It looks like you're new here. If you want to get involved, click one of these buttons!
Ok a little about my mmorpg experience. I loved asherons call. The lack of quests and the sense of adventure and the huge open world was amazing in that game. I loved shadowbane. The PvP and the leveling in that game was amazing. Ever since these two games I haven't really found a game tthat held my attention for very long
. WoW I couldn't stand, mostly because of it's quest and skill system. I cannot stand the kill x collect y meaningless quests. I think I've tried out almost every big, and some not so big, games since and nothing has really stood apart.
So for anyone in that played the beta, how is it?? I can do with bugs/glitches, I mean I played AoC at release and didn't mind lol.
Comments
Its only money go ahead if you do not like it quit at the 30 day mark.
MAGA
if you really hate quests, not for you. The questing is similar to SWTOR (better voicing and writing imo), maybe a bit more "realistic" but still stand enough fare.
Alot of quest, though, actually make you figure things out for yourself, finding a code in the environment, solving a riddle, its not 100% hand held, unless you google the answers.
I played shadowbane, it was an amazing pvp game when it worked, but everything else was horrid. This is nothing like that though.
overall, Id say, by going by your post, this is not the game for you.
I play Asheron's Call (still) on the Darktide PVP server. This game isn't like AC, but it isn't exactly like WoW either (in-game play or setting). But, the main reason why I pre-ordered is because I'm a huge fan of horror games; STALKER series, Metro, etc. This game, in a way, has that atmosphere even if it's not a shooter like those games. TSW has a unique form of advancement, but still uses XP.
If you like games with a horror atmosphere, you may like this.
here is the thing with TSW....if you go into it with a normal MMO mentality, you will be dissapointed. The reason is, it has alot of normal MMO elements that aren't cutting edge or sometimes even up to par with other games. The kicker is, it isen't trying to compete with those.
Before I write more, let me tell you my experience with TSW. I played for 2 Beta Weekend Events (BWE) and then was invited into the closed beta which goes 24/7 with everything unlocked. I probably put around 50ish hours into the game...not alot by MMO standards, but quite a bit to get a good grasp of the game.
What people said about the game being more of a "single player" game you can play with friends is very true, the fact others are running around does very little because the only people that really matter is yourself and your mates. Go into the game knowing that. You wont have open world pvp like Ashron's call or Shadowbane. You wont have buildable cities like in Shadowbane or huge places to explore like Ashron's call.
However; what you can expect is a fun involved game that makes you think. It is quite interesting actually that a "puzzle" game like this hasent been attempted. The early ones are all simple and give you HUGE hints and nudges to find the answer, but later ones make you have to pull up trustly ol Google. I try my hardest not to ask in chat for help, because I feel like I cheat myself when I do that, but the old MMO spirit inside me says "GRIND TO 50 YOU LAZY SHIT!" and I tend to get caught up in the race. There are no levels, but the more experience you make, the more skills you can pick to customize your hero.
In the end,
Is it something new? yes
Is it something completely new? no
Is it fun and engaging? yes
I hope this helped the OP, and anyone else thinking about this game out. Due to my own personal time constraints, I wont be subscribing to this game as my time allotment wouldent allow for it but good luck to anyone who is playing it...I think it will be a fun game for around a year or more depending on expansions.
EDIT:
God I read this again after I posted and saw all the grammer mistakes and runons lol...but I'm too lazy to change them. Take pity!
The easiest way to describe TSW is an adventure game crammed into a traditional MMO. If that's your schtick...I'm guessing it's probably not the game for you, but it aint half bad and can fill your time till the game for you arrives...around 2015? =P
How is the pvp so far? Is PvP even something they're focusing on?
Two types of instanced pvp.
Fusang is objective based large map PvP in which gaining control of points adds bonuses to your faction. There is no siege warfare of the like, just people and standard PvE bosses defending major points.
Smaller maps like Stonehenge which is a king of the hill type. Not sure if there is any faction advantage or gains from this map type.
Then this game isnt for you. Asherons Call was a top quality exciting game. This game is made by Funcom and thus as history shows...wont be top quality or exciting for at least a year.
Seriously though. The quests are not that great, they do offer something a little different by making you find some information first but other than that, nothing new. Combat is terrible, animations make it worse. The story is...good. But nothing other than the setting really stands out about it. In its current form its a very average game the way it is implimented...which is one of Funcoms biggest issues...great POTENTIAL...that rarely is ever lived up to until well after release. It took AO almost 2 years and AoC never met it.
If you're looking for 'action combat' like TERA this isn't it. If you're looking for everything on rails, like SWTOR, this isn't it. If you're looking for a game where quests that are so mudane you can just skip the text and wait for the objective to show up on your quest tracker, this isn't it.
This is more of a thinking person's MMO. You must explore and pay attention to your surroundings. Not everything is laid out for you. And the quests can range from banal to quite complex.
Sometimes they're really hard to figure out. Or, other times, it's obvious to you, but which part of the 'obvious' is it? I actually had that problem with a quest. The 'obvious answer' fit the clues. But there was quite a few equally valid other 'obvious' answer, that I also knew. It was really a 'derp' moment in gaming for me. Stuck on a question I knew multiple answers for but couldn't narrow it down to the right answer...
The combat is okay. The skill-wheel is interesting though actual viable builds will be more limited than if just totaled up all the possible the combinations and permutations of the skills you build you deck with.
