The BAMs certainly fit better than other smaller minions in the regions they are placed.
The only problem with the youtube videos is that they don't capture the quality of a really high end system. That's why I'll say that I like what I've seen in GW2 videos so far, but without playing the game I can't really tell if it's a stunner for real. The city certainly looked great.
Talking about cities, check this video on Tera again as you fly towards Allemanthea, the city of elves and Kaiator, the city of Amani. The scale is pretty amazing. Allemanthea is large and open and grand in scale, while Kaiator is dark, closed, armored and something you'd expect a dwarven fortress to be in other games.
Having played both, I'll just say a few things.
1) Currently TERA has technically better graphics. I'm not talking about art-style, because I think I prefer GW2's art style more. The unreal engine tends to render things pretty gorgeously, and we can see that in TERA, fairly clearly.
2) GW2 is running on an un-optimized engine. Meaning that a graphics comparison at this time is fairly premature. Even if you crank the game to max settings, you don't really see much improvement at all. The only thing that can really be compared at this time is art direction. Especially being as one game has been out for about a year, and the other doesn't even have a release date yet.
- That said, very nice vids. I'd agree that TERA has some gorgeous locations in it's world. I also share your criticism on how some of the BAMs / monsters just look out of place. That's one thing I prefer GW2 for, the enemies look like they are part of the environment all the time. Which is definitely a nice thing to have. With TERA, though, the cities look pretty gorgeous from what I've seen, and most of the monsters look pretty cool as well.
Cancelled my subscription for TERA after half a month (lv. 35). Grew sick and tired of the aesthetic, the constant recycling of graphics and content, the mind-numbing quest system, and the uninspired...everything. No endgame, no PVP modes (aside from servers and duels, both of which are pointless). Extremely boring grind, very immature playerbase. Bonus: crafting is useless. No motivation to bother with anything, political system is gimmicky. The dungeons are boring. Combat is fun at first, especially with BAMs, but gets old fast.
Have played two GW2 beta weekends and am absolutely in love with the game. Incredibly inspired, very fun and complex combat (but can be eased into and understood more over time), great community, excellent PVP (WvW keep sieges, tournaments & arenas), beautiful graphics (the world feels very handcrafted and not recycled), excellent dungeons. Less focus on gear and levels and more on abiltiy, lots of replayability due to zone level scaling, dynamic events, and the "on-the-fly development team".
Both art styles are pretty awesome imo. For Tera, I wish the monsters had more of a LOTRO style in them. There are areas that are pretty filled with war camps etc, but there are also areas that are filled with weird stuff that you'd find in a hallucination elf dream.
Generally the world is very well drawn in Tera. It's just that the monsters themselves don't always seem to fit into it. Too colourful I guess? The world is exceptionally beautiful at places and you must not forget to look up into the sky through the tree lines. One such beautiful area was one somebody made a video of, it's a shrine of a goddess in the game:
The BAMs certainly fit better than other smaller minions in the regions they are placed.
The only problem with the youtube videos is that they don't capture the quality of a really high end system. That's why I'll say that I like what I've seen in GW2 videos so far, but without playing the game I can't really tell if it's a stunner for real. The city certainly looked great.
Talking about cities, check this video on Tera again as you fly towards Allemanthea, the city of elves and Kaiator, the city of Amani. The scale is pretty amazing. Allemanthea is large and open and grand in scale, while Kaiator is dark, closed, armored and something you'd expect a dwarven fortress to be in other games.
Honestly I wasn't expecting to find more than one big city in the game and Velika is pretty big (the human city). But there are three huge cites that I've found. Popori and Castanics cities don't exactly qualify as cities, more like huge outposts.
The videos above were not made by me btw, I just found them fitting to what I wanted to describe.
Yeah, vids doesn´t really give either of the games any justice.
I think Tera looks better in many areas but far from all. But I must say that Divinitys reach is the best city *I ever seen in a MMO. I found Velika fine but not great.
We can compare single stuff like armors, effects or flowers but both games look fine to me (besides a few Super Mario like Tera mobs).
The real difference is that everything in GW2 is handcrafted, inspired, and detailed. There are literally details everywhere to soak in, the cities and areas feel alive and incredibly immersive.
The further in you get with TERA, the more it becomes clear that the developers recycled a lot of content/graphics, and cheated everywhere. There's not a lot of little details to look at, and at level 35 I'd visited about half of the entire game world when the max level is 60!
The cash shop is purely for VANITY or BOOSTS for PVE. Nothing that will benefit you or make you BETTER than anyone, PLUS you can purchase or find anything in the shop, IN THE GAME or Purchase from the shop with IN GAME GOLD!
The game will be the best MMO if not one of the best GAMES ever made. Do proper research before you miss out on the next best thing due to not knowing what you're really talking about. The game easily has 250+ hours of play WVW and PVP thereafter to keep your interest for no Sub fee and no Grind. Do yourself a favor and try out one of the betas, before you miss the boat...
Both art styles are pretty awesome imo. For Tera, I wish the monsters had more of a LOTRO style in them. There are areas that are pretty filled with war camps etc, but there are also areas that are filled with weird stuff that you'd find in a hallucination elf dream.
Generally the world is very well drawn in Tera. It's just that the monsters themselves don't always seem to fit into it. Too colourful I guess? The world is exceptionally beautiful at places and you must not forget to look up into the sky through the tree lines. One such beautiful area was one somebody made a video of, it's a shrine of a goddess in the game:
The BAMs certainly fit better than other smaller minions in the regions they are placed.
