Um... how about immersive, interesting, detailed, complex, variety, choice, innovative, explorable, but above all... fun? I guess players are not expecting this anymore?
Tera is a ton of fun, and the combat in innovative. The rest of it is just marketing jumbo that never holds up to scrutiny. TSW is many of those things, but it's a mediocre game all the same. Not that it won't be fun for a spell, but it doesn't have the foundation to stand upon to make people keep coming back. Foundation is whats important, not all the shit you pile on top of it.
guess you never tried DCUO...kinda has the same combat and all
Anyways, Tera is just doomed to go F2P soon i mean it failed in 2 country's (japan and korea) and with all the censor going on its just....ya just no
Except it didn't. It's the third most played MMO in Korea, and that's because it doesn't have enough grind to it. For reference, Aion is the most played game, and we all know how grindy it is.
The real game of the future does not use fake sandbox elements to disguise a themepark. Which is what all these newly released games are trying to do. Some do it better than others, which can be argued ad nauseaum. Yet, they are all simply trying to be clever and fool you, or hide the themepark just a little better. Which is fine, but the truth is a real sandbox, developed by a real company, is the true future of this industry. We don't need fake elements to make the world seem a little more real, the quests feel a little more alive. We need a living, breathing world. This can happen in a sandbox. The company that probably succeeds in revolutionizing this genre is CCP.
The truth is players have matured as an audience. The things that worked before are tired. I am tired of waiting for a real game. Bash on.
I hate to tell you, but sandbox are not the future. It probably themeparks, a lot of people love linear stories, too much freedom for the majority is bad. You can say the masses are made up of dumb people that require a helping hand and as long as that is the case themeparks are not going anywhere.
The problem with sandbox is that, it requires far too many resources that companies are not willing to put into a game. A bad sandbox game is worst than a bad themepark game.
Also there is also the little problem sandbox players have, so called sandbox players are the hippies in gaming. They love standing on soap boxes preaching how awesome sandbox games are, but the truth is once a sandbox comes out they find some silly reason to hate it. I think in some ways, sandbox loves idealize sandbox concepts to the point where a real sandbox game WILL NEVER EVER meet those ellusive standards.
I am no hippie. Nor will I stand on a soapbox. The only real sandbox released, by a real company, is EVE. Which is adored by its fans. Unfortunately I don't do ships.
I respect your point of view, but would counter that even theme parks are evolving. These "new" generations of themeparks are trying to make their worlds more alive, questing more dynamic and real, combat more realistic (i know, I know). Honestly, and this is complete conjecture and op, but the genre had its boom, its infancy, that vast majority of players are going to demand something beyond what they've seen. These new games are trying to cater to this burgeoning want.
Honestly, as is evident to me by the current crop of games trying to be more, dynamic questing, dynamic combat, and the only evolution of a themepark is to hide it better, to make a more complex, rich experience, which is to move towards sandbox. Not saying I am right, just stating what I think.
The only argument that I could see being valid is your point about linear story, and to be honest, I just think don't agree that it's the future of mmos. Perhaps I am wrong, we will see how SWTOR, TSW play out. You can get a linear story anywhere.
Anyway, thanks for the chat. These new crop of games has got me creeping again. Which is never a bad thing.
well... I gotta say you didn't say anything relevant to sandbox. all the things you talked are about were never exclusive to sandbox or even features of sandbox games.
finally you proved my other point, which was you manage to conveniently reject all other sandbox games except for the one good one. again on this forum, player like to preach how super awesome sandbox games are but will reject any game that doesn't meet their unrealistic delusions.
My point, which you clearly missed, which could be my fault, or you could be dense, or combative by nature, was simply as these themepark games attempt to evolve, to create artificial ways to make the rails less visible. To make their worlds feel more alive, less scripted, the closer they come to what a sandbox does. Which is make a world alive, without the need of artificially creating that.
Some company is bound to see the logic in this. No, dynamic questing, or dynamic combat, or this new skill wheel thing in TSW were not in any sandbox before (darkfall combat was dynamic, however the actual world was lacking) but the ideals of an alive world, of freedom of choice, of a complex, rich experience is a sandbox ideal.
