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If I suck at FPS'ers.....

MaephistoMaephisto Member Posts: 632

Would it be reasonable to say that I would also suck at PS2?  Or does this game rely more on other factors than fast reaction times.

I dont have the fine twitch movement skills that good FPS'ers have.  I could never play something like Tribes Ascend and I often get my ass kicked in games like COD and BF3.  PS2 looks like a lot of fun though, so I am interested in giving it a try.

 

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Comments

  • TruXurTTruXurT Member UncommonPosts: 18

    Speaking in general terms (and I am basing my opinion on my original Planetside experience) you would suck.

     

    Having said that. In the original Planetside there were quite a few critical support roles, that did not require lots of twitch skill and would allow you contribute without ever firing a gun (Piloting Galaxy drop ships, bringing ANT transports to recharge bases, deploying AMS in a strategic location to allow re-spawn for your troops just to name a few).

     

    You could be a combat medic, field engineer and help your side by keeping your troops/armor alive.

     

    Playing an infiltrator was the whole different game as well, staying invisible and mustering kills by placing remote triggered mines or using your combat knife.

     

    Let's see if those ascpect are preserved in PS2.

  • FonclFoncl Member UncommonPosts: 347

    I wouldn't worry too much about sucking, if you enjoy the game then play it and you will get better. Few people are born being good at things.

  • DkompozeDkompoze Member UncommonPosts: 245

    its alot slower paced than close quarter run and gun games,but it still has its moments. Outdoors you can play in all types of vehicles and combat is alot less reaction time based. Once you move indoors the combat becomes alot faster paced. There is such a wide array of things to do killing/shooting is just one thing to do. You can play medic,repeair,driver,and can collect and deliver resources (well in ps1).  But its core is still a shooter  just not your typical kind.

  • LeucentLeucent Member Posts: 2,371

    If the big battles happen in PS2 as they did in PS1, it won t matter, there so much going on it won t matter :) You ll have fun on top of that.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Well original planetside was like daoc meets unreal tournament, and players of both games had their place. Being a good shot made you usefull, but so did being good at tactics
  • MaephistoMaephisto Member Posts: 632

    Thx for the info fellas.

    The support roles sound pretty interesting.  Is there any information on the Medic, Engineer or Infiltrator for PS2 yet?

    How does the medic heal others, is it similar to TF2's medic or am I way off?  Is the infilitrator good playing solo...or does he have to work in a team setting to be useful?

    Piloting the galaxy sounds like it could be pretty stressful, I would hate to be responsible for an entire platoon being killed from pilot error.....lol.

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  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916

    OP, it won't cost you a penny to find out if you enjoy PS2, given that it will be F2P :D

     

    Infantry fights inside bases will favour quick reflexes, because it will be small targets moving fast in 3 dimensions. Tank and air battles in "open country" not so much. You can't bunny-hop in a tank :)

    There's also multi-crew vehicles, so you can concentrate on only one aspect of a vehicle's function.

     

    When there's a 100 people fighting in a small area, individual skill becomes less important. No single player can watch all directions at the same time, but a small well co-ordinated team can.

  • thekid1thekid1 Member UncommonPosts: 789
    Originally posted by Maephisto

    Would it be reasonable to say that I would also suck at PS2?  Or does this game rely more on other factors than fast reaction times.

    I dont have the fine twitch movement skills that good FPS'ers have.  I could never play something like Tribes Ascend and I often get my ass kicked in games like COD and BF3.  PS2 looks like a lot of fun though, so I am interested in giving it a try.

     

    If it is similar to Planetside one, you don't need twitch skills to be good.

    The actual on foot shooting was more about positioning, troop information and using the right weapon at the right time.

    Together with inventory management which sadly they scratched in Planetside 2. :(

    If you are outside and have a sniper rifle you will win at range. If you are inside and 5 enemies approach use your grenade launcher. Always try to surprise the enemy with the right tools that is what Planetside troop combat was about in my opinion.

    Next to that there were TONS of things to do to make your self usefull next to going on foot and shooting bad guys in the face.

     

    Go invisible and harasss snipers. Organize special ops. Mine a bridge. Relay enemy troop movement. Drive a tank. Defend a room with remote bombs. Get a Max unit and breach a doorway. etc x100

     

    Besides half the fights in Planetside one were of the spam order anyway. 100 people guarding a door when 100 enemies try to get in :)

     

  • dubyahitedubyahite Member UncommonPosts: 2,483
    Originally posted by Maephisto

    Thx for the info fellas.

