersion is one it's best features... there's a lot of story, visuals and charcter progression to sink your teeth into. Animations, quest log system.. meh, all will be fixed. They arn't game breaking.

    Pretty much this, except for the "all will be fixed" part, because this is funcom.  I hadn't really even been considering pre-ordering the game until I got my closed beta invite.  Now, I will definitely be pre-ordering.

  • MaelwyddMaelwydd Member Posts: 1,123

    After playing a few hours I think is is well worth a purchase. The game is refreshingly different and actually requres getting involved in reading quests, reading the lore, exploring and just getting involved in the game. I love RP and feel the game has a lot of potential for it. Overall I see nothing bad about the game (no problem with graphics, animations, logging in or any of the stuff others have quoted) and had a blast playing and for the first time in a long time actually engaging the brain.

    Gonna buy it.

  • AmjocoAmjoco Member UncommonPosts: 4,860

    I'm having a hard  time concentrating fully on it. It's good but I received Tera in the mail today, and the GW2 stress test is Monday. I'm just to overwhelmed with happiness. 4 days of of back to back mmorps. I wish I was 3 people right now.

    Anyway, I am not doing the poll until atleast one more day. I haven't bought it yet so I wish there was a "going to buy it option" or something like that. 

    The skill system is one of the best I have seen in any mmo, and it does help make your character unique. Bbuuuut, the rest of the game is pretty much the same as everything else out there so far.  Ya, I know it's different because it's not elves and orcs, but it is the same when you get right down to it. :)

     

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • ariestearieste Member UncommonPosts: 3,309

    I have the game  pre-ordered.  At this point i don't regret it.

     

    Good as expected:

    - Amazing story, art design and writing.  If these guys had designed and written TOR, maybe it woudln't have been such a POS.

    - Refreshing questing system - i think this'll be something people either love or hate.  It takes some getting used to that you can't just pick up 20 quests and run to the dots on map.  But the upside is that you actually pay more attention to the quests you're on.  For me it's definitely a plus.  But i can easily see how its a minus for others.

    - Character progression system.  Open and flexible.

    - Performannce - a few bugs but nothing earth-shattering.

     

    Disappointed in:

    - i've only played for like 6 hours at this point, but I'm findin the combat system to be extremely simplistic.  Limiting it to 7 abilities really narrows things down in terms of combat and you end up with spamming the same things over and over. Especially given the "builder" mechanics.   In any other MMO, 6 hours in, i would be around level 10 and combat would be extremely similar in its rudimentary and spamtastics nature.  At the same time, i'm having a hard time seeing how it can improve in TSW given that you never get more than 7 abilities at a time.  Still, it's very early.

     

    - Difficulty.   Through my 6 hours, i absolutely slaughtered everything in my path.  Quests range from normal to hard to very hard and yet they were all extremely easy.   I completed the entire major questline that was available in beta (8 parts out ot 16) and a large chunk of other quests.  Not a single one of them required a group or any kind of strategy or effort to solo.

     

    - The "events".  Perhaps i misunderstood things from previews.  But when they wrote about "jump on a car and zombies run to the car", i assumed this was a general gameplay mechanic.  Instead, this seems to be a one-time thing restricted to a certain area and related to an individual quest.  I did not find anything similar to this mechanic elsewhere in Kingsmouth.  I had semi-expected this type of thing to be this game's version of dynamic content, so i'm disappointed that it's not there.  Again, if there is more to see, i can wait.

     

     

    I'm looking forward to playing more.

     

     

     

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • DerpybirdDerpybird Member Posts: 991

    For now, it's "No".

    However, in perhaps 3-6 months it will be worth re-evaluating.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • Crunchy221Crunchy221 Member Posts: 489

    Originally posted by arieste

    I have the game  pre-ordered.  At this point i don't regret it.

     

    Good as expected:

    - Amazing story, art design and writing.  If these guys had designed and written TOR, maybe it woudln't have been such a POS.

    - Refreshing questing system - i think this'll be something people either love or hate.  It takes some getting used to that you can't just pick up 20 quests and run to the dots on map.  But the upside is that you actually pay more attention to the quests you're on.  For me it's definitely a plus.  But i can easily see how its a minus for others.

    - Character progression system.  Open and flexible.

    - Performannce - a few bugs but nothing earth-shattering.

