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Does ANet have a plan for 5 months post release?

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  • L0C0ManL0C0Man Member UncommonPosts: 1,065

    One way Anet can fight (or at least delay) this problem a little bit is with the overflow technology.

    SWTOR had a huge influx of players in day 1, they had to open lots of servers to accomodate them all and still people were getting queues when trying to log in. Of course, as we all know, people started to move on, and some of those servers became ghost towns, the problem becoming even bigger because lack of population is one reason why people leave MMOs, so those servers that became empty first most likely lost people much faster as well.

    GW2 will have the overflow technology, for those that don't know, if a server becomes full you are dropped into a queue like all other games, but also create a copy (or several if needed) of the world for all those waiting in queue (the overflow servers), and when a spot opens up in the regular server you have the option to move into it, so theoretically, no matter how many people fill a server you're never staring at a queue without being able to play.

    Because of that, Anet could get away with opening less servers than other games at first. Of course, it's not a perfect solution, there's no WvW overflow so if it's full you just can't participate, but still better than staring at a queue line first, and playing in ghost towns later.

    What can men do against such reckless hate?

  • TheDorTheDor Member UncommonPosts: 84
    "One of the thing we should all be aware of by this point is that the people working at Anet are not stupid, cocky at times yes, but stupid no. I've been playing GW1 for many years at this point (I'm taking a break right now), and Anet has prove to me time and again that they know what their doing. While GW1 may not be considered an MMO, it is still a very successful game."

    I agree with you mostly, Arenanet has talented enough staff, but they have 0 experience with multiple "world" games. GW1 was 1 world. Sure there were instances, but everything was 1 world, there was no population to balance. BioWare was a respected talented company that made a game based on something they had little experience with as well, I'm sure you know how that turned out.

    "One way Anet can fight (or at least delay) this problem a little bit is with the overflow technology.

    SWTOR had a huge influx of players in day 1, they had to open lots of servers to accomodate them all and still people were getting queues when trying to log in. Of course, as we all know, people started to move on, and some of those servers became ghost towns, the problem becoming even bigger because lack of population is one reason why people leave MMOs, so those servers that became empty first most likely lost people much faster as well.

    GW2 will have the overflow technology, for those that don't know, if a server becomes full you are dropped into a queue like all other games, but also create a copy (or several if needed) of the world for all those waiting in queue (the overflow servers), and when a spot opens up in the regular server you have the option to move into it, so theoretically, no matter how many people fill a server you're never staring at a queue without being able to play."

    All that does is allow large population servers to have an even larger population than they would have had without the overflow servers. The problem here is not having queues on the large servers, but having nobody around on the lowest population servers for WvW.

    Imagine it, if you will, you're on one of the lowest population servers there is. PvE? No problem, you can guest on other servers, do every amount of content in the game with just a couple people on your guild. No problem there. SPvP? Again, no problem, structured pvp teams up players across all servers. WvW? Now there's a problem.

    Here's a scenario... You go out into WvW and the only things there are the npcs. Suddenly your massive WvWvW pvp awesomefest is just another form of PvE where your guild captures keeps from NPCs. Maybe an hour later someone from one of the worlds that you're fighting will come along and capture it back. Wooo.... pvp! yay! Maybe every few weeks your server will win enough wars that you'll get matched up against a decent population pvp servers, one of the big ones, and now you and your guild just get crushed, and back to the ghost towns you go once you lose that match.

    At that point, what happens? Everyone making a new account is told to stay away from your server, what's the point of joining a server that has zero chance to have any fun in WvW? Especially when you can go join one of the high population servers, one that doesn't even have a queue, and have continuous fun in WvW as well as all other aspects.

    People already in the game aren't going to pay real money just to move to a losing server. There is literally no incentive to do that. No reward for a high cost = nobody in their right mind would do it.

    I'm just imagining a nightmare scenario where we have the "big 3" or the big 6, or big 9, etc..., and everyone plays on those servers because that's where all the fun is. Meanwhile there are 42 some odd other servers that have nothing going on and no incentive to even play on them.

    It's possible that this won't happen. That for once in history, gamers will be able to police themselves, and players won't abandon their losing servers to go join the winning ones. It'll be a miralce, and a once in a lifetime event, but it could happen.

