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CCP has announced that the EVE Online Inferno expansion will officially launch on May 22nd. The crown jewel in Inferno is the reworking of major war-related game systems as well as bringing in new features.
Key features of Inferno include:
Mercenary Marketplace: pay the best guns-for-hire to settle your scores or make yourself avaialble to the highest bidders in the most notorious PVP universe in gaming
War Declarations: reworked systems to help you wage war and keep track of your legacy
Missiles and Launchers: savor every moment from launch to impact with missile launchers and dramatic new missile effects
Factional Warfare: enlist in a faction and join the entry-level game of conquest with more rewards and deeper gameplay than ever before
Visual Updates: Enhanced graphics on ship models and increased options in the industry-leading character creator
Plus Kill Reports, Unified Inventory, 16 new modules and dozens of enhancements to both graphics and gameplay
Learn more about Inferno on the EVE Online site.
Comments
It's all good stuff. Personally, I'm looking forward to DUST.
for pony!
Clicky for Rift trial
dont know what it is about eve but i keep taking short breaks but keep coming back for more of the game. i think eve is the only game i keep coming back to. funny thing is i'm still a young pilot.
I used to love EVE after playing it for years until I lost all respect for the devs after their giving into the whining brats that couldn't live without a bass ackwards feature that involved being able to spin their ship while in the hangar.
It's sad that EVE that had so much promise for being able to evolve with gaming technology, only to be forced to devolve their own game because of a few whining kiddies.
game seems to be doing fine still. i get impressed more and more each yr i see something that is written about eve. the scores are rising as well. only if eve had a great pve content to where people can really enjoy the game, not just for its pvp.
But the main thing is that Eve is being developed by devs who seem to have a vision. It keeps being added to in a meaningful way. The graphics are also kept up-to-date. CCP has it's own culture that springs out at you. It's a triumph of substance rather than just a marketing campaign. I don't get this feeling with all the other MMORPGs.
Nice! Was hoping for a concrete launch date.
Man, can't wait to see how these new modules effect the tactical atmosphere in combat situations.
I'm personally getting really bored of the "fight's over before it begins" nonsense. Really makes the only action and visually stimulating parts of EVE rather boring and predictable.
Hmmm, now that I did a little more digging and found some updated blogs and interviews regarding the modules, it seems like they are still pushing for "ultra intel/espionage based combat" only with a little added 'surprise" ....
that doesn't sound much like they are encouraging more occurances of random battles between players... it seems more like "here's some new stuff, but not much has changed except it will cost more to lose your ship now that you think these new mods will promote smaller focused pvp."
i could be just flat out wrong, or simply just in a bitter mindset towards it. I mean, Diablo 3 is about to launch and that will be so fun and easy to find action...
I guess it's got me in the mindset of "damnit, when is EVE going to be FUN for me to jump on and do something exciting in the small window of time I have to play while my daugter is napping or out with her mum?!?!?"
I am still stoked for Inferno, but the more I read and think about it, the less I feel that anything is really going to change other than the cost of certain items in the market. How frakking boring would that be? And this FW change is definitely substantial, but.... It still has no effect on those outside of FW so... why would I feel any more enthusiastic about joining it then than I do now? the reward is still just LP points, of which I can get SOLO without LOSING A HANDFUL OF SHIPS by doing missions....
ugh...
what i mean by pve content is like the missions more enjoyable to do. for example, the story line would be much more fun to do if instead of just a block of text, you get cinematics. or maybe have the actual npc read out the text of block lol. don't know i just hate reading the text of block when i do my missions. don't get me wrong all other aspect of eve is great. incursions/pvp/mining/crafting haven't tried worm hole but i heard it's awsome
Yes, forcing people to use a literally GPU-melting feature that removed previous functionality (like being immediately able to see your cargo/done bays), without consultation, sure was a great idea and greatly advanced gameplay :eyeroll:
At least for those people whose video cards didn't melt.
So are you still, almost a year later, labouring under the delusion that CCP was about to deliveran earth-shattering amount of content and gameplay in Incarna, when every single source, including CCP themselves btw, admit that the Incarna team had promised vastly more than they could deliver, and weren't even nearly in a technological position to deliver even the pitiful content they'd planned? Do you think CCP threw away good material rather than release it to salvage their reputation and the jobs of 120 people?
I wanted Incarna to be awesome as much as anyone. Pity Torfi was all mouth and no code - he even called in sick to avoid answering the CSM's questions on Incarna because he was too embarrassed to admit in front of his boss that he had nothing ready to go live but a few whiteboard scrawls and an engine that could just barely render a single avatar in a lifeless room, and only then if you disabled the smoke alarm in your room.
A year later, and the Incarna engine is still nowhere near multi-avatar capability. What makes you think it could possibly have been ready a year ago?
Give me liberty or give me lasers
Going to EVE for PvE is like going to a BBQ resteraunt for the salad.
Give me liberty or give me lasers
So another "expansion" that has the amount of content that other games would call a "patch"?
Cast your vote: The importance of character customisation
Been patching for 9 years and still going strong, how many other games can say that?
This is usually the way it goes with EVE, and for good reason.
2 Expansions PER YEAR, EVERY YEAR is what you get with EVE. Oh, and they are FREE for all subscribers.
When you look at the scale from 2003 till now, the past 9 years you'll see the game has evolved vastly more (mostly because of the changes being positive and condusive to the overall ideas and style that make up the pillars of EVE) than any other MMO with such a lifespan. This is directly because of their development pacing.
Excluding the fixit patches and small adjustments in terms of the economy/market, there are still a stream of updates that hit EVE consistantly throughout every year.
When CCP launches an expansion for EVE, it's usually framework for the real content changes that come in the patches to follow. This keeps it theoretically smoother and less intrusive to introduce content and change things without pissing off all the 150k-200k or-so players that have stuck with their game for so many years, unlike the 10+million "potential" players that come and go ...
I'm not necessarily trying to boast for them or put them in some righteous light. Just saying, in response to your witty remark about their expansion that I think you should look into their patch/expansion practices a little more and you might understand a little better
Guilty as charged... ^^ I spent almost 6 years in EVE. In all of that time, I never went out of high sec, or attacked any other player. I'm still a member of SWA. My main focus was on running missions, mining a bit and collecting battleships. To each their own <shrug>
You never even joined a friend's corp in 6 years? Wow might as well be playing a single player space RPG like X2
Now if Dust would come out...have no interest in playing this atm.
Nope. Stayed a member of SWA. NPC factions can't be war dec'ed. ^^ I was there because I liked the graphics, and playing around with the ships and mods. I finally quit when Incursions launched, because I didn't like the direction the game was going. At that point I had something like 43 million SP and everything that goes with such.
please just stop ho cares what you think and that you stop play the game the only one ho Whining here is you. get over it and get a life instand.
It just seems weird to me that you'd keep yourself in one tiny, unchallenging corner of such a huge game for so long.
Give me liberty or give me lasers
I wasn't there for the PvP. I have VERY little interest in MMO PvP these days. But I do like the graphics, and playing with the ships and mods. You would hardly be the first person who has been confused by my focus in EVE. I suspect that many of the Dev's have pulled their hair out over the CareBear brigade. ^^
Even outside of combat there's exploration, invention, industry, trading, hauling, research... probably some more I don't know about.
Give me liberty or give me lasers