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Who would like a morpg where skillprogression is based on.......

time? Meaning no more xp from killing creatures and crafting, and just a set inflow of xp from being online? In terms of online, the inflow of xp will be triggered by being active ingame by talking, moving, killing, crafting, singing, dancing and so on. There will be no macros in the game options to get online experience AFK of course.

Wouldn't this be great for the whole community - no more powergrinding, just a bunch of people doing quests, missions, crafting, dancing or whatever they feel for?

Comments

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136

    Rapid Reality is doing that with their game "The Chronicle". No levels, no XP really, no classes.

    All games have grind really, it's part of the MMO Experience... the question is how do you limit the grind or make it fun?

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • KrabbekuKrabbeku Member Posts: 24
    The grind will still be there though, just in a different form, by spending time online and actually contributing to the community instead of all the endless killing and crafting. Did chef in SWG where i had to bake insane amounts of cookies and it was probably the most boring experience I have ever had, closely followed by killing all those innocent little bols on dantooine image
  • SiphonsSiphons Member Posts: 445

    It's sort of already been done. Ever hear of Eve Online? Except you gain skill when offline as well, just need to set it and FORGET IT!!!!

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    All you friggin suburban white kid wannabe poobutts that are in love with G-Unit are sad and pathetic. Find your own identity ::::28:: -Anarchyart

  • DekothDekoth Member Posts: 474



    Originally posted by Krabbeku

    time? Meaning no more xp from killing creatures and crafting, and just a set inflow of xp from being online? In terms of online, the inflow of xp will be triggered by being active ingame by talking, moving, killing, crafting, singing, dancing and so on. There will be no "bot" macros to get online experience AFK of course.
    Wouldn't this be great for the whole community - no more powergrinding, just a bunch of people doing quests, missions, crafting, dancing or whatever they feel for?


    It does sound good in theory does it not?

    Unfortunatlly in practice is slightly different. You now have just as much of a grind as any other game by requiring the player to log in and do things, It is effectively the same. Now as far as eliminating bots and such, actually just the opposite in this case. I can assure you it would take a fraction of the time to write a bot that would navigate, talk and basically interact to maintain the exp gain, as oppossed to writing a bot to deal with fighting and other factors. It would be even easier to write a bot that interacted with another bot if the person had two computers and accounts.

    So, no I have to say this is not in fact a good idea. It is highly exploitable.

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136

    [quote]Originally posted by Krabbeku
    [b]The grind will still be there though, just in a different form, by spending time online and actually contributing to the community instead of all the endless killing and crafting.[/image][/b][/quote]
    Yeah, just part of the experience.

    I never understood how people are complaining about the grind. It's part of MMOGs... isn't it?

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • KrabbekuKrabbeku Member Posts: 24

    There are exploits in all games. Exploits are not the concept of this thread.

    And yes, I know of EVE, have actually tried it too.

    Come on guys, the cookie lovers are winning this poll image

  • CaesarsGhostCaesarsGhost Member, Newbie CommonPosts: 2,136


    Originally posted by Krabbeku
    Come on guys, the cookie lovers are winning this poll image
    I'm exercising my right not to vote.

    - CaesarsGhost

    Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
    "When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

  • darquenbladedarquenblade Member Posts: 1,015



    Originally posted by CaesarsGhost

    [quote]Originally posted by Krabbeku
    [b]The grind will still be there though, just in a different form, by spending time online and actually contributing to the community instead of all the endless killing and crafting.[/image][/b][/quote]
    Yeah, just part of the experience.
    I never understood how people are complaining about the grind. It's part of MMOGs... isn't it?



    RPGs in general, really. I mean, even in single player games, all the level gaining you do in between points in the story is grinding as well, it's not even exclusive to the MMORPG genre, although many seem to think it is.

    I think the 'grind' is more apparent in MMORPGs though, simply because most lack a detailed story/setting/world to elleviate the grind as a single player rpg would have.

