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how close is The Secret World to Shadowrun?

Does anyone remember Shadowrun? I've wanted that game as a mmo for so long but now here it seems this game may fill a bit of that itch as it seems the most Shadowrun like in it's premise.

Modern weapons, magics, cloak and dagger, covert and overt action.

Can anyone make a comparison?

 

Spiritglow

Comments

  • miguksarammiguksaram Member UncommonPosts: 835

    Admittingly my play time with TSW is limited to first zone during Beta so I can't speak for how it might compare later on but thus far I'd have to say while it's definitely a great entry into the MMO genre, Shadowrun it is not.  Honestly the closest thing I think of to a proper SR substitute has been out for many years and is also run by Funcom, Anarchy Online.  If there was a way to meld TSW and AO into one package I dare say that might be the perfect alternate to a SR MMO.

    That said if AO isn't your thing as a SR fan you still might find TSW entertaining in a similar way.

  • feena750feena750 Member UncommonPosts: 330

    Well it does have all of the things you listed below.  The quests are interesting and require you to think.

    Modern weapons, magics, cloak and dagger, covert and overt action.

  • SiugSiug Member UncommonPosts: 1,257

    So far the most amazing quest have been Dead Air where I actually had to decipher a Morse code (used an app for that hehe). This game definitely requires brains to play.

  • spiritglowspiritglow Member Posts: 171

    I tried soo many times to play AO but it never took.

    I'll probably get this just to see if it will take with me.

    Thanks for the quick reply.

  • spiritglowspiritglow Member Posts: 171
    Originally posted by Piiritus

    So far the most amazing quest have been Dead Air where I actually had to decipher a Morse code (used an app for that hehe). This game definitely requires brains to play.

    An in game app? I'm hoping with fingers crossed..

  • miguksarammiguksaram Member UncommonPosts: 835
    Originally posted by spiritglow
    Originally posted by Piiritus

    So far the most amazing quest have been Dead Air where I actually had to decipher a Morse code (used an app for that hehe). This game definitely requires brains to play.

    An in game app? I'm hoping with fingers crossed..

    The game encourages you (either directly or indirectly) to use outside resources.  This is why you can bring up a real internet browswer within the game (without needing to play in windowed mode or alt+tabbing).

  • miguksarammiguksaram Member UncommonPosts: 835
    Originally posted by spiritglow

    I tried soo many times to play AO but it never took.

    I'll probably get this just to see if it will take with me.

    Thanks for the quick reply.

    The main reason I could never really consider TSW a good substitute for a SR style game is the lack of cyber interfacing that AO offers and is fairly integral to SR.

  • SiugSiug Member UncommonPosts: 1,257
    Originally posted by spiritglow
    Originally posted by Piiritus

    So far the most amazing quest have been Dead Air where I actually had to decipher a Morse code (used an app for that hehe). This game definitely requires brains to play.

    An in game app? I'm hoping with fingers crossed..

    Nope, not ingame. Was trying to decipher the code but it was too fast and to be honest I don't know Morse code much. Finally I found a phone app that could decipher if I played the code loud enough through speakers. There are more very fun quests even in the first area.

    [mod edit].

  • ConnlaiConnlai Member Posts: 26

    And of course TSW doesn't have playable trolls, dwarves, elves or a Matrix where you can jack in and hack into companies, still it features a lower form of hacking, passwordguessing. What it does have is intriguing quests, a deep and detailed Lore, fantastic atmosphere and a real world setting which I really feel helps with the immersion. When I log into TSW it feels like home in some strange way. I haven't felt this connection to a game in ages, and it is great. :) 

    Avoid general chat though, at the moment it is flooded with people asking solutions to the games more challenging quests. I really hope we can build a good community in this game, like I felt it was in AO back in the day, I really miss that. 

    I would really love a Shadowrun MMO though, Harebrained Schemes ran a succesful Kickstarter campaign for their game Shadowrun Returns, but I believe that is supposed to be a singleplayer game.

    I hope to see OP in TSW, it's a great game, give it a shot.

     

    Conlai "Darkmoor" MacGregor

    Templar

  • spiritglowspiritglow Member Posts: 171
    Originally posted by miguksaram
    Originally posted by spiritglow
    Originally posted by Piiritus

    So far the most amazing quest have been Dead Air where I actually had to decipher a Morse code (used an app for that hehe). This game definitely requires brains to play.

    An in game app? I'm hoping with fingers crossed..

    The game encourages you (either directly or indirectly) to use outside resources.  This is why you can bring up a real internet browswer within the game (without needing to play in windowed mode or alt+tabbing).

    Very nice. Maybe even better than I had hoped for. Because of the modern setting there's less chance of breaking immersion even if alt tabbing into windows and there's the added benefit of not having to add in every little bit to make sure everything is in game to solve a quest/puzzle.

    Even the browser UI could sort of look or match the game to help keep atmosphere & immersiveness.

  • spiritglowspiritglow Member Posts: 171
    Originally posted by miguksaram
    Originally posted by spiritglow

    I tried soo many times to play AO but it never took.