Some day these companies will realize they don't need heavy artificial boundaries to hide the rails and make the world feel real. Because they will realize they will no longer need the rails. Just a thought, not saying I'm right just stating a view point.
What other sandbox games that are playable did I reject? I'd be happy to give em a go.
Um... how about immersive, interesting, detailed, complex, variety, choice, innovative, explorable, but above all... fun? I guess players are not expecting this anymore?
Tera is a ton of fun, and the combat in innovative. The rest of it is just marketing jumbo that never holds up to scrutiny. TSW is many of those things, but it's a mediocre game all the same. Not that it won't be fun for a spell, but it doesn't have the foundation to stand upon to make people keep coming back. Foundation is whats important, not all the shit you pile on top of it.
guess you never tried DCUO...kinda has the same combat and all
Anyways, Tera is just doomed to go F2P soon i mean it failed in 2 country's (japan and korea) and with all the censor going on its just....ya just no
Except it didn't. It's the third most played MMO in Korea, and that's because it doesn't have enough grind to it. For reference, Aion is the most played game, and we all know how grindy it is.
If you think Aion is grindy you should have played Luna....
What we are expecting is just what we all want to see and experience. Even when some of us dont want to say it.
Unbelievably, there are people who do not like what you like, or simply people who do not necessarily reflect the forum community. I really do not appreciate other people telling me what I want.
- Excelent graphics
This is something a lot of people get wrong. Most of us care far less about the graphics (i.e., the shader quality, whether it uses DirectX 11, and how much of my hardware it eats up), but what we do care about is style. Which is why I, to this day, find WoW an acceptable-looking game with beautiful visuals despite the fact that it uses very little polygons.
I have no interest in Tera because the graphics STYLE (the thing that actually matters) is effing terrible.
- Major excelence for the game engine
Err, what?
- great speed conection servers
This is something I have never ever worried about in any MMORPG to date.
- large community...
If a game has such a small community that it actually matters it's probably a lousy game anyway.
- no bugs (ok, those stupid walls...)
No MMO was ruined for me by bugs. That includes WAR.
I think action play base for MMORPG is for the moment the real thing. All the rest is just more of the same.
While most MMO's could definitely use an update to their combat, what you're saying implies that people never find turn-based RPG's interesting. Nevertheless, games like BG and NWN did just fine.
I agree, but its sad, because PS2 isnt really a MMO, but it has so many features that I could love.
Is it massive, multiplayer online .. or not? Persistant or not?
I believe it is an mmo. Just not really an RPG.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
What we are expecting is just what we all want to see and experience. Even when some of us dont want to say it.
Unbelievably, there are people who do not like what you like, or simply people who do not necessarily reflect the forum community. I really do not appreciate other people telling me what I want.
- Excelent graphics
This is something a lot of people get wrong. Most of us care far less about the graphics (i.e., the shader quality, whether it uses DirectX 11, and how much of my hardware it eats up), but what we do care about is style. Which is why I, to this day, find WoW an acceptable-looking game with beautiful visuals despite the fact that it uses very little polygons.
I have no interest in Tera because the graphics STYLE (the thing that actually matters) is effing terrible.
- Major excelence for the game engine
Err, what?
- great speed conection servers
This is something I have never ever worried about in any MMORPG to date.
- large community...
If a game has such a small community that it actually matters it's probably a lousy game anyway.
- no bugs (ok, those stupid walls...)
No MMO was ruined for me by bugs. That includes WAR.
I think action play base for MMORPG is for the moment the real thing. All the rest is just more of the same.
While most MMO's could definitely use an update to their combat, what you're saying implies that people never find turn-based RPG's interesting. Nevertheless, games like BG and NWN did just fine.
Well sayd...
...But did u guys ever heard about archeage?