     

    Disappointed in:

    - i've only played for like 6 hours at this point, but I'm findin the combat system to be extremely simplistic.  Limiting it to 7 abilities really narrows things down in terms of combat and you end up with spamming the same things over and over. Especially given the "builder" mechanics.   In any other MMO, 6 hours in, i would be around level 10 and combat would be extremely similar in its rudimentary and spamtastics nature.  At the same time, i'm having a hard time seeing how it can improve in TSW given that you never get more than 7 abilities at a time.  Still, it's very early.

     

    - Difficulty.   Through my 6 hours, i absolutely slaughtered everything in my path.  Quests range from normal to hard to very hard and yet they were all extremely easy.   I completed the entire major questline that was available in beta (8 parts out ot 16) and a large chunk of other quests.  Not a single one of them required a group or any kind of strategy or effort to solo.

     

    - The "events".  Perhaps i misunderstood things from previews.  But when they wrote about "jump on a car and zombies run to the car", i assumed this was a general gameplay mechanic.  Instead, this seems to be a one-time thing restricted to a certain area and related to an individual quest.  I did not find anything similar to this mechanic elsewhere in Kingsmouth.  I had semi-expected this type of thing to be this game's version of dynamic content, so i'm disappointed that it's not there.  Again, if there is more to see, i can wait.

     

     

    I'm looking forward to playing more.

     

     

     

     

    Simplistic combat is what worries me most. I realize the complexity is in the right build for the right situation, however if the mobs are so easy it doesnt matter, and the combat boring, its not going to be a long term game (not that i ever am looking for one)

    If the combat was entertaining to watch, simplistic combat is good, if the combat is engaging, simplistic is good, if its just tank and spank and simplistic its boring.

    Oh how i wish Teras combat was in this game...such a fun combat system in such a mediocre game its a crime.

     

    To be honest, a lot of the combat system remains a mystery to me.  I know about the build up and usage of combo points or rage or whatever its called to use special abilities...is this mechanic interesting or just the addition of an additional bug dmg skill every 5 hits (for range) or off the bat then every 5 hits for melee?  How easy is it to switch weapons mid combat and do new abilities and a new bar appear when switching weapons? 

  • ariestearieste Member UncommonPosts: 3,309

    Originally posted by Crunchy221

    To be honest, a lot of the combat system remains a mystery to me.  I know about the build up and usage of combo points or rage or whatever its called to use special abilities...is this mechanic interesting or just the addition of an additional bug dmg skill every 5 hits (for range) or off the bat then every 5 hits for melee?  How easy is it to switch weapons mid combat and do new abilities and a new bar appear when switching weapons? 

    you can't switch weapons mid-combat.  

     

    it does something like this... you got your first weapon..say it's a Rifle.

     

    you get your "builder ability".  this does basic damage and give you one "rifle point" every time you use it.  it's like auto-attack, just not auto.

     

    so you use it a few times (up to 5) and then you can use your "finisher", which does much more damage (or whatever) based on how many points you've built up.  

     

    So you do 1 pt of damage five times, then you hit the button and you do 10 pts of damage once. 

     

    Now, where it gets interesting, is that in TSW you always have two weapons.  So, you get builders that give you "1 point for each weapon".  

     

    So now, you do 1pt of damage five times, but you can now trigger 2 different finishers one after the other.  Fun, yes?   On top of that, you get mixed builders.. so some builders don't give you "1pt for both weapons", some give you 2  points for 1 weapon.. or something else.  

     

    On top of that, you get abilities that result in "States" and abilities that take advantage of mobs in those states.  

     

    So, there is potential for complexity.  But for me, used to 20+ abilities in most games, it just doesn't seem like there is enough with only 7.

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • DarkDemon69DarkDemon69 Member Posts: 154

    keeping it proud owner of LTS to a gem of a mmo

  • jtcgsjtcgs Member Posts: 1,777

    Its a Funcom game. If it hasent been released for at least 8-10 months I dont want to play it. They have proved they cant release a game in good condition and they take forever to get to the major issues/flaws/gaps in gameplay. I will read opinions on the game in about a year. if they somehow manage to have a good release with TSW, great...but I doubt it, they havent shown they have learned a thing to me yet with they way they are communcating with the testers, its AO and AoC all over again.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

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