The only problem with the youtube videos is that they don't capture the quality of a really high end system. That's why I'll say that I like what I've seen in GW2 videos so far, but without playing the game I can't really tell if it's a stunner for real. The city certainly looked great.
Talking about cities, check this video on Tera again as you fly towards Allemanthea, the city of elves and Kaiator, the city of Amani. The scale is pretty amazing. Allemanthea is large and open and grand in scale, while Kaiator is dark, closed, armored and something you'd expect a dwarven fortress to be in other games.
Honestly I wasn't expecting to find more than one big city in the game and Velika is pretty big (the human city). But there are three huge cites that I've found. Popori and Castanics cities don't exactly qualify as cities, more like huge outposts.
The videos above were not made by me btw, I just found them fitting to what I wanted to describe.
Yeah, vids doesn´t really give either of the games any justice.
I think Tera looks better in many areas but far from all. But I must say that Divinitys reach is the best city *I ever seen in a MMO. I found Velika fine but not great.
We can compare single stuff like armors, effects or flowers but both games look fine to me (besides a few Super Mario like Tera mobs).
The real difference is that everything in GW2 is handcrafted, inspired, and detailed. There are literally details everywhere to soak in, the cities and areas feel alive and incredibly immersive.
The further in you get with TERA, the more it becomes clear that the developers recycled a lot of content/graphics, and cheated everywhere. There's not a lot of little details to look at, and at level 35 I'd visited about half of the entire game world when the max level is 60!
There is way more than the graphics and detail and artwork that separates the two. GW2 has flipped every single thing that MMOs have been notorious for, no more holy trinity, no more waiting for a tank or a healer, no more needing to find a party all the time, no more loot stealing, no more quest hubbing, no more node griefing, no more death frustration, no more not feeling like the hero or feeling needed in your group. There are easily a list of 101 things it does different or better or as a culmination of the sum of its parts better than any game (not just MMO) before it. It is the most beautiful game I have ever played, one of the funnest, I spent 34 hours in GW2 beta so far, and only covered maybe 10% of the PVE side and havent even touched WVW or PVP yet, among all th titles and guild house building/customizing and Tournament play that they will have in the game as well as letting you watch the tournaments on a time delay. The scope and size of that game is rediculous and I had fun the entire time I was in it. I cant remember 1 single negative experience the whole beta.
As for TERA, the beta felt like a mix of LOTR and AION w/out Wings. Aion is actually a better game imo. TERA just has Action combat which so doea GW2 and others and it has Giant Normal Mobs that try to make it feel epic and the controls were a bit wierd at first tbh. It's a pretty game, but not near as beautiful as GW2.
The cash shop is purely for VANITY or BOOSTS for PVE. Nothing that will benefit you or make you BETTER than anyone, PLUS you can purchase or find anything in the shop, IN THE GAME or Purchase from the shop with IN GAME GOLD!
The game will be the best MMO if not one of the best GAMES ever made. Do proper research before you miss out on the next best thing due to not knowing what you're really talking about. The game easily has 250+ hours of play WVW and PVP thereafter to keep your interest for no Sub fee and no Grind. Do yourself a favor and try out one of the betas, before you miss the boat...
Agreed.
It's important that people recognize the difference between a typical cash shop, and GW2's gem shop. Nothing in the game actually sells for cash--it sells for gems, which are bought with cash or in-game currency. It may seem a stupid thing to note, but the in-game effort required to get a "cash shop" item is not much at all. All of the items can be bought in the gem shop with in-game currency, or in the Trading House with in-game currency. And even the "boosts" are very minor and can be found randomly in game.
There's not a lot of little details to look at, and at level 35 I'd visited about half of the entire game world when the max level is 60!
That is such a lie it isn't even funny, by level 35 you're just starting Val Aureum, you've only leveled in five zones.
(Poporia, Island of Dawn, Ostagrath, Val Aureum[yeah, i'm even counting this] and Arcadia.
From 38-60 you level through ten zones. (Bastion, Essenia, Sylvannoth, Lorcada, Val Tirkai, Helkan District, Val Kaeli, Val Elenium, Val Palrada and Westonia.)
- Black is where you've leveled through, orange is where you are leveling and red is where you will level from 38-60.
If you don't like the game and like GW2 better, good for you, don't lie about TERA though.
Cancelled my subscription for TERA after half a month (lv. 35). Grew sick and tired of the aesthetic, the constant recycling of graphics and content, the mind-numbing quest system, and the uninspired...everything. No endgame, no PVP modes (aside from servers and duels, both of which are pointless). Extremely boring grind, very immature playerbase. Bonus: crafting is useless. No motivation to bother with anything, political system is gimmicky. The dungeons are boring. Combat is fun at first, especially with BAMs, but gets old fast.
Have played two GW2 beta weekends and am absolutely in love with the game. Incredibly inspired, very fun and complex combat (but can be eased into and understood more over time), great community, excellent PVP (WvW keep sieges, tournaments & arenas), beautiful graphics (the world feels very handcrafted and not recycled), excellent dungeons. Less focus on gear and levels and more on abiltiy, lots of replayability due to zone level scaling, dynamic events, and the "on-the-fly development team".
wrong, typical generic response and can always tell when people didn't experience the content. Tera zones, graphics, combat and animations is what makes the game shine most. You have the ability thing backwrds, Tera's combat is more about ability.
GW2 game model is great, graphics are above average by todays standards. I'm not fan of that art style myself looks washed out and reminds me of water colors. Love the movement while in combat and the design of it but it basically feels like auto combat with a dodge and weapon swap thrown in. Takes so damn long to kill, kinda boring to be honest. Love the cities looked and sounded great. GW2 travel system the best.
