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The Secret World: The Melee Skills Interview

BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565

We sat down with Funcom's Martin Bruusgard (Lead Designer) to talk about the melee skills in The Secret World and how the team came up with all the different types... and more importantly, why hammering a guy in the face is so fun.



MMORPG: You have created skills around melee weapons and martial arts, tell us how you added these together?


 


Martin Bruusgaard: Well, we sat down and brainstormed cool fighting styles, and what identity  we wanted the different weapons to have. We came down to hammer-guy, being a brutish, powerful who knocks people down and beats the crap out of them. The swords-guy is a more elegant fighter, in a wushu-kind of style. Master of dashing into a group and do flourishes of fancy moves, which damages everything around him. And lastly the fist weapons, which is more like claw-weapon-guy. He has powerful multihits and combos he can use to suppress anyone, and he is also one of the three healers and specializes in healing-over-time-spells. 

Read more of Garrett Fuller's interview with Martin HERE.

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Comments

  • TaeranTaeran Member Posts: 8

    Interesting post. I can't wait to try the game on the next beta weekend. 

  • TomBaker_fanTomBaker_fan Member Posts: 131

    The next open beta is 6/15 according to the official announcements board.

    http://www.darkdemonscrygaia.com/showthread.php?t=31976

    image

  • rpgalonrpgalon Member Posts: 430
    Originally posted by GreenishBlue

    Try melee in PvP: http://www.youtube.com/watch?v=4xXRwL60K6M

    the guy had no stun, no dash, didn't even know what he was doing, seriously, in the start of the fight he was running away while being shot....

  • AlbredAlbred Member UncommonPosts: 48

    I like how the screenshot is a 2h Axe, even though Axes aren't in the game.

  • BeRadMHBeRadMH Member Posts: 2

     

  • BeRadMHBeRadMH Member Posts: 2
    Originally posted by Albred

    I like how the screenshot is a 2h Axe, even though Axes aren't in the game.

     

    Axes are in the game, they fall under the "Hammer" skillset.

     

  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    @Allbred: They are. They fall under hammers. Consider it a graphical model more than anything.

    Try to be excellent to everyone you meet. You never know what someone else has seen or endured.

    My Review Manifesto
    Follow me on Twitter if you dare.

  • AryanRoAryanRo Member UncommonPosts: 48

    Yeah I started with the the elemental trinket and after I notice I cause a second one and try chaos then blood trinket... I stick with the blood trinket for the blood shield and healing skills after  on the second beta I use a sword and Blood trinket was having fun. Wish there was more fashion selection on Pangea clothing store...  like white long coats and dress shirts with ties.. some stuff was too pricie but heck at time I wanted an outfit change was had already made 3million lol.. I like how the game is not hung up on having top gear or items and is base on skill and player abilities.... you can have the lowest items and still kill your mobs..

  • tawesstawess Member EpicPosts: 4,227

    Looking forward to see if they can pull the animations out of the gutters for the more advanced teirs... But i am not holding my breath.

    This have been a good conversation

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by tawess

    Looking forward to see if they can pull the animations out of the gutters for the more advanced teirs... But i am not holding my breath.

    PR as usual. There is a good reason why they kept the advanced tiers locked tight in both Public Beta weekends.

  • aspekxaspekx Member UncommonPosts: 2,167
    Originally posted by BillMurphy
    @Allbred: They are. They fall under hammers. Consider it a graphical model more than anything.

    i think TES categorizes hammers, 2handed axes, and 2handed swords as all 'blunt' force weapons, as well.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • AlalalaAlalala Member UncommonPosts: 314

    I want this game to be good, but already a low hype score on this site, and then, of course, who can forget FunCom's disasterous Age of Conan launch?  Well, still hoping, but certainly not pre-ordering...

  • ElikalElikal Member UncommonPosts: 7,912

    Sigh, why didn't you ask about how all attacks have a totally lame sound effect? And why the attacks are totally NOT visceral, as opposed to the powerful attacks in AoC? I used claws. I could not tell if I had hit the mob or the air. And the sound effects... gee like some plastic weapon. The pistols sound like children playtoys. (And don't tell me that's not true. I have pistols and swords. I know how that stuff sounds.)

    Why am I never there when people are interviewed?

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

  • letsxhatletsxhat Member Posts: 156
    Originally posted by Elikal

    Sigh, why didn't you ask about how all attacks have a totally lame sound effect? And why the attacks are totally NOT visceral, as opposed to the powerful attacks in AoC? I used claws. I could not tell if I had hit the mob or the air. And the sound effects... gee like some plastic weapon. The pistols sound like children playtoys. (And don't tell me that's not true. I have pistols and swords. I know how that stuff sounds.)

    Why am I never there when people are interviewed?

    Things change my friend :) especially in beta. A LOT.

  • thamighty213thamighty213 Member UncommonPosts: 1,637

    Aw you didnt ask them why the animations are still terribad 2 years after they stated they are simply placeholder anims.

  • dubyahitedubyahite Member UncommonPosts: 2,483
    I want to hit stuff.

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  • YuuiYuui Member UncommonPosts: 723
    Originally posted by thamighty213

    Aw you didnt ask them why the animations are still terribad 2 years after they stated they are simply placeholder anims.

    They are placeholders.

    Most NPCs do not even have the actual faces yet. Character creation is a placeholder. Hell even the combat itself is not "complete" yet.  Its something that is getting fixed over the course of next week. Well not fixed, but patched.

    Next beta weekends should reveal an entirelly different game :)

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  • JaedorJaedor Member UncommonPosts: 1,173

    I've seen on another forum that the updated graphics and animations are now in place for closed beta players. Supposed to be very nice. I'm looking forward to the next beta.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Yuui
    Originally posted by thamighty213

    Aw you didnt ask them why the animations are still terribad 2 years after they stated they are simply placeholder anims.

    They are placeholders.

    Most NPCs do not even have the actual faces yet. Character creation is a placeholder. Hell even the combat itself is not "complete" yet.  Its something that is getting fixed over the course of next week. Well not fixed, but patched.

    Next beta weekends should reveal an entirelly different game :)

    For Funcom's sake... I hope they can pull it off. But the animations won't be fixed before launch. It has already been confirmed. Highly dissapointing. The only animation that has high priority and is being looked at right now, is the jump animation. That one is trully horrific.

  • TuchakaTuchaka Member UncommonPosts: 468

    puff peice melee was trash in first beta everyone knew it and posted as much i cancelled because of it , to not mention it at all to not reasure people they would be adressing it confirms i made the right choice tortage 2.0

  • cutthecrapcutthecrap Member Posts: 600
    Originally posted by Exterminos

    puff peice melee was trash in first beta everyone knew it and posted as much i cancelled because of it , to not mention it at all to not reasure people they would be adressing it confirms i made the right choice tortage 2.0

    Not really. But believe whatever you want to believe. It's a good thing for you that you moved on to games that you enjoy more, sensible thing to do, can only respect that.

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