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thinking to start playing eve, but i want to know your opinion. i have an average iq, and i will be playing 10 hours a week.how long will it take to decently play the game? i will not be a miner.
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About one-two months then you'll be able to fulfill some roles for some Corps if they want you.
Eve is difficult to describe for me, I always tell people picture the most simple gameplay ever but the most complex metagame of any MMO, there you go. Eve is what you make of it and who you decide to associate with mostly.
eve is not very difficult to learn.
it has a reputation as such but i think that is due to it just being extremely different from every other MMO.
give it a try, you can try it for free. if you actually do the tutorials though you should have no problems.
It will be a significant challenge to get a hang for the game and much longer to play decently well. If you are very much accustomed to the themepark MMOs it will be harder. You should be prepared to play the trial a few times because there is a lot to learn.
I started back when you appeared in a ship and they were like you are this ship. Ok have fun!!!!!
hehe, wish there had been tutorials then but it was fun learning the hard way too
How hard? I thought I was hardcore until I played EVE...
I was having fun on my free trial, I was learning skills and mining asteroids and generally progressing pretty good, so I bought a one month sub. I wanted to be able to use that mining derg.
I got my mining ship and I was off. Mining this and that. I felt like MC hammer "Making lots of money." whaat?! "Making lots of money." So after about a week of mining I bought this badA destroyer and decked it out with cool Items because I was learning skills while I sleep. Pure awesomesauce!
The next day I afk'd for 3 minutes by an asteroid belt, came back and all I had was my escape pod.. Ship gone items gone money gone.. One week of my life gone//1!! I quit... lmao.
I have so much respect for those who play this game and prosper.
There are a lot of things that you have to learn and do it right the first time. Playing by learning after making mistakes will make for miserable experience. Like the poster above.
I currently explore, haul, mission run and mine. It didn't take long to understand these things. It just took time to train up the skills needed to be decent.
There are a lot of good tools out there to help with this.
If you have the time or desire, Eve University helps a great deal.
If you're wanting to PVP, I'll mention what most people will say: Find a good corp to show you the way.
It's not about fighting, it's about balance. It's not about enlightenment, it's about balance. It's not about balance.
Its hard.
The game is basically an economics exam
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
The hardest thing about this game is finding the right corp, IMO... You can't really solo it and sometimes finding people can be difficult. The game itself isn't terribly difficult, though. Just not as snoozy as some other games out there.
THAT.....is how hard it is.
Yes I played for about 6 months. I had to study more and use my brain a LOT more than I ever have in any game I've played. Ship load out at first is easy. Later on though, you feel like a friggin rocket scientist if you manage to get a good set up. Which I did. But not without gritting my teeth more times than I care to admit.
this is going to piss alot of people off but may save you time ultimately.
when jump into eve it can be overwhelming. PvE is basically missions, to get to be able to do level 4 missions which provide a good amount of isk will take you around 3 months of skill training. To do them effectively, which means returning a isk/hour ratio that is deemed good, at least a year.
Yes you can pvp immediately, which is ultimately what eve is all about. You can jump in a frig and fight anyone, what people don't tell you is that again, you lack the skills to be a competitive pilot when it matters. So , to fly a frig effectively with decent frig skills doing just frig pvp you are looking at about 6 months of skill training.
so righ tnow you can see that you are around a year and a half if you want mission to fun your pvp with a decent non headache isk accumulation.
there are things like market trading/crafting. Again to be effective at each take skills. You can just trade and make alot of money but that requires a serious dedication to market trends.
if you want to do incursions..better be ready to drop over a 1bil on a decent setup and again, no one will take you without having a fully t2 ship.
Exploring - is another route, some people love it some people hate it. It doesnt take alot of skills to be effective but you have to go to low sec , non populated (saturated) systems to make a decent profit. Exploring is an art , and again it takes you to a different route of eve, which is probing. Probing is basically pulling up a map of a rings, launching probes aligning them, waiting on a signal, then doing this till you get a strong enough signal to go there. In jita, and .8 and above secs it's over farmed. So again, if you go to less saturated areas, you will need skills to survive.
see a trend. I don't disagree with eve's model and what im about to say but the truth is just like every other game it takes time to get "up to par". Literally in eve, this isn't gridning mobs, this is just learning skills. You can set a skill and log off. Alot of people that sub will learn a skill that takes 30 days and just log off. People will tell you , you can jump in a frig, with minimal skills and be effective. This is true , but not really. You need to learn skills to do anything in eve. You can jump in and do what you want, but you will do a lesser of what you want. It takes time and more time to be effective at what you want to do.