Like another poster said GW2 has no sub so an easy play, Tera surprised me before the betas I was sure I wasn't going to buy, ended up with a packaged sub, game's fun and georgous.
There's not a lot of little details to look at, and at level 35 I'd visited about half of the entire game world when the max level is 60!
That is such a lie it isn't even funny, by level 35 you're just starting Val Aureum, you've only leveled in five zones.
(Poporia, Island of Dawn, Ostagrath, Val Aureum[yeah, i'm even counting this] and Arcadia.
From 38-60 you level through ten zones. (Bastion, Essenia, Sylvannoth, Lorcada, Val Tirkai, Helkan District, Val Kaeli, Val Elenium, Val Palrada and Westonia.)
- Black is where you've leveled through, orange is where you are leveling and red is where you will level from 38-60.
If you don't like the game and like GW2 better, good for you, don't lie about TERA though.
Wow, accusations much.
The named areas of the right continent are all of the content you've seen at level ~35. As you yourself stated. If you look at your map, that's about half of the total landmass. Actually, if you don't obscure the actual area size with giant circles, you can see that the total named zones on the right side of the map (Island of Dawn, Baldera, etc) are pretty close to half the total explorable landmass of the game.
Let's draw a line across the top to illustrate just how much landmass the western continent has over the eastern continent.
Now let's move the right landmass up a bit to make up for the eastern landmass being lower.
Since I'm such a lying liar let's make sure we see just how much content I was lying about.
Wow, what a massive amount of content ArenaNet paid me to lie about. It's almost like I haven't played the game in a month!
Cancelled my subscription for TERA after half a month (lv. 35). Grew sick and tired of the aesthetic, the constant recycling of graphics and content, the mind-numbing quest system, and the uninspired...everything. No endgame, no PVP modes (aside from servers and duels, both of which are pointless). Extremely boring grind, very immature playerbase. Bonus: crafting is useless. No motivation to bother with anything, political system is gimmicky. The dungeons are boring. Combat is fun at first, especially with BAMs, but gets old fast.
Have played two GW2 beta weekends and am absolutely in love with the game. Incredibly inspired, very fun and complex combat (but can be eased into and understood more over time), great community, excellent PVP (WvW keep sieges, tournaments & arenas), beautiful graphics (the world feels very handcrafted and not recycled), excellent dungeons. Less focus on gear and levels and more on abiltiy, lots of replayability due to zone level scaling, dynamic events, and the "on-the-fly development team".
wrong, typical generic response and can always tell when people didn't experience the content. Tera zones, graphics, combat and animations is what makes the game shine most. You have the ability thing backwrds, Tera's combat is more about ability
GW2 game model is great, graphics are above average by todays standards I'm not fan of that art style myself looks washed. out reminds me of water colors. Love the movement while in combat and the design of it, but it basically feels like an auto combat with a dodge and weapon swap thrown in. Takes so damn long to kill, kinda boring to be honest. Loves the cities looked and sounded great. GW2 travels system the best.
Like another poster said GW2 has no sub so an easy play, Tera surprised me before the betas I was sure I wasn't going to buy, ended up with a packaged sub, game's fun and georgous.
I don't like TERA therefore...I am wrong. Yes, I experienced the content. I played to around level ~35, played the dungeons, was in a guild, fought BAMs, messed around with dyes. Even tried dueling. I don't see how it's fair to tell someone who played through over half the levels that they "didn't experience any content" and therefore are wrong.
We can argue all we like about the art direction of the two games, in the end it comes down to personal opinion.
There's not a lot of little details to look at, and at level 35 I'd visited about half of the entire game world when the max level is 60!
That is such a lie it isn't even funny, by level 35 you're just starting Val Aureum, you've only leveled in five zones.
(Poporia, Island of Dawn, Ostagrath, Val Aureum[yeah, i'm even counting this] and Arcadia.
From 38-60 you level through ten zones. (Bastion, Essenia, Sylvannoth, Lorcada, Val Tirkai, Helkan District, Val Kaeli, Val Elenium, Val Palrada and Westonia.)
- Black is where you've leveled through, orange is where you are leveling and red is where you will level from 38-60.
If you don't like the game and like GW2 better, good for you, don't lie about TERA though.
Wow, accusations much.
The named areas of the right continent are all of the content you've seen at level ~35. As you yourself stated. If you look at your map, that's about half of the total landmass. Actually, if you don't obscure the actual area size with giant circles, you can see that the total named zones on the right side of the map (Island of Dawn, Baldera, etc) are pretty close to half the total explorable landmass of the game.
Let's draw a line across the top to illustrate just how much landmass the western continent has over the eastern continent.
Now let's move the right landmass up a bit to make up for the eastern landmass being lower.
Since I'm such a lying liar let's make sure we see just how much content I was lying about.
Wow, what a massive amount of content ArenaNet paid me to lie about. It's almost like I haven't played the game in a month!
its still not half, and dude you only made it to 35 in half a month? what were you doing the whole time? standing around lumber town bitching about the combat being to hard or somthing? the game is easy to level up, 35 in 2 weeks?!? haha
maybe Tera isnt for you go back to tab target dumbed down combat.
Alright fine, I won't use circles, I'll crop out the land masses that you've leveled and have not leveled in.
Top half is where you have leveled, bottom half is not. Major cities have been cropped out as they aren't leveling zones, cropped out two you haven't been to(Kaiator, Allemantheia) and the one you have been to(Velika).
Baldera is an incomplete innacesible zone, the fact you thought you leveled in it makes you seem silly, the zone beside Velika is also incomplete.