    *note: My career and training has made me always look for design holes. It's what I'm trained to do. I'm the guy that comes up with those "what if?" scenarios that make heater manufacturers put those "Don't put this in the bathtub, dumbass" stickers on their products or OSHA rules about using a forklift to lift a forklift that's lifting something else. If this whole scenario doesn't sound like something that could happen, just write it off, ignore the thread, call me names, whatever. I'm just doing what I've been doing my whole life and hoping to prevent someone from getting electrocuted in a bathtub that's being carried by a forklift.

    image

  • Well there were no "servers" in GW1 so we don't know how they will deal with server population problems.

     

    However:

    - with guesting a low population server is not that big of a PvE problem.

    -  So server population is more of a WvW problem.

    - Anet in general follows more of a "cloud" than server model so I suspect merging some servers is not the big of a deal technically

    - Anet is not boxed into a financial corner.  They have no subs.  They merge a server they can't get bad press about subs.  They simply say we sold X number of boxes *shrug* we do routine server maintenace to maintain fairness blah blah blah

  • L0C0ManL0C0Man Member UncommonPosts: 1,065
    Originally posted by gestalt11

    Well there were no "servers" in GW1 so we don't know how they will deal with server population problems.

     

    However:

    - with guesting a low population server is not that big of a PvE problem.

    -  So server population is more of a WvW problem.

    - Anet in general follows more of a "cloud" than server model so I suspect merging some servers is not the big of a deal technically

    - Anet is not boxed into a financial corner.  They have no subs.  They merge a server they can't get bad press about subs.  They simply say we sold X number of boxes *shrug* we do routine server maintenace to maintain fairness blah blah blah

    GW1 was a completely different beast. The explorable areas never got crowded because they were instanced to you and your party, and outposts (that did and still do get crowded to this day) just create multiple copies (districts) when there's too many people on them.

    What can men do against such reckless hate?

  • L0C0ManL0C0Man Member UncommonPosts: 1,065
    Originally posted by TheDor
    ... getting electrocuted in a bathtub that's being carried by a forklift.

    hmmm... I think I know what I'll be trying to do this weekend if I don't get into the TSW beta.. :)

    What can men do against such reckless hate?

  • Four0SixFour0Six Member UncommonPosts: 1,175
    Originally posted by stayBlind

    Worlds in WvW are matched up based on their ranking, so that high-ranked worlds will battle other high-ranked worlds, and low-ranked worlds will battle other low-ranked worlds

    http://wiki.guildwars2.com/wiki/World_versus_World

    You don't have to buy the transfer with real cash; you can buy gems for in game gold and transfer that way.

    Thus making my gaminig experiance a job. I have a job in RL. I don't want gaming to be a job, unless it pays cash.

  • Originally posted by L0C0Man
    Originally posted by gestalt11

    Well there were no "servers" in GW1 so we don't know how they will deal with server population problems.

     

    However:

    - with guesting a low population server is not that big of a PvE problem.

    -  So server population is more of a WvW problem.

    - Anet in general follows more of a "cloud" than server model so I suspect merging some servers is not the big of a deal technically

    - Anet is not boxed into a financial corner.  They have no subs.  They merge a server they can't get bad press about subs.  They simply say we sold X number of boxes *shrug* we do routine server maintenace to maintain fairness blah blah blah

    GW1 was a completely different beast. The explorable areas never got crowded because they were instanced to you and your party, and outposts (that did and still do get crowded to this day) just create multiple copies (districts) when there's too many people on them.

    Yes so Anet hasn't really had to deal with the problem of low population servers.

    However it is really a purely WvW problem since PvE wise you can always go to a server that has people on it.

     

    Anet made GW1 the way it was because the whole "server" concept is primitive and causes problems they really shouldn't need to deal with.

    For PvE Anet wants to still follow this more advanced model.  But due to the way WvW works they still have some vestiges of the primitive model they will have to deal with.

     

    Eventually at some point they will have to merge some servers.  But fortunately they can do as part of a regular server maintainence cycle and as part of the overall WvW scheduled swaps.

  • TerrorizorTerrorizor Member Posts: 326

    I don't think it's going to be nearly as much of a problem as with subscription games, but only time will tell.

  • fiontarfiontar Member UncommonPosts: 3,682

    It looks like GW2 server population caps are being set based on the assumption that they will make heavy use of Overflow Zones during the period of heightened activity at launch and over the following weeks, with zone populations feeling pretty stable over time as they reduce the need for overflow, placing a larger and larger percentage of players into a single version of a zone. (I also think server caps are being based on WvW expectations. They want to minimize queue wait times for WvW during the early weeks, while ensuring there will be enough active players from each server once things cool down for WvW to remain fun and populated).

