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Can someone propose a difficult class?

RictisRictis Member UncommonPosts: 1,300

Hey,

 

Currently playing Tera and have 1 of every class. 33 warrior, 38 sorc, and the rest are between 1 - 25. I am curious if anyone has played a class or has heard from others on which is the hardest class to master? The reason I am asking, is because i love my sorcerer but he is way too easy to use >_>. I also really enjoy my warrior, but once you get him down he is again very easy to do well with. Let me know what you guys / gals are playing and what you feel tends to be a more difficult class to play and also feels more rewarding when you finish a fight.

 

P.S. I hear they might be putting a bard class in the game, of course I have not seen anything regarding this. I hope its true but I think it was just a troll in area chat >_>.

Comments

  • rexzshadowrexzshadow Member Posts: 1,428

    Hardest to master for what? PvE? i guess tanking as warrior is hardest to master but staying alive as dps in end game dungeon aren't exactly cake walks either. PvP? well every class in hard to master in PvP depending on 1v1 or group. I say lancer is hardest for PvP because of how linear our attacks are for PvP.

  • RictisRictis Member UncommonPosts: 1,300
    Originally posted by rexzshadow

    Hardest to master for what? PvE? i guess tanking as warrior is hardest to master but staying alive as dps in end game dungeon aren't exactly cake walks either. PvP? well every class in hard to master in PvP depending on 1v1 or group. I say lancer is hardest for PvP because of how linear our attacks are for PvP.

    I am on dragonfall which is a PVE server, however I have done quite a few duels. The only classes I ever had trouble with were archers for pvp. But consider my question for PVE right now. I have tanked as a warrior in PVE, and I find it easy right now. Of course that is at 33 so I am not sure how they do later. I have been told that warriors as they are right now cannot tank HM because of the mitigation and cd on evade.

  • rexzshadowrexzshadow Member Posts: 1,428
    Originally posted by Wakygreek
    Originally posted by rexzshadow

    Hardest to master for what? PvE? i guess tanking as warrior is hardest to master but staying alive as dps in end game dungeon aren't exactly cake walks either. PvP? well every class in hard to master in PvP depending on 1v1 or group. I say lancer is hardest for PvP because of how linear our attacks are for PvP.

    I am on dragonfall which is a PVE server, however I have done quite a few duels. The only classes I ever had trouble with were archers for pvp. But consider my question for PVE right now. I have tanked as a warrior in PVE, and I find it easy right now. Of course that is at 33 so I am not sure how they do later. I have been told that warriors as they are right now cannot tank HM because of the mitigation and cd on evade.

    Well your at lower lvl where you don't really even need a tank. CR can be done w/o a tank easy. However you move to the later dungeons thats not possible any more. NT, lvl 41 dungeon the boss moves around much more, constantly pushing tanks around so dps have much higher death rate unlike ealier dungeon. By 48 you get GL and AH both bosses move around like mad and have secondary skill that will target DPS/Healer so on your sorc you got to be on your toe or your going to get 1 shooted. I mean your highest lvl is 38 and some class will seem easy but honestly by end game dungeon no class is easy. All the bosses and BAM will all push the tank around with huge swing attacks and aoes that everyone is responible to dodge on their own. and warrior can tank end game hardmode, they just need to be will geared and know wtf they are doing.

  • dllddlld Member UncommonPosts: 615

    I'd like the opposite.. got a warrior at 33 now but dpsing the bams is very hard now when I frequently have delay spikes up to 1-2 seconds (curse you wireless!), their tells are very short unlike in the beginning where mob tells were like 5 seconds long.. and one hit takes like half hp or more if it applies a dot.

    From what I hear sorcerer is the easiest?

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Tanking as a warrior would be the hardest thing to master in this gam i'd say, i'm pretty sure it would be almost impossibly to tank the 60 dungeons. I have a 45 warrior here, you need a lot of keys, really big hands or a naga mouse, they have a lot of skills.

    image

  • rexzshadowrexzshadow Member Posts: 1,428
    Originally posted by Pivotelite

    Tanking as a warrior would be the hardest thing to master in this gam i'd say, i'm pretty sure it would be almost impossibly to tank the 60 dungeons. I have a 45 warrior here, you need a lot of keys, really big hands or a naga mouse, they have a lot of skills.

