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Item based PvP - Poll

I've played so many MMO's that have PvP. UO, AC, SB, EVE and WoW to name a few.

What i mean by item based are the items that you receive while playing the game and how they affect your ability to compete in PvP.

So... player x has uber wep/armor vs player z with average wep/armor = player x pwned player z due to his items.

Blah blah blah......

Comments

  • scaramooshscaramoosh Member Posts: 3,424

    Isn't every PVP item based?

     

    If you have crap gear then you wont win :S

     

    Even in FPS games like CS if you have the CT silenced pistols and no armor vs a AK47 with a helmet and armor then they will have more chance of winning :P

    But if you good enough then you'll still beat em ;)

     

    More so on EVE tho

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  • Swafdawg23Swafdawg23 Member Posts: 390
    item based sucks

    gamertag - Swaffle House

  • seabass2003seabass2003 Member Posts: 4,144

    So are you saying that it should be skill based? If this is what you mean then I agree. Here's my example of a good PvP game play.

    Player X has uber weapons and armor but is slow on mouse and keyboard control - Player Z has standard weapons and armor but totally rocks at mouse and keyboard control = close fight could go either way.

    It should be balanced between your items and your skill 50/50.

    In America I have bad teeth. If I lived in England my teeth would be perfect.

  • LaserwolfLaserwolf Member Posts: 2,383

    UO was perfect when it came to this. Sure there were magical weapons but most didn't use them in PvP battles because the risk was not worth the reward. What everyone carried was a GM Weapon (One created by a smith/bowyer who had reached max skill). Some used maces which were slow but strong, others used swords which fell in the middle, or fencing which was fast with less damage.

    So, in other words, everyone was equal in their weapons, but the tactical part came from which weapon/armor was best against another weapon/armor.

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  • DekothDekoth Member Posts: 474

    I used magic weapons in UO combat..

    Of course I lost them fairly frequently, but that to me was the beauty of that game. If I lost a Heavy crossbow of Vanq, sure I was upset at the loss but I knew I could get another with a reasonable ease.

    What typically hurt me was I was notorious for wearing magic chain and that crap was never easy to get, I lost Tons and Tons of that stuff. fortunatlly a few people were kind enough to have stockpiles of it in the castles I stole. image

    Now on the freeshards, I agree I use GM weapon's most frequently because magic weapons seem to be a touch rarer. Or at least with the ruleset on the shard I play on they are.

  • ianubisiianubisi Member Posts: 4,201

    Where is the "PvP sucks" option?

  • KelberothKelberoth Member Posts: 64


    Originally posted by scaramoosh
    Isn't every PVP item based?

    If you have crap gear then you wont win :S

    Even in FPS games like CS if you have the CT silenced pistols and no armor vs a AK47 with a helmet and armor then they will have more chance of winning :P
    But if you good enough then you'll still beat em ;)

    More so on EVE tho


    thing is, you can use the exact same weapon against ur enemy in CS.
    its not based in the luckier guy, who spent 400 hours to get certain items meaning he is unkillable

    u just get a weapon, ur enemy gets a weapon, and better player wins.

    as ppl said, thats how UO was.


    where's the PvP sucks option?
    next to the "go play single player" one
  • JosherJosher Member Posts: 2,818

    In WOW, with my modest blue gear, I can easily smoke any uber epic equiped Ebayed character who doesn't know what he's doing.  You're never gauranteed the win.   Strategy overcomes uber items when the 2 players are not equal in playing experience.  Hitting a few buttons gets you no where.  You have to know what you're doing, which is nice.

    If gear meant nothing, you've just eliminated half the content of every major MMORPG on the market.  Gear has to matter somewhat.   It shouldn't mean everything though.  If it doesn't matter, why get the gear in the first place?  Why go into dungeons?  Why play at all if you're not getting any better?  People like grinding for gear, or they would just quit.  When the game is fun, they keep grinding.  When the grind gets boring, thats the end. 

  • KelberothKelberoth Member Posts: 64


    Originally posted by Josher
    In WOW, with my modest blue gear, I can easily smoke any uber epic equiped Ebayed character who doesn't know what he's doing. You're never gauranteed the win. Strategy overcomes uber items when the 2 players are not equal in playing experience. Hitting a few buttons gets you no where. You have to know what you're doing, which is nice.
    If gear meant nothing, you've just eliminated half the content of every major MMORPG on the market. Gear has to matter somewhat. It shouldn't mean everything though. If it doesn't matter, why get the gear in the first place? Why go into dungeons? Why play at all if you're not getting any better? People like grinding for gear, or they would just quit. When the game is fun, they keep grinding. When the grind gets boring, thats the end.

