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what features does the game have

Features I am specificly looking for:

Central market(AH) common to ALL servers

Totally seperate pve and pvp areas, but active 100% of the time (no arenas or BGs)

No gear grinding for endgame

Questing optional but not required

Open world none instanced content

Detaield clan controls

Detailed crafting system with top end player gear

 

Are there any vids about this sort of  stuff.

 

 

Comments

  • PalladinPalladin Member UncommonPosts: 430

    It would seem the game has no features worth mentioning?

    AMD Phenum II x4 3.6Ghz 975 black edition
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  • BjelarBjelar Member UncommonPosts: 398

    Originally posted by Zebulos

    Features I am specificly looking for:

    Central market(AH) common to ALL servers

    -Not implemented yet, but one sever technology so it will be.

    Totally seperate pve and pvp areas, but active 100% of the time (no arenas or BGs)

    -Check

    No gear grinding for endgame

    -Unknown

    Questing optional but not required

    -Questing is required unless you enjoy killing millions of mobbs.

    Open world none instanced content

    -No. There will be instances.

    Detaield clan controls

    -Unknown

    Detailed crafting system with top end player gear

     -Looks promising, but too little is known.

    Are there any vids about this sort of  stuff.

     -Unknown

     

     

  • ArixtotleArixtotle Member Posts: 31

    Originally posted by Zebulos

    Features I am specificly looking for:

    Central market(AH) common to ALL servers

    Totally seperate pve and pvp areas, but active 100% of the time (no arenas or BGs)

    No gear grinding for endgame

    Questing optional but not required

    Open world none instanced content

    Detaield clan controls

    Detailed crafting system with top end player gear

    Are there any vids about this sort of  stuff.

    1. There's been talk of such a thing but nothing final and no ah in the game yet.

    2. There are BGs but there is also a persistent PvP zone.  And by persistent I mean actually persistent.  No resets.

    3. Everything in TSW is endgame.  Not sure how gear grindy it is though.  It seems about normal at the moment.

    4. You can jump right into PvP if you want but then you miss out on 90% of the content. 

    5. There are dungeons so yes there is instanced content.

    6. I have no idea what you mean by that.  Are you talking about guilds?  If so then we don't know yet.

    7. Crafting is very detailed and you don't have to level anything up like you do in other games.  We have been told you can easily craft high end items.

  • AerowynAerowyn Member Posts: 7,928

    Originally posted by Zebulos

    Features I am specificly looking for:

    Central market(AH) common to ALL servers

    Totally seperate pve and pvp areas, but active 100% of the time (no arenas or BGs)

    No gear grinding for endgame

    Questing optional but not required

    Open world none instanced content

    Detaield clan controls

    Detailed crafting system with top end player gear

     

    Are there any vids about this sort of  stuff.

     

     

    aside from the instanced part you mostly just described GW2

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • pierthpierth Member UncommonPosts: 1,494

    Originally posted by Arixtotle

    Originally posted by Zebulos

    Features I am specificly looking for:

    Central market(AH) common to ALL servers

    Totally seperate pve and pvp areas, but active 100% of the time (no arenas or BGs)

    No gear grinding for endgame

    Questing optional but not required

    Open world none instanced content

    Detaield clan controls

    Detailed crafting system with top end player gear

    Are there any vids about this sort of  stuff.

    1. There's been talk of such a thing but nothing final and no ah in the game yet.

    2. There are BGs but there is also a persistent PvP zone.  And by persistent I mean actually persistent.  No resets.

    3. Everything in TSW is endgame.  Not sure how gear grindy it is though.  It seems about normal at the moment.

    4. You can jump right into PvP if you want but then you miss out on 90% of the content. 

    5. There are dungeons so yes there is instanced content.

    6. I have no idea what you mean by that.  Are you talking about guilds?  If so then we don't know yet.

    7. Crafting is very detailed and you don't have to level anything up like you do in other games.  We have been told you can easily craft high end items.



    Regarding number three, has there been any dev commentary on the so-called endgame character advancement? I understand there aren't levels and that it's all about acquiring the skills (over 500) but what is there after that? Games these days just don't take very long to hit the top end of content and seeing how aside from the skill-based focus (as opposed to leve-based) the game seems to follow the themepark design I think it's far too early to say that the top end is going to be another gear grind. It's a sub-based game- they need to keep people p[l]aying.

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