You've leveled in 5 provinces(Val Aureum only halfway) and visited 6, there's 10 you have not leveled in and 12 you have not visited. It's not rocket science to figure out that at level 35 you have not been through half the game.
Also why put words in my mouth, did I say Arenanet payed you for anything?
There's not a lot of little details to look at, and at level 35 I'd visited about half of the entire game world when the max level is 60!
That is such a lie it isn't even funny, by level 35 you're just starting Val Aureum, you've only leveled in five zones.
(Poporia, Island of Dawn, Ostagrath, Val Aureum[yeah, i'm even counting this] and Arcadia.
From 38-60 you level through ten zones. (Bastion, Essenia, Sylvannoth, Lorcada, Val Tirkai, Helkan District, Val Kaeli, Val Elenium, Val Palrada and Westonia.)
- Black is where you've leveled through, orange is where you are leveling and red is where you will level from 38-60.
If you don't like the game and like GW2 better, good for you, don't lie about TERA though.
Wow, accusations much.
The named areas of the right continent are all of the content you've seen at level ~35. As you yourself stated. If you look at your map, that's about half of the total landmass. Actually, if you don't obscure the actual area size with giant circles, you can see that the total named zones on the right side of the map (Island of Dawn, Baldera, etc) are pretty close to half the total explorable landmass of the game.
Let's draw a line across the top to illustrate just how much landmass the western continent has over the eastern continent.
Now let's move the right landmass up a bit to make up for the eastern landmass being lower.
Since I'm such a lying liar let's make sure we see just how much content I was lying about.
Wow, what a massive amount of content ArenaNet paid me to lie about. It's almost like I haven't played the game in a month!
its still not half, and dude you only made it to 35 in half a month? what were you doing the whole time? standing around lumber town bitching about the combat being to hard or somthing? the game is easy to level up, 35 in 2 weeks?!? haha
maybe Tera isnt for you go back to tab target dumbed down combat.
Typical TERA fanboy: someone doesn't like the game, insult them.
No, couldn't be that a person works overtime, or tried multiple classes, or just isn't into the same things as you. They must be morally and intellectually inferior, truly, they must be unable to point their camera at something and hold down the left mouse button. Surely that is it.
Alright fine, I won't use circles, I'll crop out the land masses that you've leveled and have not leveled in.
Top half is where you have leveled, bottom half is not. Major cities have been cropped out as they aren't leveling zones, cropped out two you haven't been two and the one you have been to, Velika.
Thank you for the civil response.
You are correct then that the zones aren't close to half--however, you can see how someone might get the impression they've only touched half the zones by looking at the map--it does look "around half", as I said.
Please keep stuff like that in mind before calling someone a liar, is all. I actually liked the game at first, just not enough for it to not get old quick.
I must have felt like arguing tonight or it could just be because paypal won't process my TERA subscription leaving me unable to play that i'm just lacking something to do.
However, I'm glad we could come to terms on this and I think I should have used the term "exaggerating" or "stretching the truth" rather than "liar" but liar just came up.
I was in Tera beta, played one of those fluffy guys - chose the ferret face. Most everyone else was some ridiculous chick in a skimpy outfit and high heels toting a huge sword. Played through the starting zone and some afterwards. Uninstalled after a couple days. The combat was interesting and fun, but I'm not too big on the aesthetics there.
There's not a lot of little details to look at, and at level 35 I'd visited about half of the entire game world when the max level is 60!
That is such a lie it isn't even funny, by level 35 you're just starting Val Aureum, you've only leveled in five zones.
(Poporia, Island of Dawn, Ostagrath, Val Aureum[yeah, i'm even counting this] and Arcadia.
From 38-60 you level through ten zones. (Bastion, Essenia, Sylvannoth, Lorcada, Val Tirkai, Helkan District, Val Kaeli, Val Elenium, Val Palrada and Westonia.)
- Black is where you've leveled through, orange is where you are leveling and red is where you will level from 38-60.
If you don't like the game and like GW2 better, good for you, don't lie about TERA though.
Wow, accusations much.
The named areas of the right continent are all of the content you've seen at level ~35. As you yourself stated. If you look at your map, that's about half of the total landmass. Actually, if you don't obscure the actual area size with giant circles, you can see that the total named zones on the right side of the map (Island of Dawn, Baldera, etc) are pretty close to half the total explorable landmass of the game.
Let's draw a line across the top to illustrate just how much landmass the western continent has over the eastern continent.
Now let's move the right landmass up a bit to make up for the eastern landmass being lower.
Since I'm such a lying liar let's make sure we see just how much content I was lying about.
Wow, what a massive amount of content ArenaNet paid me to lie about. It's almost like I haven't played the game in a month!
its still not half, and dude you only made it to 35 in half a month? what were you doing the whole time? standing around lumber town bitching about the combat being to hard or somthing? the game is easy to level up, 35 in 2 weeks?!? haha
maybe Tera isnt for you go back to tab target dumbed down combat.
And tera is SOOOO hard because it has mouse targeting and that makes people who play it so pro and untouchable?
"Happiness is not a destination. It is a method of life." -------------------------------
And tera is SOOOO hard because it has mouse targeting and that makes people who play it so pro and untouchable?
It could be hard but sadly most of it really isn't, aside from solo'ing equal level BAMs(especially high level ones) as anything but a lancer or running HM dungeons everything is pretty moderate on the difficulty scale. Those things however do take a moderate amount of skill.