WoW 4ys,EVE 4ys,EU 4ys FH1942 best tanker for 4years Playing WWII OL for some years untill now many other for some months
Are people so blind to not notice this game has been out in Korea going on 1+ years? The controls are the limiting factor as to why this game will never been main stream, so while it might have alot going for it how many people can actually play it.
You also run into the issue AND I WILL SAY THIS AGAIN AND AGAIN AND AGAIN. The American audience and infrastructure is just not ready for the Crysis engine and this is 2+ years after Aion released we are still behind the Koreans.
So yes this will be a pvp game, but pvp'rs are cheap and disloyal and once GW2 drops which is basically free then we can talk about Tera.
The whole child in lingerie thing is the reason this game will forever be niche. Any game that refers to "tank", "dps" and "niche" in game will not be the future of anything. Because that gamneplay is already established in the past.
Um... how about immersive, interesting, detailed, complex, variety, choice, innovative, explorable, but above all... fun? I guess players are not expecting this anymore?
Tera is a ton of fun, and the combat in innovative. The rest of it is just marketing jumbo that never holds up to scrutiny. TSW is many of those things, but it's a mediocre game all the same. Not that it won't be fun for a spell, but it doesn't have the foundation to stand upon to make people keep coming back. Foundation is whats important, not all the shit you pile on top of it.
guess you never tried DCUO...kinda has the same combat and all
Anyways, Tera is just doomed to go F2P soon i mean it failed in 2 country's (japan and korea) and with all the censor going on its just....ya just no
Yep, I did try DCUO. It wasn't anywhere near as good. It was a console port with a terrible UI and a mediocre combat system. The only thing good about the game was it's PvP.
Just the fact that you're comparing them says quite a bit about how much you've actually played both games.
Also, I'm not given to thinking much of Korean's opinions of games. They have a painfully poor taste in mechanics. Aion is their #1 game after all, and that's an Aion that is even worse in it's grindiness than it's western counterpart.
Are people so blind to not notice this game has been out in Korea going on 1+ years? The controls are the limiting factor as to why this game will never been main stream, so while it might have alot going for it how many people can actually play it.
You also run into the issue AND I WILL SAY THIS AGAIN AND AGAIN AND AGAIN. The American audience and infrastructure is just not ready for the Crysis engine and this is 2+ years after Aion released we are still behind the Koreans.
So yes this will be a pvp game, but pvp'rs are cheap and disloyal and once GW2 drops which is basically free then we can talk about Tera.
Ehm...what? Anyways, GW2 will be successful because it is a one-time fee game, plain and simple. It has the "sure, why not?" and "what have I got to lose?" factor going for it. All Anet will do is tout all of its box sales forever and say the game is successful because of that, or cite skewed "active" players statistics where they include all people who have logged on for a particular month, even if they did nothing but just log in, run around in a city, and log out. And people WILL do that, simply because they can.
Eh. Archage is dealing with a lot of very, very dangerous mechanics. I'm curious to see what they come up with, but what they're trying to accomplish is NOT easy to do and I've seen games *ahem* TOR *ahem* fail trying to do far less.
Originally posted by dontadow
The whole child in lingerie thing is the reason this game will forever be niche.
Eh. Archage is dealing with a lot of very, very dangerous mechanics. I'm curious to see what they come up with, but what they're trying to accomplish is NOT easy to do and I've seen games *ahem* TOR *ahem* fail trying to do far less.
EXACTLY Irus,this what i meant,they are doing a EPIC game,the true 2nd life we all mmorpg players was waiting for,and trust me,they will succed,just look to the closed beta videos,that may take some time (after all years already spent,release "supose" to hapen in 2013) but that will be successfull
About the game being made for koreans,XLgames is making sure to include western players to make part of the betas,plus they already told the asian marked is not where thay are aiming,by my own thot,nobody wuld even make a epic game like that for a such small market while they culd have a world market looking to them.
