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https://forum.tera-europe.com/showthread.php?t=97015
Good morning everyone! Grab yourselves a coffee or a cup of tea and enjoy the read
Korean gaming site inven had the chance to do another interview at BHS yesterday and thanks to that, we now have lots of new information regarding part 2 of the Argon Queen update. As always, these are my fan translations, some information may not be 100% accurate, names and terms (content even) are very likely to change in the western version.
/less important for us, but korean gamers get our prologue dungeon too/
Stamina System and Improved Warrior and Lancer tanking
As previously discussed in an interview, the Stamina Bar will be introduced to further enhance tanking abilities.
Players have a fixed ammount of Stamina to use, it regenerates slowly and enemy attacks help to regain them.
With the addition of Stamina, Warriors won't neccessarily need to actively rely on their MP consuming evading skill cooldowns as with the usage of stamina evading will be more fluid.
New Warrior Skills
Cross Defence
Cross your swords to defend yourself from incoming frontal attacks. The maximum damage value that can be blocked depends on your equipment. Skill is used just like the Lancer's blocking skill, as long as you keep pressing the button, you will block.
Smokre Agressor Jaunt
(a bit unsure about the description here and there)
Summon a spirit that will knock out the enemy for a short time and take over your aggro. At the same time the caster will be teleported 15 meters away from the summoning spot.
Rupture
Rotate your body and swing your blades at the enemy to debuff them, debuffed enemies will take 25% more damage. The debuff can be stacked 5 times.
New Lancer Skills
Overwhelm
Jump with your shield towards the enemy and slam it to the ground knocking down the target. A few combo skills can be executed faster afterwards.
Backstep
Exactly the same skill as the current one.
New Dungeons and Instances
Argon Meldithia
According to the reports of the Federation, in the western part of Granarkus a new harvesting facility has been built by the Argon, you are to stop them at all costs.
The instance will feature new boss monsters as well as new attack patterns.
Both normal and hard modes are expected.
new boss with new patterns
Shiruka Passage
After the destruction of Thulsa's laboratory Malachy continues to conduct his researches and studies about the Core in this passage that has been well separated from outsiders. The crystal lens has to stay intact, defend it!
This instance works pretty much like the Temple of Temerity, defend the lens and do additionaly tasks to get rewards.
as I can only post a set ammount of pics per posts I'll continue in another one
Shandra Manaia
The Argon Queen herself can be found deep in her Argon fortress, isolated from the world she controls the ongoing war viciously. How much will she sacrifice for the sake of the 'Creator'?
As the real final boss of part 2, the instance will have a high difficulty level. As with Kelsaik back when it was introduced, this fight is going to showcase new mechanics in several phases.
The final boss, Shandra Manaia aka the Argon Queen
new patterns and mechanics
Sealing, Luxing without Stress
Allthough this is not new to us, it is new to korean players. No more stress with enchanting and those random bonuses, you can now lock the bonuses you truly need and enchant as intended.
Battle Grounds reintroduced and an impoved Raid UI
BGs will be reintroduced and from 10vs10 the numbers have been pushed up to 15vs15 with a cross server party matching mechanic.
New BG maps will be introduced and new set of rules are on their way too.
A new and better Nexus system is coming with 2 new raid contents called 'Nexus Dimension' (tentative name). This will feature new rewards while doing the 3 stages of the invasion.
New armor looks and Black Edition armor sets
Metal/Plate
Leather
Cloth
Black Edition sets
Additional screenshots of the renders can be found here
source
source
PS: as these were all discussed during an interview and there was no ETA etc. for the update itself, there's plenty of room for changes and additional information the may come
Ok i called it Warrior now offically op beyond all reason, not only can they dodge like mad with stamia they can block too GG people GG. Also lancer get back step yaya o.o?
Comments
So...now they aren't just adding 10v10 BGs but 15v15...
Three new instances, improved Nexus system, revamping my lovely warriors to be perfect tanks, and new armor sets.
Well, wouldn't have expected the second half of the expansion to have so much more content than the first half. I'm excited now but I know it's probably 2-3 months away.
Also Berzerker tweaks are being implemented today in Korea as well:
https://forum.tera-europe.com/showthread.php?t=96697
Was expecting this update to be big but not this BIG.
Korean players are theorizing that Warior's block will 60% of a Lancer block. So, able to block small boss hits and trash but will still have to dodge big attacks.
As a Lancer player I do like the addition of a dodge for them.
However, a block for Warriors is nothing compared to that debuff. Wow!.
Hopefully it doesnt take forever to be released. Cant wait.
I don't think the debuff will be as it sounds, the wording is a little off and this is how im speculating it will work.
It takes 5 combo points to initiate the attack and that provides a 5% debuff and you can get another 5 combo points and initiate the attack again for a 10% debuff up to the max of 25% and there's obviously some sort of time limite for how long the debuff stays active I would think.
The way it's worded it seems like it's just one stack does a 25% debuff and that would stupidly OP, there's no way it works like that considering warriors combative strike already provides an armor debuff on mobs.