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My looks

Lord.BachusLord.Bachus Member RarePosts: 9,686

Actually the current weapon based system is very much fun....

 

Except for my looks, i want to play a dualwielding character, with two swords, a longbow with arrows on his back.

 

But with all the options from the other weapons, that you can not forfeit on the other weapons, i will make my choices based on weaponskills and not on looks, which is kind of sad.

 

There are other games that allow people to have different weapons equiped for stats/skills and other weapons equiped for looks. It would be cool if GW2 would also have such an option.

 

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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  • ZylaxxZylaxx Member Posts: 2,574
    Originally posted by Lord.Bachus

    Actually the current weapon based system is very much fun....

     

    Except for my looks, i want to play a dualwielding character, with two swords, a longbow with arrows on his back.

     

    But with all the options from the other weapons, that you can not forfeit on the other weapons, i will make my choices based on weaponskills and not on looks, which is kind of sad.

     

    There are other games that allow people to have different weapons equiped for stats/skills and other weapons equiped for looks. It would be cool if GW2 would also have such an option.

     

     

    As rabid of a fanboy as I am about GW2 I would love this too, I still am of the mentality that GW2 would be better as a skill based game like GW1.  I personally do not like the fact that in order for me to min/max my character in GW2 I have to sacrifice my ideal weapon setup.

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  • An4thorAn4thor Member Posts: 524
    Originally posted by Zylaxx
    Originally posted by Lord.Bachus

    Actually the current weapon based system is very much fun....

     

    Except for my looks, i want to play a dualwielding character, with two swords, a longbow with arrows on his back.

     

    But with all the options from the other weapons, that you can not forfeit on the other weapons, i will make my choices based on weaponskills and not on looks, which is kind of sad.

     

    There are other games that allow people to have different weapons equiped for stats/skills and other weapons equiped for looks. It would be cool if GW2 would also have such an option.

     

     

    As rabid of a fanboy as I am about GW2 I would love this too, I still am of the mentality that GW2 would be better as a skill based game like GW1.  I personally do not like the fact that in order for me to min/max my character in GW2 I have to sacrifice my ideal weapon setup.

    Insn't there already the Transmutation Stone? I don't know its limit in copying other weapons/armors though you can chose which stats and which look to keep.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Killing91

    Originally posted by Zylaxx
    Originally posted by Lord.Bachus
    Actually the current weapon based system is very much fun....   Except for my looks, i want to play a dualwielding character, with two swords, a longbow with arrows on his back.   But with all the options from the other weapons, that you can not forfeit on the other weapons, i will make my choices based on weaponskills and not on looks, which is kind of sad.   There are other games that allow people to have different weapons equiped for stats/skills and other weapons equiped for looks. It would be cool if GW2 would also have such an option.    

    As rabid of a fanboy as I am about GW2 I would love this too, I still am of the mentality that GW2 would be better as a skill based game like GW1.  I personally do not like the fact that in order for me to min/max my character in GW2 I have to sacrifice my ideal weapon setup.

    Insn't there already the Transmutation Stone? I don't know its limit in copying other weapons/armors though you can chose which stats and which look to keep.

     

    Even with transmutation stones, when i want to use mace skills i need to equip a mace instead of my beloved swords

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • BadSpockBadSpock Member UncommonPosts: 7,979

    I understand your complaint, I like the idea of using swords for looks even though you like the mace skills - I was very happy when WoW abandoned the idea of specific weapon skills/set ups in favor of more basic DW or 2H or 1H etc.

    But I suppose it is more "realistic" that a mace would be used differently in combat than a sword, etc.

    Though it always makes me chuckle to cite "realism" in a game in a fantasy setting lol

  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by BadSpock

    I understand your complaint, I like the idea of using swords for looks even though you like the mace skills - I was very happy when WoW abandoned the idea of specific weapon skills/set ups in favor of more basic DW or 2H or 1H etc.

