you gotta love it when people saw an early version of the game and think that's endgame
you've seen what? kingsmouth? that's basically lvl 1-20 or sth like it in wow terms.
did you actually complete any of the investigation quests in kingsmouth? or did you went "where is x to do y and then z plox!?"
this game is not meant for the standart wow player, who checks up everything on thottbot or whatnot and tries to rush through it. imo the investigation missions have been quite funny, and actually good too.
no idea where your statement comes from, but hell, everyone has the righ to have his own opinion
just saying you aren't quite correct with your statements.
The combat is what it is. It's obvious to anybody who understands the mechanics that it can't change due to the constraints on abilities like in GW, but there are even more, since you not only have elite skills, but required builders and finishers.
It's not like in WoW, EQ, EQ2 etc. where you have many different CC effects, escapes etc. because you simply can't as there are only 7 active skills, with essentially 3 predetermined due to the nature of the builder/finisher/resource system.
Yes, I did the investigation quests. They were easy. Very easy. Even a Klutz like myself who couldn't complete The Longest Journey by himself found the necessary spots to click, followed the clues, avoided the explosions (through trial and error, since my video card is made of fuck), used the cultural references (Vivaldi/Biblical passages etc. ).
I did enjoy them, but there are no really challenging puzzles in the game at this point. Maybe there are later on, but in Kingsmouth (Innsmouth as I like to call it) they are quite easy.
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
you gotta love it when people saw an early version of the game and think that's endgame
you've seen what? kingsmouth? that's basically lvl 1-20 or sth like it in wow terms.
did you actually complete any of the investigation quests in kingsmouth? or did you went "where is x to do y and then z plox!?"
this game is not meant for the standart wow player, who checks up everything on thottbot or whatnot and tries to rush through it. imo the investigation missions have been quite funny, and actually good too.
no idea where your statement comes from, but hell, everyone has the righ to have his own opinion
just saying you aren't quite correct with your statements.
The combat is what it is. It's obvious to anybody who understands the mechanics that it can't change due to the constraints on abilities like in GW, but there are even more, since you not only have elite skills, but required builders and finishers.
It's not like in WoW, EQ, EQ2 etc. where you have many different CC effects, escapes etc. because you simply can't as there are only 7 active skills, with essentially 3 predetermined due to the nature of the builder/finisher/resource system.
Yes, I did the investigation quests. They were easy. Very easy. Even a Klutz like myself who couldn't complete The Longest Journey by himself found the necessary spots to click, followed the clues, avoided the explosions (through trial and error, since my video card is made of fuck), used the cultural references (Vivaldi/Biblical passages etc. ).
I did enjoy them, but there are no really challenging puzzles in the game at this point. Maybe there are later on, but in Kingsmouth (Innsmouth as I like to call it) they are quite easy.
you're just to damn smart for video games. congrats. you win the internet!
Watch your thoughts; they become words. Watch your words; they become actions. Watch your actions; they become habits. Watch your habits; they become character. Watch your character; it becomes your destiny. Lao-Tze
you gotta love it when people saw an early version of the game and think that's endgame
you've seen what? kingsmouth? that's basically lvl 1-20 or sth like it in wow terms.
did you actually complete any of the investigation quests in kingsmouth? or did you went "where is x to do y and then z plox!?"
this game is not meant for the standart wow player, who checks up everything on thottbot or whatnot and tries to rush through it. imo the investigation missions have been quite funny, and actually good too.
no idea where your statement comes from, but hell, everyone has the righ to have his own opinion
just saying you aren't quite correct with your statements.
The combat is what it is. It's obvious to anybody who understands the mechanics that it can't change due to the constraints on abilities like in GW, but there are even more, since you not only have elite skills, but required builders and finishers.
It's not like in WoW, EQ, EQ2 etc. where you have many different CC effects, escapes etc. because you simply can't as there are only 7 active skills, with essentially 3 predetermined due to the nature of the builder/finisher/resource system.