    Its possible warrior in our guild have done it just you need really good gear and be very skilled.

    Originally posted by dlld

    I'd like the opposite.. got a warrior at 33 now but dpsing the bams is very hard now when I frequently have delay spikes up to 1-2 seconds (curse you wireless!), their tells are very short unlike in the beginning where mob tells were like 5 seconds long.. and one hit takes like half hp or more if it applies a dot.

    From what I hear sorcerer is the easiest?

    Sorc soloing PvE yes, Solo BAM its meh coz you take so much dmg per hit you have to be good at doding and kiting. And in dungeon where boss all have tons of secondary aggro no class has it easy lol.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Rexz, I meant the hardmodes, my bad. I've actually seen a warrior tank Balders normal before.

    image

  • rexzshadowrexzshadow Member Posts: 1,428
    Originally posted by Pivotelite

    Rexz, I meant the hardmodes, my bad. I've actually seen a warrior tank Balders normal before.

    Again well geared warrior that knows what they are doing are better tank than lancer because of the extra dmg output.

  • PivotelitePivotelite Member UncommonPosts: 2,145
    Originally posted by rexzshadow
    Originally posted by Pivotelite

    Rexz, I meant the hardmodes, my bad. I've actually seen a warrior tank Balders normal before.

    Again well geared warrior that knows what they are doing are better tank than lancer because of the extra dmg output.

    Well then, I look forward to seeing a video of a warrior tanking a hardmode 60 sometime. It would be really refreshing not seeing a lancer for once and a neat change of pace.

     

    Plus there's a thing or two to be learned from a warrior of that skill level.

    image

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Originally posted by rexzshadow
    Originally posted by Pivotelite

    Rexz, I meant the hardmodes, my bad. I've actually seen a warrior tank Balders normal before.

    Again well geared warrior that knows what they are doing are better tank than lancer because of the extra dmg output.

    While I myself am a huge advocate for alternative tanking, I find a problem with your statement.

    Dodge tanks encounter a problem when they are starting to reach more high end content, this was true with Bear tanks until huge buffs, and true with Ninja tanks in FFXI.  The faster hitting harder hitting mobs are best to be block tanked.  

    When is this a problem in TERA?  Well Lancer boss on Fane can 1 shot a warrior, even a geared one, if he takes the wrong hit.  Warriors have a limited amount of available dodges, it is extremely difficult for a warrior tank to handle that boss, sure its possible, however it is FAR more difficult.

    Warriors can tank everything I've seen, it is far more challenging, and sometimes frustrating, but still very possible.

  • rexzshadowrexzshadow Member Posts: 1,428
    Originally posted by Laughing-man
    Originally posted by rexzshadow
    Originally posted by Pivotelite

    Rexz, I meant the hardmodes, my bad. I've actually seen a warrior tank Balders normal before.

    Again well geared warrior that knows what they are doing are better tank than lancer because of the extra dmg output.

    While I myself am a huge advocate for alternative tanking, I find a problem with your statement.

    Dodge tanks encounter a problem when they are starting to reach more high end content, this was true with Bear tanks until huge buffs, and true with Ninja tanks in FFXI.  The faster hitting harder hitting mobs are best to be block tanked.  

    When is this a problem in TERA?  Well Lancer boss on Fane can 1 shot a warrior, even a geared one, if he takes the wrong hit.  Warriors have a limited amount of available dodges, it is extremely difficult for a warrior tank to handle that boss, sure its possible, however it is FAR more difficult.

    Warriors can tank everything I've seen, it is far more challenging, and sometimes frustrating, but still very possible.

    Thats coz warrior is in assult stance, in def stance warrior have more def than lancer. And again wariror in my guild already done it. I was supprised too but hey its possible. What is it when lancer boss is not enraged just attack around him avoiding the lance, when he is engraged kit him in small square. coz lancer attack is super linear makes it possible to kit in small square.