Moreover,about the dangerous mechanics,i think that in the time we are,a "sick for good games,looking for perfection" ppl,just like the koreans actly are,are more than prepered to deal with it,with hard work it true,but still
WoW 4ys,EVE 4ys,EU 4ys FH1942 best tanker for 4years Playing WWII OL for some years untill now many other for some months
I've played Tera. 2 things that set that game apart: Graphics and Combat. In combat, it really does stand apart from the majority of other MMORPGs out there. Positioning, distance, and actual avoidance are more in control by the player. Stats play a role, but you have more physical input with what's going on. It's also not as instance driven as some other notables out there. Instances exist, but not to the point of obsession as some in the competition, and I was happy to see lots of players running around the same world as I was, and the chance to work with each other even out in the middle of nowhere. Games are more dynamic like that.
That said, Tera, IMO, is not the future of MMORPG gaming. I can see combat inspiring later stuff, but the rest of the game isn't really breaking any ground.
And neither do GW2 and SWTOR, most esp. the latter.
The genre as a whole isn't looking at the future. It's still trying to figure out and do what Blizzard did in 2004. Nobody in the AAA field of MMORPG development has the sack to do anything different.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
well TBH most of your points are true, but for ME i can't see any future for Tera itself as a grand game, it will pass by us just like AION sadly ofc but i can see it in front of me, the game seems fun and interesting but again not much of lasting appeal.
any way i hope you enjoy ur time in it, after that's what Games are all about right.
I'm enjoying Tera at the moment, but it is still pretty grindy to me. The combat is fun, but ultimately the game is a filler till GW2 which has combat that is fun (to me at least), fantastic graphics, and doesn't feel like a grind. The world feels like a living, breathing world to me, and that is what I would like to see more of in the future.
That said, Tera, IMO, is not the future of MMORPG gaming. I can see combat inspiring later stuff, but the rest of the game isn't really breaking any ground.
And neither do GW2 and SWTOR, most esp. the latter.
The genre as a whole isn't looking at the future. It's still trying to figure out and do what Blizzard did in 2004. Nobody in the AAA field of MMORPG development has the sack to do anything different.
The reason so many people are excited about GW2 because it is breaking new grounds. It's innovations are not in the level of "Ooh, we added flying horsies!" or anything shallow like that but go much, much deeper to very core of MMO's.
First, there is no 'endgame'. You can do pretty much the same things in level 1 as you can at level 80. Progression and advancing your character is not main focus of the game.
Second, social enviroment. Most other MMO mechanics make players disperse, perhaps by puttign them in seperate instances, perhaps with mechanics like mob tagging and other mechanics that breed hostility. GW2 does away with that, it actually put players on same side against the world. It is handsdown the FRIENDLIEST MMO enviroment I've ever been in.
Third, removing the tedium. There is no reason to 'grind' anything, run same dungeon over and over again or keep repeating same quests. Player can focus on whatever he feels is interesting and get rewarded for that.
Fourth, fun. They looked at things people do most of their time in MMO's and managed to make them fun. There are lot of little features that make life just that much easier and make you focus on the fun things.
GW2 can be really hard to understand, it requires a whole new approach from players to actually enjoy it to it's full potential. But it's really hard to deny that GW2 does not do things different after you've played it and realized that
Could give a rat's ass about TERA. Nothing about it outside of BAMs piqued my interest in the least.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Not trolling about a title... just the game types.
What we are expecting is just what we all want to see and experience. Even when some of us dont want to say it.
- Excelent graphics
- Major excelence for the game engine
- great speed conection servers
- large community...
- no bugs (ok, those stupid walls...)
- Ok... those instanced territories are not so great. Really, on a Pk world with an instanced environment. what did u meant guys?
I think action play base for MMORPG is for the moment the real thing. All the rest is just more of the same.
I know the questy base is a bit stupid, but is a way. Hopping for news from the eldest/eastern world, like always on this business.
I was hoping a bit of mix classes (hmm gw2, lol), but ok im "old school" and i wanted a more complicated game, but it's ok.
btw..im a 20+y gamer... just a bit respect for my opinion. ^-^
Not trolling about a title... just the game types.
nice gaming
Edit: the SW in the title meant for "The Secret World", or you know what...
