Edit:0rg title said i was concerned about a 650 server size, which was erroneous - i think that was more my confusion over a single wvwvw map). I was really just find ou about crafting and auction houses. According to responders, cross server trading
Continue debating server size if you will, bu not the intentions of my thread. Now i am fascinated about how the various size and overflow limits work.
Org post:
I havent been too invovled in crafting in other mmos - but really successful at day trading auction houses. This is going to be my mmo for the long haul.
I actually want to experience crafting - but am concerned about the limited base of players per server.
Any advice or thoughts on the matter?
Also, i hope there isnt a massive recipe grind like in other mmos (eg running 100 raids in hopes of the "rare" recipe drop you need).
Kinda weird, in gear based games i want nothing to do with crafting... but in gw2 i do. Go figure
Comments
From what I understand, the auction house is cross sever.
Link.
Does that mean only 650 can be on a server at one time, before it locks?
Where did you get the 650 number from? That doesn't sound right, However, for your question the auction house is global and pretty nifty at that, you can click on an item in your inventory and sell it without having to go to the auction house, it also matches your item to the highest offered price, pretty awesome.
650 seems really small, I also wouldn't mind knowing where the official statement is for that number?
Considering they're aiming for being able to have over 500 people from a single server in WvW at a time, that 650 person server cap doesn't make sense at ALL. I'm pretty sure that number is wholly imaginary. (crosses fingers that people don't start picking up this completely fake number and using it as an anti-GW2 talking point)
Also, the trading post is game wide, and is not server specific.
I would hope that the server cap is much higher than the number presented here, as the gaming community I play with has close to (if not more than) 100 gamers aiming to join the same server.
As others have said, the economy includes the entire game across all servers. I would also like to know where you came up with the 650 number. In fact, if you google "guild wars 2 server cap 650," this thread is the first hit... Sounds like a number you just made up.
I'm not sure where the OP got that 650 figure but it doesn't sound right. According to ANet, "hundreds of thousands" of player pre-purchased GW2. They had 48 servers during the BWE. If I had to guess, I'd say server capacity was at about 2000. Moreover, during an interview after that BWE, Mike O'Brien stated that they are planning to increase server capacity.
Just at a guess.... since the bigger dynamic events can handle scaling up to a HUNDRED people.... and a single WvW map can handle 500 people.... and there's 24 PvE zones....
Even if you say there's only 200 people allowed in a normal PvE map, that's still over 4800 people able to be crammed into the PvE zones alone at any given time. Not even taking into account the overflow zones.
Come on guys, it's pretty obvious the OP has confused the current WvW cap for each server with the PvE server cap. There were hundreds of thousands of people in BWE1, spread accross 48 servers. I'm guessing the server caps were at least 6,000 and likely 8,000+ per server.
As others have pointed out, the Trading Post is Global, shared by all servers in the game, so there is absolutely no issue with there being insufficient players for the economy!
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I never heard of a server hitting capacity during BWE though. Individual ZONES hit capacity, and shunted people over to overflow zones, but I never heard even a whisper of somebody mentioning not being able to create a character on a server, or not being able to play because they had a full server.
Only scales in difficulty to match up to 100 people, any people over 100 that show up make the event easier to beat. It doesn't mean there's a LIMIT of 100 people. Only it scales in difficulty to ensure a challenge up to 100 people.
If it is truth that the server cap will be 650 (which i dont believe it will be) it is a huge LOL written all around.
Exactly. And you can travel freely between the PvE servers, you just cannot fight with them in RvR.
Yes, sorry if I made that unclear, it's definitely the scaling that maxes out at 100, rather than the amount of people allowed to participate. :P
Would be nice to know what the cap is without taking into account the overflow, since that implies certain limitations. I am sure it's more that 650 tho.
Also curious with the AH being global and being able to sell gems on it, if people from the US will be able to buy, let's say 100 gems for 5$, while people from EU will be able to buy 100 for 5 euro, since that would seem unfair if the market is global.
Hah. Got it from the first post. Nice.
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you have the overflow, so there really isnt anything to worry about when logging in, plus with the trading post being cross server i honestly don't see much point in the thread lol
That 650 number has nothing to do with server caps. It was a rough guesstimate made concerning WvWvW map capacity by various players in a thread. No such numbers have been given by Anet for server capacity, and obviously, anyone who knows much about MMOs will tell you that 650 would be a ridiculously low number for a full server cap.
Is overflow like a second shard of a zone?
Darkhaven was over capacity and Anet turned off new accounts from creating characters on it. I joined Darkhaven as soon as the BWE started and my friend tried to create a character on it later that night and he couldn't. It was telling him something about the server being full. I don't remember the exact message.
There still has to be server caps on the PvE servers, even with the Overflow system, because the WvW caps are absolute and the game does NOT spawn overflows of the WvW zones. If 25% of players prefer to spend most of their time in WvW, but WvW can only host 5% of the servers population, that's going to lead to a lot of frustration for the players who end up waiting on the WvW queue.
With Overflow for PvE, balancing PvE server populations vs. the WvW per server population caps has to be an over-riding factor. They don't want huge WvW queues in the opening weeks, but they also want healthy enough server population to keep WvW active once the population settles down into normal play patterns.
So, even though we don't know the caps, we can speculate on what might be a comfortable number and it absolutely is not 650, which should be even more clear after BWE1.
I think it's a pretty solid estimate that during BWE1, each server hosted at least 6500 players and probably closer to 8500. I don't think they would want to go any higher than that, due to the WvW cap, as I discussed above.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Cool features to the AH( hencforth to be called Market)
1) One Market for all server
2)You can place buy orders and let the market fill them for you.
3) You can sell stuff right out of your pack to the Market no mater where you are.
I am willing to bet that the server population cap is probably going to be somewhere in the thousands if not tens of thousands of accounts per server.
I think the OP got the 650 from somewhere talking about the player limit per W v W v W. I honestly expect the server cap to be at a minimum 10 times that.
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That 650 number is wrong, that may be per area, but certainly not per server. (that would kill server versus server) Auction houses are also cross server, this prevents people from jumping servers to buy the best things.
when SWTOR was at its peak with about 350k concurrent users and 2million active accounts the numbers added up and most that did the math and knew how the sytem works would agree. But, somehow GW2 with less than 2million beta testers somehow manages to have the same or more users online? on less servers?
Now ckearky this isn't more proof of how fooled people are about the greatness of this game. GW2 isy just that superior to everything currently out and that will ever exist.
My guess is that GW2 beta had let say 350k beta testers and that would make every server cap about 2000 players before it is overflowed, if not less. I just think about that, please. If WvWvW is capped at about 500 players per server and a server holds 2000 players only 25% of a server can take part at any given time. On a high population server at primetime.... have fun waiting to get your open world PvP that is really a BG with a really long queue time.