You can not jump in and level to 85, run normal dungeons, then heroics, then raids like other themeparks. Eve despite all the prais about it being a sandbox has the most restrictive progression of any game. Meaning, if you don't have the skills to fly it or do it, you have to learn the skills to do it.
An example of this is say you want to do level 4's as a gellente drone pilot. You will need some t2 sentry drones. you level your way through 1,2,3 missions all the while learning your skills. You hit that block where all you need is t2 sentry drones to effectively do the lvl 4's. Problem is it's about 48 days of training. So, do you run level 3's while you wait? the isk difference from level 3's to level 4's is astronomical. Oh , snap you want to salavage your wreckage while you do level 4's , lets bump that skill que up another 8 days.
That really is the truth about eve. Yes you can do whatever you want, but if you want to do it well, its a skill timer sink that turns alot of players off after the first couple months. Don't get me wrong there is fun to be had, but you will hit a skill wall, how you proceed from there is the real make or break point of new players coming to eve.
Like others have said Eve isn't 'hard' so much as indepth. If you just want to tool around running missions or mining making modest isk then you can do fine on your own. On the flip side, if you want to make big money, it's going to take a commitment of time to accumulate skill points to fly the better ships, or be able to operate a wormhole site, or to be able to fly a compitent PvP ship. I have 3 seperate accounts I pay for with plexes bought on the market. I've lived in a wormhole for the last year or so doing sleeper sites. Taggart Transdimensional is the corp im in, we've been primarily a WH corp for a couple years now. I get the most satisfaction from the game podding others in our WH and making isk, so I guess it works for me.
Eve is a true sandbox, it can be as difficult as you want it to be. Do the tutorials..several times if you think you need it. To really learn the ins-and-outs check out eve university. Trust no one
Of all issues I had with EVE, skill time was not one of them.
I actually sold a character once and made a brand new one and had no problem.
It really dosen't metter how long u actively play. In Eve u gain experinece (i.e. skill points) in reall time. So u can play 1h/week or 100h/week, it won't make any difference to the rate u gain your skill points, thus fly better ships or use better modules. Thus if u concenterate on only one thing, like flying one type of ships with one type of modules, u should be able to be competitive in 2-3 months.
If you try and play it like a "normal" MMO, you'll find it incredibly difficult, or at best, incredibly tedious.
If you leave your expectations and assumptions at the door and go in with a clean outlook, then it's pretty easy to play. One piece of advice that can't be repeated too often is that EVE when you're in a decent corp is an entirely different game to EVE when you're all on your lonesome.
EVE lore is replete with stories of players who dived in and played the game on its own terms and got involved doing good stuff right from the start. There are also even more stories of people who subscribed for years "waiting for the game to start" and realising that sitting around waiting for EVE to happen is no more likely to succeed than sitting around waiting for your life to start is.
Look up corps like Rifterlings or Suddenly Ninjas who specialise in small ship, low SP playstyles.
Give me liberty or give me lasers
Hi OP
EVE is not hard, its confusing at start. You are at the edge of everything possible, staring down to endless feed of information you have no meaning for. You have to realize your own capability and options available to you at your skill level in order to find what you can do, and from those choose what you want to do. Skillpoints only increase the pool of options you can choose from.
You should choose, and then concentrate training on that particular area. Constant changing and mixing will cause you to waste time, not excell and ultimately grow bored or feel that you did not succeed or "game is too hard".
Start by losing the idea that you are your ship. You aren't, you need many of them, you'll have to get used to changing them depending on your plan of action. You thus need a plan, there is no single ship that would be good in all. Be always aware of what you are doing next.
PVE.
First month you are stuck in frigates and cruisers. Dont bother training destroyers, even if it sounds cool, they are not really meant foor PVE. Agents give you missions, they are pretty straight forward and relatively simple to do. You should increase your income by training skills for salvager module and use it to wrecks. Choose a cruiser of your race that looks like its for PVE (has defensive bonuses). With cruiser at hand, train T2 defensive modules. This should get you through lvl2 missions with ease, and some lvl3 with skill and you should have gathered at this point enough knowledge about other things you might consider. Missions are monotonous grind after few months, do your self a favor and read about the dozens of other PVE aspects available, before judging missions.