The problem is making it too hard drives away customers, especially in this age of MMOs.
lol i love how people complain about quests. Gw2 will still have the same quests (kill X 5 times, Get me 10 of this etc..) all they did is get rid of the middle man (ie: the npc to give quest) and have the change stay for a little bit then it reverts back to what it was so others can make the change too.
Typical leveling experience on GW2: Travel through zone, helping soldiers here and there. Suddenly, the muffled sounds of war begin and all the NPCs freak out and rush to defend the gates of the town you're hanging out at. One soldier runs up to you and shouts that they need your help! You run to the front lines to help them fight off the invaders, ultimately failing and being forced to fall back. You enlist the help of others and return in full force, fighting back the invaders who have taken up camp in the town and rescuing townspeople and soldiers as you go. There are cheers and expressions of gratitude as you take back the town. You are then asked to help push back against the invaders, and you set out with a group of soldiers to attack the invaders' nearest outpost. The sun begins to set on the horizon, and the sound of crickets and frogs and battle begins...
Typical TERA leveling experience: Fight 50 identical mobs, deliver letter between two adjacent NPCs, wait in dungeon queue for an hour, complete dungeon, level up.
It seems to me Tera has the combat "gimmick" As in, it's the singular draw to the game. I think if you are a fan of open world PvP for the sake of it Tera wins due to the combat system. I think if you are fan of nearly anything else in a game GW2 wins.
My favorite thing about Tera wasn't necessarily combat, but the few and far between really interesting mobs. The disc reapers and bully jockeys are really interesting.
Quests in Tera are atrocious and very linear. I can't fathom how anyone could imagine a quest where you click something in your bag repeatedly while waiting for a cooldown timer is fun.
Typical leveling experience on GW2: Travel through zone, helping soldiers here and there. Suddenly, the muffled sounds of war begin and all the NPCs freak out and rush to defend the gates of the town you're hanging out at. One soldier runs up to you and shouts that they need your help! You run to the front lines to help them fight off the invaders, ultimately failing and being forced to fall back. You enlist the help of others and return in full force, fighting back the invaders who have taken up camp in the town and rescuing townspeople and soldiers as you go. There are cheers and expressions of gratitude as you take back the town. You are then asked to help push back against the invaders, and you set out with a group of soldiers to attack the invaders' nearest outpost. The sun begins to set on the horizon, and the sound of crickets and frogs and battle begins...
Typical TERA leveling experience: Fight 50 identical mobs, deliver letter between two adjacent NPCs, wait in dungeon queue for an hour, complete dungeon, level up.
First off I'll start by questing is extremely important in any RPG let alone MMORPG. Most of us have been playing a form of RPG's for a very long time. WIthin the scope of these two games I've played atleast 30+ hours in TERA and 90+ hours within Guild Wars 2.
I totally agree with Poison_Adele, questing within Guild Wars 2 might have you do similar things which we've experienced within nearly all other games but the way it is presented to you makes it organic and immersively puts you into the world.
Tera's questing is generic and nearly feels like an after thought with how bad the scripting and random worthless cutscenes (Especially on newb island)
People keep going on and on about the "combat mechanics" of tera and I just don't get it at all.... Nearly all attacks anchor your character and animation lock you until it is complete making it impossible to dodge if you are mid animation.
+ Better graphics. Hugely detailed. Much crisper. Zoom in at stuff in both games and there's a world of difference. (This is total BS especially since TERA is now launched and the graphics will probably not be improved upon any time soon yet we can expect Guild Wars 2's graphics to be optimized and improved before launch. Tera's didn't change much in the last few Beta's it had till now..)
+ Better / more compelling combat keeping leveling pve fun. (Again I don't see it at all and I figure if I spent 30 hours playing without dieing once I don't see it getting any more enjoyable over time.)
+ Better world design with real time traveling and seamless zone transitions. (Better world design my ars.. I give it the real time traveling and seamless zone transition but world design are you kidding me...)
Flat out NO...
The only thing, the only difference that Tera makes that GW2 does not do better nor does at all is open world PvP and allowed PK. Tera allows players if they so wish to Player Kill anyone at any time within the PVP servers.
I found myself fighting over nodes in TERA and if I played melee and some ranged player was near me fighting the same mobs sure enough 9/10 that ranged turned into a jerk and started pulling all the mobs not allowing me to have even one therefor encouraging me to kill him which then made him come back to try and kill me ruining my questing experience...
Guild Wars 2 tries to break the mold by promoting team work and taking out of the world node stealing and ks'ing. All the items within a game that promoted hostile game play and resentment is gone. No fighting over loot and everyone who is involved within a big boss fight recieves rewards not just one person.
Exploring actually is rewarded within Guild Wars 2 unlike TERA where you do not get any form of reward by exploring alone.
all in all TERA is not a bad game its just more of the same with a directional combat system. If you have figured out the combat system within Guild Wars 2 you'll know it plays more like PvP vs Environment then it does TERA. Tera dodge didn't matter that much to me and as an archer I didn't need it nearly at all. I could kite and or just stand there and take hits until I killed what I was fighting. BAMs are soloable if you can kite them. Guild Wars 2 seems more action oriented then TERA and doesn't anchor your character or animation lock you during skill use.
If you like open world PK PvP then by all means you'll love TERA but if you don't like Typical Generic Questing and a world that does not feel organic / immersive, or if you don't like choppy anchored combat where you can play the game just like any other MMO and stick your face in a mobs chest and let a healer keep you alive and spam your skills and you want a more action based combat system one where you need to pay attention to your enemy and be actively negating damage and dodging well hell Guild Wars 2 does absolutely everything better.... Everything.