The graphics are okay. You can make ugly people. Just like there are plenty of ugly people in real-life. Some people don't like that, I find it normal and am perfectly content with it. And it's not like you can't make good looking people. My female character looked like Sarah Palin. Regardless of what you think of her politics, she was a beauty queen in her younger days.
I think the clothing options suck. I think it's way too limited in the 'classier' options and too heavily into the 'refugee from highs-school garage punk band' options. Still, I can build nice outfits.
I like the environments. They're not over-done with special effects. They have a very good sense of real-world scale.
TSW is just as linear as SWTOR. You have a main storyline that progresses linearly throughout the zones and a bunch of random quests that you can pick up around the map. You're pretty much forced to complete a considerable portion of a zone before being able to complete the next one. You can't just load in the game and head to the Blue Mountain because you'll get stomped. Likewise you can't go from the Blue Mountain to Transylvania and skip Egypt. You could, but you'll just die because progression is 100% dependant on gear, and gear drops are linear.
If anything, I think SWTOR was less linear, at least they had different starting zones and alternate leveling planets in the beginning of the game, so you could skip planets you didn't like. I do agree that quests in TSW are a lot more interesting. The writing is superb in that game.
main difference is yes zone progression is pretty much same BUT the zones themselves is what sets it apart. In SWTOR it was go from point a to point b to c inside the zones as well as outside.. in TSW its only a to b to c from outside but once inside the zones you pretty much have much more free reign of what you can do quest wise.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Yeah... I always find the DCUO and AC posts so funny. AC is one of a number of second-rate, highly specialized MMOs that peaked barely into 6 figures and dropped to 'barely a blip" within years. I mean, really, down to 10K subs in 2006... Which, of course, was much better than it's replacement... I'll grant you that. AC2 was a complete disaster...
AoC, no great game, despite its flaws still had close to 120K subs when they converted to F2P. Something that AC peaked at in 2001 before it started it's five-year-death spiral.
But still, regardless of subs and what they mean, this whole 'romantic great MMO of the past' stuff gets tedious. I played a number of those old MMOs. They weren't that great. Kind of like the Model T might have been a great car in 1920... But this isn't 1920...
SWTOR is the king of rail MMOs. Quest Hub A. Must complete planetary and class before Quest Hub B. Quest Hub B, must complete planetary and class quest before Quest Hub C. Quest Hub C, must complete planetary and class quest before final Quest Hub D. Over and over and over again.
The local quests -- go out and kill 10 sand raiders. Kill 25 more. Now 40 more. Now the Big Sandraider dude. Go kill 10 pirates. Free the slaves. Then go kill the pirate lieutenants. Then go kill the pirate boss. Go kill 6 rhakghouls, now 15 more, now 25 more, now the big rhakghoul. On and on and on...
I still remember the last day I played. It was on my consular. I finally decided to get back into the character even though I loathed the story and had abandoned her right after I finished the first book. First zone -- go kill 10 bugs. Kill 25 more bugs. Kill 40 more bugs. Kill the bug queen. So I did it. Went back to the cantina. Got all her mail. Mailed off stuff to the other characters, cycled all my character and got all their mail, all their items, put them all in safe places, logged off and canceled my account.
I had 50's. The pain of constantly repeating the formula, planet after planet, never getting off the rails. Never making a decision that actually mattered. Never being able to get in my smuggler's ship and say "Screw You Republic, take yoru war and shove it, I'm going free-trader...."
Heck, even the space game was on rails. The same missions, over-and-over again. I can't tell how many times I 'blew up' that space station. Or killed the 'special enemy ship.' Or what ever it was... Shoot, you couldn't even move your ship to all the edges of the screen.
In this game, there is a multi-step main quest. It does have progression zones. But the rest doesn't hold a candle to SWTOR's rails.
No no no.
Most of us really hate questing because most questing is just dumb. Questing is what TSW does better than anyone else.
There's nothing really to compare it to because, while they put as much effort into it as Biware put into SWTOR, TSW's is a level or six better than SWTOR
I hate questing. I can count on one hand the number of quests that I liked from all previous MMOs that I've played, besides SWTOR. There are dozens of quests (or in the case of Endless Night, parts of certain quests) that I really really like in TSW.
I can't image what kind of effort it takes to put this kind of lore together and that makes me sad because we probably won't see many other companies doing it.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
Juding how AC is as a game based on it's subscription base 10+ years ago is like judging how great of an invention the computer was by how many people owned one in 1980. The mmorpg fanbase was a fraction of what is is now.
Yeah...I always love the posts against AC so funny...seeing as how they always state that AC was second rate because 6 YEARS after its release they had ____ amount of players and never had a large playerbase.
Yet somehow the game was still live and chargin a subscription while high population games like AoC, which at its highest point had more than 4X the amount of players AC ever did yet went F2P within a few years because it was the only way to keep the game going...and the same can be said for dozens of games.
Only two other games in the history of MMORPGs stayed live longer than AC1...UO and EQ1...and EQ1 went free long before AC1...Deal with it.
But still, regardless of subs and what they mean, this whole "the past is the past for a reason" stuff gets tedious. I played a number of those new, higher sub MMOs. They weren't that great. Kind of like SWTOR, it may have sold 2.4 million copies...but the game blows chunks of massive proportions.
I give you a 7 for effort, 3 for substance.
.