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Why Diablo can never be hacked for offline play

2

Comments

  • MigPosadaMigPosada Member Posts: 92
    Originally posted by Quicksand
    Originally posted by MigPosada
    Originally posted by Quicksand
    Originally posted by Adhesive33

    Can never be emulated? Unless D3 has some magical new-fangled client-server coding that I've never heard of before, it definitely can and will be emulated. What exactly does OP think sets D3 apart from games like WoW, Aion, and Tera, all of which have private servers running? I'm curious, because maybe I just missed the article on this new "uncrackable" technology.

    this

    Simple game mechanics, from programming point of view. Mobs that spawn and have simple behaviors, or not move at all. Static dungeon layouts. Etc.

    A D3 pirate server would look funny because it would be a caricature version of how the game should be working. (Unless the actual software gets stolen).

     

    You keep posting like D3 uses some new programing tech that is worlds different than every other modern mmo / rpg out there, and it isn't. Fact is, DAoC UO and Aion private servers have moving and scripted npc's and mobs. So I can't figure out if you're just not explaining what you mean correctly or if you are just very misinformed.

     

    Traditional MMOs have very simple gameplay mechanics, they may get decorated with fancy animations and FX, but they are not complex. One of the reasons, they need to keep running with many simultaneous players around.

    Also, we don't know how many of those pirate servers are running because someone managed to get the original software. Most WoW pirate servers are based on a leak that happened some time ago.

    If D3 gets pirate servers some day, would be because someone steals the software. But don't have hopes on a charitable team of game programmers fully replicating D3 gameplay. Those programmers are probably busy doing their own games.

  • austriacusaustriacus Member UncommonPosts: 618

    I feel sometimes people really underestimate the scene. There is no such thing as an unhackable game.

    Not saying it is easy, it will eventually happen, it always does.

  • Adhesive33Adhesive33 Member UncommonPosts: 227
    Originally posted by austriacus

    I feel sometimes people really underestimate the scene. There is no such thing as an unhackable game.

    Not saying it is easy, it will eventually happen, it always does.

    No way, dude, D3's scripted mob A.I is just way too advanced. ;)

  • KabaalKabaal Member UncommonPosts: 3,042
    Originally posted by austriacus

    I feel sometimes people really underestimate the scene. There is no such thing as an unhackable game.

    Not saying it is easy, it will eventually happen, it always does.

    You over estimate "the scene", it's pretty much dead now and way behind P2P. I'm not sure whats caused it but it's happened. There's only 2 groups left doing it and one new one trying to take over, one of those groups is blatantly stealing from p2p ;)

    I'll give it 2 years and the scene side will be gone from games.

  • obiiobii Member UncommonPosts: 804

    *coughs*

    There were are at least 3 differently programmed UO emulators out there over the years, so why would diablo with 10 times the user base be safe from emulation?

     

    I just see no reason to emulate diablo? Blizzard does an ok job unlike swg with nge or uo with trammel/AOS there is no real reason to reprogram it.

  • QuicksandQuicksand Member UncommonPosts: 684
    Originally posted by MigPosada
    Originally posted by Quicksand
    Originally posted by MigPosada
    Originally posted by Quicksand
    Originally posted by Adhesive33

    Can never be emulated? Unless D3 has some magical new-fangled client-server coding that I've never heard of before, it definitely can and will be emulated. What exactly does OP think sets D3 apart from games like WoW, Aion, and Tera, all of which have private servers running? I'm curious, because maybe I just missed the article on this new "uncrackable" technology.

    this

    Simple game mechanics, from programming point of view. Mobs that spawn and have simple behaviors, or not move at all. Static dungeon layouts. Etc.

    A D3 pirate server would look funny because it would be a caricature version of how the game should be working. (Unless the actual software gets stolen).

     

    You keep posting like D3 uses some new programing tech that is worlds different than every other modern mmo / rpg out there, and it isn't. Fact is, DAoC UO and Aion private servers have moving and scripted npc's and mobs. So I can't figure out if you're just not explaining what you mean correctly or if you are just very misinformed.