HELL YEAH! lol
edit- If this is the case they may want to get more than 11 servers for NA. Oh wait half of those are low to empty, nevermind.
Korean MMOs seem to put way more players on a server than Eastern MMOs. Aion seemed like a grind fest and didn't have many servers but it is one of the most played MMOs today in the east.
IMO if they made a hit box MMO that played like god of war, NG, or DMC and had some type of end game it would own. I'm playing Tera atm but I looking at what is going live in korea, there won't be much to keep players. Why are MMOs releasing without an endgame. The content after leveling should extend the game at least 5 times. No raids? NP have random itomized loot on the bosses like diablo 2 and people will run them over and over.
Why are ppl with no facts posting. Tera had no end game when it released in korea nowdays it has plenty and the NA/Eu started with like 90% of the things from k tera..
Your opinion is repected OP. One point; MMO's major differently than other genre's. MMO's cover a wide spectrum of gameplay elements into one. Planetside is an MMO, but it has FPS elements and barely uses a hotbar. Looking at several MMO's side by side, you can tell, day and night contrasts, that they are distinctly different.
However, other genre's do have their differences. When you play an FPS you expect the left mouse/right trigger to fire. You expect a system that can tell you how much ammo you have left. Dont get me wrong, FPS's have the oddballs too. Minecraft is *kinda* considered an FPS, but putting it side-by-side with Call of Battlefield: Halo of war, you can tell they are different.
In short; MMO's vary greatly from themselves. So it's hard to determine the future for the genre overall. The only real ways to predict a future would be payment models, the way MMO's are developed and distributed. Example; EvE players view MMO experience far differently than Tera/WoW/TSW/TOR/. . . players. What they consider the future, might not be what you consider it as.
Finaly someone to discuss
I agree about the diference between mmo's or, as you say, the wide spectrum of gameplay elements into one. I've allready noticed that ^-^, but my point was about some of the features that a game like Tera has. Im not talking about the theme, is it sci-fi, fantasy or more realistic, i was trying to talk about the basics of a game. I know i didnt argue about the quest system on Tera, but i think thats obvious, that discussion about sandboxs/themeparks will be endless, till a title presents us with a new solution, 50-50 or something totally new.
I've seen most of the replys and i havent read one talking about the game engine. I'm not a speciallist, not even a "curious", but i play(ed) several games and i can understand that Tera has one great/powerfull engine.
As someone said on another reply, im an Aion fan, i really am, but probably im more asian method fan. Huge graphics, great gameplay, with lots of unfinished issues, but thats the bussiness. I could talk about archage, it will never be ended, but thats another discussion.
The payment model, ok i know that PW is a monster building and destroying games. But one thing is certain, they make money, lots of it. And probably the "future" is free2play, or pay2win, or just shopping fancy unnecessary objects, but i know and you know that there's no company which their first goal is losing money. We all need it to live and...
Still about features of Tera, what do you think about that political system? Voting for a governor...
Comments
I have a even better game,if you include
-Sandbox contents
-You make your own gameplay
-No classes
-Single server
-Huge map (i mean rly huge)
You have archeage...
WoW 4ys,EVE 4ys,EU 4ys
FH1942 best tanker for 4years
Playing WWII OL for some years untill now
many other for some months
A guy who gives reasons for his argument is a troll while someone who writes 2 simple sentences stating an opinion as absolute fact isn't? Okay troll.
Except it didn't. It's the third most played MMO in Korea, and that's because it doesn't have enough grind to it. For reference, Aion is the most played game, and we all know how grindy it is.
My point, which you clearly missed, which could be my fault, or you could be dense, or combative by nature, was simply as these themepark games attempt to evolve, to create artificial ways to make the rails less visible. To make their worlds feel more alive, less scripted, the closer they come to what a sandbox does. Which is make a world alive, without the need of artificially creating that.
Some company is bound to see the logic in this. No, dynamic questing, or dynamic combat, or this new skill wheel thing in TSW were not in any sandbox before (darkfall combat was dynamic, however the actual world was lacking) but the ideals of an alive world, of freedom of choice, of a complex, rich experience is a sandbox ideal.