  • tarestares Member Posts: 381

    Your warrior if played right,   look at the dungeun finder icon and then go find a group by LFG or area chat  "Tank LFG (...) instance".  If you are tanking the mobs that have a 3-4 level spread on you, it is possible to get one shot if you mess up.  So I can't think of anything harder.

    All the other classes are 2/5 for a reason. 

  • tarestares Member Posts: 381
    Originally posted by rexzshadow
    Originally posted by Pivotelite

    Rexz, I meant the hardmodes, my bad. I've actually seen a warrior tank Balders normal before.

    Again well geared warrior that knows what they are doing are better tank than lancer because of the extra dmg output.

    I doubt it, maybe if the warrior had twice the gear but unless the instance is trivial warrior tanks move the mobs all over the place and spin the mobs so a lot of DPS is lost due to positioning and people can get hit and die as the boss turns.  

    If the instance is trivial to both the lancer and warrior tank, the warrior would be much better because I would just not run it again on my lancer.

    The problem with "well geared" is the lancer can go into an instance well before the warrior and Block all day while keeping tons of agro to have a smooth run.  The warrior misses something it is game over.  Campfires are cheap so can just rez zerg everything, is what the Diablo 3 pros do.  It would be possible to have any class tank if they can hold agro and run around and a warrior would be an awesome tank for a group like ranger, sorc, healer, sorc.

  • rexzshadowrexzshadow Member Posts: 1,428
    Originally posted by tares
    Originally posted by rexzshadow
    Originally posted by Pivotelite

    Rexz, I meant the hardmodes, my bad. I've actually seen a warrior tank Balders normal before.

    Again well geared warrior that knows what they are doing are better tank than lancer because of the extra dmg output.

    I doubt it, maybe if the warrior had twice the gear but unless the instance is trivial warrior tanks move the mobs all over the place and spin the mobs so a lot of DPS is lost due to positioning and people can get hit and die as the boss turns.  

    If the instance is trivial to both the lancer and warrior tank, the warrior would be much better because I would just not run it again on my lancer.

    The problem with "well geared" is the lancer can go into an instance well before the warrior and Block all day while keeping tons of agro to have a smooth run.  The warrior misses something it is game over.  Campfires are cheap so can just rez zerg everything, is what the Diablo 3 pros do.  It would be possible to have any class tank if they can hold agro and run around and a warrior would be an awesome tank for a group like ranger, sorc, healer, sorc.

    No, try any end game dungeon and lacner loss aggro a lot because allt he DPS have insane dmg. Block for longer 10s you loss aggro. Also end game instance you be running over and over again for gear. And not just warrior if lander miss block is also over lol. boss in end game dungeon hits over 15k and your only around 70k.

    No idea what you mean by campfire thing. also no other class can keep aggro because lancer and warrior is the only class thave aggro generating skill. Also warrior doesn't only have dodge, which has long invicible frame, but death from above which makes the invicible for 3s or so and many other skill that reduce the dmg they take while using them and def stance.

  • tarestares Member Posts: 381
    Originally posted by rexzshadow
    Originally posted by tares
    Originally posted by rexzshadow
    Originally posted by Pivotelite

    Rexz, I meant the hardmodes, my bad. I've actually seen a warrior tank Balders normal before.

    Again well geared warrior that knows what they are doing are better tank than lancer because of the extra dmg output.

    I doubt it, maybe if the warrior had twice the gear but unless the instance is trivial warrior tanks move the mobs all over the place and spin the mobs so a lot of DPS is lost due to positioning and people can get hit and die as the boss turns.  

    If the instance is trivial to both the lancer and warrior tank, the warrior would be much better because I would just not run it again on my lancer.

    The problem with "well geared" is the lancer can go into an instance well before the warrior and Block all day while keeping tons of agro to have a smooth run.  The warrior misses something it is game over.  Campfires are cheap so can just rez zerg everything, is what the Diablo 3 pros do.  It would be possible to have any class tank if they can hold agro and run around and a warrior would be an awesome tank for a group like ranger, sorc, healer, sorc.