     

    Traditional MMOs have very simple gameplay mechanics, they may get decorated with fancy animations and FX, but they are not complex. One of the reasons, they need to keep running with many simultaneous players around.

    Also, we don't know how many of those pirate servers are running because someone managed to get the original software. Most WoW pirate servers are based on a leak that happened some time ago.

    If D3 gets pirate servers some day, would be because someone steals the software. But don't have hopes on a charitable team of game programmers fully replicating D3 gameplay. Those programmers are probably busy doing their own games.

    "simple gameplay mechanics" this is what your confusing me with, I have not played D3 so perhaps it does something I don't know about (and has not been talked about by any dev or player) but unless there is some super secret tech being run that the devs decided to keep hidden even though it would have help marketing wise, then I am afraid you dont undersatand how D3 AND traditional MMO's work.

     

    Now, to the point that you also hint on and another poster pointed out, the likelyhood of someone creating a private server due to the work involved, It may never happen.

     

    As for the need? well, if you can create a private server, then you can host the server of the same computer you run the game on thus no longer needing an internet connection.

     

    But again, I am not playing D3 so it doesn't matter to me, I just got drawn in to this thread on the front page and the misinformation caught my attention :)

     

    www.90and9.net
    www.prophecymma.com

  • HalandirHalandir Member UncommonPosts: 773
    Originally posted by MigPosada

    Simple game mechanics, from programming point of view. Mobs that spawn and have simple behaviors, or not move at all. Static dungeon layouts. Etc.

    A D3 pirate server would look funny because it would be a caricature version of how the game should be working. (Unless the actual software gets stolen).

     

     

    Please...

    Emulating an online service such as a game may be cumbersome but it is in no way rocketscience. Encrypted packets can slow the process at best and D3 is not in any way "hard" to work with.

    Behaviours are stored clientside or sent server->client = No problem to emulate whatsoever.

    We WILL see fully functional D3-servers but my guess is: They will NOT hurt official Activision servers and sales in any way!

    Brings me back to: WTH is the point of this thread? Title is foolish and uninformed at best...

     

    We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
    (repeat ad infinitum)

  • MMOarQQMMOarQQ Member Posts: 636

    Diablo defence league.

  • eyeswideopeneyeswideopen Member Posts: 2,414
    Originally posted by obii

    *coughs*

    There were are at least 3 differently programmed UO emulators out there over the years, so why would diablo with 10 times the user base be safe from emulation?

     

    I just see no reason to emulate diablo? Blizzard does an ok job unlike swg with nge or uo with trammel/AOS there is no real reason to reprogram it.

    So those of us that simply wanted the singleplayer version could be happy. I refuse to depend on a server being up to play a singleplayer game. And that is most likely the first emulation that will happen, one that will allow a program to run on the PC with Diablo 3 as a means of fooling it into thinking the server is there. Sort of like how they did when Ubisoft made things like opening doors have to ask a server first in Assassin's Creed 2, the crackers simply made an emulated server file to fool the game into thinking it was talking to the real server.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • dave6660dave6660 Member UncommonPosts: 2,699
    Originally posted by ichihaifu

    Its only a matter of time. Count on my word.

    I agree.  There's no such thing as a piece of software that cannot be hacked.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • QuicksandQuicksand Member UncommonPosts: 684
    Originally posted by Kabaal
    Originally posted by austriacus

    I feel sometimes people really underestimate the scene. There is no such thing as an unhackable game.

    Not saying it is easy, it will eventually happen, it always does.

    You over estimate "the scene", it's pretty much dead now and way behind P2P. I'm not sure whats caused it but it's happened. There's only 2 groups left doing it and one new one trying to take over, one of those groups is blatantly stealing from p2p ;)

    I'll give it 2 years and the scene side will be gone from games.

    *Winner*

    Most hilarious post yet!!!

    www.90and9.net
    www.prophecymma.com

  • obiiobii Member UncommonPosts: 804

    I agree that Blizzard should have included an offline modus, but that ship has sailed.