Some day these companies will realize they don't need heavy artificial boundaries to hide the rails and make the world feel real. Because they will realize they will no longer need the rails. Just a thought, not saying I'm right just stating a view point.
What other sandbox games that are playable did I reject? I'd be happy to give em a go.
If you think Aion is grindy you should have played Luna....
I agree, but its sad, because PS2 isnt really a MMO, but it has so many features that I could love.
Is it massive, multiplayer online .. or not? Persistant or not?
I believe it is an mmo. Just not really an RPG.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Well sayd...
...But did u guys ever heard about archeage?
WoW 4ys,EVE 4ys,EU 4ys
FH1942 best tanker for 4years
Playing WWII OL for some years untill now
many other for some months
Are people so blind to not notice this game has been out in Korea going on 1+ years? The controls are the limiting factor as to why this game will never been main stream, so while it might have alot going for it how many people can actually play it.
You also run into the issue AND I WILL SAY THIS AGAIN AND AGAIN AND AGAIN. The American audience and infrastructure is just not ready for the Crysis engine and this is 2+ years after Aion released we are still behind the Koreans.
So yes this will be a pvp game, but pvp'rs are cheap and disloyal and once GW2 drops which is basically free then we can talk about Tera.
The whole child in lingerie thing is the reason this game will forever be niche. Any game that refers to "tank", "dps" and "niche" in game will not be the future of anything. Because that gamneplay is already established in the past.
Yep, I did try DCUO. It wasn't anywhere near as good. It was a console port with a terrible UI and a mediocre combat system. The only thing good about the game was it's PvP.
Just the fact that you're comparing them says quite a bit about how much you've actually played both games.
Also, I'm not given to thinking much of Korean's opinions of games. They have a painfully poor taste in mechanics. Aion is their #1 game after all, and that's an Aion that is even worse in it's grindiness than it's western counterpart.
Ehm...what? Anyways, GW2 will be successful because it is a one-time fee game, plain and simple. It has the "sure, why not?" and "what have I got to lose?" factor going for it. All Anet will do is tout all of its box sales forever and say the game is successful because of that, or cite skewed "active" players statistics where they include all people who have logged on for a particular month, even if they did nothing but just log in, run around in a city, and log out. And people WILL do that, simply because they can.
Mainstream =/= good.
Eh. Archage is dealing with a lot of very, very dangerous mechanics. I'm curious to see what they come up with, but what they're trying to accomplish is NOT easy to do and I've seen games *ahem* TOR *ahem* fail trying to do far less.
And, this. Seriously. Wtf.
EXACTLY Irus,this what i meant,they are doing a EPIC game,the true 2nd life we all mmorpg players was waiting for,and trust me,they will succed,just look to the closed beta videos,that may take some time (after all years already spent,release "supose" to hapen in 2013) but that will be successfull
About the game being made for koreans,XLgames is making sure to include western players to make part of the betas,plus they already told the asian marked is not where thay are aiming,by my own thot,nobody wuld even make a epic game like that for a such small market while they culd have a world market looking to them.
Moreover,about the dangerous mechanics,i think that in the time we are,a "sick for good games,looking for perfection" ppl,just like the koreans actly are,are more than prepered to deal with it,with hard work it true,but still
WoW 4ys,EVE 4ys,EU 4ys
FH1942 best tanker for 4years
Playing WWII OL for some years untill now
many other for some months
While I'm enjoying Tera at the moment, GW2 will be my future for sure.
I've played Tera. 2 things that set that game apart: Graphics and Combat. In combat, it really does stand apart from the majority of other MMORPGs out there. Positioning, distance, and actual avoidance are more in control by the player. Stats play a role, but you have more physical input with what's going on. It's also not as instance driven as some other notables out there. Instances exist, but not to the point of obsession as some in the competition, and I was happy to see lots of players running around the same world as I was, and the chance to work with each other even out in the middle of nowhere. Games are more dynamic like that.