Yes, I did the investigation quests. They were easy. Very easy. Even a Klutz like myself who couldn't complete The Longest Journey by himself found the necessary spots to click, followed the clues, avoided the explosions (through trial and error, since my video card is made of fuck), used the cultural references (Vivaldi/Biblical passages etc. ).
I did enjoy them, but there are no really challenging puzzles in the game at this point. Maybe there are later on, but in Kingsmouth (Innsmouth as I like to call it) they are quite easy.
You didn't look anything up? Hmm, you must be real smart.
Yes, I did the investigation quests. They were easy. Very easy. Even a Klutz like myself who couldn't complete The Longest Journey by himself found the necessary spots to click, followed the clues, avoided the explosions (through trial and error, since my video card is made of fuck), used the cultural references (Vivaldi/Biblical passages etc. ).
I did enjoy them, but there are no really challenging puzzles in the game at this point. Maybe there are later on, but in Kingsmouth (Innsmouth as I like to call it) they are quite easy.
Judging from the amount of people asking in chat it didn't seem they were too easy for many.
My main gripe with the quests would be some of the other types seemed really tedious. Maybe even more so because they were simply gather x of this or kill y of these so in comparison to the investigative ones they just felt boring. Plus they all seemed to follow the same damn pattern for those.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Why do people keep trolling this forum? Why does mmorpg allow it?
because if it weren't for bait/troll threads these forums would literally have 5 or 6 threads per forum.. more people here = more people looking at their advertisment which pay for the site.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Why do people keep trolling this forum? Why does mmorpg allow it?
because if it weren't for bait/troll threads these forums would literally have 5 or 6 threads per forum.. more people here = more people looking at their advertisment which pay for the site.
How am I trolling? I even edited my original post to clear up any misconceptions about the skill system.
In fact, nearly every person in this thread has insulted me so far and the MMORPG mods haven't really done much about it, not that I care.
If you feel threatened by the verity of the my post, then you should evaluate yourself and your convictions before me, because if what I did post is not true, it shouldn't affect you in the least.
This wasn't aimed at you, Aerowyn, but the cat avatar, midget, wizard etc. who see it fit to insult everybody who doesn't love their game as they do.
I like this game, since I am a horror fanatic and have been waiting decades for a good horror MMO, but due to the gameplay am still on the fence.
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
Why do people keep trolling this forum? Why does mmorpg allow it?
because if it weren't for bait/troll threads these forums would literally have 5 or 6 threads per forum.. more people here = more people looking at their advertisment which pay for the site.
How am I trolling? I even edited my original post to clear up any misconceptions about the skill system.
In fact, nearly every person in this thread has insulted me so far and the MMORPG mods haven't really done much about it, not that I care.
If you feel threatened by the verity of the my post, then you should evaluate yourself and your convictions before me, because if what I did post is not true, it shouldn't affect you in the least.
This wasn't aimed at you, Aerowyn, but the cat avatar, midget, wizard etc. who see it fit to insult everybody who doesn't love their game as they do.
I like this game, since I am a horror fanatic and have been waiting decades for a good horror MMO, but due to the gameplay am still on the fence.
forums are funny that way it goes both ways but people don't seem to understand that.. either way if you are a horror fanatic I think if you get past kingsmouth and open a couple higher tiered weapons skillsets you will enjoy the gameplay a ton more.. trust me kingsmouth is nothing compared to the next zones:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Hmm the forum is pretty quiet on TSW the past few days......EIther they are really enjoying it or aren't playing it.
think a lot stopped playing because as a story based game it's sort of spoiling it by testing it, at least for me. I'll just wait for release. Also for the weekend folks they didn't open up anything new really so many already played through that stuff
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Hmm the forum is pretty quiet on TSW the past few days......EIther they are really enjoying it or aren't playing it.
I'm suprised they've been able to keep NDA for so long.
there have been leaks but posts get deleted pretty quick
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
One need only look at the skill descriptions to see that combat doesn't improve as you level up. What the TSW devs said about low level stuff be equalized was spin and nothing more. The same mechanics you are using in combat over and over again when you have 20 or so SP's will be used over and over again when you have 200.