I'm still playing TERA but only because Guild Wars 2 is not available. Also the biggest reason I feel Guild Wars 2 is better = it provides a better game without a monthly fee. Tera although provides a different combat system then other games combat mechanics, other then that it does not provide anything different in a gaming experience yet still requires a monthly fee..
+ Better graphics. Hugely detailed. Much crisper. Zoom in at stuff in both games and there's a world of difference.
+ Better / more compelling combat keeping leveling pve fun.
+ Polished like the gates of hell.
+ Better world design with real time traveling and seamless zone transitions.
+ PVP in the open world if you so desire.
GW2:
+ Better art direction / richer feel, more artistic graphics.
+ Better pve content presentation compared to pop-ups, hubs and generic questing.
+ Better world pvp system with three factions and incentives.
+ Wider choice of content (at least that's what it looks like).
+ More "realistic" character animations, weapons and outfits / less typically western or eastern.
+ No monthly sub
nicely done
+1 seconded
didnt play Tera (yet) - but I played the GW2 Beta(s) - so far I loved what I have seen in GW2 ...
I think I will stay with GW2 because I cant stand the classic quest hub "go there - get 10 of this" stuff any more...
I had more fun in the GW2 Beta then in almost any mmo since a long time.. not once was I bored .... Also.... Tera is released - GW2 is still in Beta.. so I dont think we can compare the two (polish and things)
No bashing on Tera
Tera looks really good though - I definitly will give it a try... but I am a bit afraid of the questthing
Comments
Having played both, I'll just say a few things.
1) Currently TERA has technically better graphics. I'm not talking about art-style, because I think I prefer GW2's art style more. The unreal engine tends to render things pretty gorgeously, and we can see that in TERA, fairly clearly.
2) GW2 is running on an un-optimized engine. Meaning that a graphics comparison at this time is fairly premature. Even if you crank the game to max settings, you don't really see much improvement at all. The only thing that can really be compared at this time is art direction. Especially being as one game has been out for about a year, and the other doesn't even have a release date yet.
- That said, very nice vids. I'd agree that TERA has some gorgeous locations in it's world. I also share your criticism on how some of the BAMs / monsters just look out of place. That's one thing I prefer GW2 for, the enemies look like they are part of the environment all the time. Which is definitely a nice thing to have. With TERA, though, the cities look pretty gorgeous from what I've seen, and most of the monsters look pretty cool as well.
Cancelled my subscription for TERA after half a month (lv. 35). Grew sick and tired of the aesthetic, the constant recycling of graphics and content, the mind-numbing quest system, and the uninspired...everything. No endgame, no PVP modes (aside from servers and duels, both of which are pointless). Extremely boring grind, very immature playerbase. Bonus: crafting is useless. No motivation to bother with anything, political system is gimmicky. The dungeons are boring. Combat is fun at first, especially with BAMs, but gets old fast.
Have played two GW2 beta weekends and am absolutely in love with the game. Incredibly inspired, very fun and complex combat (but can be eased into and understood more over time), great community, excellent PVP (WvW keep sieges, tournaments & arenas), beautiful graphics (the world feels very handcrafted and not recycled), excellent dungeons. Less focus on gear and levels and more on abiltiy, lots of replayability due to zone level scaling, dynamic events, and the "on-the-fly development team".
The real difference is that everything in GW2 is handcrafted, inspired, and detailed. There are literally details everywhere to soak in, the cities and areas feel alive and incredibly immersive.
The further in you get with TERA, the more it becomes clear that the developers recycled a lot of content/graphics, and cheated everywhere. There's not a lot of little details to look at, and at level 35 I'd visited about half of the entire game world when the max level is 60!
The cash shop is purely for VANITY or BOOSTS for PVE. Nothing that will benefit you or make you BETTER than anyone, PLUS you can purchase or find anything in the shop, IN THE GAME or Purchase from the shop with IN GAME GOLD!
The game will be the best MMO if not one of the best GAMES ever made. Do proper research before you miss out on the next best thing due to not knowing what you're really talking about. The game easily has 250+ hours of play WVW and PVP thereafter to keep your interest for no Sub fee and no Grind. Do yourself a favor and try out one of the betas, before you miss the boat...
There is way more than the graphics and detail and artwork that separates the two. GW2 has flipped every single thing that MMOs have been notorious for, no more holy trinity, no more waiting for a tank or a healer, no more needing to find a party all the time, no more loot stealing, no more quest hubbing, no more node griefing, no more death frustration, no more not feeling like the hero or feeling needed in your group. There are easily a list of 101 things it does different or better or as a culmination of the sum of its parts better than any game (not just MMO) before it. It is the most beautiful game I have ever played, one of the funnest, I spent 34 hours in GW2 beta so far, and only covered maybe 10% of the PVE side and havent even touched WVW or PVP yet, among all th titles and guild house building/customizing and Tournament play that they will have in the game as well as letting you watch the tournaments on a time delay. The scope and size of that game is rediculous and I had fun the entire time I was in it. I cant remember 1 single negative experience the whole beta.
As for TERA, the beta felt like a mix of LOTR and AION w/out Wings. Aion is actually a better game imo. TERA just has Action combat which so doea GW2 and others and it has Giant Normal Mobs that try to make it feel epic and the controls were a bit wierd at first tbh. It's a pretty game, but not near as beautiful as GW2.
Agreed.
It's important that people recognize the difference between a typical cash shop, and GW2's gem shop. Nothing in the game actually sells for cash--it sells for gems, which are bought with cash or in-game currency. It may seem a stupid thing to note, but the in-game effort required to get a "cash shop" item is not much at all. All of the items can be bought in the gem shop with in-game currency, or in the Trading House with in-game currency. And even the "boosts" are very minor and can be found randomly in game.