  • darquenbladedarquenblade Member Posts: 1,015



    Originally posted by Krabbeku

    There are exploits in all games. Exploits are not the concept of this thread.
    And yes, I know of EVE, have actually tried it too.
    Come on guys, the cookie lovers are winning this poll image



    Actually, exploits are very much in the context of this topic. In your original post, you suggest your idea as a better way of doing things, and point out how you wouldn't be able to AFK macro with it, thus alluding to the fact that you think the idea is not exploitable; however, the idea, as someone else pointed out, is very exploitable.
  • KrabbekuKrabbeku Member Posts: 24
    No, I never intended my proposol to be superior or better than how the game mechanics work today. And by saying that "bot" macros will not be ingame, I meant that the game itself will not have built in function/scripts that allows people to run afk macros. If someone using external "bot" programs then it is cheating and has really nothing to do with the concept of this thread. Sorry for not being more specific in the main post.
  • scaramooshscaramoosh Member Posts: 3,424

    Eve online can't be exploited

     

    Because it goes on time ;) if you used speed hack for example to speed up the skills then when u log bk on the skill will reset to where i wud have been!

    Because it's run on time.

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    image
    Don't click here...no2

  • KrabbekuKrabbeku Member Posts: 24



    Originally posted by scaramoosh

    Eve online can't be exploited
     
    Because it goes on time ;) if you used speed hack for example to speed up the skills then when u log bk on the skill will reset to where i wud have been!
    Because it's run on time.



    EVE online is certainly a popular game, although in this game the skill gains are working 24/7 opposed to my idea of online skill progression. But still, don't you think there would be room for another timebased game with a different story and game mechanics. Something wow'ish, swg'ish for example?


  • DinionDinion Member Posts: 879


    Originally posted by CaesarsGhost

    Yeah, just part of the experience.I never understood how people are complaining about the grind. It's part of MMOGs... isn't it?

    To me, it's all how the grind is done.

    For example SWG has the most horrid grind ever, go to the mission waypoint blow up all the mobs and the lair, then go to the next mission waypoint and repeat. WoW has a nice quest system, I had alot of fun getting to 60 it's just too bad the endgame is the worst part.

    ----------------------------------
    MMOs Retired From: Earth and Beyond, Project Entropia, There, A Tale in the Desert, Star Wars Galaxies, World of Warcraft, Eve Online, City of Heroes/Villains.

    MMOs Currently (worth) Playing: None.

    MMO hopefuls: Age of Conan.

  • KrabbekuKrabbeku Member Posts: 24



    Originally posted by Dinion




    Originally posted by CaesarsGhost

    Yeah, just part of the experience.

    I never understood how people are complaining about the grind. It's part of MMOGs... isn't it?


    To me, it's all how the grind is done.

    For example SWG has the most horrid grind ever, go to the mission waypoint blow up all the mobs and the lair, then go to the next mission waypoint and repeat. WoW has a nice quest system, I had alot of fun getting to 60 it's just too bad the endgame is the worst part.


    Agree. Decent quests make progression fun, but I still believe quests can be just as fun while at the same time getting a set amount of online xp. Because you would still get the opportunity to receive loot. But there has to be a chance of getting quality loot. Random drops, not like you know what will drop. 

    As a whole I enjoy randomness, and I would love to play a game where the player development could take you in differnet directions, not like how the games are now, where you are in total control of your own destiny and most end up with the FOTW templates.

  • SiphonsSiphons Member Posts: 445

    no matter how the grind is done, I seem to be done with a game when I know the ins and outs of it. The main draw seems to be exploring and figuring out the mass content of MMO's, and moving on. I would probably love eve, but I just hate the thought of being active in the game and having someone else log in once a week be just as good as I am.

    ---------------------------------------
    All you friggin suburban white kid wannabe poobutts that are in love with G-Unit are sad and pathetic. Find your own identity ::::28:: -Anarchyart

  • JenuvielJenuviel Member Posts: 960

    The Socializer aspect of my personality loves to sit around and roleplay, but the Achiever part of me likes to put in the effort and get rewarded for it. Those little "skillups" or "dings" only have real value to me when I work/play for them. More to the point, if I could get the same experience for sitting around and chatting that I could for going off and toppling a corrupt monarch or helping to fight off an invasion, I don't think I'd be able to find much motivation for doing either.

    The "real-time" concept appeals to some and repels others, I suppose. I liked a lot of what EVE had to offer, but its skill system utterly robbed the joy of playing the game from me. If the desire to achieve little coded goals like gaining levels and improving skills via directed use (improving your sewing skill by sewing, improving your parrying skill by parrying) is what you refer to as being a "cookie lover," then I'm one of them. I don't like treadmills, per se, but I do enjoy the walking. If sitting and walking burned the same amount of calories, I'd go ride a bike to a different park. Worst analogy ever, but you get the point. ::::39::

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