    No, try any end game dungeon and lacner loss aggro a lot because allt he DPS have insane dmg. Block for longer 10s you loss aggro. Also end game instance you be running over and over again for gear. And not just warrior if lander miss block is also over lol. boss in end game dungeon hits over 15k and your only around 70k.

    No idea what you mean by campfire thing. also no other class can keep aggro because lancer and warrior is the only class thave aggro generating skill. Also warrior doesn't only have dodge, which has long invicible frame, but death from above which makes the invicible for 3s or so and many other skill that reduce the dmg they take while using them and def stance.

    Lancer can block all day, and parry for more than enough agro, and the parry cuts damage taken in half while active. Koreans say the shield parry is the highest agro skill when runed.  Plus mobs hit, then go into recovery so can taunt for agro there and get in DPS.  Both classes can react to most stuff,  I wait till the last second to stop attacking and block so a roll at the same time would work and then the mob recovers so a warrior could reposition.

    End game instances are easier to keep agro than before, If you are running a lower level instance there will be people 4 levels higher and that is harder than leet DPS.  Lancer's have so much + agro it makes keeping agro easy.  Aion at USA release was much harder and that was pretty easy too.

    If none is taunting or using + damage skills whoever is doing the most dps/heals is taunting. Some but not all bosses could be kited like that, very easy if you can stun them out of the big moves, and most trash can be done easy enough.  Hard trash should be harder for a warrior than most bosses, but I don't know, if I position poorly and there is a bunch of junk behind me like I turn to leash a mob off someone. It hurts.

    Warriors are supposed to be getting a parry mechanic in asia.  If they can hold the mobs still with more than the death from above thing, the classes would be even.

     

    The campfire things stated that the worst formed group on the planet, no healer or tank, could probably eventualy clear any instance after dying a lot.  Someone who could rez would be ideal though.

  • rexzshadowrexzshadow Member Posts: 1,428
    Originally posted by tares

    Lancer can block all day, and parry for more than enough agro, and the parry cuts damage taken in half while active. Koreans say the shield parry is the highest agro skill when runed.  Plus mobs hit, then go into recovery so can taunt for agro there and get in DPS.  Both classes can react to most stuff,  I wait till the last second to stop attacking and block so a roll at the same time would work and then the mob recovers so a warrior could reposition.

    End game instances are easier to keep agro than before, If you are running a lower level instance there will be people 4 levels higher and that is harder than leet DPS.  Lancer's have so much + agro it makes keeping agro easy.  Aion at USA release was much harder and that was pretty easy too.

    If none is taunting or using + damage skills whoever is doing the most dps/heals is taunting. Some but not all bosses could be kited like that, very easy if you can stun them out of the big moves, and most trash can be done easy enough.  Hard trash should be harder for a warrior than most bosses, but I don't know, if I position poorly and there is a bunch of junk behind me like I turn to leash a mob off someone. It hurts.

    Warriors are supposed to be getting a parry mechanic in asia.  If they can hold the mobs still with more than the death from above thing, the classes would be even.

     

    The campfire things stated that the worst formed group on the planet, no healer or tank, could probably eventualy clear any instance after dying a lot.  Someone who could rez would be ideal though.

    Do you have a 60 lancer? Coz i'll tell you that doesn't work half the time right now as someone who have been running dungeons like crazy for the past 2 weeks. First yoru dps have so much stun and stagger that some time you don't even get attacked so you can't shield counter (there is no parry), add some +7 and above weapons and they be taking aggro before your taunt is even off cd.

    No lancer has the same + aggro skill they had since shield counter at idk when. lancer don't get much new skills, we pretty much set by 3x. Only extra we get is iron will, pledge, and gaia chain. None of them help keep aggro.

    Also a woest formed group won't be able to make it past a boss no matter how many time they wipe so idk how camp fire helps when they are stuck.... Also there are rez scrolls iwth 20minute cd.

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