That is such a lie it isn't even funny, by level 35 you're just starting Val Aureum, you've only leveled in five zones.
(Poporia, Island of Dawn, Ostagrath, Val Aureum[yeah, i'm even counting this] and Arcadia.
From 38-60 you level through ten zones. (Bastion, Essenia, Sylvannoth, Lorcada, Val Tirkai, Helkan District, Val Kaeli, Val Elenium, Val Palrada and Westonia.)
- Black is where you've leveled through, orange is where you are leveling and red is where you will level from 38-60.
If you don't like the game and like GW2 better, good for you, don't lie about TERA though.
wrong, typical generic response and can always tell when people didn't experience the content. Tera zones, graphics, combat and animations is what makes the game shine most. You have the ability thing backwrds, Tera's combat is more about ability.
GW2 game model is great, graphics are above average by todays standards. I'm not fan of that art style myself looks washed out and reminds me of water colors. Love the movement while in combat and the design of it but it basically feels like auto combat with a dodge and weapon swap thrown in. Takes so damn long to kill, kinda boring to be honest. Love the cities looked and sounded great. GW2 travel system the best.
Like another poster said GW2 has no sub so an easy play, Tera surprised me before the betas I was sure I wasn't going to buy, ended up with a packaged sub, game's fun and georgous.
Wow, accusations much.
The named areas of the right continent are all of the content you've seen at level ~35. As you yourself stated. If you look at your map, that's about half of the total landmass. Actually, if you don't obscure the actual area size with giant circles, you can see that the total named zones on the right side of the map (Island of Dawn, Baldera, etc) are pretty close to half the total explorable landmass of the game.
Let's draw a line across the top to illustrate just how much landmass the western continent has over the eastern continent.
Now let's move the right landmass up a bit to make up for the eastern landmass being lower.
Since I'm such a lying liar let's make sure we see just how much content I was lying about.
Wow, what a massive amount of content ArenaNet paid me to lie about. It's almost like I haven't played the game in a month!
I don't like TERA therefore...I am wrong. Yes, I experienced the content. I played to around level ~35, played the dungeons, was in a guild, fought BAMs, messed around with dyes. Even tried dueling. I don't see how it's fair to tell someone who played through over half the levels that they "didn't experience any content" and therefore are wrong.
We can argue all we like about the art direction of the two games, in the end it comes down to personal opinion.
its still not half, and dude you only made it to 35 in half a month? what were you doing the whole time? standing around lumber town bitching about the combat being to hard or somthing? the game is easy to level up, 35 in 2 weeks?!? haha
maybe Tera isnt for you go back to tab target dumbed down combat.
Alright fine, I won't use circles, I'll crop out the land masses that you've leveled and have not leveled in.
Top half is where you have leveled, bottom half is not. Major cities have been cropped out as they aren't leveling zones, cropped out two you haven't been to(Kaiator, Allemantheia) and the one you have been to(Velika).
Baldera is an incomplete innacesible zone, the fact you thought you leveled in it makes you seem silly, the zone beside Velika is also incomplete.
You've leveled in 5 provinces(Val Aureum only halfway) and visited 6, there's 10 you have not leveled in and 12 you have not visited. It's not rocket science to figure out that at level 35 you have not been through half the game.
Also why put words in my mouth, did I say Arenanet payed you for anything?
Typical TERA fanboy: someone doesn't like the game, insult them.
No, couldn't be that a person works overtime, or tried multiple classes, or just isn't into the same things as you. They must be morally and intellectually inferior, truly, they must be unable to point their camera at something and hold down the left mouse button. Surely that is it.
Thank you for the civil response.
You are correct then that the zones aren't close to half--however, you can see how someone might get the impression they've only touched half the zones by looking at the map--it does look "around half", as I said.
Please keep stuff like that in mind before calling someone a liar, is all. I actually liked the game at first, just not enough for it to not get old quick.
I must have felt like arguing tonight or it could just be because paypal won't process my TERA subscription leaving me unable to play that i'm just lacking something to do.
However, I'm glad we could come to terms on this and I think I should have used the term "exaggerating" or "stretching the truth" rather than "liar" but liar just came up.
I should go to sleep now. x.x
I was in Tera beta, played one of those fluffy guys - chose the ferret face. Most everyone else was some ridiculous chick in a skimpy outfit and high heels toting a huge sword. Played through the starting zone and some afterwards. Uninstalled after a couple days. The combat was interesting and fun, but I'm not too big on the aesthetics there.
GW2
And tera is SOOOO hard because it has mouse targeting and that makes people who play it so pro and untouchable?
"Happiness is not a destination. It is a method of life."
-------------------------------
It could be hard but sadly most of it really isn't, aside from solo'ing equal level BAMs(especially high level ones) as anything but a lancer or running HM dungeons everything is pretty moderate on the difficulty scale. Those things however do take a moderate amount of skill.
The problem is making it too hard drives away customers, especially in this age of MMOs.
After playing both equally long:
Tera:
+ Better graphics. Hugely detailed. Much crisper. Zoom in at stuff in both games and there's a world of difference.
+ Better / more compelling combat keeping leveling pve fun.
+ Polished like the gates of hell.
+ Better world design with real time traveling and seamless zone transitions.
+ PVP in the open world if you so desire.
GW2:
+ Better art direction / richer feel, more artistic graphics.
+ Better pve content presentation compared to pop-ups, hubs and generic questing.
+ Better world pvp system with three factions and incentives.
+ Wider choice of content (at least that's what it looks like).