    The support roles sound pretty interesting.  Is there any information on the Medic, Engineer or Infiltrator for PS2 yet?

    How does the medic heal others, is it similar to TF2's medic or am I way off?  Is the infilitrator good playing solo...or does he have to work in a team setting to be useful?

    Piloting the galaxy sounds like it could be pretty stressful, I would hate to be responsible for an entire platoon being killed from pilot error.....lol.

    The healing and repair tools in PS1 were similar to TF2's medic gun. There has been some info released about them in PS2. 

    They have said they are adding new capabilities to the medic such as possibly a healing grenade or other stuff like that. 

    The engineer uses a tool called ACE to place their deployables on the ground, this was confirmed for ps2. They can place mines, mannable turrets, and other explosives and deployables.  

    The infiltrator is going to be the sniper class and also the sneak behind enemy lines and mess stuff up class. They will have cloaking capability and apparantly will be able to spec into making that capability last longer or be more effective. A sniper inf will not be as good at cloaking for example, but will have a few seconds of invisibility. 

     

    Now I'm not the most experienced pilot so I can't say definitively, but from what I know (of dropping out of them all the time) gal piloting isn't exactly what I would call stressful.  It depends on what you're doing I guess.  

    If you're dropping into a very heavily defended area with lots of aircraft, stuff is going to get crazy obviously. But if you're smart about it your outfit won't put your galaxy at to much unneeded risk. 

    Oh and if you have a fully loaded Galaxy Gunship (which was a version of the Galaxy in PS1 with less capacity but more firepower) your aircraft is more than capable of defending itself. It was a very powerful aircraft with a lot of survivability.  I expect people will be customizing their Galaxy offensively a lot in PS2. Higby has said before that the Gal is going to have the toughest armor in the game, as in it will be harder to kill than a tank.  

    But yeah, if you screw up, your squad can be screwed. 

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  • DAS1337DAS1337 Member UncommonPosts: 2,610
    Originally posted by Foncl

    I wouldn't worry too much about sucking, if you enjoy the game then play it and you will get better. Few people are born being good at things.

    That may be true, but some people will never be good at something, no matter how hard they try.

     

    Still, if you can find some fun in it, there is no reason not to play.

  • tixylixtixylix Member UncommonPosts: 1,288

    Hopefully or the game would suck at being an FPS.

  • CrashsplashCrashsplash Member Posts: 22

    I'd advise two main things.

    1. Reaction times aren't the be all and end all. If you donb't have the reflexes of a teenager, and I don't, then slow things down.

    What I mean is try to win a different way. Dont' run into a room and expect to win by 'twitch'. Try to work out the potential threat in there then use alternative means. ie, granades, more importantly wait for a friend or two and go in as a team. If all else fails, run away. Seriously.

    Yesterday in planetside I was defending a base. I was at the bottom of a corridor leading to the back door and I could see there was a guy up there. I knew he knew where I was and he knew I knew. Occasionally he would show himself try to shoot me but I had a good position and shot him some. We were in a stand off, I knew if I went up there he would kill me so I waited. He knew if he tried to come down I would kill him. So he ran away. (Then 5 minutes later I went up and killed a BFR, but that is by the by).

    The point I am trying to make is don't rush, slow down, be aware of the threat and take your kills as they fall.

    2. There are plenty roles that need something other than reaction times. Say drive a tank. In planetside if you drove a tank badly you were killed very quickly, but good players could keep their tanks alive for, I dunno, half an hour to an hour, perhaps more on occasion. Tank driving is about using your head and not being Rambo. Work out when to advance and when you have advanced too far and are too exposed.

    3. (who mentioned the spanish inquisition) ... perhaps a pure support role. Maybe Engineer and become expert in laying mines and work out how to place them best for most effect.

     

     

    Lastly, if you do die, do not worry, everyone does it.

  • TweFojuTweFoju Member UncommonPosts: 1,236

    remember, no matter how suck you are at FPS, there will be always people who are worse than you, for me, just enjoy the game, as others have said, there are many roles that you can take up that doesn't require you to be in the front line shooting at enemies

    you can be a transporter for your team mates using the APC, or use the Gunner at Base, or medic etc2

    plus, this is not Counter Strike where your twitch skills are critical, there will be a thousand other players fighting beside you, so it will be fun!