    It makes sense for WvW population balance to be the over-riding priority when deciding on server population caps, since WvW is the only play mode that locks you to your home server. Structured PVP is global and the Guest system allows players to visit any other server for PvE game play.

    If some servers start to show light PvE populations as they age, there will always be the solution to go to a more populated server as a Guest. In GW2, Guilds can transcend servers and you can belong to more than one guild, so I can imagine if the need for PvE migration should ever arise, there will be Adventurers Guilds that will pop up to organize people for common migration via the Guest feature. (I can also imagine that if some servers start to experience shortages of players for WvW, Arenanet will probably open up free home server transfers to them).

    One final note, I fully anticipate that GW2 will be a game that grows continually over time. With no PvP or competative play vs. people on your Home Server, the downside for new players playing on an established server are much less pronounced than in many other games. Downscaling for lower level content and the promise that all game zones will evolve over time with the addition and substitution of new Dynamic Events will also ensure more healthy zone populations for lower level zones, even on servers with long established populations and a high average level.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • PyukPyuk Member UncommonPosts: 762

    Congrats on the most idiotic thread title I've seen all day. Obviously ANet has no plans at all post release. Why would they - they'll have your money and then fly to Belize to retire! Just like they did with GW1... oh, wait...

    I make spreadsheets at work - I don't want to make them for the games I play.

  • During BWE I tried to get into the Eternal BG at one point and it told me that it was full.  I was able to go to the borderland zone just fine.

     

    But from that I drew the conclusion there may be a hard cap on population in the WvW zones.  This is also something we have to keep in mind for the "servers".

     

    I don't think PvE plays much into their calculations for server populations.  I think even the term "server" is purely convienence word that is only really applicable to WvW.

     

    However that hard cap on the Eternal BG does concern me I don;t want to miss out on great fights because of it.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Four0Six

    Thus making my gaminig experiance a job. I have a job in RL. I don't want gaming to be a job, unless it pays cash.

    Uhm, what? There will always be stuff you want to buy for your gold. If you feel that you must change server then blowing some of that gold on a transfer hardly sounds like a job, you would buy some other stuff for it otherwise.

    Or you can use real money for it of course, whatever rocks your boat.

    As far as I know don't MMOs give away free server transfers unless they are closing your server. GW2 does it for PvE players which is generous. Here you get the option to pay with real money or gold. And if you stay your server will be paired up against a similar server anyways so even if it will be less massive at least it will still be a competition.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by gestalt11

    During BWE I tried to get into the Eternal BG at one point and it told me that it was full.  I was able to go to the borderland zone just fine.

    But from that I drew the conclusion there may be a hard cap on population in the WvW zones.  This is also something we have to keep in mind for the "servers".

    I don't think PvE plays much into their calculations for server populations.  I think even the term "server" is purely convienence word that is only really applicable to WvW.

    However that hard cap on the Eternal BG does concern me I don;t want to miss out on great fights because of it.

    There is. Last time I heard it each side can have 100 players in each zone.

  • Ashen_XAshen_X Member Posts: 363
    Originally posted by TheDor
    Originally posted by Connmacart
    Originally posted by Lucrecia
    Originally posted by TheDor
    Originally posted by kanezfan

    You're assuming that everybody playing MMOs cares about PvP. I have no idea how many PvP lovers there are in comparison to PvE lovers. I can see how losing PvP players could shrink the server population though but I don't think it would be a big loss. And really, if you're that good at PvP, wouldn't you prefer the challenge of a good fight? If you just go to the best server, then you're just a pussy aren't you?

    Yay, personal attacks. Good for you.

     

    Where did I mention I wanted to move to the best server? Oh that's right, I said the exact opposite in my post.

    That was really unnessicary kanezfan.  Perhaps chest-beating is welcome in your circle of gamers and that's fine...but when you talk like that to a community of people outside of that, it is best to keep such comments to yourself, otherwise expect to be criticized swiftly and then forgotten and never taken seriously.

    No kanezfan is correct. Joining the best server to be part of the best is nothing short of inflating ones epeen without lifting a finger. It's better to be able to beat them and become the new best. I also think people get offended way to easily if a generalization like that gets taken personally. 

    Furthermore the biggest problem MMO's with multiple servers have is seperate databases for each server. GW2 doesn't have that problem so if server merges are needed all they have to do is change the homeservers of people to a new one. Or give people a free server change and a certain amount of time to transfer. After the time expires they would be forced to choose a new homeserver or not be able to play until they do.

    As for Content. They have stated they have a plan in place already for new content after launch.