PVP
Every level of PVP revolves around a key element of forcing the enemy to stay on the battlefield. Even a willing opponent will just leave when it dawns to him he might be losing, unless you mess up his warp drive. Warp disruptor and warp scramblers are the modules for this, train them first. You need also the speed to catch them and speed also helps you to stay alive, train for micro warp drives. Only with these modules in your disposal any frigate, even the noob ship, can provide the key element of every single fight. You need friends obviously to deliver the damage and other less neccesary aspects, but with ship, MWD and "point (scram/dis)" you are already a welcome scout to any fleet (and in ocassion paid to be a (suicide) scout). Training takes less than a day. If you learn the usage of ship scanner (button left side of your shields) you are immediately better than half of the PVP'ers I've fought.
You should do frigates and scouting until you know more about PVP to understand what is the next step you personally choose to concentrate on. Way too many train 10 million SP and then go to PVP with 50 million ISK ships, only to lose them and feel angry because they did not train the dynamics of the combat from bottom up.
If your comrades are capable of using Capital Ships of any kind, or Titans for hotdrop, train up Cynosural field theory and the Cyno module. This increases your value as new pilot tenfold, as they always depend on someone to use that module at desired location for the possibly billions of ISK they poses to be of any worth. Usually you can get paid to do this. I remember one noob who trained this and he assisted our fleets of several hundreds to completely kill our enemy alliance by making it possible for us to move our capitals in rapid pace and transfer our fleets to desired key locations, and he had skills only for cyno and frigates. He got paid in the end, hundreds of millions in total.
Trading
You say you dont want to mine. Fine, mineral procurement is not neccesary for making lucrative deals. A good start for new trader is to buy ships and fly them to where they sell for higher price. You are limited to what you can pilot, but you do not need to buy a massive cargo hauling ship. Train for cruisers and then T2 frigates and you will see a 1-5 million profit margins with ease. Buy from trade hubs and keep eye on nice deals when you travel, deliver to edge of lowsec systems. Utilize "dotlan" (google it) maps to find routes, and eve market sites for prices. Increase profit by filling that ship with (faction) ammo that it would naturally use from the hub, as anyone who would buy a ship in target system, would likely also buy guns and ammo to it. You need no training for this, some skills do help profit margins in levels of 1-5%, but if you dont choose to concentrate on trading, they're not worth the time. Being aware of ship prices you will also lover the cost what you pay for ships when you eventually do.
Industry and passive income.
Get yourself passive income from industry sources such s Planetary Interaction, a method of controlling semiautomated factories on planet surfaces. And research agents, that provide you slowly but steadily materials that you can sell. There are advanced methods of providing semiautomated incomes too, might be worth reading. A well placed and planend Planetary Interaction can alone provide you with enough ISK to pay your monthly PLEX, with 1 hour management every 4 days. Any automated income lowers the amount of other resource generation tasks you might need to do.
I hope you dont get baffled by the amount of information, the UI is the same for total newbie as it is for oldschooler. Filter the information, read about your chosen path, and you will notice that the game is just so much bigger than any one person and that you can simply not know about everything in EVE even if the UI shows it all to you almost at once.
Welcome to Tranquility
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It's not that hard. There's a lot to remember but you'll get the hang of it. It is very different from the norm so you can't carry over any knowledge from other mmorpg's you've played.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
Its not hard in the least people try to make it appear so but its not. It is very boring though.
Only boring if your with a group that doesn't do anything.
Tonight I will start my 14 Day Eve Trial wish me luck... On another note, any good CORPS want to take me in and make me rich?
Remember... all I'm offering is the truth. Nothing more.
Start small with frigs and cruisers... train for t2 small guns / ammo / drones / defensive mods..... Don't play the game to grind isk all the time its easy to come by... find several ways you enjoy making isk and mix it up if your getting bored your doing it wrong..... find people to play and chat with..... at the end of the day its a glorified chat room it won't matter how much isk you've got or what ship your flying but rather who you were flying with and what you achieved as a team.
eve is easy just takes forever to get anywhere
tip:
if your just starting ask a player for a invite
i dont know if this still applies but players could give away a 21 day trial and some of them might still have a even longer trial they could send you
An active, friendly corp is the difference between having a blast and wanting to ragequit.
EVE gives you back exactly what you put in. You can play it in a very safe, easy boring way, and you'll have a very safe, easy, boring game experience if you do so.
Give me liberty or give me lasers
EVE isnt hard if u know what ur doing