    So What Now?

  • mrw0lfmrw0lf Member Posts: 2,269

    Get a good outfit and learn. You don't need to be great at fps a good team player can make up for it. Here's where ps is different from other fps's, the very best fps player in the world, dies just as quickly as everyone else when coming up against a well organised outfit of average twitch skill players who know what they are doing. The only difference between the best fps'ers is they won't even try and takle your team on, they'll run away quicker than the rest.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • CorehavenCorehaven Member UncommonPosts: 1,533
    Originally posted by Maephisto

    Would it be reasonable to say that I would also suck at PS2?  Or does this game rely more on other factors than fast reaction times.

    I dont have the fine twitch movement skills that good FPS'ers have.  I could never play something like Tribes Ascend and I often get my ass kicked in games like COD and BF3.  PS2 looks like a lot of fun though, so I am interested in giving it a try.

     

     

    If you suck you will get better.  By playing.  Practice makes perfect, but since we can never be that, it means we get better as we go along.  And you would.  I promise. 

     

    I remember playing Halo2 way back in teh day, beat the game, thought I was the sauce, got into multiplayer and got totally blown away.  It was awful.  Weeks later I was doing pretty well.  Weeks longer after that I was typically better than the average player and thats where I stayed.  Then going back to the core single player game was laughable. 

     

    You are going to die.  A lot.  And you will be dying often.  Eventually, it will get to the point where you are killing opponents far more times than you are dying.  You just have to stick with it, grit your teeth, line up the sights, and eventually you will be a very capable soldier.  I promise.  Its just the way it works. 

  • TweFojuTweFoju Member UncommonPosts: 1,236

    killing ratio is not the defining moment here on PS2, at least it's what i believe

    in a large scale war such as PS2, your team work is more critical than how many thousands of player you can kill by your self

    of course, killing the opponents are one of the main objective, but again, if there is this faction that only wants to do a massacre by going all out, i bet their faction would lose in an instance to those who plays a strategy

     

    if you ever heard of MAG ( PS3), i used to be Engineer and Medic for Valor, hell, in a single game, i usually only kills like around 5-7 players max, but i often get MVP because i heal and repair hell lot of the structures and players

    anyway, point is, just play the game for fun, eventually, as the above poster say, you will definitely get better overtime

    So What Now?

  • SnipefragSnipefrag Member Posts: 17

    There are many.. many... MANY roles that you can play in Planetside 2 that dont require immediate twitch based FPS skills:

    • Combat Engineer - setting up kick ass defences to slow the enemy advancement, raking in kills with well placed mine fields. Dropping manned sentry turrets, repairing vehicles. All of which will give you support experience and make you a valuable member of any outfit/squad
    • Vehicle Gunner - In a lot of vehicles you dont need twitch reacitons to get kills, simply being able to gauge an arc can get you loads of kills as a gunner. Things like the Liberator bomber (kind of like an AC-130 gunship) relies more on team work than great aim.
    • Troop Transport - There are multiple troop transport vehicles such as the Galaxy Gunship and the land based Sunderer, skilled drivers are allways needed.
    • Medic - Relies more on position and handling multiple targets than anything twitch based
    • Commander - Leading a squad; or if you achieve a high command rank a battle; was pretty much a full time job. in PS2 i can imagine you will spend a lot of time organising people on your faction just the same as in PS1. Setting waypoints, missions etc.
    • Infiltrator - Its not exactly nailed down exactly what the infiltrator class will encompass but things like spotting, hacking enemy vehciles/turrets and doing spec op activities im sure will all be part of it. This class was a lot of fun in PS1.

    If you have any other questions drop me a PM.

     

  • SlampigSlampig Member UncommonPosts: 2,342
    Originally posted by Maephisto

    Would it be reasonable to say that I would also suck at PS2?  Or does this game rely more on other factors than fast reaction times.

    I dont have the fine twitch movement skills that good FPS'ers have.  I could never play something like Tribes Ascend and I often get my ass kicked in games like COD and BF3.  PS2 looks like a lot of fun though, so I am interested in giving it a try.

     

    There are other things that can be done. In the original game I was my clans Galaxy pilot, loaded them up and dropped them off, that was really fun.

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

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