That said, Tera, IMO, is not the future of MMORPG gaming. I can see combat inspiring later stuff, but the rest of the game isn't really breaking any ground.
And neither do GW2 and SWTOR, most esp. the latter.
The genre as a whole isn't looking at the future. It's still trying to figure out and do what Blizzard did in 2004. Nobody in the AAA field of MMORPG development has the sack to do anything different.
"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)
well TBH most of your points are true, but for ME i can't see any future for Tera itself as a grand game, it will pass by us just like AION sadly ofc but i can see it in front of me, the game seems fun and interesting but again not much of lasting appeal.
any way i hope you enjoy ur time in it, after that's what Games are all about right.
Which Final Fantasy Character Are You?
Final Fantasy 7
I'm enjoying Tera at the moment, but it is still pretty grindy to me. The combat is fun, but ultimately the game is a filler till GW2 which has combat that is fun (to me at least), fantastic graphics, and doesn't feel like a grind. The world feels like a living, breathing world to me, and that is what I would like to see more of in the future.
The reason so many people are excited about GW2 because it is breaking new grounds. It's innovations are not in the level of "Ooh, we added flying horsies!" or anything shallow like that but go much, much deeper to very core of MMO's.
First, there is no 'endgame'. You can do pretty much the same things in level 1 as you can at level 80. Progression and advancing your character is not main focus of the game.
Second, social enviroment. Most other MMO mechanics make players disperse, perhaps by puttign them in seperate instances, perhaps with mechanics like mob tagging and other mechanics that breed hostility. GW2 does away with that, it actually put players on same side against the world. It is handsdown the FRIENDLIEST MMO enviroment I've ever been in.
Third, removing the tedium. There is no reason to 'grind' anything, run same dungeon over and over again or keep repeating same quests. Player can focus on whatever he feels is interesting and get rewarded for that.
Fourth, fun. They looked at things people do most of their time in MMO's and managed to make them fun. There are lot of little features that make life just that much easier and make you focus on the fun things.
GW2 can be really hard to understand, it requires a whole new approach from players to actually enjoy it to it's full potential. But it's really hard to deny that GW2 does not do things different after you've played it and realized that
My Guild Wars 2 blog. Read it. The bestestest and most TRUTHEST BLOG EVER!!
Not for me.
Could give a rat's ass about TERA. Nothing about it outside of BAMs piqued my interest in the least.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Why are ppl with no facts posting. Tera had no end game when it released in korea nowdays it has plenty and the NA/Eu started with like 90% of the things from k tera..
How many rats did you have to kill to complete that quest?
Oderint, dum metuant.
LOL...
btw
One word: Archeage
WoW 4ys,EVE 4ys,EU 4ys
FH1942 best tanker for 4years
Playing WWII OL for some years untill now
many other for some months
Finaly someone to discuss
I agree about the diference between mmo's or, as you say, the wide spectrum of gameplay elements into one. I've allready noticed that ^-^, but my point was about some of the features that a game like Tera has. Im not talking about the theme, is it sci-fi, fantasy or more realistic, i was trying to talk about the basics of a game. I know i didnt argue about the quest system on Tera, but i think thats obvious, that discussion about sandboxs/themeparks will be endless, till a title presents us with a new solution, 50-50 or something totally new.
I've seen most of the replys and i havent read one talking about the game engine. I'm not a speciallist, not even a "curious", but i play(ed) several games and i can understand that Tera has one great/powerfull engine.
As someone said on another reply, im an Aion fan, i really am, but probably im more asian method fan. Huge graphics, great gameplay, with lots of unfinished issues, but thats the bussiness. I could talk about archage, it will never be ended, but thats another discussion.
The payment model, ok i know that PW is a monster building and destroying games. But one thing is certain, they make money, lots of it. And probably the "future" is free2play, or pay2win, or just shopping fancy unnecessary objects, but i know and you know that there's no company which their first goal is losing money. We all need it to live and...
Still about features of Tera, what do you think about that political system? Voting for a governor...