    But I suppose it is more "realistic" that a mace would be used differently in combat than a sword, etc.

    Though it always makes me chuckle to cite "realism" in a game in a fantasy setting lol

    this. will be stupid use a hammer like a sword. or a dagger like a sword. or a staff like a bow. the same for any other weapon.  the transmutation give already lot of weapon cosmetic possibility, but we need to have some coherence

  • jessie360jessie360 Member Posts: 65

    I don't understand the complaint.  OP is upset because he can't use mace skills with a sword or bow skills with a dagger?  I get you have a specific idea for looks in mind, but given different situations you'll have different load outs.

    It'd be like playing D&D and being upset your DM doesn't allow you to do blunt attacks with a punching dagger.  The problem with video games is they are limited on graphics and code.  Personally, I enjoyed what I saw of my character and didn't have a problem when I saw a bow rather than Dual-wielded Greatswords dripping with acid and fire.

    I guess people are going to complain about little things since the big things are done well.

  • IrusIrus Member Posts: 774

    I actually like how skills are tied to weapons... usually I'd pick a weapon I like and adjust my build to it.

    Otherwise, you have to use the best weapon that is out there. If I like maces, but found a good sword, I gotta use the sword...

  • angrymimeangrymime Member Posts: 154

    I'd be willing to look like a hello kitty holding an ice cream cone if the gameplay was innovative and fun.

     

  • angrymimeangrymime Member Posts: 154
    [mod edit]
  • CorehavenCorehaven Member UncommonPosts: 1,533

    One of the big things Im loving about this game is that skills are tied to weapons.  This might have been done before in a game but Ive never seen it.  I thinks its amazing and makes absolute and total sense. 

     

    I cant say the OP is wrong or anything because he isnt.  Im just saying Id prefer things stay as they are because its the kind of mechanic I really want to try and experience.   Maybe a game has done this before but if so I dont know it. 

  • lilHealalilHeala Member UncommonPosts: 522
    Originally posted by Zylaxx
    Originally posted by Lord.Bachus

    Actually the current weapon based system is very much fun....

     

    Except for my looks, i want to play a dualwielding character, with two swords, a longbow with arrows on his back.

     

    But with all the options from the other weapons, that you can not forfeit on the other weapons, i will make my choices based on weaponskills and not on looks, which is kind of sad.

     

    There are other games that allow people to have different weapons equiped for stats/skills and other weapons equiped for looks. It would be cool if GW2 would also have such an option.

     

     

    As rabid of a fanboy as I am about GW2 I would love this too, I still am of the mentality that GW2 would be better as a skill based game like GW1.  I personally do not like the fact that in order for me to min/max my character in GW2 I have to sacrifice my ideal weapon setup.

    The disadvantage of the GW1 system is that you can only swap out your skills when in town, solo'ing I generally don't need my interrupt too often unless there's some boss at the end that has so many skills to be interrupted that my heroes with interrupt can't handle it on their own. Finding that out in the painful way means I have to start over again after playing through the whole mission.

    Being both able to rearrange skills outside of combat and the hot swapping of weapons in combat makes it a lot more interesting for me, you're still restricted but have access to a lot more skills and it allows for a lot more situational use / adapting to the flow of combat etc.

    But I agree with the OP that it would be cool if there would be a cosmetic weapon slot set that doesn't affect the weapons equipped for combat, just the display (this would require to have different anims for the same skill for each weapon class though (1h,2h) unless restricting it to the same class, because anims of dual wielding while displaying a 2 hander would probably look awkward).

  • Redfeather75Redfeather75 Member UncommonPosts: 230

    Corehaven, I like skills being tied to the weapon too.
    Because during the BWE I went to diessa plateau and saw where the devs were going with it. There are tons of objects you can pick up that give you skills.
    I found a ghost rifle, a sledehammer, a cattle prod, a molotov cocktail, some sonic shotgun. It made me want to explore the world even more.