+ More "realistic" character animations, weapons and outfits / less typically western or eastern.
+ No monthly sub
My brand new bloggity blog.
Typical leveling experience on GW2: Travel through zone, helping soldiers here and there. Suddenly, the muffled sounds of war begin and all the NPCs freak out and rush to defend the gates of the town you're hanging out at. One soldier runs up to you and shouts that they need your help! You run to the front lines to help them fight off the invaders, ultimately failing and being forced to fall back. You enlist the help of others and return in full force, fighting back the invaders who have taken up camp in the town and rescuing townspeople and soldiers as you go. There are cheers and expressions of gratitude as you take back the town. You are then asked to help push back against the invaders, and you set out with a group of soldiers to attack the invaders' nearest outpost. The sun begins to set on the horizon, and the sound of crickets and frogs and battle begins...
Typical TERA leveling experience: Fight 50 identical mobs, deliver letter between two adjacent NPCs, wait in dungeon queue for an hour, complete dungeon, level up.
It seems to me Tera has the combat "gimmick" As in, it's the singular draw to the game. I think if you are a fan of open world PvP for the sake of it Tera wins due to the combat system. I think if you are fan of nearly anything else in a game GW2 wins.
My favorite thing about Tera wasn't necessarily combat, but the few and far between really interesting mobs. The disc reapers and bully jockeys are really interesting.
Quests in Tera are atrocious and very linear. I can't fathom how anyone could imagine a quest where you click something in your bag repeatedly while waiting for a cooldown timer is fun.
nicely done
tera doesn't stand a chance against gw2. period.
/thread
First off I'll start by questing is extremely important in any RPG let alone MMORPG. Most of us have been playing a form of RPG's for a very long time. WIthin the scope of these two games I've played atleast 30+ hours in TERA and 90+ hours within Guild Wars 2.
I totally agree with Poison_Adele, questing within Guild Wars 2 might have you do similar things which we've experienced within nearly all other games but the way it is presented to you makes it organic and immersively puts you into the world.
Tera's questing is generic and nearly feels like an after thought with how bad the scripting and random worthless cutscenes (Especially on newb island)
People keep going on and on about the "combat mechanics" of tera and I just don't get it at all.... Nearly all attacks anchor your character and animation lock you until it is complete making it impossible to dodge if you are mid animation.
@others saying this about Tera:
Tera:
+ Better graphics. Hugely detailed. Much crisper. Zoom in at stuff in both games and there's a world of difference. (This is total BS especially since TERA is now launched and the graphics will probably not be improved upon any time soon yet we can expect Guild Wars 2's graphics to be optimized and improved before launch. Tera's didn't change much in the last few Beta's it had till now..)
+ Better / more compelling combat keeping leveling pve fun. (Again I don't see it at all and I figure if I spent 30 hours playing without dieing once I don't see it getting any more enjoyable over time.)
+ Better world design with real time traveling and seamless zone transitions. (Better world design my ars.. I give it the real time traveling and seamless zone transition but world design are you kidding me...)
Flat out NO...
The only thing, the only difference that Tera makes that GW2 does not do better nor does at all is open world PvP and allowed PK. Tera allows players if they so wish to Player Kill anyone at any time within the PVP servers.
I found myself fighting over nodes in TERA and if I played melee and some ranged player was near me fighting the same mobs sure enough 9/10 that ranged turned into a jerk and started pulling all the mobs not allowing me to have even one therefor encouraging me to kill him which then made him come back to try and kill me ruining my questing experience...
Guild Wars 2 tries to break the mold by promoting team work and taking out of the world node stealing and ks'ing. All the items within a game that promoted hostile game play and resentment is gone. No fighting over loot and everyone who is involved within a big boss fight recieves rewards not just one person.
Exploring actually is rewarded within Guild Wars 2 unlike TERA where you do not get any form of reward by exploring alone.
all in all TERA is not a bad game its just more of the same with a directional combat system. If you have figured out the combat system within Guild Wars 2 you'll know it plays more like PvP vs Environment then it does TERA. Tera dodge didn't matter that much to me and as an archer I didn't need it nearly at all. I could kite and or just stand there and take hits until I killed what I was fighting. BAMs are soloable if you can kite them. Guild Wars 2 seems more action oriented then TERA and doesn't anchor your character or animation lock you during skill use.
If you like open world PK PvP then by all means you'll love TERA but if you don't like Typical Generic Questing and a world that does not feel organic / immersive, or if you don't like choppy anchored combat where you can play the game just like any other MMO and stick your face in a mobs chest and let a healer keep you alive and spam your skills and you want a more action based combat system one where you need to pay attention to your enemy and be actively negating damage and dodging well hell Guild Wars 2 does absolutely everything better.... Everything.
I'm still playing TERA but only because Guild Wars 2 is not available. Also the biggest reason I feel Guild Wars 2 is better = it provides a better game without a monthly fee. Tera although provides a different combat system then other games combat mechanics, other then that it does not provide anything different in a gaming experience yet still requires a monthly fee..
http://www.wix.com/guardiansofthegarter/home
+1 seconded
didnt play Tera (yet) - but I played the GW2 Beta(s) - so far I loved what I have seen in GW2 ...
I think I will stay with GW2 because I cant stand the classic quest hub "go there - get 10 of this" stuff any more...
I had more fun in the GW2 Beta then in almost any mmo since a long time.. not once was I bored .... Also.... Tera is released - GW2 is still in Beta.. so I dont think we can compare the two (polish and things)
No bashing on Tera
Tera looks really good though - I definitly will give it a try... but I am a bit afraid of the questthing