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In a new blog post on the Arena.Net Guild Wars 2 site, Colin Johanson takes a look at the notion of what makes an MMO successful. The post discusses the merits of subscription and non-subscription revenue models and how those are large determining factors in what is considered "successful". He's got a unique take on the subject.
If we chose fun as our main metric for tracking success, can we flip the core paradigm and make design decisions based on what we’d like to play as game players? Can we focus our time on making meaningful and impactful content, rather than filler content meant to draw out the experience? Can we make something so much fun you might want to play it multiple times because it’s fun, rather than making you do it because the game says you have to? It’s how we played games while growing up. I can’t tell you how many times I played Quest for Glory; the game didn’t give me 25 daily quests I needed to log in and do—I played it multiple times because it was fun!
So if your key metric for success of your game is fun, how do you make content that fits that goal, and how do you know if you’re succeeding?
Read more on the Guild Wars 2 blog.
Comments
Yet again ArenaNet shows why it is superior to other MMO developers and why GW2 will be the best MMO on market once it goes live, be happy ppl the new age of MMOs is coming, no more EQ/WoW clones !!!!
Bookmarked your post for future reference about how fanatic posters can be.
On topic: creating an enjoyable game seems to be a common concept in the Single Player market and it is good that a MMORPG developer is embracing it as well.
its a good article
but also more hype to game that has way too much hype
(and im a GW2 fan)
EQ2 fan sites
Be sure to qoute it once GW2 becomes best and most played MMO on the market.
While you did imply that you believe it will become the best and most played MMO in the market, you also explicitely said that EQ/WOW clones will stop being made and/or cease to exist.
Asking someone what makes a good mmo successul when this is the first one he has been a part of is kind of irrelevant.
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
No it doesnt it offers more than any other MMO that i have played and i played em all in last 8 years, its like 3 games in one, i played all BWEs and stress test hype is more then justified.
I think hype is justified
http://werewood.wordpress.com
They wont cease to exist but if you look at TESO and Neverwinter you can see devs are leaving WoW/EQ formula...... some clones will still be made but I doubt any big developer gonna try to copy WoW after SW TOR disaster and succes of GW2.
I can appreciate what ANet is trying to do but the whole "everyone wins cause we're all having fun" mentality sounds like something from Nintendo.
Reminds me of a line from the movie The Incredibles:
"when everyone's super... no one will be." - Syndrome
And if the success of cash shop-based MMO's is measured by the revenue generated by the cash shop then you can expect the game design to also revolve around that as well. The game will be designed with certain features or processes that they hope players will want to improve or mitigate entirely by a cash shop item.
Newsflash. It isn't. It's based on cash shop revenue...
Former xFire user... I only wanted a game tracker and messenger, not a screenshot taker, video recording, broadcasting piece of bloatware.
The game is far over hyped and a long way from launch before we can even say it is a great MMO. I think it has a long ways just to be classified as a MMO yet. Right now it is pretty much a advanced GW1 not much of a MMO. Great PvP and the WvW is awesome but there is a lot more to a MMO than that.
Yet you never come forth with what is wrong. So other than providing flamebait why do you post.
What are you talking about? It's as much of an an MMO as WOW, RIFT, SWTOR, AOC. There is no question of whether or not it's an MMO. The question comes from what it's going to do to the industry. We already see copy-cats, but I'm more interested in their monetization policy than anything else. I highly doubt their cash shop will be able to escape the grips of the greedy in NCSoft corp. Once they realize how much they can make, what falls under a 'convenience item' becomes more and more broad.
Disclaimer: I'm a GW2 pre-purchaser and GW1 30/50 HOM player.
Former xFire user... I only wanted a game tracker and messenger, not a screenshot taker, video recording, broadcasting piece of bloatware.
Wait!......wut???? It also has PVE.....Massive, multiplayer, online...........what am I missing?....What do you know that I don't?
Look the fact that items and gear are not going to make you uber evenif it took you handreds of hours to camp is revolutionary. And I like it a lot. It also opens the door for them to get more revenue off the in game store.
http://werewood.wordpress.com
Don't feed them..........
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
Ted bundy had fun killing women,I have fun smoking a blunt and chilling with friends. some people have fun posting on game forums and making others have a bad day.
Game developers who talk about "whats fun" have no idea what that is. if they did we would not be here talking about it.
LOL, I love the disclaimer. You are now safe from GW2 Fanboi attacks sir.
Haha, I wish. I get downvoted to oblivion on reddit when mentioning anything negative about GW2 in that subreddit... It's insane.
Former xFire user... I only wanted a game tracker and messenger, not a screenshot taker, video recording, broadcasting piece of bloatware.
What does "smoking a blunt" or "chilling with friends" have to do with having fun in a game? The devs are obviously talking about how they're trying to make their game fun, not about how they're trying to make everyone's real-life activities more fun..
Your post is kinda irrelevant to the subject in their blog.
After boldly (and incorrectly) claiming the game's based on a cash shop and offering a weak slippery slope argument?
Oh, most certainly not.
As I told the hoard in /r/GuildWars2, get back to me in 6 months. If NCSoft doesn't progressively widen the things available on the cash shop to the point of it being a major issue with the fan base, I'll eat my hat.
Former xFire user... I only wanted a game tracker and messenger, not a screenshot taker, video recording, broadcasting piece of bloatware.
So when everyone is having fun... no one is having fun? Yea... that totally makes sense.
This is not a game.
If you think that in the future the way they deal with the cash shop is going to change then be more specific about it in your posts. When you wrote your point it sounded as if right now thats how the cash shop operated which is false.