    Well, in WoW, some classes beat other ones. Warriors with top gears are killing machines, but priests (the class I played) aren't.

    Well, now to your opinion about gear.


    If it doesn't matter, why get the gear in the first place?

    Why you want to get 'gear'? What if people could craft stuff so you could buy from them, keeping everyone at a regular level?


    Why go into dungeons?

    What if you could find magical better gear in dungeons, but that aren't THAT better from normal gear?
    And what if dungeons were made to get gear? In WoW you make instances for gear... what if there was a point in doing them? Getting access to a new place? Getting nice gold reward? Finding secret tames?


    Why play at all if you're not getting any better?

    Thats why I got sick of MMO's after UO died, they are all about "I'm better than you"
    If gear wasnt 80% of your char, then you could get better by other means.


    People like grinding for gear, or they would just quit.

    Unfortunely. But please don't come with the "devs want money, it has to be that way" thing.
    We're talking about what we think of item-based PvP, not what sells.

  • doobsterdoobster Member Posts: 736



    Originally posted by Josher
    Why go into dungeons? 



    You're right, if i dont have a .05% chance to gain a Sword of Pwnageness, that dungun is rendered useless.

    This one statement pretty much sums up the entire state of the genre.  People dont like combat anymore, they like getting worthless junk to kill some zombie monster with more HP who hardly fights back, and repeat.  Combat needs to be made FUN, and interactive, so going into a dungeon is fun, whether you get 10 purple items, or 10 copper peices.

  • ianubisiianubisi Member Posts: 4,201


    Originally posted by Kelberoth

    where's the PvP sucks option?
    next to the "go play single player" one

    And the player skill-based PvP games are easily obtained in the form of Planetside, Counterstrike, BF2, and so on.

    NEXT!

  • doobsterdoobster Member Posts: 736



    Originally posted by ianubisi




    Originally posted by Kelberoth




    where's the PvP sucks option?

    next to the "go play single player" one

    And the player skill-based PvP games are easily obtained in the form of Planetside, Counterstrike, BF2, and so on.

    NEXT!


    FPS's like CS and BF2 dont have character advancedment, PvE content, a massive world, thousands of customization options, hugescale battles over territory that last months/years.

    MMOFPS's are closer yet, but still isnt the same as a MMORPG with PvP.  They are basically PURE action, and just a huge deathmatch. 

    Neither FPSs nor MMOFPS have mideval/fantasy type battles with swords and shields, but rather are ALL longrange via guns.

    I do realize that your post was a response to Kelberoth's comment, and please note that I'm not saying he is right either.

    pure PvE games DO have a place in MMORPGs because that is what people are used to/think they like more, but i think a pure open PvP game with full looting also has a place, and i think if it is done right and people tryed it out, they would be suprised at how fun it is.


     

  • RazorbackRazorback Member, Newbie CommonPosts: 5,253



    Originally posted by ianubisi

    Where is the "PvP sucks" option?



    heretic
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  • juice_popsjuice_pops Member UncommonPosts: 70

    I think real time would make it better based on your skills then your item's.

    I agree that it should be 50/50 skills and equipment.

    With real time it would be more based on skill but on turn based it's more of your equipment.

    Real time makes any game I've played alot better.

    ::::08::!Realtime!::::08::

    Blorg

  • ianubisiianubisi Member Posts: 4,201


    Originally posted by doobster

    I do realize that your post was a response to Kelberoth's comment, and please note that I'm not saying he is right either.

    Keep in mind, the context of my reply was specific to the "go play a game that meets X criteria" dismissal that I see so often surrounding MMOG discussions. There is a preponderance of elitist snobs who flock to PvP discussions seem to think that any other type of game and any other type of gamer is beneath them.

    In truth, there is a lot of room in gaming for a broad mixture of games. On the market today there exist multiple examples of games that run the spectrum from full PvP to no PvP, and everywhere in between.

  • ianubisiianubisi Member Posts: 4,201


    Originally posted by Razorback
    Originally posted by ianubisi
    Where is the "PvP sucks" option?

    Yes, truly heretical. That is to say, my point of view being the majority-held point of view must truly be heretical, eh?

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