    I'll probably get this just to see if it will take with me.

    Thanks for the quick reply.

    The main reason I could never really consider TSW a good substitute for a SR style game is the lack of cyber interfacing that AO offers and is fairly integral to SR.

    Yeah that was my feel as well, not enough similar SR elements. The grittiness, real world skullduggery, deceit, double crossing, triple crossing, treachery. Wheels within wheels. David vs. Goliath - runners vs corps. Cyber Decking, Hacking, Modern firepower. Eelves, orks in modern setting. Intricate magic, not just for fighting, magical depth. Dragons wow...

    The sega and snes  console renditions stood up surprisinly well to to the SR world & mythos. I hope I'm not to old by the time they get around to making some more of those games or some like it

     

     

  • spiritglowspiritglow Member Posts: 171
    Originally posted by Piiritus
    Originally posted by spiritglow
    Originally posted by Piiritus

    So far the most amazing quest have been Dead Air where I actually had to decipher a Morse code (used an app for that hehe). This game definitely requires brains to play.

    An in game app? I'm hoping with fingers crossed..

    Nope, not ingame. Was trying to decipher the code but it was too fast and to be honest I don't know Morse code much. Finally I found a phone app that could decipher if I played the code loud enough through speakers. There are more very fun quests even in the first area.

    I simply cannot imagine WoW tards playing TSW and most of them would rage quit after first puzzle quest.

    You had me at rage quit! Luved it! LOL!

  • spiritglowspiritglow Member Posts: 171
    Originally posted by Connlai

    And of course TSW doesn't have playable trolls, dwarves, elves or a Matrix where you can jack in and hack into companies, still it features a lower form of hacking, passwordguessing. What it does have is intriguing quests, a deep and detailed Lore, fantastic atmosphere and a real world setting which I really feel helps with the immersion. When I log into TSW it feels like home in some strange way. I haven't felt this connection to a game in ages, and it is great. :) 

    Avoid general chat though, at the moment it is flooded with people asking solutions to the games more challenging quests. I really hope we can build a good community in this game, like I felt it was in AO back in the day, I really miss that. 

    I would really love a Shadowrun MMO though, Harebrained Schemes ran a succesful Kickstarter campaign for their game Shadowrun Returns, but I believe that is supposed to be a singleplayer game.

    I hope to see OP in TSW, it's a great game, give it a shot.

     

    Conlai "Darkmoor" MacGregor

    Templar

    Based on feedback here I'll be there to check it out. Sounds like it has enough immersion and atmosphere to get my interest. I too haven't felt in the right place in a game for a long time. I'll look for you in game if your name is the same.

    Perhaps if there's beer or drink in game we can toast for games not yet made.

    Will check out SR Returns. Thx.

     

  • spiritglowspiritglow Member Posts: 171

    It's gotten late so I must be off to bed but I thoroughly enjoyed the thread. and now I'm looking forward to giving TSW a go.

    Till tomorrow thx all!

     

    Spiritglow

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326

    It's pretty far away from Shadowrun, but it might be the MMO that at least has some elements from it. No real cyber, the lore and pretty much the whole theme is off. There is no Shadowrun MMO out there that I'm aware of and a MUSH certainly isn't a substitute. But if you want to think of TSW as a bit like Shadowrun, then I'm not going to argue.

    imageimage
  • Atlan99Atlan99 Member UncommonPosts: 1,332

    It's definitely different from Shadowrun. However I do get the same vibe while playing. Playing this game for instance has made me think about Shadowrun several times. Could be the magic mixed with firearms and the End of the World vibe.

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326

    The corporations running the show is similar too and there's magic but no street samurai, decker or rigger. Let's say it could turn into Shadowrun in about 40 years time. :)

    imageimage
  • spiritglowspiritglow Member Posts: 171
    Originally posted by Atlan99

    It's definitely different from Shadowrun. However I do get the same vibe while playing. Playing this game for instance has made me think about Shadowrun several times. Could be the magic mixed with firearms and the End of the World vibe.

    The same vibe is the best I could hope for at this point. They neither own or nor have licensed the SR IP, but if they can produce such a rich tapestry to explore then I'll be there to give it a try. 

  • Methos12Methos12 Member UncommonPosts: 1,244

    Not really, mainly because there's a distinct lack of cyberpunk in TSW, among other lesser things. Just becuase most ingredients are the same it doesn't mean the end result will also be.

    Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.
  • DashiDMVDashiDMV Member Posts: 362

    There was a indie movement going on to make a Shadowrun MMO but it looks like it has stalled for the time being.

     

    http://awakenedmmo.org/

     

    Hopefully the interest shown for Shadowrun Returns gets this project back up and going again.

     

     

  • VassagoMaelVassagoMael Member Posts: 555

    Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
    Subscription = Actual content updates!

  • fenistilfenistil Member Posts: 3,005

    Very far.

  • wylderwylder Member Posts: 6

    I been GMing SR since 1ed once a week so a very long time now, and I can say this is as close as you will get, all PCs are physical magicans, and just exchange the word "Anima" for Mana and your good to go.

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