    Support Torchlight 2 then and forget diablo.

  • MigPosadaMigPosada Member Posts: 92
    Originally posted by Quicksand
    Originally posted by MigPosada
    Originally posted by Quicksand
    Originally posted by MigPosada
    Originally posted by Quicksand
    Originally posted by Adhesive33

    Can never be emulated? Unless D3 has some magical new-fangled client-server coding that I've never heard of before, it definitely can and will be emulated. What exactly does OP think sets D3 apart from games like WoW, Aion, and Tera, all of which have private servers running? I'm curious, because maybe I just missed the article on this new "uncrackable" technology.

    this

    Simple game mechanics, from programming point of view. Mobs that spawn and have simple behaviors, or not move at all. Static dungeon layouts. Etc.

    A D3 pirate server would look funny because it would be a caricature version of how the game should be working. (Unless the actual software gets stolen).

     

    You keep posting like D3 uses some new programing tech that is worlds different than every other modern mmo / rpg out there, and it isn't. Fact is, DAoC UO and Aion private servers have moving and scripted npc's and mobs. So I can't figure out if you're just not explaining what you mean correctly or if you are just very misinformed.

     

    Traditional MMOs have very simple gameplay mechanics, they may get decorated with fancy animations and FX, but they are not complex. One of the reasons, they need to keep running with many simultaneous players around.

    Also, we don't know how many of those pirate servers are running because someone managed to get the original software. Most WoW pirate servers are based on a leak that happened some time ago.

    If D3 gets pirate servers some day, would be because someone steals the software. But don't have hopes on a charitable team of game programmers fully replicating D3 gameplay. Those programmers are probably busy doing their own games.

    "simple gameplay mechanics" this is what your confusing me with, I have not played D3 so perhaps it does something I don't know about (and has not been talked about by any dev or player) but unless there is some super secret tech being run that the devs decided to keep hidden even though it would have help marketing wise, then I am afraid you dont undersatand how D3 AND traditional MMO's work.

     

    Now, to the point that you also hint on and another poster pointed out, the likelyhood of someone creating a private server due to the work involved, It may never happen.

     

    As for the need? well, if you can create a private server, then you can host the server of the same computer you run the game on thus no longer needing an internet connection.

     

    But again, I am not playing D3 so it doesn't matter to me, I just got drawn in to this thread on the front page and the misinformation caught my attention :)

     

     

    Well, they are not secret techniques.

    D3 gameplay is not super complex. But it's more complex than traditional MMOs, it's a larger effort than what cracking groups are used to, and they would lack motivation to spend so much time on it.

    Someone willing to create all the gameplay is probably someone who wants to be or is, a dedicated game programmer spending time to create his/her own games.

  • Adhesive33Adhesive33 Member UncommonPosts: 227

    Careful everyone, you're breaking forum rules, apparently:

    http://www.mmorpg.com/discussion2.cfm/post/5006025

     

  • dubyahitedubyahite Member UncommonPosts: 2,483
    So the title of this post is that there will never be offline play right?

    And yet those of you disagreeing with the OP are saying "NUH-UH they will emulate the server!"

    How does that equal offline play? It doesn't.


    Even if someone comes along and makes a really good server emulator, I will still not play offline.

    You will still be playing an always online game. It will just be using a different server.


    My point is, if youre problem is with the always on drm, you aren't going to get an offline crack. You're still going to be forced to be always online.

    Considering this, anyone who plays this won't be doing so because of always online drm (which isn't even what Diablo 3 is using btw). You'll be doing it to pirate the game and not spend the $60 but still play the game.

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    Open recruitment for

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  • eyeswideopeneyeswideopen Member Posts: 2,414
    Originally posted by Quicksand
    Originally posted by Kabaal
    Originally posted by austriacus

    I feel sometimes people really underestimate the scene. There is no such thing as an unhackable game.

    Not saying it is easy, it will eventually happen, it always does.