  • jerkbeastjerkbeast Member UncommonPosts: 255

    The only reason I don't agree with the OP is because I'm BIG into PVP, and I would like to know what skills are going to be used against me (basic ones atleast) based on what weapons are being used. As far as PVE I think it would be a good option.

  • lilHealalilHeala Member UncommonPosts: 522
    Originally posted by jerkbeast

    The only reason I don't agree with the OP is because I'm BIG into PVP, and I would like to know what skills are going to be used against me (basic ones atleast) based on what weapons are being used. As far as PVE I think it would be a good option.

    They could probably easily restrict it to PvE. Like for example with armour in LOTRO; you have multiple cosmetic outfit sets you can activate to display in PvE but this whole cosmetic system is disabled as soon as you travel to the PvP zone.

  • TawaxyonTawaxyon Member CommonPosts: 34

    I don't think you people understand what op means, atleast I don't think he is talking about cosmetics and changing different weapons into others weapons. I think he is talking about the fact that you can only use two weapons at the same time, If so I really agree with you, imo you should be able to remove few skills from e.g dual wield swords and equip a bow at the same time which also adds a few bow skills.

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  • jondifooljondifool Member UncommonPosts: 1,143
    Originally posted by Tawaxyon

    I don't think you people understand what op means, atleast I don't think he is talking about cosmetics and changing different weapons into others weapons. I think he is talking about the fact that you can only use two weapons at the same time, If so I really agree with you, imo you should be able to remove few skills from e.g dual wield swords and equip a bow at the same time which also adds a few bow skills.

    i disagree with you. OP is Not talking about the fact that you can only use 2 weapons. He is clearly talking about that you have to use 2 weapons, and thats its a shame that he can't keep hs prefered visual choice (longbow and two swords) because he will have to go for the weapons with the skills he wants.

    Its very important that you can see what weapon opponent and friends use. With a game based on looking at game and not the U,I an abillity to "decive" others about what effects your skills has would be a mistake. Thats also the case in PvE

    The only way to give OP what he wants is if its was only on his own screen that he could appear with weapons that actual had skin belonging to other weapon types (hammerskin on a longbow).

    But that is a route i really don't see a need for ArenaNet to take. It would still properly create more confusion than good is.

     

     

  • WolfynsongWolfynsong Member Posts: 237

    Personally, while I agree it makes sense to limit skills by weapon type, being the fashion-oriented art school grad that I am, extra aesthetic options are typically a bonus in my book.

    I saw it mentioned that weapon cosmetic transmogrification (transmutation: bleh) might be used only in PvE.  I think that would be a reasonable solution to the issue, if a bit more technically involved than just restricting skins via weapon and armor class.

     

  • PalladinPalladin Member UncommonPosts: 430

    As a guardian I was able to wield several off hand items like shield, torch...I am wondering of there are other offhand items that could sub as weaposn the way the shield and torch do. The Torch even has its own skills.

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  • ElifiaElifia Member Posts: 78


    Originally posted by Palladin
    As a guardian I was able to wield several off hand items like shield, torch...I am wondering of there are other offhand items that could sub as weaposn the way the shield and torch do. The Torch even has its own skills.

    All offhand items have their own skills. Shields too. The other offhand items are the focus and the warhorn.

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  • ButregenyoButregenyo Member UncommonPosts: 483

    This is really a bad idea becuase in GW2, you cannot see your opponenet's skills with the UI, so you have to watch the animations and their character. For competitve play, you MUST see your opponent's weapon, so be aware of what they can do while fighting you, concealing your true weapon type might cause severe balance issues. If i see a guardian coming at me with a mace or sword i might act differently. This may be nice touch for the pve part but for the sake of the integrity of the game, i dont think they will ever consider such feature.