The problem I have is that even though the skill system is interesting and has a lot of potential you spend significantly more time fighting than you do setting up builds. If the ratio is 99% fighting to 1% setting I would be surprised.
The same with quests and setting. Sure some quests are interesting and the setting is kind of interesting for awhile at least but combat is what defines a MMO. If combat was something you only did once in a great while I could excuse it but it's the bulk of hte game. And once you finish the more intersting quests you will be spending all your time running the same dungeons over and over again. In the end all that is left is combat and given how bland it is I can't see myself putting up with it long term.
They always overhype their games with a great deal of what isnt there which is why even THIS site lists both of their other MMOs on the "worst" launch list...they never live up to expectations and release with bad servers, massive bugs and glaring holes in the gameplay that takes forever to be addressed.
Anarchy Online had a great setting and had massive potential, potential that didnt start to show until after its first expansion over a year after release and even then still had massive holes in its gameplay that took yet another expansion.
Age of Conan, had nipples and a great story...took them some 8 months to flesh out its glaring bugs and still lacked in depth, took 2 years to bring PvP up to par but still lacked all its promises and potential...now its free 2 play...but hey...they reworked crafting with its last big patch!
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
One need only look at the skill descriptions to see that combat doesn't improve as you level up. What the TSW devs said about low level stuff be equalized was spin and nothing more. The same mechanics you are using in combat over and over again when you have 20 or so SP's will be used over and over again when you have 200.
The problem I have is that even though the skill system is interesting and has a lot of potential you spend significantly more time fighting than you do setting up builds. If the ratio is 99% fighting to 1% setting I would be surprised.
The same with quests and setting. Sure some quests are interesting and the setting is kind of interesting for awhile at least but combat is what defines a MMO. If combat was something you only did once in a great while I could excuse it but it's the bulk of hte game. And once you finish the more intersting quests you will be spending all your time running the same dungeons over and over again. In the end all that is left is combat and given how bland it is I can't see myself putting up with it long term.
depends what you mean by improve.. if you hate how it plays and "feels" I agree it doesn't really change much.. what does change is the options. For me I enjoy the combat enough to let me play through the game. What pulls me is just having the option to swap my playstyle at will.. its what kept me around Rift for awhile and it's what I enjoy here.. I get so damn tired of being locked into a role. I couldn't even max out in SWTOR because the classes I found so damn generic and boring. Then not being able ot switch aside from moving some talent points around just made it all that more boring. Some people enjoy the one role thing but I do not and for me I love choices. Here while combat itself is somewhat mediocre I like the atmosphere and I like I can play a differn't playstyle whenever I choose once enough skills are unlocked..
but again if you despise combat out the gate you probably will not like it even later on.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Comments
The combat is what it is. It's obvious to anybody who understands the mechanics that it can't change due to the constraints on abilities like in GW, but there are even more, since you not only have elite skills, but required builders and finishers.
It's not like in WoW, EQ, EQ2 etc. where you have many different CC effects, escapes etc. because you simply can't as there are only 7 active skills, with essentially 3 predetermined due to the nature of the builder/finisher/resource system.
Yes, I did the investigation quests. They were easy. Very easy. Even a Klutz like myself who couldn't complete The Longest Journey by himself found the necessary spots to click, followed the clues, avoided the explosions (through trial and error, since my video card is made of fuck), used the cultural references (Vivaldi/Biblical passages etc. ).
I did enjoy them, but there are no really challenging puzzles in the game at this point. Maybe there are later on, but in Kingsmouth (Innsmouth as I like to call it) they are quite easy.
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
Why do people keep trolling this forum? Why does mmorpg allow it?
you're just to damn smart for video games. congrats. you win the internet!
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
You didn't look anything up? Hmm, you must be real smart.
Judging from the amount of people asking in chat it didn't seem they were too easy for many.
