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time? Meaning no more xp from killing creatures and crafting, and just a set inflow of xp from being online? In terms of online, the inflow of xp will be triggered by being active ingame by talking, moving, killing, crafting, singing, dancing and so on. There will be no macros in the game options to get online experience AFK of course.
Wouldn't this be great for the whole community - no more powergrinding, just a bunch of people doing quests, missions, crafting, dancing or whatever they feel for?
Comments
Rapid Reality is doing that with their game "The Chronicle". No levels, no XP really, no classes.
All games have grind really, it's part of the MMO Experience... the question is how do you limit the grind or make it fun?
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
It's sort of already been done. Ever hear of Eve Online? Except you gain skill when offline as well, just need to set it and FORGET IT!!!!
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All you friggin suburban white kid wannabe poobutts that are in love with G-Unit are sad and pathetic. Find your own identity -Anarchyart
[quote]Originally posted by Krabbeku
[b]The grind will still be there though, just in a different form, by spending time online and actually contributing to the community instead of all the endless killing and crafting.[/image][/b][/quote]
Yeah, just part of the experience.
I never understood how people are complaining about the grind. It's part of MMOGs... isn't it?
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
There are exploits in all games. Exploits are not the concept of this thread.
And yes, I know of EVE, have actually tried it too.
Come on guys, the cookie lovers are winning this poll
- CaesarsGhost
Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."
RPGs in general, really. I mean, even in single player games, all the level gaining you do in between points in the story is grinding as well, it's not even exclusive to the MMORPG genre, although many seem to think it is.
I think the 'grind' is more apparent in MMORPGs though, simply because most lack a detailed story/setting/world to elleviate the grind as a single player rpg would have.
Eve online can't be exploited
Because it goes on time if you used speed hack for example to speed up the skills then when u log bk on the skill will reset to where i wud have been!
Because it's run on time.
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Don't click here...no2
To me, it's all how the grind is done.
For example SWG has the most horrid grind ever, go to the mission waypoint blow up all the mobs and the lair, then go to the next mission waypoint and repeat. WoW has a nice quest system, I had alot of fun getting to 60 it's just too bad the endgame is the worst part.
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MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.
MMOs Currently (worth) Playing: None.
MMO hopefuls: Age of Conan.
To me, it's all how the grind is done.
For example SWG has the most horrid grind ever, go to the mission waypoint blow up all the mobs and the lair, then go to the next mission waypoint and repeat. WoW has a nice quest system, I had alot of fun getting to 60 it's just too bad the endgame is the worst part.
Agree. Decent quests make progression fun, but I still believe quests can be just as fun while at the same time getting a set amount of online xp. Because you would still get the opportunity to receive loot. But there has to be a chance of getting quality loot. Random drops, not like you know what will drop.
As a whole I enjoy randomness, and I would love to play a game where the player development could take you in differnet directions, not like how the games are now, where you are in total control of your own destiny and most end up with the FOTW templates.
no matter how the grind is done, I seem to be done with a game when I know the ins and outs of it. The main draw seems to be exploring and figuring out the mass content of MMO's, and moving on. I would probably love eve, but I just hate the thought of being active in the game and having someone else log in once a week be just as good as I am.
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All you friggin suburban white kid wannabe poobutts that are in love with G-Unit are sad and pathetic. Find your own identity -Anarchyart
The Socializer aspect of my personality loves to sit around and roleplay, but the Achiever part of me likes to put in the effort and get rewarded for it. Those little "skillups" or "dings" only have real value to me when I work/play for them. More to the point, if I could get the same experience for sitting around and chatting that I could for going off and toppling a corrupt monarch or helping to fight off an invasion, I don't think I'd be able to find much motivation for doing either.
The "real-time" concept appeals to some and repels others, I suppose. I liked a lot of what EVE had to offer, but its skill system utterly robbed the joy of playing the game from me. If the desire to achieve little coded goals like gaining levels and improving skills via directed use (improving your sewing skill by sewing, improving your parrying skill by parrying) is what you refer to as being a "cookie lover," then I'm one of them. I don't like treadmills, per se, but I do enjoy the walking. If sitting and walking burned the same amount of calories, I'd go ride a bike to a different park. Worst analogy ever, but you get the point.