    Well, I see how you became an elite member with your post count in only 3 months, you don't bother reading before replying.

    I think that kanezfan was using, "you," in the generic sense, not making a personal attack. His decision to use vulgar language may be inappropriate, but the basic question of (as translated from gamereez):

     

    And really, if someone is good at competitive play, wouldn't they prefer the challenge of a good fight? If someone just goes to the highest ranke server, aren't they avoiding a real challenge ?

    Is valid in my opinion.

     

    When all has been said and done, more will have been said than done.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Ashen_X

    I think that kanezfan was using, "you," in the generic sense, not making a personal attack. His decision to use vulgar language may be inappropriate, but the basic question of (as translated from gamereez):

    And really, if someone is good at competitive play, wouldn't they prefer the challenge of a good fight? If someone just goes to the highest ranke server, aren't they avoiding a real challenge ?

    Is valid in my opinion.

    It still isn't true, the highest rank servers will play against other highest rank servers so at least theoretically will WvW be as challenging a good high pop server as on a bad lo pop one. In fact it probably gets harder on the high ranked server.

  • Ashen_XAshen_X Member Posts: 363
    Originally posted by Loke666
    Originally posted by Ashen_X

    I think that kanezfan was using, "you," in the generic sense, not making a personal attack. His decision to use vulgar language may be inappropriate, but the basic question of (as translated from gamereez):

    And really, if someone is good at competitive play, wouldn't they prefer the challenge of a good fight? If someone just goes to the highest ranke server, aren't they avoiding a real challenge ?

    Is valid in my opinion.

    It still isn't true, the highest rank servers will play against other highest rank servers so at least theoretically will WvW be as challenging a good high pop server as on a bad lo pop one. In fact it probably gets harder on the high ranked server.

    To clarify, I was not supporting his argument, merely pointing out that his post may not have been intended to be offensive. Read, "you," as a targeted pronoun and the post is insulting. Read, "you," as a general or generic pronoun and the post is a series of questions (with one bit of unfortunate vulgarity).

    When all has been said and done, more will have been said than done.

  • L0C0ManL0C0Man Member UncommonPosts: 1,065
    Originally posted by Loke666
    Originally posted by gestalt11

    During BWE I tried to get into the Eternal BG at one point and it told me that it was full.  I was able to go to the borderland zone just fine.

    But from that I drew the conclusion there may be a hard cap on population in the WvW zones.  This is also something we have to keep in mind for the "servers".

    I don't think PvE plays much into their calculations for server populations.  I think even the term "server" is purely convienence word that is only really applicable to WvW.

    However that hard cap on the Eternal BG does concern me I don;t want to miss out on great fights because of it.

    There is. Last time I heard it each side can have 100 players in each zone.

    Last I heard was about 600 players total on each zone (200 per server * 4 zones so that would make it 800 per server, 2400 for the whole WvW)

    What can men do against such reckless hate?

  • madjonNZmadjonNZ Member Posts: 143
    Originally posted by L0C0Man
    Originally posted by Loke666
    Originally posted by gestalt11

    During BWE I tried to get into the Eternal BG at one point and it told me that it was full.  I was able to go to the borderland zone just fine.

    But from that I drew the conclusion there may be a hard cap on population in the WvW zones.  This is also something we have to keep in mind for the "servers".

    I don't think PvE plays much into their calculations for server populations.  I think even the term "server" is purely convienence word that is only really applicable to WvW.

    However that hard cap on the Eternal BG does concern me I don;t want to miss out on great fights because of it.

    There is. Last time I heard it each side can have 100 players in each zone.

    Last I heard was about 600 players total on each zone (200 per server * 4 zones so that would make it 800 per server, 2400 for the whole WvW)

    I heard 2000 players in WvW I can't rem where.

    image

  • Rhianni32Rhianni32 Member Posts: 222

    You bring up great points. I mean what it the Mayans were right and everything ends Dec 2012. Whats the point of playing a game that might just end in the future?

  • Arathir86Arathir86 Member UncommonPosts: 442

    Level segregation killed WAR.

     

    GW2 has down-leveling, problem fixed imo.

    "The problem with quotes from the Internet is that it's almost impossible to validate their authenticity." - Abraham Lincoln

  • StrixMaximaStrixMaxima Member UncommonPosts: 865
    Originally posted by Rhianni32

    You bring up great points. I mean what it the Mayans were right and everything ends Dec 2012. Whats the point of playing a game that might just end in the future?

    Sorry, but archaeologists discovered that Mayan seers predicted events until the year 2700 (give or take). Sadly, the latest armageddon will have to wait some more centuries.

    However, even if you don't believe that, I am sad to inform you that in about 4 billion years, Andromeda will collide with the Milky Way, and the probable supermassive black hole merger from both galaxies will release an uncomfortable amount of gamma rays for us, carbon-based life forms. And, to top that, it will be right about the time when our Sun will enter its red giant lifecycle, engulfing a good chunk of the solar system in its expansion. Yes, that does include Earth.

    Well, you still have at least 700 years of WvWvW ahead of you. Rejoice!

  • niceguy3978niceguy3978 Member UncommonPosts: 2,051
    Originally posted by Kreedz

    Level segregation killed WAR.

     

    GW2 has down-leveling, problem fixed imo.

    I thought they took out down-leveling last month, now you can only match "up"

  • EvilGeekEvilGeek Member UncommonPosts: 1,258


    Originally posted by niceguy3978
    Originally posted by Kreedz Level segregation killed WAR.   GW2 has down-leveling, problem fixed imo.
    I thought they took out down-leveling last month, now you can only match "up"

    No they took out the ability to be side kicked up, didn't want to ruin the feeling of progression, you get sidekicked down when you enter a lower level area but XP and drops remain relevant to your actual level.

    image
  • RoninOkamiRoninOkami Member UncommonPosts: 14
    Originally posted by TheDor
    Originally posted by Connmacart
    Originally posted by Lucrecia
    Originally posted by TheDor
    Originally posted by kanezfan

    You're assuming that everybody playing MMOs cares about PvP. I have no idea how many PvP lovers there are in comparison to PvE lovers. I can see how losing PvP players could shrink the server population though but I don't think it would be a big loss. And really, if you're that good at PvP, wouldn't you prefer the challenge of a good fight? If you just go to the best server, then you're just a pussy aren't you?

    Yay, personal attacks. Good for you.

     

    Where did I mention I wanted to move to the best server? Oh that's right, I said the exact opposite in my post.

    That was really unnessicary kanezfan.  Perhaps chest-beating is welcome in your circle of gamers and that's fine...but when you talk like that to a community of people outside of that, it is best to keep such comments to yourself, otherwise expect to be criticized swiftly and then forgotten and never taken seriously.

    No kanezfan is correct. Joining the best server to be part of the best is nothing short of inflating ones epeen without lifting a finger. It's better to be able to beat them and become the new best. I also think people get offended way to easily if a generalization like that gets taken personally. 

    Furthermore the biggest problem MMO's with multiple servers have is seperate databases for each server. GW2 doesn't have that problem so if server merges are needed all they have to do is change the homeservers of people to a new one. Or give people a free server change and a certain amount of time to transfer. After the time expires they would be forced to choose a new homeserver or not be able to play until they do.

    As for Content. They have stated they have a plan in place already for new content after launch.

    Well, I see how you became an elite member with your post count in only 3 months, you don't bother reading before replying.

    Just wanted to chime in since I've kinda ran into this before...

    The aspect of going to a underdog server can bring a challenge both rewarding and unpleasant and for 2 reason which most people tend to forget about.

     

    #1.   Obviously is a handful of groups have been ransacking the lowbie worlds and have been doing it unchecked... so if your guild or clan is strong fighting them would prove worth while. problem with this is that's not usually the case in MOST cases of skilled based pvp the lowbie worlds have inexperienced players duking it out and their either overwhelming the weaklings with numbers or they carry just enough skill to hold down that world. You know these guys.. they're called Rookies.

    #2.  Issue is Overall Population.... World vs World matches are significantly poor with out a reasonable population especially in a game like this his concerns regarding move from world to world if needed are genuine as its tough enough to get in a group that can organize in a huge capacity.  Also In my own opinion, going to higher server doesn't make you less skilled. Most "popular" servers in PVP related scenarios sway constantly. 

    You'd be lucky if your group could overrun one part and keep it for a day...hell an hour if the game is alive.

    Bottom line if im just getting my clan together to train them and get them ready for mass domination... go to the lowbie worlds first get the experience and tactics down then transfer and bring the heat.  I suspect they will balance transferring costs and other issues that may come up after the inital data from the first couple of months of launch come in.

    It's just the way i see it... only taking what i have experienced from previous games with this kinda of pvp.image

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    in terms of the server population thing,yeah.its free,but that could work both ways

     

    you could have more people playing the game because of it.but it wont help server population any if those people dont play enough for it to matter

     

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