My main gripe with the quests would be some of the other types seemed really tedious. Maybe even more so because they were simply gather x of this or kill y of these so in comparison to the investigative ones they just felt boring. Plus they all seemed to follow the same damn pattern for those.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
because if it weren't for bait/troll threads these forums would literally have 5 or 6 threads per forum.. more people here = more people looking at their advertisment which pay for the site.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
How am I trolling? I even edited my original post to clear up any misconceptions about the skill system.
In fact, nearly every person in this thread has insulted me so far and the MMORPG mods haven't really done much about it, not that I care.
If you feel threatened by the verity of the my post, then you should evaluate yourself and your convictions before me, because if what I did post is not true, it shouldn't affect you in the least.
This wasn't aimed at you, Aerowyn, but the cat avatar, midget, wizard etc. who see it fit to insult everybody who doesn't love their game as they do.
I like this game, since I am a horror fanatic and have been waiting decades for a good horror MMO, but due to the gameplay am still on the fence.
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
I didn't see many people asking for help and usually when I noticed the questions they had long solved it before I had gotten around to it.
This is a sequence of characters intended to produce some profound mental effect, but it has failed.
forums are funny that way it goes both ways but people don't seem to understand that.. either way if you are a horror fanatic I think if you get past kingsmouth and open a couple higher tiered weapons skillsets you will enjoy the gameplay a ton more.. trust me kingsmouth is nothing compared to the next zones:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Hmm the forum is pretty quiet on TSW the past few days......EIther they are really enjoying it or aren't playing it.
think a lot stopped playing because as a story based game it's sort of spoiling it by testing it, at least for me. I'll just wait for release. Also for the weekend folks they didn't open up anything new really so many already played through that stuff
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I'm suprised they've been able to keep NDA for so long.
there have been leaks but posts get deleted pretty quick
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
One need only look at the skill descriptions to see that combat doesn't improve as you level up. What the TSW devs said about low level stuff be equalized was spin and nothing more. The same mechanics you are using in combat over and over again when you have 20 or so SP's will be used over and over again when you have 200.
The problem I have is that even though the skill system is interesting and has a lot of potential you spend significantly more time fighting than you do setting up builds. If the ratio is 99% fighting to 1% setting I would be surprised.
The same with quests and setting. Sure some quests are interesting and the setting is kind of interesting for awhile at least but combat is what defines a MMO. If combat was something you only did once in a great while I could excuse it but it's the bulk of hte game. And once you finish the more intersting quests you will be spending all your time running the same dungeons over and over again. In the end all that is left is combat and given how bland it is I can't see myself putting up with it long term.
Its a Funcom game.
That is all anyone needs to know about it.
They always overhype their games with a great deal of what isnt there which is why even THIS site lists both of their other MMOs on the "worst" launch list...they never live up to expectations and release with bad servers, massive bugs and glaring holes in the gameplay that takes forever to be addressed.
Anarchy Online had a great setting and had massive potential, potential that didnt start to show until after its first expansion over a year after release and even then still had massive holes in its gameplay that took yet another expansion.
Age of Conan, had nipples and a great story...took them some 8 months to flesh out its glaring bugs and still lacked in depth, took 2 years to bring PvP up to par but still lacked all its promises and potential...now its free 2 play...but hey...they reworked crafting with its last big patch!
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
depends what you mean by improve.. if you hate how it plays and "feels" I agree it doesn't really change much.. what does change is the options. For me I enjoy the combat enough to let me play through the game. What pulls me is just having the option to swap my playstyle at will.. its what kept me around Rift for awhile and it's what I enjoy here.. I get so damn tired of being locked into a role. I couldn't even max out in SWTOR because the classes I found so damn generic and boring. Then not being able ot switch aside from moving some talent points around just made it all that more boring. Some people enjoy the one role thing but I do not and for me I love choices. Here while combat itself is somewhat mediocre I like the atmosphere and I like I can play a differn't playstyle whenever I choose once enough skills are unlocked..
but again if you despise combat out the gate you probably will not like it even later on.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg