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Im in love with the Dungeons!

MaitraderMaitrader Member UncommonPosts: 389

I must say, the dungeons in this game AT LAUNCH are brilliant, beautiful and extremely fun. I have never been a "rinse and repeat" dungeon runner, but TSW has takin the 3 hour dungeon and transformed it into a 40 - 60 minute experience jam packed with boss fight after boss fight, tactics, strategy and teamwork. The gear that drops in these dungeons is great as well, and the oiverall atmosphere is stunning. If you die, you cannot leave the res zone until they fight is over, meaning if you die, thats it, you are now a spectator AND have the option to watch the rest of the fight via team-cam. The dungeons were pretty much non-existent in Anarchy Online, but were put in to AoC and were ok. NOW, with TSW, FC has in my opinion outclassed every MMO to date in the dungeon area.

If your into killing trash for 3 hours prior to bosses, you may not like it. But if you like fast paced action with freaky ass boss after freaky ass boss within a freaky ass setting, you MUST check this out.

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Comments

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    I have only played two of them so far but they are a hell of a lot of fun. I definitely like their angle of focusing more on boss encounters rather than trash fest after trash fest. A hell of a lot more enjoyable.

    Although it is quite the adventure pugging these bad boys XD

    I live for that shit though. I know many hate it, but I get a kick out of it.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • CantorageCantorage Member Posts: 186

    "And were put into AoC and were OK"

     

    If you have not played Rise of the Godslayer, you wouldn't know that Funcom is the new king of dungeon and raid design. And TSW is pretty awesome too. I didn't think they were going to be able to outshine themselves, but they did. There is not a single straight up tank and spank in this game, and that shows how creative their dungeon team is when the game has this sheer amount of epic bosses to defeat. Can't wait to see the raids!

  • MaitraderMaitrader Member UncommonPosts: 389
    Originally posted by Cantorage

    "And were put into AoC and were OK"

     

    If you have not played Rise of the Godslayer, you wouldn't know that Funcom is the new king of dungeon and raid design. And TSW is pretty awesome too. I didn't think they were going to be able to outshine themselves, but they did. There is not a single straight up tank and spank in this game, and that shows how creative their dungeon team is when the game has this sheer amount of epic bosses to defeat. Can't wait to see the raids!

    I didnt do RotGS raids or dungeons, but the dungeons they had other than that were quite fun. TSW though man, this engine they designed the game with is on steroids, kicks AoCs gfx in the nuts.

    image
  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Cantorage

     

     There is not a single straight up tank and spank in this game, and that shows how creative their dungeon team is when the game has this sheer amount of epic bosses to defeat. Can't wait to see the raids!

     -_-

    Come on now man. There certainly are some tank and spanks. No reason to exaggerate things. Isn't necessaryu considering how fun the ones that aren't are. Don't mislead people though.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • ConnlaiConnlai Member Posts: 26

    Glad to hear that they nailed the Dungeons. I thought raiding/dungeons in AoC was pretty awsome, so I could never understand why everybody whined about it not having any end-game. I like that they actually require you to formulate strategies that actually requires skill and teamwork to pull off.

    I will have to try Dead in the Water tonight then, looking forward to it.

    Cheers,

    Conlai "Darkmoor" MacGregor

    Templar 

  • paul43paul43 Member UncommonPosts: 198

    Sounds Good. i havent had time to get my char high enough for Polaris yet, but hope to do so tomorrow. One little thing that is a little weird.. Players seem to be around R3 when they start doing Polaris while the zone is R2, so you probably have to go to Savage coast and then return, or grind Priest Island.. 

     

    How did you guys sort this? Did you do Polaris right after the first zone was done, or return from Savage Coast to do it?

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by paul43

    Sounds Good. i havent had time to get my char high enough for Polaris yet, but hope to do so tomorrow. One little thing that is a little weird.. Players seem to be around R3 when they start doing Polaris while the zone is R2, so you probably have to go to Savage coast and then return, or grind Priest Island.. 

     

    How did you guys sort this? Did you do Polaris right after the first zone was done, or return from Savage Coast to do it?

    I did it as my last part of Kingsmouth. Probably could do it earlier even. The main thing is getting a group together that pays attention to their surroundings so they don't die unnecessarily or cause the healer to go into convulsions. Honestly that is really the toughest thing about Polaris. While the mechanics in there with bosses aren't necessarily anything revolutionary it appears many people still aren't used to being on the move or pay attention to boss mechanics that can hurt more than whomever is tanking.

    Either that or they have their graphics turned down so low they aren't seeing things as they should or they're lagging. Grouped with some real head scratchers at times.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • CantorageCantorage Member Posts: 186
    Originally posted by Wickedjelly
    Originally posted by Cantorage

     

     There is not a single straight up tank and spank in this game, and that shows how creative their dungeon team is when the game has this sheer amount of epic bosses to defeat. Can't wait to see the raids!

     -_-

    Come on now man. There certainly are some tank and spanks. No reason to exaggerate things. Isn't necessaryu considering how fun the ones that aren't are. Don't mislead people though.

    I bet you can't name a single one. If you're not a tank, I can see how you would think that the first boss in Polaris is a tank and spank, but the tank actually has to time stuns on charged hack. It really doesn't matter on normal mode like it does on nightmare.

     

    Other than that, name one.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Cantorage
    Originally posted by Wickedjelly
    Originally posted by Cantorage

     

     There is not a single straight up tank and spank in this game, and that shows how creative their dungeon team is when the game has this sheer amount of epic bosses to defeat. Can't wait to see the raids!

     -_-

    Come on now man. There certainly are some tank and spanks. No reason to exaggerate things. Isn't necessaryu considering how fun the ones that aren't are. Don't mislead people though.

    I bet you can't name a single one. If you're not a tank, I can see how you would think that the first boss in Polaris is a tank and spank, but the tank actually has to time stuns on charged hack. It really doesn't matter on normal mode like it does on nightmare.

     

    Other than that, name one.

    The first mob boss in Polaris.

    The second mob boss in Polaris.

    There i named two.

    ...and I am the tank in groups and have done Polaris and Inferno several times now. Inferno doesn't really have any but Polaris has a few. Only way those and some others aren't tank & spank is if your tank can't hold aggro.

    ...and who the fuck said anything about nightmare?

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • ArixtotleArixtotle Member Posts: 31

    I agree completely.  I love Polaris.  It's so much fun and it's a challenge which is nice.  Even with two overgearred people, they were in OL 4/5, we still wiped a few times.  Especially on the last boss. 

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990
    Originally posted by Arixtotle

    I agree completely.  I love Polaris.  It's so much fun and it's a challenge which is nice.  Even with two overgearred people, they were in OL 4/5, we still wiped a few times.  Especially on the last boss. 

    Yeah, he can be tough. Especially if you lose track of him during...well...you know

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • CantorageCantorage Member Posts: 186
    Originally posted by Wickedjelly
    Originally posted by Cantorage
    Originally posted by Wickedjelly
    Originally posted by Cantorage

     

     There is not a single straight up tank and spank in this game, and that shows how creative their dungeon team is when the game has this sheer amount of epic bosses to defeat. Can't wait to see the raids!

     -_-

    Come on now man. There certainly are some tank and spanks. No reason to exaggerate things. Isn't necessaryu considering how fun the ones that aren't are. Don't mislead people though.

    I bet you can't name a single one. If you're not a tank, I can see how you would think that the first boss in Polaris is a tank and spank, but the tank actually has to time stuns on charged hack. It really doesn't matter on normal mode like it does on nightmare.

     

    Other than that, name one.

    The first mob boss in Polaris.

    The second mob boss in Polaris.

    There i named two.

    ...and I am the tank in groups and have done Polaris and Inferno several times now. Inferno doesn't really have any but Polaris has a few. Only way those and some others aren't tank & spank is if your tank can't hold aggro.

    ...and who the fuck said anything about nightmare?

    Your definition of tank and spank is lacking. Tank and spank = mundane mob with no additional mechanics other than attacking while standing in one spot. I already told you how the first boss in Polaris isn't, and the second boss in Hell Raised has both a donut AoE and a cleave. And Nightmare is always implied when talking about dungeons in TSW.

  • jdnycjdnyc Member UncommonPosts: 1,643

    Some of the best dungeons I've played in a MMORPG.  Haven't seen them all, but I'm tempted to say...the best dungeons I have ever played in a MMORPG.

  • RedempRedemp Member UncommonPosts: 1,136

     Nightmare aside ..

     The first boss in Polaris, the Second in Polaris,  the Warmonger tank ( Third? ) is also tank and spank,  the Hag mother is tank and spank.
     So only two fights aren't tank and spank in normal mode .... I understand the dungeons are easy because we are new to the game.... they are still tank and spank.

     The only tank and spank I remember in Inferno is the guy with the pbae ..... yes thats tank and spank.

     

     I am enjoying the dungeons though ... the mechanics of some of them are a ton of fun. The last boss in Polaris isn't fun past the first time .... he's just annoying.

     

    Edit * -- I've healed and tanked both dungeons , I know what tank and spank means. I also know some of the fights have mechanics that intend to break the "tank and spank" but are ignorable thus making the fight a tank and spank.

  • TamanousTamanous Member RarePosts: 3,030

    I have to agree. I've only done the first one and have done it 4 times. It is cinamatic and well designed. The bosses are epic. The game is great overall in that you feel important and do not face "kill X bunnies". You can be in the game 15 minutes and have to fight your first big baddy and waves of horrors.

     

    The more I play the more I gain the sense that no mmo prior to this one has had near the atmosphere. It is engaging, original and very mature. It makes apparent how so many other mmo's are designed for children and insult my intelligence. The lore is incredible.

     

    Mind you have no idea how long they can maintain this but the ride is fun thus far.

    You stay sassy!

  • AIMonsterAIMonster Member UncommonPosts: 2,059
    Originally posted by paul43

    Sounds Good. i havent had time to get my char high enough for Polaris yet, but hope to do so tomorrow. One little thing that is a little weird.. Players seem to be around R3 when they start doing Polaris while the zone is R2, so you probably have to go to Savage coast and then return, or grind Priest Island.. 

     

    How did you guys sort this? Did you do Polaris right after the first zone was done, or return from Savage Coast to do it?

    You can do Polaris at QL2.  People are asking for people to join at QL requirements as much as +2 over what you really need.  We've done Polaris with QL2 DPS, Inferno (Hell Raised) with QL 3 and 4, and DW with QL 5 and 6.  Ankh should be QL 7 and 8 which we'll be doing today.  As long as you aren't completely glancing blows on everything it should be fine.

    I second the OP's opinion.  Though, I don't like the game's combat in general the dungeons are extremely well designed around it.  The encounters are well done, there is almost no trash MOBs and killing trash is often rewarding as they can often drop boss level blues.  The dungeons themselves look good.  These are dungeons done right.

  • ignore_meignore_me Member, Newbie CommonPosts: 1,987

    Brilliant mechanic on that last boss in Polaris. Really fits the game.

    Survivor of the great MMORPG Famine of 2011

  • TamanousTamanous Member RarePosts: 3,030

    The first zone ends in R3 not R2. The tougher mobs around the edges of the zone (IE last Island story arc before instance) drop all r3 and you can outfit yourself easily with r3 greens. You should have several r3 kits too to craft what didn't drop. You will also have 40+ signets so can buy what you want but honestly it isn't worth it as you get better or same in instance.

    You stay sassy!

  • UNH0LYEV1LUNH0LYEV1L Member UncommonPosts: 572
    Originally posted by Cantorage

    "And were put into AoC and were OK"

     

    If you have not played Rise of the Godslayer, you wouldn't know that Funcom is the new king of dungeon and raid design. And TSW is pretty awesome too. I didn't think they were going to be able to outshine themselves, but they did. There is not a single straight up tank and spank in this game, and that shows how creative their dungeon team is when the game has this sheer amount of epic bosses to defeat. Can't wait to see the raids!

    Hell yea killing Thoth Amon along side Conan was epic as SHIT!  Big fan of Funcom!

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    The only minus of their dungeons is no LFG tool.... solo centric games fair well if they have a LFG tool for their grouping content.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • JonnyBigBossJonnyBigBoss Member UncommonPosts: 702

    I have no idea how you can enjoy the dungeons when combat is so poor and the entire game is missing countless features. I can hardly bear doing quests.

  • TamanousTamanous Member RarePosts: 3,030
    Originally posted by JonnyBigBoss

    I have no idea how you can enjoy the dungeons when combat is so poor and the entire game is missing countless features. I can hardly bear doing quests.

     I keep hearing people say "missing features" ... please enlighten me to what is missing.

     

    Also now that I have unlocked several outer ring skills I have come to the conclusion that combat is "different" and not "poor". I find many players expect the feel of a game to be exactly like previous games they have played for years and fail to get used to something new.

     

    Granted I prefer some weapons and combos much better than others. Everyone is entitled to their own opinion but funny enough within the game, even in general chat which can be unbearable, I hear almost nobody talking about the quality of combat ... especially at higher ranks.

    You stay sassy!

  • MouthMouth Member Posts: 113

    I may be alone in this but the LFG tool can go F itself. Find friends, add them to friends list, talk in /general, be social. Are ANY of you having issues getting into dungeons? I am not. I don't want the "press a button, pop in dungeon" lazy approach that wow has bestown of us. But that's me. I like to be happy when a group is formed and off we go. Not all innovation is good.

  • JohnnymmoJohnnymmo Member Posts: 99
    Originally posted by JonnyBigBoss

    I have no idea how you can enjoy the dungeons when combat is so poor and the entire game is missing countless features. I can hardly bear doing quests.

     

    So what features were you missing? In another thread you state you quit after a couple days so which dungeon did you Play?
  • kartanakartana Member UncommonPosts: 148

    Is it the same 'LF healer/tank! no dps please'?

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