    You over estimate "the scene", it's pretty much dead now and way behind P2P. I'm not sure whats caused it but it's happened. There's only 2 groups left doing it and one new one trying to take over, one of those groups is blatantly stealing from p2p ;)

    I'll give it 2 years and the scene side will be gone from games.

    *Winner*

    Most hilarious post yet!!!

    While hilarious, it's also true.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • eyeswideopeneyeswideopen Member Posts: 2,414
    Originally posted by dubyahite
    So the title of this post is that there will never be offline play right?

    And yet those of you disagreeing with the OP are saying "NUH-UH they will emulate the server!"

    How does that equal offline play? It doesn't.


    Even if someone comes along and makes a really good server emulator, I will still not play offline.

    You will still be playing an always online game. It will just be using a different server.


    My point is, if youre problem is with the always on drm, you aren't going to get an offline crack. You're still going to be forced to be always online.

    Considering this, anyone who plays this won't be doing so because of always online drm (which isn't even what Diablo 3 is using btw). You'll be doing it to pirate the game and not spend the $60 but still play the game.

    Um, no you won't. Having the server emulated on the same PC as the game = no internet required. I have absolutely no interest in the multi-player part of Diablo 3 or its pay to win RMT shop. Didn't play D2 online either. I simply wanted to play Diablo 3 by myself the same as I did D1 and D2, and I would have gladly paid the $60 to do so.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • QuicksandQuicksand Member UncommonPosts: 684
    Originally posted by MigPosada
    Originally posted by Quicksand
    Originally posted by MigPosada
    Originally posted by Quicksand
    Originally posted by MigPosada
    Originally posted by Quicksand
    Originally posted by Adhesive33

    Can never be emulated? Unless D3 has some magical new-fangled client-server coding that I've never heard of before, it definitely can and will be emulated. What exactly does OP think sets D3 apart from games like WoW, Aion, and Tera, all of which have private servers running? I'm curious, because maybe I just missed the article on this new "uncrackable" technology.

    this

    Simple game mechanics, from programming point of view. Mobs that spawn and have simple behaviors, or not move at all. Static dungeon layouts. Etc.

    A D3 pirate server would look funny because it would be a caricature version of how the game should be working. (Unless the actual software gets stolen).

     

    You keep posting like D3 uses some new programing tech that is worlds different than every other modern mmo / rpg out there, and it isn't. Fact is, DAoC UO and Aion private servers have moving and scripted npc's and mobs. So I can't figure out if you're just not explaining what you mean correctly or if you are just very misinformed.

     

    Traditional MMOs have very simple gameplay mechanics, they may get decorated with fancy animations and FX, but they are not complex. One of the reasons, they need to keep running with many simultaneous players around.

    Also, we don't know how many of those pirate servers are running because someone managed to get the original software. Most WoW pirate servers are based on a leak that happened some time ago.

    If D3 gets pirate servers some day, would be because someone steals the software. But don't have hopes on a charitable team of game programmers fully replicating D3 gameplay. Those programmers are probably busy doing their own games.

    "simple gameplay mechanics" this is what your confusing me with, I have not played D3 so perhaps it does something I don't know about (and has not been talked about by any dev or player) but unless there is some super secret tech being run that the devs decided to keep hidden even though it would have help marketing wise, then I am afraid you dont undersatand how D3 AND traditional MMO's work.

     

    Now, to the point that you also hint on and another poster pointed out, the likelyhood of someone creating a private server due to the work involved, It may never happen.

     

    As for the need? well, if you can create a private server, then you can host the server of the same computer you run the game on thus no longer needing an internet connection.

     

    But again, I am not playing D3 so it doesn't matter to me, I just got drawn in to this thread on the front page and the misinformation caught my attention :)

     

     

    Well, they are not secret techniques.

    D3 gameplay is not super complex. But they are more complex than traditional MMOs, it's a larger effort than what cracking groups are used to, and they would lose motivation.

    Someone willing to create all the gameplay is probably someone who wants or is, a dedicated game programmer spending time to create his/her own games.

    Ahhh, now I see, you know less about programming and more about playing the games. I uderstand that what you "play" in D3 may seem very complex to you vs what you "play" in, lets say, WoW. However, on a programing side, whats happining under the hood is very often the same thing.

     

    Now just to help you out as far as complex coding goes, Funcom created their own engine, called Dreamworks (or something like that) - (whats under the hood) and believe me, really, believe me, it is WAAYYYYY more complex than the engine running D3, and guess what, There was an emulated version of AoC .

     

    Now,before anyone ask, there is no running private server for AoC (that I know of), there was one in the works but was canned when AoC went F2P

    www.90and9.net
    www.prophecymma.com

  • QuicksandQuicksand Member UncommonPosts: 684
    Originally posted by eyeswideopen
    Originally posted by Quicksand
    Originally posted by Kabaal
    Originally posted by austriacus

    I feel sometimes people really underestimate the scene. There is no such thing as an unhackable game.

    Not saying it is easy, it will eventually happen, it always does.

    You over estimate "the scene", it's pretty much dead now and way behind P2P. I'm not sure whats caused it but it's happened. There's only 2 groups left doing it and one new one trying to take over, one of those groups is blatantly stealing from p2p ;)

    I'll give it 2 years and the scene side will be gone from games.

    *Winner*

    Most hilarious post yet!!!

    While hilarious, it's also true.

    Perhaps I misunderstood what he was saying, but if you're saying that in 2 years there will be no more people cracking games and emulating codes, then I have to ask, are you saying that because you think the world will have ended by then or because you think that a resident evil type virus will have stricken the population and ALL gaming will have ended in favor of zombie fighting?

     

    www.90and9.net
    www.prophecymma.com

  • Sourd420Sourd420 Member Posts: 63

    Pretty sure Razor1911 group have an unreleased crack atm.. 

  • MigPosadaMigPosada Member Posts: 92
    Originally posted by Quicksand
    Originally posted by MigPosada
    Originally posted by Quicksand
    Originally posted by MigPosada
    Originally posted by Quicksand
    Originally posted by MigPosada
    Originally posted by Quicksand
    Originally posted by Adhesive33

    Can never be emulated? Unless D3 has some magical new-fangled client-server coding that I've never heard of before, it definitely can and will be emulated. What exactly does OP think sets D3 apart from games like WoW, Aion, and Tera, all of which have private servers running? I'm curious, because maybe I just missed the article on this new "uncrackable" technology.

    this

    Simple game mechanics, from programming point of view. Mobs that spawn and have simple behaviors, or not move at all. Static dungeon layouts. Etc.

    A D3 pirate server would look funny because it would be a caricature version of how the game should be working. (Unless the actual software gets stolen).

     

    You keep posting like D3 uses some new programing tech that is worlds different than every other modern mmo / rpg out there, and it isn't. Fact is, DAoC UO and Aion private servers have moving and scripted npc's and mobs. So I can't figure out if you're just not explaining what you mean correctly or if you are just very misinformed.

     

    Traditional MMOs have very simple gameplay mechanics, they may get decorated with fancy animations and FX, but they are not complex. One of the reasons, they need to keep running with many simultaneous players around.

    Also, we don't know how many of those pirate servers are running because someone managed to get the original software. Most WoW pirate servers are based on a leak that happened some time ago.

    If D3 gets pirate servers some day, would be because someone steals the software. But don't have hopes on a charitable team of game programmers fully replicating D3 gameplay. Those programmers are probably busy doing their own games.

    "simple gameplay mechanics" this is what your confusing me with, I have not played D3 so perhaps it does something I don't know about (and has not been talked about by any dev or player) but unless there is some super secret tech being run that the devs decided to keep hidden even though it would have help marketing wise, then I am afraid you dont undersatand how D3 AND traditional MMO's work.

     

    Now, to the point that you also hint on and another poster pointed out, the likelyhood of someone creating a private server due to the work involved, It may never happen.

     

    As for the need? well, if you can create a private server, then you can host the server of the same computer you run the game on thus no longer needing an internet connection.

     

    But again, I am not playing D3 so it doesn't matter to me, I just got drawn in to this thread on the front page and the misinformation caught my attention :)

     

     

    Well, they are not secret techniques.

    D3 gameplay is not super complex. But they are more complex than traditional MMOs, it's a larger effort than what cracking groups are used to, and they would lose motivation.

    Someone willing to create all the gameplay is probably someone who wants or is, a dedicated game programmer spending time to create his/her own games.

    Ahhh, now I see, you know less about programming and more about playing the games. I uderstand that what you "play" in D3 may seem very complex to you vs what you "play" in, lets say, WoW. However, on a programing side, whats happining under the hood is very often the same thing.

     

    Now just to help you out as far as complex coding goes, Funcom created their own engine, called Dreamworks (or something like that) - (whats under the hood) and believe me, really, believe me, it is WAAYYYYY more complex than the engine running D3, and guess what, There was an emulated version of AoC .

     

    Now,before anyone ask, there is no running private server for AoC (that I know of), there was one in the works but was canned when AoC went F2P

    Making a lot of assumptions XD

    You don't need to replicate the engine, only the expected behavior and replicate the right client <--> server messages. Animations and FX are not related. Age of Conan mobs have simple behaviors, combat is mostly about triggering actions, environments are also static and predefined.

    However, D3 is also too simple compared to other games, if D3 had local gameplay and its code was available in the client side, creating a pirate server would be few steps away.

  • QuicksandQuicksand Member UncommonPosts: 684
    Originally posted by zymurgeist

     The biggest problem for writing an emulator for D3 is how little of the game the client contains. Almost everything is done server side.

    Could be.

    But again, I never comented on how much work it would take or if someone would do it, just that, if it gets done, it will be as complete as any other private server.

    www.90and9.net
    www.prophecymma.com

  • Adhesive33Adhesive33 Member UncommonPosts: 227

    I'm starting to suspect Blizzard shills are at work here.

  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by obii

    I agree that Blizzard should have included an offline modus, but that ship has sailed.

    Support Torchlight 2 then and forget diablo.

    Can't wait for Torchlight 2 so I'm playing Dungeon hunter 3 on my Phone lol........ oddly enough enjoying it more than D3 lmao.

    http://www.youtube.com/watch?v=Rk4r4px3ZaM

  • eyeswideopeneyeswideopen Member Posts: 2,414
    Originally posted by Quicksand
    Originally posted by eyeswideopen
    Originally posted by Quicksand
    Originally posted by Kabaal
    Originally posted by austriacus

    I feel sometimes people really underestimate the scene. There is no such thing as an unhackable game.

    Not saying it is easy, it will eventually happen, it always does.

    You over estimate "the scene", it's pretty much dead now and way behind P2P. I'm not sure whats caused it but it's happened. There's only 2 groups left doing it and one new one trying to take over, one of those groups is blatantly stealing from p2p ;)

    I'll give it 2 years and the scene side will be gone from games.

    *Winner*

    Most hilarious post yet!!!

    While hilarious, it's also true.

    Perhaps I misunderstood what he was saying, but if you're saying that in 2 years there will be no more people cracking games and emulating codes, then I have to ask, are you saying that because you think the world will have ended by then or because you think that a resident evil type virus will have stricken the population and ALL gaming will have ended in favor of zombie fighting?

     

    You did misunderstand.

    The "scene" are all the little clique groups ( RAZOR1911 and SkiDroW being two of the oldest/most well known remaining ) that started the whole cracking "scene" ( where the name comes from ) as a way to show they could do it. The "scene" groups are more about "Ha! We cracked it first! We rock!" than really caring about whether the file ever gets shared. They do it simply to prove they can do it and to revel in the "glory" of being the first to do it, lately spending most of their time arguing with other "scene groups" about who ripped off who's crack.image

    Nowadays,these "professional" glory hound cracking/hacking groups have been mostly replaced by regular Joe Blow filesharers who just throw the file out into the world without caring if they get "scene cred" or not.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

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