  • fiontarfiontar Member UncommonPosts: 3,682

    You know, IRL, most weapons are chosen based on functionality, not appearance. As with any tool, you chose the right tool for the job. No matter how much you love your hammer, you are better of using a wrench to tighten a bolt!

    It's actually pretty sad that most games have never distiguished between the functionality of various weapons, other than to give them different swing times, which just caused all sorts of balance issues and tended to force hard core theorycrafters to take a particular weapon type, regardless of aesthetic preference anyway! At least it makes sense in GW2!

    The weapon sets in GW2 are pretty balanced and Arenanet will continue to fine tune that balance for the lifetime of the game. If looks mean more to you than playstyle, at least you'll know you can have a viable build based on that choice. Others will chose weapons based on playstyle or, even better, based on the situation.

    Some games only offer game classes limited weapon choices, so players are pretty familiar with MMOs limiting their choices anyway. TERA and TOR both have very limited weapon choices for each class. I'm glad that many GW2 professions have a healthy variety of choices and I welcome the fact that those choices determine half the skill bar.

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  • RizelStarRizelStar Member UncommonPosts: 2,773
    Originally posted by fiontar

    You know, IRL, most weapons are chosen based on functionality, not appearance. As with any tool, you chose the right tool for the job. No matter how much you love your hammer, you are better of using a wrench to tighten a bolt!

    It's actually pretty sad that most games have never distiguished between the functionality of various weapons, other than to give them different swing times, which just caused all sorts of balance issues and tended to force hard core theorycrafters to take a particular weapon type, regardless of aesthetic preference anyway! At least it makes sense in GW2!

    The weapon sets in GW2 are pretty balanced and Arenanet will continue to fine tune that balance for the lifetime of the game. If looks mean more to you than playstyle, at least you'll know you can have a viable build based on that choice. Others will chose weapons based on playstyle or, even better, based on the situation.

    Some games only offer game classes limited weapon choices, so players are pretty familiar with MMOs limiting their choices anyway. TERA and TOR both have very limited weapon choices for each class. I'm glad that many GW2 professions have a healthy variety of choices and I welcome the fact that those choices determine half the skill bar.

    Thank you!!!!

    Actually most games are exactly like that except for many MMOs of coursecand some games, but most weapons can't be a jack of all trade.

    Actually depending on how you set your skills up, you should have an option for each situation, considering my 5 skills tied to the character, that's how I did with my dual sworded Warrior and longbow secondary(pvp set up) the things the swords lacked, I just used what my character skills had. I.E Stomp. Set my traits up to support longbow and dual weild, I still would wonder why I'd need to change em if I got everything I [need].

     I'm assuming OP means visual I guess, at least I hope? ,aybe I'm missing the point, let me know, thanks.

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  • Zeus.CMZeus.CM Member, Newbie CommonPosts: 1,788
    Originally posted by Lord.Bachus
    <snip>

     There are other games that allow people to have different weapons equiped for stats/skills and other weapons equiped for looks. It would be cool if GW2 would also have such an option.

     

    I don't know. It would be pretty funny to fire arrows through Greatsword :) Also, knowing which weapon your opponent uses and observing their animations is essential in PvP.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by thedarkess
    Originally posted by Lord.Bachus

     There are other games that allow people to have different weapons equiped for stats/skills and other weapons equiped for looks. It would be cool if GW2 would also have such an option.

     

    I don't know. It would be pretty funny to fire arrows through Greatsword :) Also, knowing which weapon your opponent uses and observing their animations is essential in PvP.

    Not arrows, but Mesmers use a greatsword as a ranged weapon.

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  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    I disagree and I hope ANet will keep the weapon system like it is now. And this comes from someone who loves using swords instead of other weapons.

    And if you just want to dual wield, to be honest, you have a load of choices available.

    People who played games like Asheron's Call remember weapons had different damange types depending on their type (sword=slashing, maces/clubs=bludgeonning, spears/rapiers=piercing). Guild Wars 2 expands that principle.

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